Blighted Gorge

Blighted Gorge

Land

: Gain

, , Sacrifice Blighted Gorge: Blighted Gorge deals 2 damage to target creature, or player.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Duel Decks: Merfolk vs. Goblins (DDT) Uncommon
Battle for Zendikar (BFZ) Uncommon

Combos Browse all

Legality

Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Highlander Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Blighted Gorge Discussion

Kazierts on Red/Green

5 months ago

Well, if you never had any problems with Kiln Fiend then keep it. There's no reason to change what has been working out fine. Just as a thought provoker, you can have Monastery Swiftspear to think about.

Maybe just bad wasn't the best thing to say about Rakdos Shred-Freak . It's just that it offers basically nothing more than haste. You have cards like Hellspark Elemental , as you mentioned, but also:

  1. Earthshaker Khenra - Makes it easier to get to your opponent while also being reusable from the grave in the late game, and even bigger than before.

  2. Ash Zealot - More of a Siboard card, but still, 2 mana for first strike, haste and punishes your opponent for playing cards from your graveyard.

  3. Vexing Devil - Dont't know if you could fit this guy in your budget, but it's amazing. It's either a one mana 4/3 that your opponent will have to waste a removal spell or a one mana 4 damage spell.

However, the real reason I said Rakdos Shred-Freak is bad is because of...

Thunderkin Awakener - It can reanimate all of your (elemental) suicide bombers while attacking. So for only two mana, you can from 4 damage on board, with Thunderkin Awakener and Spark Elemental , to up to 8 damage with the Firecat. You could also put other cards in for him, like Lightning Skelemental and Spark Trooper , but those would require you to adjust the manabase.

Also, since you're playing these cheap suicide bombers you could use Unearth to reanimate them again and hit for a bunch. However, I'm not sure that splashing to black would appeal to you.

Another suicide bomber could be Impetuous Devils , though I don't have much to say about it. You can basically take out one of your opponent's creature by forcing them to block. Just here as an option for you.

Cards like Thud , Fling and Flesh / Blood (the blood half only) should prove themselves more useful than Soul's Fire . Since most of your creatures are dying anyway, there should be no problem in sacrificing them.

Manabasewise, if really want to keep Reality Smasher you can add lands that have a better utility than Rogue's Passage as most of your creatures have trample anyway, so your opponent will regardless always have trouble preventing damage.

I've been writing a lot today, so right now I won't go on too much detail about these "utility" lands. I'll just list some here and you can say if you liked any or none and I'll glady discuss about it.

Just as a curiosty, I've written so many cards in this comment that TappedOut won't let me mark more suggestions, while most not even appearing for me to suggest.

Praepes on Creatureless Mono-Red Burn

1 year ago

I hadn't thought about land burn. I'm rather wary of a colorless land for this deck, as in Blighted Gorge , but I think Ramunap Ruins definitely seems like an improvement. Possibly even Keldon Megaliths despite slowing the deck down a bit. I'll have to test it. Thank you for the suggestions Funkydiscogod!

popum on Lathliss, Dragon Queen: The Primer

1 year ago

I think you need to up your land count. Since your commander is 6 cmc you probably need 38 lands. I like Teetering Peaks Ramunap Ruins and Blighted Gorge. You might be able to go down some creatures.

Brainstormer on Daretti, Artifact Boy

2 years ago

I would also like to see what other lands could fill the spot of the tron lands in this deck. I rarely if ever assemble tron and there are many other lands that I could play in this slot. Clear favorites include The Tabernacle at Pendrell Vale, Bazaar of Baghdad, and Mishra's Workshop, but I am looking for lands that aren't as expensive. Lands such as Lotus Vale, Barbarian Ring, Ghost Quarter, Mutavault, Spire of Industry, Balduvian Trading Post, Gemstone Caverns, and lands like Keldon Necropolis or Blighted Gorge are all replacement options. Anyone have experience running these lands in a more competitive environment and have any tips?

ArchonBlue on Ramunap Red

2 years ago

Thanks for the feedback everyone! I altered the list to fit in Skullcrack and switched out Blighted Gorge for Ramunap Ruins. I picked up a couple Keldon Marauders today, what do you think about switching out 4x Thermo-Alchemist for 4x Keldon Marauders?

Metroid_Hybrid on Ramunap Red

2 years ago

I second the suggestions for Ramunap Ruins over Blighted Gorge, and for Skullcrack.. In fact I would drop Hungry Flames & most of your Searing Spears for a playset of Skullcrack; because lifegain is generally the Achilles Heel of Burn..

Quest for Pure Flame is pretty spicy too, considering your running the Thermo-Alchemist..

lukas96 on Ramunap Red

2 years ago

instead of Blighted Gorge you should play Ramunap Ruins. It can produce green mana and is easier to activate;)

lukas96 on Goblin War Band

2 years ago

Id swap the Blighted Gorge for Ramunap Ruins they wont mana screw you.

I dont think that the Zada, Hedron Grinder + Titan's Strenght combo is worth it because the cards on their own are pretty weak so id cut those and replace them by Lightning Bolts! and an additional Goblin Rabblemaster and Goblin Chieftain

Load more