Stranglehold

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Stranglehold

Enchantment

Your opponents can't search libraries.

If an opponent would begin an extra turn, that player skips that turn instead.

capwner on Magda - Gundabad reclaimed ٭✧✦

2 months ago

Cool Dorfs

Hall of the Bandit Lord seems like a fit both on flavor and mechanically! I also like Stranglehold a lot in mono red. Reiterate is reusable interaction since you're making loads of treasures hopefully. Heat Shimmer seems like it maaaaayyy be good based on some of the creatures I am seeing... oh yeah what's that treasure cascade cards... Rain of Riches!! :) Most of the other cards I'd play in mono red you're already running :) Nice!

trey12321 on Lathliss, the Hungry Queen

4 months ago

Azoth2099 thanks for the suggestions!

I think I'm more inclined to include rocks than rituals, I am a green player at heart and always prefer continual rather than burst ramp! Thran Dynamo is definitely one I'll be looking at, but I've also considered Heraldic Banner and Throne of Eldraine as solid options. The biggest issue I'm having is generally what to cut for them, the same issue I have for most of these options. Any suggestions there?

Treasonous Ogre isn't one I'd seen before, I'm definitely interested in that. Birgi, God of Storytelling  Flip seems more relevant if I'm trying to cast more than 2 spells in a turn, which in most cases I'm not and even then, the payoff seems too small for what the deck does generally speaking, I.E. ramp into Lathliss, then overwhelm the field with every dragon dropped after. Even most of the artifacts and enchantments currently tend to have pretty immediate effect.

I do tend to prefer to have my lands hit the field, though, so Tectonic Reformation seems mostly situationally useful. I tend to need more land draws than action draws with my current high curve, as I'm usually only doing 1 or 2 spells a turn and they're 5-8 CMC. Gamble for sure I'll be looking into, but to be honest I don't regularly find myself looking for any specific cards in the deck, my Sarkhan's Triumph is usually just finding my Utvara Hellkite, so a "win-more" situation generally, but I could see using it particularly for something like Sol Ring early to ramp more consistently. For those same reasons I couldn't really see justifying Fervent Mastery or Reckless Handling. I like being able to plan, and the random discard would be bad enough with Gamble. And yeah, Imperial Recruiter is fantastic but not so much here.

Molten Echoes 100%, I totally spaced that one. Sneak Attack seems good as well but I'd been running in mostly casual circles so I hadn't seriously considered including it before. Mana Echoes=better Birgi? Absolutely interested in this one now, I'd forgotten it existed as well! I'll be honest though, the Underworld Breach+draw spells/wheels is definitely outside of my desired playstyle with the deck, I don't tend to need anything differently than what I have in hand other than making sure I have a good mix of mana/spells in practice. I am running the Blood Moon, mostly because I happened to open the fancy foil one! My playgroups don't tend to justify a Price of Glory and all of my cards tend to be about equal in value, so I don't mind a few getting countered here and there. It tends to be board wipes that are the most impactful to me, or repeated removal of Lathliss, Dragon Queen. Stranglehold does seem good though, I may pick one up.

As far as Universal Automaton, I avoid changelings where possible mostly due to personal preference. I play a lot of tribal decks and it always feels a bit like cheating haha. I use it in decks that want multiple tribes though, like Rin and Seri, Inseparable. I assume you suggest Wandering Archaic  Flip in monocolored to specifically cover what the chosen color can't do? I.E. a red deck and Naturalize? I could see it being good, but also giving my opponents the ability to choose doesn't tend to work out too well for me, they tend to focus fire me no matter the game because I play politics whether I'm ahead or behind.

Thanks again for the suggestions, and if you have ideas for what to take out please let me know!

Azoth2099 on Lathliss, the Hungry Queen

4 months ago

trey12321

You need way more ramp in this list if you want it to be consistent with it's curve. Pyretic Ritual, Desperate Ritual, Seething Song & Battle Hymn are all great here. A few more rocks would do you some good as well, like Thran Dynamo & Basalt Monolith. The ones that you usually see in multicolor decks like Arcane Signet & Fellwar Stone are still pretty solid in monocolor builds that aren't .

Treasonous Ogre & Birgi, God of Storytelling  Flip are classic bangers that can help ramp you out, with the added benefit of pseudo card-draw on Birgi's flip side.

More card draw and tutors never hurts, either. Tectonic Reformation is pretty nice here since you're running so many lands, & Gamble is one of the best tutors in the game. Fervent Mastery is worth considering, but can obviously be especially punishing for non-graveyard decks. Reckless Handling is pretty nice if you're running some dank artifacts, which you are! Imperial Recruiter is another classic that I wouldn't necessarily recommend for this iteration of your list, but may come in handy later.

