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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Pirate's Pillage
Sorcery
As an additional cost to cast this spell, discard a card.
Draw two cards and create two Treasure tokens. (They're colourless artifacts with ", Sacrifice this artifact: Add one mana of any colour.")
Azoth2099 on Kaalia, help wanted
1 year ago
For sure, man, glad to help!
Yeah, this latest iteration is a big step forward. I think now would be a great time to discuss potential cuts.
First up, I'd definitely cut both True Conviction & Warstorm Surge under the basis that they can't be cheated out via your Commander, or retrieved from the graveyard once destroyed. Replacing them with things to streamline your strategy like Gamble, Diabolic Intent or Final Parting would be wise imo. Tutors that pair well with Reanimator are great.
Speaking of pairing well with Reanimator, I'd so recommend replacing some of your card draw pieces like Firemane Commando, Mangara, the Diplomat & perhaps even Bloodgift Demon with things that will draw you cards, ramp Treasures & feed your graveyard simultaneously upon resolution like Pirate's Pillage, Seize the Spoils & Big Score. Tectonic Reformation could also draw hella cards here, considering you're running 36 lands!
Personally I would cut both Taurean Mauler & Boros Charm for more Combo utility. Ancient Gold Dragon + Dragon Tempest will kill all of your opponents from 40 life if you roll like...a 12 or higher? I forget the math, but the fact that they're also just great cards for this Commander anyway make them worth considering. Also, I really can't overstate how powerful Ancient Copper Dragon is here, if you roll anything higher than like a 3 it gives a CRAZY advantage. Especially since you're running Revel in Riches & Hellkite Tyrant! You should just proxy it if you can't afford one lol, it's that good.
As far as getting your Commander on the field a bit faster...I'd suggest replacing Sword of the Animist with Chromatic Lantern & maybe adding a Jeweled Amulet as well.
Max_Hammer on Mardu Treasures
2 years ago
Hello friend! I have some suggestions! I had way too much time today, so here you go.
Relatively cheap, potent, and just perfect upgrades.
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Anointed Procession double the treasures, double the constructs, double the fun.
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Inspiring Statuary is going to make all of your spells cheaper without making you sacrifice artifacts.
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Oni-Cult Anvil is going to go hand-in-hand with your commander by making all of these tokens.
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Grim Hireling does make a lot more treasures, it’s going to be more useful as super annoying removal.
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Daretti, Ingenious Iconoclast isn’t budget, but one murder a turn is a good deal.
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Ghirapur AEther Grid is super good. When you have untapped tokens, why not use them?
This bit is, of course, focused on making as many treasures as your board can bear.
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Dockside Extortionist makes so many treasures, aaaaah! But, y’know, also stupid expensive.
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Seize the Spotlight is a way to hold your opponent’s creatures hostage! And since there are plenty of sacrifice outlets, you can just throw it away after you’re done with it.
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Life Insurance, Scion of Opulence, Gadrak, the Crown-Scourge and Pitiless Plunderer both net you tokens for sacrificing creatures (your Commander’s whole thing!!)
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The Reaver Cleaver is gold. Yes to all of this. Trample and +1/+1 is alright, but the loads of tokens will be really sweet.
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Blood Money is a board wipe, but you get even more treasures afterwards.
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Monologue Tax makes three more treasures a round, more or less.
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Bolas's Citadel can be a wincon on its own.
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Descent into Avernus is some snazzy treasure creation, but also pretty dangerous. Use with care!
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Skullport Merchant and Dockside Chef both give plenty of card draw, in exchange for a little mana.
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Black Market Connections gives you pretty much whatever you need at the moment.
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Ancient Copper Dragon makes a million treasures, plus he's a dragon.
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Hoard Hauler can protect a weaker creature that you can’t attack with and still get you more tokens.
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Prosperous Partnership is extremely useful when on the defensive. If you must have all of your big bad creatures untapped on your opponent’s combat, then you’re wasting potential! Just marry some of your creatures, they won’t mind.
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Trove of Temptation forces your opponents into a potentially uncomfortable position while giving you treasures in the meanwhile.
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Storm-Kiln Artist is a good ground defender, since it’ll kill most whatever is thrown at it, but it’ll also make plenty of tokens!
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Unexpected Windfall, Inspired Tinkering, Pirate's Pillage, Deadly Dispute, Big Score, and Seize the Spoils are all just draw but with extra token creation.
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Fake Your Own Death revives a creature and gives you a treasure.
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Contract Killing and Grim Bounty are both murders but with extra tokens, which is very nice.
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Sudden Breakthrough is a buff with first strike that makes an extra treasure.
