
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Stranglehold
Enchantment
Your opponents can't search libraries.
If an opponent would begin an extra turn, that player skips that turn instead.
Made_Compleat on
Horrifying Nightmares
3 months ago
Hey! I love this deck. A few suggestions:
Runo Stromkirk  Flip is a bit of a nonbo with Umbris, Fear Manifest, as he isn't a horror when he ETBs and doesn't exile when he transforms. Thus, he's won't ETB as a horror to get that sweet sweet value. He also doesn't really synergize with the horror tribal theme. Likewise, the Shapeshifters in the deck like Evil Twin don't synergize, as they're not horrors and don't have changeling. Dauthi Voidwalker runs into the same issue, but it is pretty good so I wouldn't cut it.
A funny card in the deck would be Chainer, Dementia Master. He creates nightmares from your opponent's yard, which then exile more cards with your commander. However, he does come with the drawback of exiling all Nightmares when he dies. He's still totally worth it, though. Angel of Suffering do be silly. She might not be the best, but she's just kinda funny in the deck. The same goes for Bitter Ordeal, which, like all cards from Future Sight, is just kinda nifty. Ashiok, Nightmare Weaver ain't a bad card in this context, nor is Ashiok, Sculptor of Fears. Nightmare weaver is better, but both are pretty good in this context. Ashiok, Dream Render is pretty deece as both a Stranglehold and a exile-based mill engine, and she also completes AshiokTron (tm). To compleat the "Not good, just funny" cycle, Chainer's Torment. Is it an absolutely awful card? Yes. Is it hilarious? YES. Phyrexian Rager is pretty nice as well.
I hope that you find these suggestions helpful!
Tur on People's Thoughts on Mommy Norn?
5 months ago
Combo players, in semi-competitive, do not care about this card. It will never be a road block to their combo decks. It will die right away or be countered. Boom and that's all they wrote. Counterspell cards would be more effective against combo players.
Again, I do not care about the Yarok, the Desecrated part of the card. That really doesn't matter too much.
The problem which I have with Elesh Norn, Mother of Machines is the very large amount of judge rulings, player errors, and misrepresentation which will occur.
It is inevitable these will occur.
How many times have you seen someone in your play group do any of the following actions:
- Use a fetch land or Rampant Growth while Stranglehold is in play
- Use a "Pact" card, such as Pact of Negation, and forget to pay the cost on the next upkeep
- Use Force of Vigor on their turn by exiling a green card
- Resolve a spell of X CMC into Chalice of the Void
- Forget about taking damage from City of Brass
- Forget to about cumulative upkeep abilities on Mystic Remora or Elephant Grass
- Forget to draw two cards after their spell got an Arcane Denial or add the X mana from Mana Drain
- Equip Lightning Greaves while Damping Matrix is in play
- Forget the "Ward" cost to target
- Play Swords to Plowshares for one mana into Trinisphere
- Draw before using Wild Evocation
In a casual meta takebacks are generally acceptable. Assuming not too much time or actions have past.
Elesh Norn, Mother of Machines is a engine for these kind of effects. Unless you're a very sticker for the rules, half the time you'll have to deal with so many takebacks. It's a headache.
I'd probably just scoop to this card if I don't have an out in-hand.
At least Winter Orb isn't going to cause massive takebacks.
SufferFromEDHD on
Patiently Enchantment-ed
7 months ago
Cascading Cataracts would be really useful.
Cut Teferi's Protection. Add Solitary Confinement. Would be like a second copy of Spirit of Resistance that feeds the graveyard.
Cut Sudden Spoiling. Add Humility.
Cut Supreme Verdict. Add No Mercy.
Cut Bubble Matrix. Add Inner Sanctum.
Cut Mind's Eye. Add Sylvan Library or Rhystic Study.
Cut Mob Rule. Add Stranglehold.
griffstick on Answers to Massacre Wurm for …
8 months ago
There is also Stranglehold to shut down his or her tutoring
Gleeock on Why is Dominaria United Before …
10 months ago
Punishers bring fun back into the game. Stranglehold is not even close to good enough as there is no upside to the caster and it is more staxy than it is "gotcha". I believe the game is healthier when we have more cards to put consequences on strategies and it is not good when a powerful and slow strategy has a one card response to its' 20 card pool. Also, thematically, the "butterfly effect" is and should be something used to explain why arrogant mages don't just time travel left and right throughout the mtg universe. I think the same way about most mechanics, same thing with leaves the battlefield effects - blink needs more punishment as well... The yin to the yang
DemonDragonJ on Why is Dominaria United Before …
10 months ago
Gleeock, why do you wish for a card that punishes extra turns, and is not Stranglehold sufficient? I also hear players wishing to punish tutors, but I fail to see why some players dislike such cards, just as I fail to see why some players dislike extra turns.
