As an additional cost to cast Pirate's Pillage, discard a card.
Draw two cards and create two colorless Treasure artifact tokens with ", Sacrifice this artifact: Add one mana of any color to your mana pool."
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|Commander / EDH||Legal|
Pirate's Pillage occurrence in decks from the last year
Latest Decks as Commander
Pirate's Pillage Discussion
3 days ago
Hi usherp!Thanks for your comment! Bag of Holding it's very good card but to exploit it well you have to build a deck around it,maybe more based on artifacts( Skeleton Key , Mask of Memory , Pirate's Pillage , Unlicensed Disintegration for example).I think about it,thanks for the idea! if you have ideas or changes for my decks write me ^^
2 weeks ago
For reference: Gadrak, the Crown-Scourge
I guess, besides card draw and ramp, you'll want three things for Gadrak:
1: treasure production. That's easy in red. You can cast things like Pirate's Pillage and especially Brass's Bounty . Dockside Extortionist is perfect for Gadrak, if you are willing and able to akquire it. You could also do a dwarven route with Magda, Brazen Outlaw .
3: Creatures with death triggers. Anax, Hardened in the Forge and similar cards seem great here. Also, many goblins do damage when they die.
1 month ago
Also, Fuzzlewuzzle and iammute, have you both tested Vanquisher's Banner? Five mana is a lot, I'm just trying to think of ways to net card advantage. Species Specialist feels like it won't have enough impact, Pirate's Pillage feels intriguing to me (albeit sorcery speed), and maybe I just need to bring Dragon Mage back into my build.
2 months ago
Happy new year, Spirits! Pirate's Pillage seems like a great addition that I had never even considered. Throughout the day I made adjustments to the deck, and I think at this point it’s just a matter of cutting some things.
The copy package does seem a bit excessive, so I’ll probably make some cuts there. I’m still not sure about Aetherflux Reservoir, because it’s a great payoff for infinite copy loops that are just mana neutral (like Reiterate + Snap ), but the entire deck is full of good stuff at this point. I’m also conflicted on Mind's Desire for the exact same reason. It can just win the game if you can cast it with a storm count from a Reiterate combo, but so can several other cards.
Any thoughts on the interaction/counters portion of the deck? It’s definitely less than I would typically run, but I don’t think a combo deck like this can really afford the hit to its consistency by adding much more. I’m also lukewarm on my evaluation of Curse of the Swine. It can only hit creatures, and the sorcery speed is kind of annoying.
Also, the mana base makes me a little uncomfortable. I’m running all of the inefficient fetches so I can have Islands for High Tide without giving up the ability to have more red sources if I need them, but that does make it super slow, with a ton of taplands. It’s not like my friends are running anything better though, so that’s reassuring at least.
On a slightly different note, are you working on any decks currently?
2 months ago
Yeah Doublecast I don’t like, it’s a sorcery (yuk) can’t even integrate in while combining, Fork feels better. Twinning Staff good because your already focusing around Spell Copy synergy, doubt you’ll ever use it’s activated ability. Fury Storm good in a Spell Copy variant is RR with 2 Experience, if it’s copying itself like 3 times though something really going strange in the game lol that you’ve cast Mizz that much, so expect itself and 1 copy most of the time!
Gilded Lotus is ok with Dramatic Reversal if you can get it off a Seething Song or something. Mana Crypt not necessary at all in EDH, if you want to enter cEDH probably will need including the free counters, but you can be high power easily without them for sure!
I’m worried you’ll have hands with like 4 copy spells, but no spell to copy lol. Or like 3 draw X spells and nothing to build experience.
Tezzeret's Gambit I’ve enjoyed, gets me the Experience (2) that I need to start most Reiterate combos. Like a Turnabout puts one on the stack and an in response Reiterate puts the 4th as an example, plus can put a counterspell or something in my hand as well.
Looking good though!
2 months ago
Hey Tyondai! Thankfully Commander Legends gave me a card that illustrates how reading your comment felt like to me: Mnemonic Deluge. This is how it must feel when you're doing your masters on a subject and suddenly get an email from the guy that wrote the first phd about it.
