Magus of the Moon

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Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Tiny Leaders Legal
Vintage Legal

Magus of the Moon

Creature — Human Wizard

Nonbasic lands are Mountains.

StoryArcher on Don't Let Em Breathe (Quick)

2 weeks ago

Slashdance (love the name btw)

I appreciate the kind words. The fetch lands are there to make sure I get a trigger on the Narnam Renegade and to thin out the deck a little so that any draws I get from Werewolf Pack Leader get the most bang for their buck. You could probably go with straight forests to save some cash, but if you do I'd probably pull the Renegades for +1 Experiment One, +1 Pelt Collector and 2x Young Wolf. Going with more basic lands will protect you a bit from cards like Blood Moon and Magus of the Moon as well.

As far as some other budget options, Boseiju, Who Endures is also a very expensive, fairly new card. It's a very strong addition for what it does but is in no way necessary for the deck to operate. That could easily be a Forest as well. If you go all Forests, consider adding in a couple of Treetop Village or Lair of the Hydra and maybe a Dryad Arbor.

Sideboards are largely a product of your local meta and the one I have listed is just a handful of quality generic options. Prowling Serpopard, Scavenging Ooze, Beast Within, Damping Sphere and Grafdigger's Cage are just a few budget options out there, depending on what you're trying to stop.

morek on Give Your Opponents Tokens

3 weeks ago

I had a deck very very similar to this one, I've recently picked it back up in an attempt to find a way to make it work in the current modern meta.

I believe I've found at least a reasonable approach although it is quite vulnerable to a few relevant cards. Teferi, Time Raveler, Blood Moon and Magus of the Moon and to a lesser degree Chalice of the Void.

The deck attempts to avoid having creatures and instead relies entirely on the fact that most decks depend on creature damage to win the game. Rather than trying to give them creatures just to remove them, instead the game plan is to give them creatures and let them keep them. Playing spells that give your opponents creatures then becomes a huge element to the game. You focus on drawing cards, letting them play creatures while you play artifacts and enchantments. The end result is a surprisingly powerful deck when played against incredibly expensive and tier 1 meta decks.

The deck doesnt care how much value your cards get, it just keeps giving the opponent cards anyways. High value doesnt matter, the deck wins on the cheapness of spells and the effectiveness of Rakdos Charm's third effect. Quite a fun way to play this style of deck.

I've just always found the blood artist plan too easy to stop. They can easily just ping the blood artist, or board clear, or simply overrun everything with better, more effective creatures.

Delphen7 on Dominaria United Spoilers

1 month ago

DemonDragonJ I think WoTC lost that ability with fetchlands and triomes. Modern has decks that are running Omnath, Locus of Creation and Magus of the Moon in the same deck and they don't even care. Fetchlands allow you to play the best of each color with minimal downsides.

I think slight breaks are great as they help encourage more monocolor decks as they can now deal with threats to that color easier.

nbarry223 on Viga-BOOM! (Turn 2)

2 months ago

Finally went through and updated the description after all the swaps with the new tech. I think my 75 is pretty stable now and covers the weaknesses and matches I want it to cover. I found Inferno of the Star Mounts and Inferno Titan as some spicy options that help with the Blood Moon / Magus of the Moon matches, allowing me to play around the card, instead of trying to deal with it.

If I'm being honest, Inferno Titan is probably the weakest of my sideboard cards currently, but I can honestly get by without:

Chalice of the Void
Inferno of the Star Mounts
Inferno Titan

with Turntimber Symbiosis  Flip and Worship being next in line, although I really like what they do for the deck, so I'll probably be keeping these 2 options for the foreseeable future.

More than open to any suggestions anyone may have.

wallisface on If you could make it …

2 months ago

9-lives - Blood Moon, Magus of the Moon, and Chalice of the Void are all cards that are great to keep existing because they keep unfair and greedy decks in-check. Decks playing fairly/reasonably have nothing to worry about from these cards. If they didn’t exist, every format would be waay more degenerate than it is currently.

Blood Moon, and Magus of the Moon in particular are great cards that semi-budget decks can build around to have a fighting-chance versus some of the $1000+ monsters

Andrey_ on Raggadragga

2 months ago

I like the idea, it seems very solid. I might create a similar version, but I'll probably change a few cards, I'm afraid it looses his gas in long matches.

May I suggest Ilysian Caryatid, Selvala, Heart of the Wilds, Nyxbloom Ancient and Ashaya, Soul of the Wild is trully a must pick for this list, seems like a fit.

Genesis Wave is better than it looks tho. Beastmaster Ascension can be very bad, but if played at the right moment, has potention to make some noise. Blood Moon and Magus of the Moon can make things hard for at least 2 opponents if I may say, depends on your playgroup. An hey, Kessig Wolf Run can really cause some pain.

Talking about big creatures, I'll suggest Apex Devastator. It's guaranteed you'll at least drop 4 spells with him due to the mana curve we have here.

But, again, it's just suggestions, your list looks hella fun to play!

Spell_Slam on Card creation challenge

3 months ago

Fox Spirit Guide

Creature- Fox

White creatures you control have plainswalk.


Make a Magus version of your favourite card. (EX: Magus of the Moon)

ThisIsMyAccount on Island Control

3 months ago

Thanks for the input, but I am actually going to disagree. While more mainboard removal like Cast Out is something to consider, I do not think Blood Moon is much of a threat to this deck. So, firstly, there are slightly higher than the average basic land count here because we want a basic forest for Utopia Sprawl (which can name other colors of mana besides green). Secondly, in a pinch we could Spreading Seas our own lands. Finally, Sterling Grove and Idyllic Tutor mean we will sometimes be able to find removal for Blood Moon, Magus of the Moon, or what have you if we need it.

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