Unlife, if the story does involve time travel, I hope that that is the reason for it.
markbeloit on
Aurelia's Army
1 year ago
Many suggestions here. Some you should absolutely get, others just worth considering.
Lands
Artifacts
Mana Crypt Talisman of Conviction Boros Signet Sunforger Worn Powerstone Coalition Relic Akroma's Memorial
Enchantments
Grasp of Fate Stranglehold Aura of Silence True Conviction
Creatures Aven Mindcensor Linvala, Keeper of Silence Drannith Magistrate Esper Sentinel Serra Ascendant Burnished Hart Solemn Simulacrum
Finally a combo in : Sun Titan + Goblin Bombardment + Gift of Immortality / Angelic Renewal = infinite damage. Maybe not your thing, but you're already running Sun Titan, and the other pieces aren't bad.
Wuzibo on Questioning the Iona Banning
1 year ago
Any removal spell that can give your opponent that same permanent back for free, or an eldrazi titan for free, is not good or efficient. Even if it is successful, it goes back into their library, where they can just draw it again and put it back out, or tutor it out. I have chaos warped leyline of the void only for it to come right back out.
Enchanter's Bane is also not removal, and it at best puts the leyline player on a 10 turn clock. the RIP player will be on a 20 turn clock. That's assuming they don't have any lifegain, which they probably do because they're playing white, and they have plenty of ways to respond to an enchantment like that, so they could kill it before it becomes a problem to them. They start with 40 life. Having to pay 2 per turn cycle to keep me locked down isn't so bad. It's not a bad card, but it doesn't do what red needs, which is get rid of the enchantment. It's not an answer to enchantments. It's a tax on an enchantment. If they can pay the tax, it doesn't really do anything. They can also just get rid of the thing causing the problem for them/taxing them. You can't just Generous Gift a Disenchant. So, really, the options available to red to deal with enchantment based hate pieces are only colorless.
Chaos Warp and Enchanter's Bane are efficient? Compared to what? 2 or 4 extra mana to exile something as opposed to just putting it back in their library and potentially giving them something for free is more efficient. It's commander. There's usually so much mana flying around, you need good effects, not cheap effects. Efficiency is important, but, it actually being a solution to the problem and not just a bandaid is important too. Beast Within, Generous Gift and Anguished Unmaking are more efficient for the same cost as chaos warp. Seal of Cleansing is more efficient in the same card type and for the same cost as Enchanter's Bane. i can't run any of those in mono R, though. Introduction to Annihilation is more efficient since it actually gets rid of it permanently. Destroying something is efficient at about 3 mana. Exiling it is definitely efficient at that level, and is maybe efficient at 5 mana. Shuffling it back into their deck would be efficient at like, 2 or 1 mana, but not at 3. For three mana, it needs to be destroying it. On top of that, it gives them a permanent- and not a generic 3/3 - so it should be cheaper if it was "efficient". Efficiency is effect over cost, not just cost. If it was just cost, Shock would be as efficient as Lightning Bolt.
I'm fine with silver bullets. They're good for the format. People should have to build around them. That's why i didn't like the rule change where people couldn't lose access to their commanders by having them shuffled away. That was a silver bullet to people who built a deck overly dependent on the commander. Voltron - the archetype built around commander damage - can build around this by just including some other creatures in the deck and throwing all their voltron equipments on them and winning with regular damage in the event their commander got Condemned or Chaos Warped. Yisan can play around Stranglehold even without removing it by just being a good green deck in the traditional sense, having strong creatures and the ramp to cast them. I build around "everything" to the degree it's possible. My daretti deck could play around graveyard hate by just being a good artifact deck in general. Get some ramp, throw Winter Orb Vedalken Orrery and Unwinding Clock out and just cast stuff on their turns to keep growing your board. Kaalia functioned without Kaalia because i played in a pod with marath who could blow her up in response to me trying to equip her. So I ran enough ramp to just hardcast everything and "Angel, Demon, and Dragon Tribal" is good enough on its own.
Iona is a silver bullet, yes. She's not "insta lose" though. You could still hit her with anything colorless. Her + painter's servant is actually "Insta lose".
Yeah that's exactly it. In 2012, this ban would have made sense. Now it just doesn't. There's so much more to do in magic now. There's so many more answers. I know people hate on them, but Scour from Existence and Introduction to Annihilation are two of the most important cards ever released for this format because they now give exile type removal of any permanent to all the colors. It is watering down the color pie a little bit, but, they're expensive enough it doesn't really detract from white. They still get to do it for much cheaper. They're not really better options than most other things, but, to colors that don't have access to those effects, it's huge. It gave every color a way to deal with problematic indestructible stuff, and a way to deal with problematic things that keep coming back.
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