Flame Slash


Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Conspiracy: Take the Crown (CN2) Common
Duel Decks: Sorin vs. Tibalt (DDK) Common
Rise of the Eldrazi (ROE) Common

Combos Browse all

Flame Slash


Flame Slash deals 4 damage to target creature.

Flame Slash Discussion

Wolfpig on $5 Trampling Centaurs

3 days ago

Very well done. This is how budget magic is played! I especially liked that you didn't splash white for Selesnya. If you are looking for a fun spell with a little more umph switching Shock for Flame Slash is fun, just for a suggestion! Deck doesn't need it but I felt bad commenting without offering something helpful. Please, Please, Please, keep building decks like this. Its what bring new people to magic and leaves veterans speechless on the table.

Wolfpig on Krenko’s Goblin Tomfuckery

3 days ago

My goblins usually tap em out by turn 4, Foundry Street Denizen is a champ especially with Goblin Piledriver . Goblin Chieftain helps get Krenko, Mob Boss for t4 goblin cranks, I back mine up with Lightning Bolt + Flame Slash + Valakut, the Molten Pinnacle .

Mob boss is great, but I usually get Krenko, Tin Street Kingpin out and working a turn sooner.

Embercleave is a good add too if your looking for more umph.

heckproof on Riftfire

2 weeks ago

If you want card draw in mono-red you can run Commune with Lava ; it works really well with Tron. The rituals are fine when they work but if you can’t find a Worldfire they’re really awkward. I might suggest running some mana rocks, like Boros Signet or something like that. Vexing Devil is only really good in Burn because it gives your opponents choices and 9 times out of 10 they’ll take the 4 damage. Flame Slash is decent anti-creature removal. I wouldn’t run any Evolving Wilds . They’re just too slow. I’d replace them with more mountains, or, if you’re feeling fancy, Ghost Quarter for the mirror-they’ll never see it coming!

DreadKhan on Goblins assemble!

2 weeks ago

Well, if you want to have the option of doing damage specifically to a creature and you want bang for your buck, I'd consider Flame Slash , which is a royal kick in the nuts to most creatures, even out doing Lightning Bolt at one specific thing.

I think Font of Ire is pretty cool, but I'd rather use my x4 Ball Lightning , which is roughly like beating someone with a 2 x 4 until you get tired... that 6 to the face has won my red deck a good portion of it's games. Probably the same regarding the shrine, but this is just my opinion.

Xica on Midrange Burn Cards

3 weeks ago

Magmatic Sinkhole is clearly one of the best options - due to also killing walkers - the delve however you cannot run multiple copies due to mechanic.

Spitebellows is also one of the top options, and it gets around stuff that counters "non-creature spells" like Stubborn Denial or Force of Negation ... etc.

However the real answer if simply running Dreadhorde Arcanist as with bolt "flashback" bolt it is easily able to deal 6 damage - which means that as log as the board is not completely clogged it can successfully attack through things like Primeval Titan . That creature is all the hard removal you could ever wish for.
Honorable mentions go to cards like Lightning Axe , Redcap Melee , Roast , Flame Slash , Harvest Pyre - and Abrade (for its versatility)

DreadKhan on Goblins assemble!

1 month ago

Well, did some play testing of this while taking a break from digging potatoes, and I must say this is much stronger now. Black Vise can pretty much end a game if I draw a bad or even slow hand, where I'm stuck with a full hand, and get smacked hard for a 1 mana card, especially if you through in Goblin Guide. I wonder if Flame Slash would be a good choice, just to burn through some defenses, which 4 damage generally can, especially if you can get them to block. It worked vs my Erebos's Titan with a Lightning Bolt + Goblin Guide, but that is a decent trade.

I still feel you could use more consistency in mana base, and at least 4 fetch lands would be an improvement IMHO, but you're free to run what you will.

ToolmasterOfBrainerd on Upcoming B&R Announcement

1 month ago

Metroid_Hybrid I play Esper Delver Blade in Legacy, so I know my way around a Stoneforge Mystic. I do not think that Stoneforge Mystic would be cancer in modern at all. Blade decks are not oppressive in legacy.

As for stoneblade in legacy, the deck is tier 2 or 3. It is not oppressive in the least. Wrenn and Six + Wasteland is what oppression looks like. And the majority of cards in a stoneblade deck are actually not modern legal. Here is a sample list.. Of 40 nonland cards in the main deck, 14 are legal in modern. If I'm counting correctly, literally less than half.

But the tier level of a legacy deck is a very bad metric for modern power level. I think it's okay in modern because modern is a completely different format. I am absolutely comparing format dynamics; card power levels mean nothing without format context. Looking around, I'm struggling to see what modern deck can't beat a Batterskull . Burn can Searing Blaze your Stoneforge, which is awful for the stoneforge player. Hardcasting Batterskull on turn 5 is not good against burn. And if you do jam through a Batterskull, legacy burn players already know how to sideboard in Smash to Smithereens . I think even modern players can figure out how to do that. Jund has Kolaghan's Command . And Tarmogoyf is bigger than Batterskull . And Thoughtseize is so good vs Stoneforge. And they don't care about you gaining life, so Batterskull is just a 4/4 to them. When you play against Tron, stoneforge is slow. Attacking turn 4 with a 4/4 and a 1/2 is not a winning strategy. Mono-R Phoenix is in about the same position as Burn. Whirza doesn't care. E-tron plays bigger creatures, and can use Thought-Knot Seer to take your Batterskull away after you tutor it if it's that big of a deal. UR Pheonix flies over it or bounces your germ token. Or Flame Slash es your germ token. Gaining 4 life is nice against Phoenix decks, but connecting will be difficult. And even Humans can easily beat a Batterskull. They can go bigger with Thalia's Lieutenant or remove your token with Reflector Mage or Deputy of Detention .

Of course I know that Stoneforge Mystic will be a good card in some of those matchups. And I know that half the time you'll grab Sword of Feast and Famine instead of Batterskull . My point is that modern has the tools to deal with Stoneforge. It will not be oppressive on its own; it needs the support of a good deck to back it up. UW Stoneblade in legacy is a good deck because of True-Name Nemesis , not Stoneforge.

To address the case of a potential unban, I agree that WOTC will probably not unban it unless there is an upcoming reprint set. Some people may accuse WOTC for taking advantage of a money-grab, but consider the alternative: Stoneforge Mystic spikes to being a $100 card and the barrier to enter modern is even higher than usual. And without a reprint it will stay at $100 for awhile. This is not a reality you want. Having a reprint right after an unban is what players should want for the sake of card accessibility.

Snowmen1 on Midrange Burn Cards

2 months ago

There is really not much you can do besides use multiple burn spells. Best advice I can give is to take a look on gatherer for red spells that deal damage to creatures. The best I can think of right now is Harvest Pyre which can get to high numbers in damage, but needs a lot of cards in the grave, so it can only really be a 1 of with nothing else utilizing the graveyard. You could also use Flame Slash , which only goes to 4 damage, but can be good in combination with other spells. Another card that may be good if you are worried about big creatures is Soul-Scar Mage . It is played in a lot of red prowess lists and other aggressive decks such as mono red pheonix, and it can make large creatures much more manageable for you. This is a problem that causes a lot of decks to simple splash other colors. I hope it all works out for you that this comment helps. Good luck.

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Flame Slash occurrence in decks from the last year


All decks: 0.07%