Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)
Destroy target artifact.
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|Commander / EDH||Legal|
Latest Decks as Commander
Shattering Spree Discussion
2 weeks ago
Necrogen Spellbomb I use as a cheap turn 2 card draw. I completely forgot about Shattering Spree I will definitely toss 4 of them in. Bazaar trader was in my sideboard incase someone pithing needle or spyglass my idols. I do find myself more often then not needing idols or traders. I'm just a fan of idols when I am able to give them to my opponents and they have no lands cast creatures to return idol to me
2 weeks ago
3 weeks ago
For sideboard options Blood Moon , Shattering Spree , Roiling Vortex and Molten Rain are good. Blood Moon and Molten Rain against greedy mana bases and Tron, although Blood Moon is much better against Valakut, the Molten Pinnacle decks like Scapeshift and Amulet Titan. Shattering Spree is better than Smash to Smithereens against mass-artefact decks like AsmoFood while Smash to Smithereens is better against Chalice of the Void so you might want to run a couple of both. Roiling Vortex is something I'm a big fan of as a meta pick, it hits the cascade cards and Mishra's Bauble hard, is lifegain hate against cards like Batterskull while also giving some damage over a longer game. You can use Alpine Moon for a budget option for Blood Moon, although it is worst in general.
As for the maindeck, I second the recommendation for Light Up the Stage , probably cutting the Searing Blaze as 16 lands + no fetches means that it is often going to be dead without landfall, even if it is really good against creature decks early. I would also give a look at Grim Lavamancer as a source of repeated burn.
2 months ago
1x Tangle Wire
1x Bolt Bend Is this ever reduced for your commander?
1x Taurean Mauler It's okay but sort of unnecessary. Can have an artifact dwarf instead.
1x Torbran, Thane of Red Fell Useless in your deck, replace with a 1 mana dwarf.
1x By Force
1x Wheel of Misfortune Really unreliable, especially if all 4 players still playing.
1x Akroma's Memorial You shouldn't win by combat.
1x Illusionist's Bracers One use of commander should be more than enough to win.
1x Dwarven Thaumaturgist His effect is irrelevent.
1x Mycosynth Lattice Mana fixing for opponents, how generous.
1x Rings of Brighthearth see Illusionist's Bracers above
1x Clock of Omens Primary wincon, and at instant speed.
1x Dwarven Grunt 1 mana dwarves
1x Dwarven Scorcher 1 mana dwarves
1x Dwarven Trader 1 mana dwarves
1x Enslaved Dwarf 1 mana dwarves
1x Liberated Dwarf 1 mana dwarves
1x Proteus Machine Artifact dwarf, slotted for consistency. Unnecessary really, can be replaced with whatever.
1x Feldon of the Third Path Can create an artifact dwarf or maybe pull out a dragon that was discarded/played if game went too long.
1x Possessed Portal Use if winning and clock of omens has been dealt with or you don't have an artifact dwarf.
1x Daretti, Scrap Savant Good for rummaging or returning an artifact, since you always have a treasure in play. Can be replaced with good card draw.
1x Mystic Forge 1/4 of deck is artifacts. Can also fix dead draws to a certain extent. Can be replaced with good card draw.
1x Herald's Horn Call dwarves every time. Can be replaced with good card draw.
1x Final Fortune Can win out of nowhere. Use only if you are certain you can win. Be careful, highly recommended only if opponents appear tapped out.
Other worthy mentions I don't feel like figuring out how to slot in right now:
Outpost Siege Solid red card draw.
Commune with Lava Playable red card advantage.
Maze of Ith Use this as a spell slot, not a land slot. Can untap your own dwarves, or be used defensively.
Scrying Sheets all your lands are snow for whatever reason, so could be okay if you have nothing else to cast in a turn.
Valakut, the Molten Pinnacle with all these mountains, why not?
Command Beacon In case people kill your 1 toughness commander too many times.
Darksteel Citadel More artifacts. ONLY PUT IF you don't have color problems.
Flamekin Village Not sure if haste is important enough, but something to consider.
Inventors' Fair gives you health, but more importantly can tutor an artifact.
Madblind Mountain If you end up with a lot of top deck shenanigans.
Labyrinth of Skophos If you're being attacked.
Kher Keep Chump blockers.
Shinka, the Bloodsoaked Keep Might help seem more intimidating early game?
Sequestered Stash Can return an artifact to your DECK, and then commander can grab it.
Sea Gate Wreckage If you run out of cards and have colorless mana sources.
Quicksand Can dissuade attackers
Nykthos, Shrine to Nyx Big mana
Myriad Landscape Ramp
Mouth of Ronom If you still have too many snow lands.
3 months ago
3 months ago
One thing I'm noticing as I look through this deck it that you have alot of specific artifact destruction, and the thing is, its going to be very dead in a large portion of your matchups, and even in those matchups they can rebuild quite quickly from something like Shattering Spree . Id advocate for playing Sulfuric Vortex , this card is an all-star in burn and normal RDW. Additionally, Char and Lava Dart are both great at really getting in those final points of damage, and Lava Dart helps when your really flooding out on lands. Additionally, I could 100% see this deck going down to around 32 lands because your almost always going to reach the threshold of 3 lands, and when you run out of steam your going to have a larger chance of having better topdecks.
4 months ago
(Feb 2021) I am currently considering swapping:
7 months ago
Agree with most of the ratings. Disagree with some of the rationales. Strive in particular, which was largely disliked (imo) because the cards were awful. The mechanic would have been fine if they had just designed the cards with reasonable costs instead of dramatically overestimating the value of additional targets. I mean it's basically Replicate, but they balanced it as if it was Buyback. If you look at something like Shattering Spree, which isn't even fantastic tbh, and compare it to Consign to Dust or Kiora's Dismissal like dude, of course nobody liked these wtf.
Then he goes on to say
Strive only goes on instants and sorceries, and it had to be an effect that targeted and made sense targeting more than one thing. We were able to design 20 cards for Journey into Nyx, but I'm skeptical there's 20 more without repeating a lot of effects.
.... You can't think of more than 20 multi-targeted effects in this game? and we're trusting you to design for it? bruh