So here's how your comment impacted my build
Cards that got in:
Pieces of the Puzzle - I hadn't realized the graveyard fueling potential from this card for Underworld Breach and once I looked over at my own build and saw Careful Consideration it felt like a reasonable swap. It can be reiterated infinitely for the win, but maybe it's not worth the double pip.
Brain Freeze + Lotus Petal + Muddle the Mixture - Of course, should have gone in as soon as Underworld Breach got in the deck. I removed Sentinel Tower since Brain Freeze is basically the same win con and i was playing Thousand-Year Storm for the lols, it got out as well for Petal. For Muddle, Long-Term Plans really was slow and got cut, however it's the only other tutor that can fetch Underworld Breach so maybe that's enough justification for it to go back in one day.
Cards that didn't go in:
Pirate's Pillage - Oh man, the card that made you create the account. My build is not as red centered as yours, since I don't run Electrodominance or Grapeshot (yet). I definetly understand the value of having a red card that generates blue mana, oftenly the combo path gets to a point of "Ok, i have infinte red, now just need to turn it into infinte blue". But personally in my games because of the ammount of islands in the deck ther's usually at least one U available and there are a ton of cards that can work off of that such as Hidden Strings or the ever powerfull Frantic Search. However, I'll for sure pay attention during my games with the deck to see if I ever get to a combo point that only Pirate's Pillage could continue.
Electrodominance - My initial instinct is that having RR for this is rather difficult since the mana base doesn't generate that much red mana, and on top of that you need Mizzix out for the card to be worth it. Could you elaborate further? This is not a case where I can imagine how it would be like to have the card in the deck.
Cards that are in that I'm considering cutting:
Treasure Cruise and Dig Through Time - The double pip on Dig really feels bad sometimes, but aside from that both are still on the list. However you've opened my eyes to the possibility that these cards may not be worth it and I really want to keep an eye out for their performance during my next games with the deck.
Rhystic Study - I agree with you that this card is generally slower than the rest of the deck and it doesn't help out much for comboing off. Probably take it out once I build another blue deck.
Enter the Infinite - Yes, it should go. I'll keep it in for now because it's funny.
Final thoughts: I haven't been able to get that many games in since the last batch of changes and I feel like that's a must to go forward, lots of things to keep an eye on. Adding the combo line with Underworld Breach makes the deck considerably stronger and it exacerbates that really this kind of deck is stronger in Grixis where you can reliably tutor Breach and don't really need Mizzix's discount for the combo lines. Aside from the cards above I really would like to add Jeska's Will and Valakut Awakening Flip, if you'd like to check out my build and contribute some thoughts here's the link Mizziz of the Storm.
3 months ago
I've been playing this deck for 1.5 years now and i've played all kinds of variations, ranging from 50$ builds, to 300$ to budgetless. I'm also the same one that pomegranatas mentions in his december 2019 narset's reversal update.
Most of the things klap mentions are good advice, except for one: cutting pirate's pillage. I've made an account on this site just to talk about this one :p
Pirate's Pillage is a very important card in the deck, especially if you start upgrading a bit with cards like underworld breach. Upgrading this deck shifts some of it's wincons in to red instead of blue (seriously, one of the first things to cut is enter the infinite imo). When using more red wincons (breach, electrodominance, grapeshot) at first glance, pirate's pillage seems very mediocre, everything it does, other cards do better. However, there is no single card that does it all and there's something it does that no other card can.
- discard a card: not always that relevant
- draw two cards: nice
- create two treasures
now, those treasure might give you the idea that this card is a mediocre ritual at best, only netting you 1 mana if you have 3 exp counters. It's not just two mana, it's two mana of any color. No red card in our deck can turn the huge amount of red mana we can make in to blue (i'll get back to this later). One other important thing to mention is that, prior to the printing of Jeska's Will we didn't have any true sorcery speed rituals. With pirate's pillage being a sorcery, you can use Invert / Invent to tutor Reiterate and pillage, which combo's nicely if you have 3 red mana. the treasures pay for the reiterate, you draw cards until you hit something nice. It's very similar to some of the Frantic Search lines, except, that's an instant.
