Mass Hysteria

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Mirrodin (MRD) Rare

Combos Browse all

Related Questions

Mass Hysteria

Enchantment

All creatures have haste.

Mass Hysteria Discussion

Merjan1 on Burning Heb

1 week ago

Larrytheroommate

Tks for the help, I thought about Mana Crypt and Mox Diamond but a the moment they are over my budget. About Mass Hysteria , didn’t know that card, good haste option really!

I never thought of adding those interaction because I was afraid of what could I cut, and to make the deck slower, but definitely will consider adding!

Tks a lot for the help!

K1ngMars on Non-Black Aristocrats/Sacrifice

2 weeks ago

I would 100% percent go with Krenko, Mob Boss . Pretty fast, features nice combos and damage out of nowhere. You protect and maybe give haste to Krenko with stuff like Mass Hysteria , then make some gobs. Once you have a somewhat critical mass of goblins you can drop them in a Goblin Bombardment or play a Burn at the Stake . Makes an infinite combo with Thornbite Staff for infinite goblins, and usually infinite damage.

Larrytheroommate on Burning Heb

2 weeks ago

You may want to consider fetchlands and fast mana. Things like Mana Crypt Mox Diamond will let you get your commander out faster. Maybe Mass Hysteria if you are looking for a cheap haste option since fervor costs 3.

Might want to consider running a few more cards with good interaction Red Elemental Blast By Force are pretty decent options. I would even consider Bolt Bend for protecting your general.

Also you are already running dual caster mage so maybe add Heat Shimmer to give you another kill line perhaps?

Vimozahr on Goblins Galore

3 weeks ago

Hey NBAFreak2007, I am Vimozahr, i want give you some suggestions/Tipps for your Deck. Krenko was one of my first Commander that i build, over Years. And sorry, my english is not fluent. But i think you understand me :). I dont take care about Budget on this Comment also i dont know about your "Meta"/Friends-Decks" and our Budget. Care about this Suggestion only when you want upgrade your Deck step by step as inspriation for going more competetive than casual.

First, Dead Cards (for Me) in your Build: - Rogue's Passage (for what ? ofc maybe can help punishing an Opponent, but it dont will support your Strategy) - Detection Tower ( Maybe good about Commanders like Narset, Enlighted T... or Creatures like Shalai, to make a little Timewindow for killing her or your Opponents ..., mainly you want bring all Damage to your Opponents Faces! - Lands that enters tapped are bad unless its Valakut or Path of Ancestry.

Personaly Note for you: I dont like Cards like: Krenko's Command, Hordeling Outburst, Goblin War Party, Dragon Fodder and Empty the Warrens (I play them in my first Build but i replace that Cards to get more Value for Combos. Goblins come anyway) and .. It's better to play fewer Goblins than everyone else, mainly Utilitys makes the Deck great and Tokens that come from Krenko´s Tap.

Rest of this Build looking good for your Strategy.

At Last, my Suggestions: Kiki-Jiki, Mirror Breaker + Zealous Conscripts (Infinite Token Combo) Little Purphoros, God of the Forge , if you want. Goblin Sharpshooter + Basilisk Collar is a strong Removal/Lifegain Combo against Opponents. Combat Celebrant is another cheap Option to untap Krenko. Sensei's Divining Top Topdeck Control is so much important for this Deck, you want explode turn by turn - with this you control this. Extraplanar Lens + just Snow-Covered Mountain Ramp as Fuck but just for you. Mana Echoes The real Ramp-Stuff

After seeing your Build i want take 1/2 Cards to my Maybeboard Slots an test them in my Groups.

If you want take a Look at my Krenko Build: [Commander/CEDH] KRENKO, Boss Mob

Answer to becks16 Mass Hysteria is not a good Card, Goblin Players can take some other better Stuff, Maybe you are want support your Opponent.

Have much more Fun and Regards. Vimozahr

kamarupa on Dragon-Steam

1 month ago

I strongly suggest you drop at least one color, add significantly more ramp, 2 more lands, and significantly more disruption. If you want to go for something unique, drop Red and focus on pairing Green with either Black or Blue. If you want something more competitive as well as having the broadest options overall, R/G is the way to go.

Top ramp spells to consider: Utopia Sprawl , Birds of Paradise , Arbor Elf , Fertile Ground , Dragonmaster Outcast , Sarkhan, Fireblood , Savage Ventmaw .

Top disruption spells to consider: Heroic Intervention , Beast Within , Lightning Bolt , Fog , Return to Nature , Steel Hellkite .

