Stranglehold

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Stranglehold

Enchantment

Your opponents can't search libraries.

If an opponent would begin an extra turn, that player skips that turn instead.

legendofa on The Pillowest Fort Possible

1 week ago

Okay, now that it's been a lot more than a couple days, time to start working through rtdfjyghc's notes and suggestions.

Blazing Archon is redundant with Painter's Servant and Light of Day, with Servant also supporting Iona, Shield of Emeria, so that's the direction I'm going with. The Servant-Iona lock also covers most of the "can't cast" ground, so I'm using that as a general umbrella effect.

Elesh Norn, Mother of Machines can replace Torpor Orb. Will have to look if that stops any current solutions, but the effect's a strict upgrade, so it's going in.

There's a lot of end-step tech since I last updated this, especially Shadow the Hedgehog. That guy might enable several different responses, so gotta find a way to control it. But how are you casting Rebuild through the Servant-Iona lock? an entering Ixidron is also a good response.

Will have to see if Stranglehold prevents anything that the current setup doesn't. It's got a couple of really good restrictions, but does it patch any holes in the current setup? Similar question with Elesh Norn, Grand Cenobite. An arbitrarily big stack of Engineered Plague or Night of Souls' Betrayal is a known solution. What exactly does Grand Cenobite add?

End_Of_The_Line on "I know you. Ghost of Sparta." (Need Help Badly)

3 months ago

SaberTech,

I think I will add Thunderous Might & Ruination, and I will definitely add Monstrous Rage. Also I definitely know that most of the decks my opponents have (Especially the 'The Ur-Dragon' deck) has both/either creature and land library search, would that change things on adding Stranglehold?

SaberTech, Mortlocke, DragonMaster420, & Icbrgr,

Do you know of any cards that could help protect my commander? And/or, do you know of any land destruction/denial cards? I think both or either could make a nice rounding off of the deck.

SaberTech on "I know you. Ghost of Sparta." (Need Help Badly)

3 months ago

End_Of_The_Line I'd be looking to include Chaos Warp before thinking of adding Rockslide Ambush. Chaos Warp is Red's main instant speed answer to enchantments and indestructible creatures.

Collective Inferno seems pretty narrow. It can pump your commander's damage but doesn't benefit your other creatures. With your current creature count it looks like you will only be able to convoke it using your commander most of the time, and that's a turn where he isn't attacking. That's a pretty limited benefit off of a 5 mana spell.

Stranglehold is one of those cards that is often hard to evaluate. When you play it you often can't tell how much it is actually interfering with your opponents unless they grumble about it. Generally, it's more effective in higher brackets where decks are running more tutors to get their decks' key pieces. I guess that it also messes with Green decks that want to ramp lands out of their decks.

Thunderous Might could probably give quite the power boost to your commander if you end up including more creatures and enchantments. Your commander doesn't have any built-in protection though. Too many auras in the deck and not enough protection makes your commander a big target for removal spells. Control players love being able to eliminate multiple cards worth of investment with just one removal spell.

As for other cards in your maybe pile: If you do get the deck up to bracket 4 level then Ruination could be entertaining. None of the other ones really stand out to me at the moment. Maybe some will shine more once you decide on other cards that you want in the deck.

Monstrous Rage could be worth adding to the maybe pile. The power boost and trample from the Monster role token is nice.

End_Of_The_Line on "I know you. Ghost of Sparta." (Need Help Badly)

3 months ago

Mortlocke,

I added Nykthos, Shrine to Nyx, Kediss, Emberclaw Familiar, & Hexing Squelcher, also is there anything similar to Hexing Squelcher that is not a creature? Making my opponents pay life sounds like a real pepper-spray in the opponents eyes for All is Dust or Blasphemous Act or the like, if it even works like that lol.

SaberTech,

I'll definitely add Basilisk Collar, literally a better version of Gorgon's Head (since I'm getting close to a 100 cards and have to be picky now), and I'll also add Gorgon Flail for more health on Kratos. I don't mind being a little damage short from lethal with Umezawa's Jitte so I'll add that too. I'll add Liquimetal Coating also, since I definitely do see a lot of artifact destruction in my deck, and I don't mind missing out on the colorless mana from Liquimetal Torque (but I'll definitely put that in my back pocket in case I have any room left at the end.)

Also, for both of you, should I switch any cards from my maybe board to my main board? Like Rockslide Ambush & Stranglehold & Thunderous Might & Collective Inferno?

legendofa on what if every draw for …

11 months ago

Maralen of the Mornsong is about as close to this effect as you're going to get. Every draw step becomes a Grim Tutor, and it's got a killer hard lock combo with both Opposition Agent and Stranglehold. Ob Nixilis, Unshackled won't make you any friends, either.

Or you could just be friendly and use it as free tutors for everyone.

seshiro_of_the_orochi on Akroma, Angel of 21

1 year ago

If I'm not missing something, I think you could let Stranglehold go. Both of its abilities are powerful, but I think it'll often be just a dead card on board.

Btw, I've never seen Fissure before. Cool card. MV5 seems a lot, but an unconditional instant speed kill spell in red is pretty great.

Tsukimi on Card creation challenge

1 year ago

Mage Choker

Artifact - Equipment

If an opponent would cast a spell during your turn, Mage Choker deals 5 damage to them.

Equipped creature gains, "If an opponent would search their library, instead put two +1 +1 counters on this creature."

Equip

"The funny thing about a Censor and a Morningstar is that doesn't take much effort to make them into the same weapon."


Based off an old favorite of mine, the flavor text on Stranglehold.

Repeat or Wild.

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