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Sticky Fingers gets you tokens when you attack.
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Treasure Vault is here for obvious reasons. Pump it with enough mana and you’re set for life.
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Ancient Den, Great Furnace, and Vault of Whispers aren’t treasure tokens, but they are artifacts, which is just going to give you a little boost to some of your mechanics and means that you can tutor them with cards that weren’t intended for such.
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Mimic, Glittering Stockpile, and Goldhound are all just treasures. Nothing special, but still something to note.
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Smoke Spirits' Aid seems useless… Unless you board wipe after. Could be lots of damage and lots of extra treasure.
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Undercity Scrounger is okay filler, if you need it.
Great, now you have all of these treasures, now what are you going to do with them?
Frogmite, Lens Flare, Scale of Chiss-Goria, Tooth of Chiss-Goria, Mycosynth Golem, Slag Strider, Furnace Dragon, and Myr Enforcer are all notable cards you could add, since they pretty much become free after a while, though mostly pretty useless.
Forsworn Paladin is pretty good token generation early game, but really shines with the second ability where it can instantly punish anyone blocking or attacking you recklessly.
Marionette Master is going to pack a punch.
Dargo, the Shipwrecker is super cheap for a 7/5 with trample.
Enraged Giant, Freejam Regent, Battle at the Bridge, Saheeli's Directive, Herald of Anguish, and Organic Extinction are all pretty solid additions, since they don’t make you sacrifice anything in exchange for it.
Ruthless Technomancer has a million combos with (like Dockside Extortionist+sac outlet) and is just pretty good on its own.
Leonin Elder is just one life, but when you’re playing a treasure deck, that one life will definitely add up.
Underhanded Designs is a murder or a poke engine, which is very snazzy.
Glaze Fiend is pretty scary, considering that it has trample.
Dragonspark Reactor could be a bit of removal in your back pocket or your wincon.
Arcbound Crusher’s design team didn’t anticipate just how many artifacts I was planning on throwing onto the field.
Professional Face-Breaker is just like Grim Hireling, in that it makes treasure tokens, but more importantly, it gives you something else. You get a load of impulse draw, which is really nice when you have loads of mana.
Magda, Brazen Outlaw is just an artifact tutor, really. Though, there are plenty of treasure loving dragons you could also fish for. (:
Kalain, Reclusive Painter loves treasures, giving everyone big buffs.
Swashbuckler Extraordinaire can give anything that might be sensitive to dying double strike for a big final push. That, or just give one big boy double strike.
Their Number is Legion gets you lots of life and lots of tokens.
Necron Overlord is just a worse Ghirapur, but it’s still gonna hurt.
Street Urchin is the same idea as the above.
Armix, Filigree Thrasher could be some annoying removal, especially early game.
Hellkite Igniter is a big boy that, if left unblocked, could be a one hit kill.
Feedback Bolt is a big, powerful spell. To put it simply: ouch.
Fain, the Broker can make treasures, can make +1/+1’s, and can make little spooky boys. The best type of boys. Great utility and variety overall.
Rain of Riches is big. One cascading spell a turn, whichever one you want? Imagine dropping Feedback Bolt and cascading into Hellkite Igniter.
Captain Lannery Storm is innocent… Until you leave her unblocked like a dummy.
Concussive Bolt can be an easy kill, letting you get as much damage as you want through.
Dispense Justice is just like saying “Fuck your voltron.”
It seems you also like having and sacrificing constructs, so here’s a bit to let you do more of that, if you’d prefer to have a construct deck over a treasure token deck.
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Solarion and Suncrusher both utilize your ability to make any color of mana and are stronger for it.
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Digsite Engineer is going to make a lot of big creatures for you.
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Flamewright and Sokenzan Smelter are going to make plenty of tiny constructs for you.
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Scrapyard Recombiner is a good tutor for you.
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Hangarback Walker, Gemini Engine, Traxos, Scourge of Kroog, Scuttling Doom Engine, Crackdown Construct are all just big boys.
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Scrap Trawler might be kind of annoying? Idunno how well it would work, I’ll let you judge that.
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Adaptive Automaton, Steel Overseer, Alibou, Ancient Witness, Jor Kadeen, the Prevailer, and Chief of the Foundry make all of your boys bigger and scarier.
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Epochrasite is great, since you can sacrifice it again and again.
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Arcbound Worker and Sparring Construct are both little boys to sacrifice,
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Ancient Stone Idol isn’t a construct, it’s a golem, but it makes a construct.
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Skittering Surveyor, Manakin, Hedron Crawler, and Millikin are all very good for mana.
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Shambling Suit and Slag Fiend are big boys that are really just a massive menace.
