Magus of the Moon

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Iconic Masters (IMA) Rare
Future Sight (FUT) Rare

Combos Browse all

Magus of the Moon

Creature — Human Wizard

Nonbasic lands are Mountains.

Magus of the Moon Discussion

cgomes on Akiri-Bruse (RW) Aggro-Control

1 day ago

@DespairFaction: You cannot compare geddon effects to Cataclysm and Jokulhaups . The latter are late-game combo pieces with Teferi's Protection , Boros Charm and now, Brought Back . They're our go-to spells when the game gets out of control. As you correctly pointed out, geddon effects are proactive--they're resource denial spells, much like Ruination , Blood Moon and Magus of the Moon . I've talked about them before and why I do not play them. I prefer the one-sided nature of Ruination and because it doesn't require us to have a board presence to hurt players with high-tiered, 3-, 4- or 5-color decks. In addition, my experience is that moon effects will accomplish the same thing (resource denial) more effectively (they don't require board presence to take high-tiered decks out of the game).

Regarding Smothering Tithe , here's the reply that I gave to another user who asked me the same question: "The card ramps like crazy because no one ever pays for it (unless 1v1'ing or 2v1'ing) and has pretty good synergy with Akiri (each treasure is a +1/+0). That said, unless you have a reliable way of spending the mana it generates, the card is only okay. Say, if our commanders had an activated ability like Thrasios, Triton Hero , this card would be very good because it would allow us to use the mana to generate card advantage. However, that's not the case and this makes me very reluctant to play smothering tithe here. I've no doubt that frenzy takes precedence over smothering tithe in any boros list. Our main issue is card advantage and we need all the help we can get to generate card advantage, not necessarily ramp. However, it also works pretty well with jokulhaups, so that might be something to consider. I guess I'll have to test it at some point." I've not tested it yet. The option you mentioned to find it with the enchant tutors is unrealistic. If you can search for enchantment, your priority will usually be something like (1) Blood Moon (resource denial) or (2) Grasp of Fate (removal) or (3) Land Tax (land tutor for card draw engines) or (4) Outpost Siege (card draw) or if none of that matters, (5) Smothering Tithe (ramp / combo with draw seven).

Chaos Warp is garbage. Please do not play it.

I do not play Orim's Chant . Think you were trying to say Orim's Thunder , which is an instant speed 2-for-1 spell. Highly undervalued and underplayed in multiplayer edh. That's quite far from being an odd card choice in a RW list.

I agree with your observation about how the deck should be changed depending on the meta. This was pointed out in the description and in previous comments.

Let me know if you put together a proper alternative version of this akiri-bruse, aggro-control list. I'd gladly mention it in my description.

SideBae on Sir Gwyn Historic Knights

6 days ago

Hey man! I got a few suggestions. Feel free to ignore any/all of them:

  1. I kinda agree with PhaylogenX: Valiant Knight seems pretty good here (I see you've included it). Another pair of cards to consider for this type of role are Knight Exemplar and Kinsbaile Cavalier . They're like... good.

  2. I think Wear / Tear is likely better than your Crush Contraband . It costs less to cast if you're only targeting one or the other, and it still costs less than Crush Contraband if you're using both halves. However, it IS destroy rather than exile; this is frequently not an issue, but if it is a meta call please do ignore me.

  3. Since you're in black, you have access to the best tutors. Unfortunately, many of them are expensive: Things like Demonic Tutor , Vampiric Tutor and Imperial Seal are gonna set you back a lot. Consider running things like Dark Petition , Diabolic Tutor and Mastermind's Acquisition are all good cards.

  4. Your rocks could use some work. I like the signets, but I like the talismans more. Talisman of Hierarchy , Talisman of Conviction and Talisman of Indulgence are all better than their respective signets.

  5. You may want to consider some of the death and taxes staples. Mother of Runes and Giver of Runes are good ways to protect 'ya bois. Rest in Peace can hose a lot of decks, especially the ones I play. More generally, Stax and Hatebears can blow chunks on OPs. Winter Orb can slow down opponents from responding to your on-board pressure; Trinisphere is similar but expensive. Price of Glory can disincentivize counter-magic; Aura of Silence taxes one-sidedly in your favor.

  6. You're running a lot of basic lands. Consider Blood Moon and/or Magus of the Moon to punish more expensive decks.

  7. I think Cataclysm is probably better than Tragic Arrogance .

Right. That's all I got. Good luck!

TypicalTimmy on Card creation challenge

1 week ago

Blood Moon and Magus of the Moon synergy. I love it. Great Commander with enchantments and spells such as Parallel Lives , Doubling Season , Second Harvest and Parallel Evolution .

multimedia on Akiri and Bruse *EDH Testing*

1 week ago

Hey, saw your forum topic asking for help. This is a good start, you have the right idea if you want to make this a cEDH deck then stax is a direction to consider, but there's only three stax cards here.

Consider more stax and hatebears?

Priest, Ferocidon and Mentor depend on the meta you play in, but each can stop combos. Priest prevents reanimation combos, Ferocidon prevents infinite creature combos and Mentor prevents infinite nonmana activated abilities combos.

Red does a good job of hating on blue.

All these can be cast with Sunforger.

Extra turn spells can let you hit another player with Akiri potentially killing two players or more with Commander damage.

Grace can prevent you from losing the game after casting these extra turn spells and Grace can be cast with Sunforger.

Other cards to consider adding:


Out of all these suggestions consider this expanded stax package and additional cards to consider adding:

Good luck with your deck.

jadedjokester4 on Goblin Mountainwalk

2 weeks ago

Could I suggest removing a few Blood Moons and using Magus of the Moon instead?

clonalselection on Red Equinox: Torbran Mono Red Superfriends

2 weeks ago

SideBae: Yes, card draw is essentially missing from this iteration. Outpost Siege is a mainstay in my other mono red decks, and I really like the Skullclamp suggestion for the elemental tokens. Another monster (asymmetrical) draw card in red is Knollspine Dragon so I'll have to put some thought into this. Blood Moon and Magus of the Moon are definitely brutal; I'll have to reassess how much hate I'm already provoking before putting them in.

On that note, another route I had in mind, but thought it too asocial, was to go the MLD route with Jokulhaups Obliterate Devastation etc. However, this would not make me any friends, and I try to pride myself on being a fun person to play with. Lots to think about, thanks very much!

SideBae on Red Equinox: Torbran Mono Red Superfriends

2 weeks ago

I mean, the main thing I see that you're missing is card draw. Red is bad at it, but it still exists -- and drawing more cards makes Neheb, the Eternal all the more powerful. Additionally, if you are drawing enough threats, your commander won't have such a big target on his head. I suggest at least considering some of the following:

Additionally, there're some cards I think you should at least consider:

Good luck!

jmessy17 on Kaalia's Wrecking Krewe

4 weeks ago

Leathable, I intentionally run Blood Moon & Magus of the Moon as stax effects to slow my opponents. I run 14 artifact ramp and a Dockside Extortionist so being able to create colored mana is never an issue. This is a cEDH deck so effectively shutting my opponents lands off for 3cmc is extremely powerful. Not a fan of Urborg, Tomb of Yawgmoth because it gives my opponents swamps, potentially mana fixing them which is a no-no. This deck can play through moon effects pretty efficiently.

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Magus of the Moon occurrence in decks from the last year

Modern:

All decks: 0.03%

Commander / EDH:

All decks: 0.02%

Red: 0.33%