Flame Slash

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Tiny Leaders Legal
Vintage Legal

Flame Slash


Flame Slash deals 4 damage to target creature.

DreadKhan on Dino

1 month ago

I'm guessing you usually kill creatures with Lighting Bolt, right? Flame Slash is a heavier hitter, but only hits creatures. I'm not sure what you should replace it with, but Frenzied Raptor doesn't look like a very good card, 4/2s don't last very long and 3 mana is a bunch to invest in something that won't be sticking around. Maybe you could try Ranging Raptors? it's Green, but it's also possibly going to ramp you, and 3 toughness can handle 2 power First Strikers. It would benefit from one of those ping effects obviously, as would your Mutant/Hatchling to make extra 3/3s. If you want a nice ping effect, I saw a deck using Forerunner of the Empire and Reckless Rage to help hit their own dinosaurs to trigger abilities. Now that I check, Rage is pretty expensive, probably outside your budget, so probably disregard that.

You might try a 1 or 2 of Return of the Wildspeaker, it can either buff your dinosaurs nicely or offer a nice new hand if you've played out a big Dino.

icabero0225 on Grixis Aggro

7 months ago

I ended up replacing Murder with Infernal Grasp, adding four Flame Slash. I removed two Swamps and added two Lightning Bolts just because they are instants which can help in a pickle (I really value versatility and consistency even if its a little less powerful)

wallisface on Grixis Aggro

7 months ago

Some thoughts:

  • 24 lands seems a little high given your mana curve. I think you can get away with 21-22.

  • Typhoid Rats does nothing for you as your deck is playing to be on the offensive. Sanitarium Skeleton is just generally a bad card, and probably shouldn’t be in any deck, let-alone an aggro one.

  • both of Malakir Cullblade and Savage Gorger are very risky cards, in that a single killspell removes the entire threat. Consider swapping them for the likes of Young Pyromancer and Sedgemoor Witch that will each offer the same overall power, while being much harder to nullify (because they get their power from making additional creatures)

  • your current selection of killspells are pretty lacking in power, especially Murder. I’d recommend considering the likes of Fatal Push, Infernal Grasp, and Flame Slash.

  • i’d suggest ditching Eternal Thirst. Auras in general are bad as they tend to put you behind in card advantage.

Poseidon31 on S.M.S - Small Man Syndrome (Dwarves >> Elves)

9 months ago

I would not play the Ramp Artifacts. Therefore i would play some Removal, like Lightning Bolt and Flame Slash.

1337Lobster on UR 101st Airburn

1 year ago

I was considering Skullcrack or Lava Spike for more burn. Might consider some heavier creature removal spells like Anger of the Gods and Flame Slash After some test games with my friends, I definitely could use more on the board removal and target player burn.

I_Want_To_PlayAllTheDecks on don't taze me bro

1 year ago

I'd go with Flame Slash or something instead of burn away

philosopher on Dragons,Speed, and Control

1 year ago

Hello Hachendis,

Dragons & Dragon Support:

Dragonlord's Servant reduces the cost of your dragon spells by {1}.

Dream Devourer reduces the cost of your dragons by {2} by foretelling them with Dream Devourer, meaning, you could potentially play Dragonlord Kolaghan on turn 4.

Haven of the Spirit Dragon acts as a mana confluence with the ability to recur a dragon from the graveyard to your hand.

Crucible of Fire is the ultimate +3/+3 anthem effect.

Crucible of the Spirit Dragon: builds up mana to cast your dragons.

Draconic Roar costs the same as a Lightning Strike and if you reveal a dragon you get to Lightning Bolt your opponent's face for free - talk about value!

Crux of Fate a one sided board wipe.

Glorybringer: repeated Flame Slash on a flying and haste dragon.

Surviving the early game:

Frost Bite or Wild Slash are good 1 drop removal spells, with Frost Bite acting as a Lightning Bolt is you have a snow covered mountain in play.

Bloodchief's Thirst is better than Bedevil because for it is more useful in the early game and is worth the cost of having to pay the extra mana to remove a MV 3 or greater creature or planeswalker later in the game.

Remaining thoughts:

Thoughtseize and Duress is good in the sideboard vs control decks because you will want to remove their sweepers like Supreme Verdict.

Sign in Blood should be removed for early game removal or to keep in some Thoughtseizes in as Sign in Blood is less valuable in surviving the early game.

I hope this helps.



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