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Noxious Gearhulk and Chaos Defiler are removals with a big, mean body.
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Phyrexian Soulgorger is a big boy. Granted, if you let him live for too long he’ll eat your entire army, but for a little while, especially while you’re pumping out constructs, this is a good deal.
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Indulge / Excess makes creature tokens, sure, sure, but mostly makes a lot of treasures.
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Shared Animosity will give constructs a boost, but there really isn’t a specific theme across creature types aside from that, and your constructs are better used for chump blocking or just turning them into scrap. Ignore this if you’re going for more of a construct tribal sort of thing.
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Fable of the Mirror-Breaker Flip is a good card, don’t get me wrong, but I don’t think it’s really necessary.
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Rakdos Charm could be replaced with something better as far as artifact removal or graveyard hate. Nihil Spellbomb would be good graveyard hate and Generous Gift is just a good white staple.
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Comet Storm is fun, but Crackle with Power is more fun.
Tic12 on Turn 5 - Darth Vadrik strikes back
2 years ago
Ok, also cut Whispersilk Cloak for Pirate's Pillage for the same reason as above.
Tic12 on Turn 5 - Darth Vadrik strikes back
2 years ago
Last Change:
Out: Neurok Stealthsuit Never did much, cause i always have to unequip it for my own buff-spells.
In: Pirate's Prize Kind of a free carddraw, same as Unexpected Windfall
Thinking about also putting Seize the Spoils, Big Score and Pirate's Pillage in cause all of these are in fact free card draw options with vadrik.
Slashdance on Land of the Lost
2 years ago
Update!
Land Removed: Bojuka Bog, Forge of Heroes, Khalni Garden, Mountain
Land Added: Forest, Vivid Crag, Vivid Grove, Vivid Marsh
Creatures Removed: Borderland Explorer, Emissary of Grudges
Creatures Added: The Gitrog Monster, Elvish Rejuvenator
Enchantment Removed: Retreat to Valakut
Sorcery Removed: Worm Harvest
Sorcery Added: Pirate's Pillage, Regrowth
Instant Removed: Fury Storm
Instant Added: Unleash the Inferno
Delphen7 on Is Escape an additional cost?
2 years ago
This came up in a game, and we weren't sure whether it works or not.
Say I control Underworld Breach. I have 3 cards in my graveyard, one of which is Pirate's Pillage.
If I declare that I'm casting Pirate's Pillage, can I discard for the written additional cost, then exile 3 cards for escape?
CJH123 on Ashling Group Slug
2 years ago
Wild Magic Surge instead of Unstable Obelisk, as the Surge is cheaper.
Faithless Looting instead of Pirate's Pillage, because the Looting is cheaper.
It feels weird to say, but I've never been sold on Chandra's Ignition - why not just blow Ashling up? I'll trial cutting it for Brass's Bounty, which was recommended on Reddit.
SirHipHopHippo on The Maraxus Molotov
2 years ago
I sold a bunch of old Pokémon cards today and bought some upgrades and made some changes based on your deck.
Thanks for the help with this deck :), safe to say this deck is not budget anymore.
I squeezed in Anger since the deck definitely needs a haste enabler, it’s also a perfect discard option with cards like Big Score, Pirate's Pillage, Seize the Spoils, and Unexpected Windfall
Added Treasure Map Flip for some extra treasure making, utility, and card draw.
Added Fable of the Mirror-Breaker Flip I hadn’t seen this card until your deck. I dig it, makes treasures early and can copy creatures late game. I wish it was like Delina, Wild Mage and could copy Maraxus, but oh well. It’s still strong!
Added Two-Handed Axe This card feels so perfect for this deck, an easier way to pump Maraxus with out the mana spend.
Added Valakut, the Molten Pinnacle had to pick up this mono red staple. Just great for getting opponents within fling range or handling certain threatening creatures.
Added War Room just a little extra draw
Added Shadowspear, just too good of a card to not include. The more life link in this deck the easier it will be to win off of Rupture without killing myself in the process.
Added Champion's Helm, there’s not a lot of hexproof equipment out there. Decided to replace the Mask with Helm, equip 1 beats equip 3
Added Swashbuckler Extraordinaire potential win con card, sac a few treasures give Maraxus and a few cards double strike until end of turn and boom!
Now lastly I really want to add Goblin Engineer Adding Goblin Engineer would make it so I could discard 3 CMC or less artifacts to Big Score, Pirate's Pillage, Seize the Spoils, and Unexpected Windfall if engineer is on board already or in hand.
I’m not sure what to cut for Goblin Engineer and I would love your advice!
Thanks again IHATENAMES
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