Flame Slash deals 4 damage to target creature.
Printings View all
|Conspiracy: Take the Crown (CN2)||Common|
|Duel Decks: Sorin vs. Tibalt (DDK)||Common|
|Rise of the Eldrazi (ROE)||Common|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Flame Slash Discussion
2 weeks ago
3 weeks ago
Jcheese27 hi! Thanks for the suggestions. Yeah there's not a lot of targets for arcanist (vs creatures), that's why I included 2 Flame Slash at sideboard, it really depends on the match up. And I prefer card selection over draw and discard, so I think Narset is a bit better than Scions in that way, anyways is a good option too. I was thinking in cutting some cantrips ( I have 11) to add maybe new threats like Stormwing Entity idk I have been disconnected from mtg a while, so any suggestion is welcome, thanks!
1 month ago
Looking to try out some spice.
-1 Lightning Bolt to sb
-1 Flame Slash
1 month ago
5 months ago
Note: I used to be really into modern, recently have been tending towards legacy, please excuse any folly.
I was thinking that the Thunder-Raptor thing was to a similar slot as Magmatic Sinkhole, but I keep thinking that in most cases I'd rather it be a Sinkhole, and in cases where Sinkhole would be bad I think a normal Flame Slash would be better than both options.
5 months ago
Cutting one Zirda sound pretty good. I've thought about it before, but what kept me from doing it is simply the abundance of removal-heavy fair decks in the format, so I really want a backup if the companion copy gets killed. If I do cut down, I think I'll either bring in a Supreme Will, an anger, or another removal spell like Flame Slash. I tried Narset but didn't like it, she just didn't affect the board/stack enough, though now that I look at it, JTMS might be a good idea since the first brainstorm digs deep and he can also just bounce something. Anger is pretty good at shoring up against aggressive decks, and Supreme Will actually seems really solid in the deck: it's either an inefficient mana leak or an inefficient impulse to dig for combo pieces, but the flexibility might get it there. I'll probably test all of these.
5 months ago
Grixis is always fun.
You are running a few sub-optimal cards that have strict upgrades. Quench could easily be Mana Leak. Shock could be an extra copy of Lightning Bolt and maybe a Firebolt or Flame Slash. I personally recommend Firebolt.
One of the greatest strengths of Blue is its cantrips. I would cut the Faithless looting to have a full playset of Preordain and even add Ponders to the list. This gives you a lot to do to fill out your curve every turn and can help prepare a Delver to flip.
One of the cool things about being Grixis is being able to play cards like Terminate, Jilt and Probe all in the same deck. The last two are for a more controlling approach, but Terminate fits in your tempo deck very well and could take the place of some of your burn and/or Edicts.
If ever you want another good, flexible creature to play, Mulldrifter is great for this kind of strategy. It draws you cards for cheap in the early game and is also a great threat in the late game.
You are playing a very balanced mana base that doesn't quite reflect your deck's colour composition. You have very few red cards. You probably don't need any Swiftwater Cliffs and could be playing more basic islands to speed up your deck instead. Rupture Spire is also unnecessary fixing. It could easily be more copies of other duals or just more basics.
6 months ago
I have a Grixis version of this deck that I've had lots of success with online a while back. Our decks are very similar. Check mine out here: Matron Control
A creature I think you should absolutely be running is Sparksmith. This card is so powerful; if the opponent can't answer it, it will destroy many popular archetypes like Delver and Elves. I would play it over Heelcutter as a tutor target.
I ran the Frogtosser Bannerets in the beginning, but quickly cut them because they felt so bad. The discount was not nearly as relevant as I would have hoped and stopped mattering in the late game. The 1/1 haste body also wasn't impressive.
I am perfectly happy with 1 copy of Tarfire as a tutor target and would play better removal instead. I completely cut Nameless Inversion because there just weren't enough X/3s in the format to justify paying 2 mana for an otherwise mediocre removal spell. This is also why I'm playing Flame Slash over Lightning Bolt.
I feel like 21 lands wouldn't be quite enough for you deck. Hitting land drops is so important to be able to play matron and whatever you tutor on the same turn, not to mention you're playing 5-drops. I am playing 23 and also running karoo lands, which helps a lot with consistency. You should definitely think about running some mix of Boros Garrison, Orzhov Basilica and/or Rakdos Carnarium.