Other enchantments to consider here in my opinion are Molten Echoes, Sneak Attack & Mana Echoes as grease for your deck engine. Running Underworld Breach would allow you to more comfortably run draw pieces like Faithless Looting, Thrill of Possibility, Cathartic Reunion, Tormenting Voice, Wheel of Fortune, Magus of the Wheel & Wheel of Misfortune. Also certain stax pieces like Blood Moon, Price of Glory & Stranglehold to help shut down whatever your opponents are trying to do.

Universal Automaton seems like great value here as well, but I could understand not including it. Wandering Archaic  Flip on the other hand I would 100% recommend for any & all monocolor decks.

Good luck refining your list!

Made_Compleat on Horrifying Nightmares

1 year ago

Hey! I love this deck. A few suggestions:

Runo Stromkirk  Flip is a bit of a nonbo with Umbris, Fear Manifest, as he isn't a horror when he ETBs and doesn't exile when he transforms. Thus, he's won't ETB as a horror to get that sweet sweet value. He also doesn't really synergize with the horror tribal theme. Likewise, the Shapeshifters in the deck like Evil Twin don't synergize, as they're not horrors and don't have changeling. Dauthi Voidwalker runs into the same issue, but it is pretty good so I wouldn't cut it.

A funny card in the deck would be Chainer, Dementia Master. He creates nightmares from your opponent's yard, which then exile more cards with your commander. However, he does come with the drawback of exiling all Nightmares when he dies. He's still totally worth it, though. Angel of Suffering do be silly. She might not be the best, but she's just kinda funny in the deck. The same goes for Bitter Ordeal, which, like all cards from Future Sight, is just kinda nifty. Ashiok, Nightmare Weaver ain't a bad card in this context, nor is Ashiok, Sculptor of Fears. Nightmare weaver is better, but both are pretty good in this context. Ashiok, Dream Render is pretty deece as both a Stranglehold and a exile-based mill engine, and she also completes AshiokTron (tm). To compleat the "Not good, just funny" cycle, Chainer's Torment. Is it an absolutely awful card? Yes. Is it hilarious? YES. Phyrexian Rager is pretty nice as well.

I hope that you find these suggestions helpful!

Tur on People's Thoughts on Mommy Norn?

1 year ago

Combo players, in semi-competitive, do not care about this card. It will never be a road block to their combo decks. It will die right away or be countered. Boom and that's all they wrote. Counterspell cards would be more effective against combo players.

Again, I do not care about the Yarok, the Desecrated part of the card. That really doesn't matter too much.

The problem which I have with Elesh Norn, Mother of Machines is the very large amount of judge rulings, player errors, and misrepresentation which will occur.

It is inevitable these will occur.

How many times have you seen someone in your play group do any of the following actions:

In a casual meta takebacks are generally acceptable. Assuming not too much time or actions have past.

Elesh Norn, Mother of Machines is a engine for these kind of effects. Unless you're a very sticker for the rules, half the time you'll have to deal with so many takebacks. It's a headache.

I'd probably just scoop to this card if I don't have an out in-hand.

At least Winter Orb isn't going to cause massive takebacks.

SufferFromEDHD on Patiently Enchantment-ed

1 year ago

Cascading Cataracts would be really useful.

Cut Teferi's Protection. Add Solitary Confinement. Would be like a second copy of Spirit of Resistance that feeds the graveyard.

Cut Sudden Spoiling. Add Humility.

Cut Supreme Verdict. Add No Mercy.

Cut Bubble Matrix. Add Inner Sanctum.

Cut Mind's Eye. Add Sylvan Library or Rhystic Study.

Cut Mob Rule. Add Stranglehold.

griffstick on Answers to Massacre Wurm for …

1 year ago

There is also Stranglehold to shut down his or her tutoring

Gleeock on Why is Dominaria United Before …

1 year ago

Punishers bring fun back into the game. Stranglehold is not even close to good enough as there is no upside to the caster and it is more staxy than it is "gotcha". I believe the game is healthier when we have more cards to put consequences on strategies and it is not good when a powerful and slow strategy has a one card response to its' 20 card pool. Also, thematically, the "butterfly effect" is and should be something used to explain why arrogant mages don't just time travel left and right throughout the mtg universe. I think the same way about most mechanics, same thing with leaves the battlefield effects - blink needs more punishment as well... The yin to the yang

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