Shattering Spree

Legality

Format Legality
Pre-release Legal
Noble Legal
Leviathan Legal
Tiny Leaders Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Arena Legal
Standard Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
Brawl Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Guilds of Ravnica: Guild Kit (GK1) Uncommon
Guildpact (GPT) Uncommon

Combos Browse all

Shattering Spree

Sorcery

Replicate (When you cast this spell, copy it for each time you paid its replicate cost. You may choose new targets for the copies.)

Destroy target artifact.

Shattering Spree Discussion

Leftytaters on Pillage Coats Charm Calamity Boom! T1 LD Primer!

4 days ago

Wreak Havoc may be a card worth looking at also Shatterstorm

My question is you say you turn 1 ld spell. So opening hand has 2 spirit guides? Ponza decks can destroy land turn 2 which if your on the play its like the opponents first turn never happened. Turn 3 big threat... i just dont get how keeping them off mana with so many mana dorks or quick decks like storm and affinity lets this deck win. (Affinity may not be as bad because of all the artifact hate spells) like slow ramp to turn 6 to play something seems ineffective.

Few other finishers Glorybringer Combustible Gearhulk Carnage Tyrant and also Shattering Spree could be good. I like gearhulk with your graveyard package because if they take the damage you can grab it back.

Skullblade248 on But Why Is Rum Gone?!

1 month ago

May I suggest By Force as a replacement for Shattering Spree ? Paying 3R or 4R to destroy 3-4 artifacts would be easier on the mana base than paying RRRR or RRRRR to destroy 4-5 artifacts.

SideBae on Kykar's Spellslinging Spookies

2 months ago

Greetings, human! Below are my suggestions; feel free to heed/ignore them as you choose.

In EDH, playtesting with your meta is really the only way to know how much counter, burn and card-draw you need. That being said, you typically want a cantrip and a counter in your opening hand, which means running approximately 5 - 10 of each is a good idea. I think Preordain should definitely be in your deck alongside your Ponder , and Brainstorm becomes astronomically better with shuffle effects. Although the Zendikar and Onslaught fetches can be very expensive, cheaper alternatives definitely exist: Terramorphic Expanse is functionally identical with the Evolving Wilds I see you're running; the slow fetches (like Flood Plain and Rocky Tar Pit ) are on the table; and Ash Barrens is around $3 these days. Aside from Preordain , some card-draw/filtering spells I advise at least considering are: Impulse , Chart a Course , Faithless Looting , Chemister's Insight , Archmage's Charm , Think Twice , Oona's Grace , Frantic Search , Sleight of Hand , Pull from Tomorrow , Fact or Fiction , Dig Through Time and Treasure Cruise . Slate of Ancestry is an artifact source of repeatable card advantage.

I suggest Faithless Looting , Chemister's Insight , Think Twice and Oona's Grace because you can cast them from your graveyard. This will give you extra triggers off of Kykar, Wind's Fury and Jeskai Ascendancy . Similarly, if you choose to run cards like Young Pyromancer and Monastery Mentor (which I highly suggest you do), these cards will get additional triggers as well. Murmuring Mystic is another creature to consider, as is Taigam, Ojutai Master .

Burn spells are tough in EDH, if only because you have three times as many opponents as usual, and they all have double the usual life total. So burn is typically going to be spot removal or mass removal rather than to-the-face, like in Modern. Generally, I do not recommend running many one-for-ones in a format where you're facing three opponents rather than one; the only one-for-one I highly suggest is Swords to Plowshares . Electrolyze is an instant that does not cost card advantage, so I advise this too. Mass-removal, like Wrath of God , Pyroclasm or Supreme Verdict is generally much more successful. However, because of your general and the nature of your deck, you'll likely want to only run one or two board-wipes. Things like Shattering Spree , By Force , Dust to Dust , Return to Dust , Grasp of Fate and Vandalblast are also worth considering.

Counter magic is good. I advise adding a few spells to your current package. Consider the following: Swan Song , Dispel , Exclude , Unified Will , Remand (maybe -- it's a meta call), Negate , Flusterstorm , and, provided you have access, Cryptic Command , Force of Will , Mana Drain and Pact of Negation .

An area that I see as being capable of a lot of improvement is your mana-base. Though the best fixing is, of course, wildly expensive, affordable options exist. Steam Vents , Hallowed Fountain and Sacred Foundry are all about $10 or so these days, as are City of Brass and Mana Confluence . I personally like Reflecting Pool , Exotic Orchard and Forbidden Orchard as well.

As Foretold is at least worth considering. Aetherflux Reservoir is, I think, probably better than Sentinel Tower , though if your meta is filled with creatures you can nail with the Sentinel Tower then you may wish to keep it. If you want to go on the aggro plan, Supreme Phantom is also worth considering, as is Intangible Virtue . Kindred Discovery is good if you name "Spirits." If you are like me and don't have ethical qualms about infinite combos, Isochron Scepter with Dramatic Reversal is a good way to make infinite tokens if you have enough rocks out.

Speaking of rocks, I like your current suite. I'd also consider Mind Stone , Coldsteel Heart (maybe), Fellwar Stone and Everflowing Chalice . Arcane Signet is coming out soon, and that's definitely worth an include.

Right. That's all from me. Good luck with deck-building!

Hu7chy on Angelic Glory

3 months ago

**

Deck Changes

**

Iona, Shield of Emeria - Banned (sadly) Replaced with Emeria Shepherd .

Cyclonic Rift - replaced with Merciless Eviction to allow more choices for similar mana costs.

Celestial Mantle - replaced with Rhystic Study to promote card draw.

Shattering Spree - replaced with Austere Command . I feel it allows for more choices, plus I might not have a ton of red mana available.

Nerdytimesorwhatever on cEDH Preference

3 months ago

Shattering Spree isn't as common as it used to be, but its cool. Natural State Mental Misstep is kinda like removal. Stops a turn 1 carpet/sol ring/whatever

Poly_raptor on Kykar, The Last Airbender

3 months ago

I like the theme of this, would you consider cards that can copy themselves and have the words “Cast the copy”?

From reading the text on the commander I think that would trigger her twice,

For example:

AEthertow or other cards with conspire and/or storm and replicate.

Gigadrowse

Shattering Spree

Chandra, Pyromaster ultimate allows you to cast copies.

Finale of Promise

You could also use cards with the cipher mechanic, Hidden Strings .

Cloven Casting

Swarm Intelligence

Thousand-Year Storm

Just a few ideas :)

+1

Mullac on

4 months ago

Leyline of Punishment can be useful for life gain decks that can be a nuisance. Also, I really like Wear / Tear as a card for its versatility but because I don't play modern that much, I'll let you decide if you want to keep Shattering Spree . Otherwise this looks like a solid burn deck!

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Shattering Spree occurrence in decks from the last year

Modern:

All decks: 0.0%

Commander / EDH:

All decks: 0.01%

Red: 0.2%