About Disruption and Sideboard stuff: Assassin's Trophy is awesome, if you go G/B, you should run a full set for sure, and that in addition to at least 4 other disruption spells. Consider you current sideboard - you've got an arsenal in there, but only 2 non-creature/non-land slots open for swaps, meaning you'll have to drop creatures to sub in cards that probably should have been in the mainboard in the first place. As a general rule of thumb, you want to sideboard in/out disruption for disruption, creature for creature. That's because creatures with niche abilities are usually only good in some match-ups. The same thing is true with disruption - for example, Geth's Verdict is great against Bogle/Aura decks that run only a few, usually hexproof creatures. But in general, something more direct like Doomblade is more useful. So a deck might mainboard Doomblade and swap it out in some matchups.

Other stuff to consider: the more ramp you add, the faster quicker you'll get to top-decking. So draw card or tutoring will be helpful. You've currently got quite a few Legendary creatures, so perhaps Time of Need would be good here. Harmonize is among the best draw-to-CMC deals out there, and with sufficient ramp, will be easily cast-able. A planeswalker like Garruk, Caller of Beasts could be possible, too.

Here's some concrete numbers on what I'm suggesting: 24 Lands (no more than 2 colors), 20 Creatures, 4-8 of which are mana dorks. 4 Removal spells. 4 additional disruption spells (more removal, or protection, or fog, etc). 4-8 additional ramp spells (Search for Tomorrow, Utopia Sprawl, etc) (total of 12 ramp spells). If slots are still open, 4 additional synergy spells - Planeswalkers, draw card, utilities (like Quest for Renewal , Unearth , Mass Hysteria , Impact Tremors , etc.) Target AVG CMC: 3 or less. (3 is quite high!)

Probably the easiest way to move forward here is to pick 1-2 creatures you really want to build around, and start with them. Add ramp and draw/tutor. Then consider all the most likely threats and find spells that disrupt that stuff. You'll have at least 60 cards after adding land.

A note on the "Competitive Meter" - that thing is completely unreliable. It's just looking at how many cards you have that are included in at least one Teir 1 deck. To illustrate this, I created, 100% Competitive, 100% Loser, which includes only lands that produce the wrong color mana so it's impossible to cast anything. Yet the meter says 100%. So you should really just disregard it completely.

multimedia on Bob Ross, Mob Boss

1 month ago

Hey, looks good. If you're mentioning to check out a video of your deck perhaps include a link to the video?

Gamble can tutor for Skullclamp or Blood Moon , etc. Goblin Chirurgeon can protect Krenko or another Goblin. Mass Hysteria is a one mana haste enabler. Reverberate can be a versatile spell for Mono Red in multiplayer Commander since it can copy a spell an opponent casts such as a tutor. Goblin Piledriver can be a powerful two drop attacking Goblin. Ruination can ruin your opponents.

Cards to consider cutting:

  • Fervor
  • Goblin Rally
  • Battle Squadron
  • Kindred Charge
  • Reckless One
  • Desert of the Fervent
  • Forgotten Cave

kamarupa on Jurassic Jank

1 month ago

I playtested this a bunch of times and it just seemed like there wasn't enough ramp. A lot of times I'd get 2-3 Heroic Interventions and/or Beast Withins or even worse - the Seismic Shudders and Savage Twisters in my hand were worthless with on an Arbor Elf out, as we need that for ramping. Overall, it felt pretty defenseless. Out of 10-15 playtests, the combo only went off by T5 once. Part of the problem was not only getting a Forerunner, but also an Impact Tremors to deal immediate damage. So perhaps something like Mass Hysteria would be helpful. Like I mentioned above - establishing some sort of board presence would help. I think you should cut Seismic Shudder and Savage Twister - they'll each only make you 1 extra Polyraptor unless you've already gone infinite, and they hurt your ramp if you play them earlier. Just run 4x Lightning Bolt or 3x LB an 1-2xFireball.

multimedia on [[Krenko - Gobbo Daddy]]

2 months ago

Hey, saw your forum topic asking for help. Nice version of Krenko.

I think there's only three cards from the maybeboard that deserve spots in the main deck: Kiki-Jiki, Mirror Breaker , Mutavault and Strip Mine . The others in my opinion are not good enough to replace other cards. Consider cutting from the main deck Goblin Rally , Command Tower and 1x Mountain for these three? If adding Kiki might as well add Zealous Conscripts since it's an infinite combo with Kiki giving you another path to victory. Could cut Kindred Charge replace it with Conscripts.

Gamble is a good card for mono red since it's a tutor that can potentially get you a card other than a creature such as Skullclamp . Could replace Quest for the Goblin Lord with Gamble. Mass Hysteria is powerful one drop with Krenko, much faster than Fervor or Hammer of Purphoros . Reverberate and/or Fork gives you access to an instant/sorcery effect your opponents cast especially a tutor which makes it pretty damn versatile for mono red. Could replace 1x Mountain for Reverberate . Good luck with your deck.

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Mass Hysteria occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%