For example if you hit Mind's Desire continue reiterating pirate's pillage until you are satisfied with your storm count and use the remaining 2 treasures to cast mind's desire. Or, draw cards until you have 2 instant speed red rituals, cast one, reiterate the second for infinite storm and finish with Brain Freeze (you still have 1 treasure) or Grapeshot.
Are those the best and/or most efficient combo lines in the deck? No, but they present themselves often, are primarily red based so you can keep blue open for counters. This deck is all about storming on the fly, making it up as you go, and Pirate's Pillage fits nicely in to that playstyle.
If you do add Underworld Breach, do not cut Pieces of the Puzzle! It can pay the escape cost for itself and thus is great for filling your graveyard with other stuff. Also, Brain Freeze is a must if you're playing breach. we're the only deck that can easily combo of breach + lotus petal because we only need to pay U for Brain Freeze.
Rhystic Study is a great card, won't argue on that one. However, think about your meta (speed?) and your playstyle before adding this 3 mana enchantment. no cost reduction, no immediate draw, doesn't combo with anything in our deck and you get no exp counters from casting it. I have tried it and except for in opening hands, i always wished i drew an other card.
Some changes I've made to my deck include:
cut Treasure Cruise and Dig Through Time: Both are good cards, especially in the 100$ list. I cut them more because i don't like delve interfering with past in flames or underworld breach later and DTD is double blue. I think i replaced them with Silundi Vision Flip and Valakut Awakening Flip
Electrodominance: this thing awesome. Combo's nicely with bonus round (what doesn't?). Mind's desire at instant speed for RR? yes please. Instant speed underworld breach in someone else's turn, why not. Again, not the best finisher but with infinite mana, X=10.000, copy it or recast it.
- Muddle the Mixture: as pomegranates points out, the 100$ deck doesn't run enough 2 cmc cards to make it vaible. however if you start adding underworld breach, electrodominance, grapeshot, brain freeze. those are all tutorable wincons now, especially breach, which we can't tutor any other way. don't cut a counter for this, it's a tutor.
If you want to further upgrade this deck to semi budgetless, perhaps with a dockside/clone/bounce package, more wheels/hullbreacher or breach and lion's eye diamond. It doesn't work. I would recommend looking at Riele if you want to stay in Izzet, or go grixis.
5 months ago
Gamble and Intuition are a bit harder to recommend a 1x1 exchange of cards, as both of them would really like you to also run Underworld Breach (note that Intuition is already super busted on its own), so I'd suggest putting Breach in as well. I Suggest removing Thought Scour, Reality Spasm, and Pirate's Pillage. My reasoning for these choices is that I believe they are cards that don't really perform very well on the deck and can be taken out for this package. Pirate's Pillage nets you 1 mana when you have Mizzix out and that's very nice, but if you got Mizzix out with 3 counters already you're very much on your way to winning the game, while on other situations this card doensn't feel very nice, especially if it is countered. Reality Spasm also nets you mana, but you need Mizzix out with 3+ counters for that and if that's the case you can probably search your Turnabout. Thought Scour just wasn't doing enough for me, messing up a tutor now and then is nice, but most of the time I just wish I could have used this 1 mana for something else.
Underworld Breach wins you the game with Bonus Round and Frantic Search. Cast Bonus Round and then Frantic Search, with your floating mana cast Breach and the Frantic Search from the grave. Each cast will net you 1 mana and 1 extra card in the grave, envetually you'll find Reiterate and Seething Song, generate infinite mana returning Reiterate to your hand with buyback and mill everyone with Stroke of Genius or whatever. As p0megranates eloquently explains on the guide, once you get to this point winning the game is easy.
For Intuition you'll probably want to check the deck to see if there is a 3 card pile that wins you the game, as of right now I don't think so. But adding Mizzix's Mastery enables the following pile:Mizzix's Mastery, Past in Flames, Enter the Infinite.
If they give you Enter the Infinite, flashback Past in Flames, flashback Intuition searching Faithless Looting or Frantic Search or any discard outlet. Discard Enter the Infinite and flashback Mizzix's Mastery for Enter the Infinite.