Wild Ricochet

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Commander 2013 (C13) Rare
Magic 2014 (M14) Rare
MTG: Commander (CMD) Rare
Lorwyn (LRW) Rare

Combos Browse all

Wild Ricochet

Instant

You may choose new targets for target instant or sorcery spell. Then copy that spell. You may choose new targets for the copy.

Wild Ricochet Discussion

Nemesis on Riku Copy Deck

5 days ago

So when I build an edh deck, one of the first things I try to figure out is how I'm going to wrap up the game. General Value can work as a strategy, where you're just trying to outvalue everyone around you, but it's really hard when you don't focus on something specific. For Riku, there are a few paths you can take:

Out - Value everyone: This is kind of the path I was talking about, with tons of valuable ETB and LTB triggers, or big things that you can play early since you're so far ahead from the earlier value plays.

Combo: This is the Rite of Replication Inferno Titan path, along with many many more reasonable and cheaper combos

Alt Wincon: Biovisionary is a good example of this - some decks pick a specific wincon that they want, it can be just one card, and build the deck trying to win around that card. (btw, Rite of Replication is amazing with biovisionary too :P) Often, these decks fall into Combo.

Now, don't get me wrong, your deck is perfectly fine as is. You have tons of value with Riku, protection for him, and a way to win through biovisionary. Could you make it more efficient? definitely. Here are some cards that I'd cut, almost no matter what direction you take the deck:

Phantasmal Terrain : I don't see what this does in your deck

Staff of Nin : Generally too slow and isn't really compatible with your cmdr

Some form of protection: While protection for your guys is great, you may have one too many

One of Abrade , Naturalize , or Shatter with - Vandalblast , Reclamation Sage , or Hull Breach

Deflection , Narset's Reversal , Wild Ricochet : what is your reasoning behind these?

FenrisBurgess on Best Way to Protect Commander ...

2 months ago

BMHKain on Some ideas for Cuts & ...

2 months ago


cEDH Boros is so CRUEL, they'll never give up!

Commander / EDH* BMHKain

SCORE: 2 | 10 COMMENTS | 275 VIEWS


Before I begin, I might as well introduce a new OC Planeswalker of Mine: Tyris, Who Blazes Where She Walks.

As night fell, and the creatures of the Night thrived in such desire for flesh, somebody decided her duties as a member of the Boros Legion aren't yet finished much less satisfied. Her name is Tyris. But unlike even those like her, who showed high promise at an early age, Tyris rose the ranks rather quickly, so much so that Tajic even honored her cause as a member of a military-style Guild known as the Boros Legion. While Tyris' Parents were happily married, her father, a high ranking, & variously decorated soldier, was slaughtered during the War of the Spark; not by just any Eternal, He could handle them fine. It was the God-Eternals; Deceased Gods from the Plane of Amonkhet revived as Lazotep on a Divine level of power not even Aurelia could handle on her own. Even after the War concluded, Ugin forced an unsparked Nicol Bolas to his Meditation Realm, where Ugin watched over Bolas for the last of their days; No way for someone to get in. No way for someone to get out. Several Months passed after the fact, & even after Niv-Mizzet became the True Living Guildpact, the usual Ravnican madness continued to happen, just in time for Tyris to be conceived in a Universe-Sized City by a mere Widow. As Tyris became older, she was already more aware of the dangers than her Mother would even think. Domri Rade was killed before Tyris' Birth, but even after the War, & Ravnican Life having no choice but to accept Planeswalkers for what they are; Universe-Hopping Pranksters nobody wished to have on any Plane of Existence. To Tyris, it was perhaps, the most sorrowful nightmare ever; Civilian life demanding the Guilds to realize if they can unify in the War of the Spark , why not just have all 10 Guilds set their enemyship aside, & realize, such enemyship would be of a really great weapon in the first place?

Tyris thought about that for so long. She even investigated the House of Dimir for a while now; the very Guild the Boros League hated the most above all others. But even with Ilharg, the Raze-Boar now brought to Fruition, Tyris wondered to herself:

(Why did we make a Bond to those who are even worse than the House of Dimir? The Gruul Clans had a Leader that was never that mentally out of his head... , & we're allies to someone who are just Vulgar Savages, where even The House of Dimir is well focused, plenty resourceful, & are more cunning than us? Why...? The reason so many hate us is just that Aurelia enlists us just to be used as expendables...?)

Now having Second Thoughts, Tyris shook her head in regret; knowing that following in her Father's Footsteps she never knew even after she was born, whatever stories were told between a Mother+Daughter Relationship was a kind one, but she wishes never to speak ill of the only family she had at all; Loneliness. Tyris knew she is nothing but an orphan. Even her fellow troops seemed more so to be strangers, than a Stepfamily at all. Such a thought: (I know what is feels to be alone... & I've been this way my entire life.)

Tyris knew there were two things left she can lose: Herself, & an already ignited Planeswalker Spark. She decided to gamble w/ both. She then opened the doors to Aurelia 's Quarters. She seemed just as concerned for her Planeswalker Soldier; Tyris wasn't done with her duties, she still needed an audience to Aurelia herself. Aurelia , usually very serious upon her entire Guild, couldn't help but feel pity to Tyris, & as she saw it so, likewise for a Guildleader known for having a guild whose beliefs are considered Wrong & Unjust; even for the Boros League...

End of Part 1.

Alright enough FanFiction crap. Let's get to the topic in question; several in fact.

For those who haven't paid attention after all this; I decided to put Feather, the Redeemer in the deck. BUT, she won't be the commander. I wanted to use her as a Sunforger Package on legs (Even though that might not be the right term in this case.). Since Sunforger is not good in cEDH (I'm not giving up anytime soon. Please make your criticisms end as I'm planning to make a Community Deck for cEDH Boros Deck Users; submitting cards to what could be a literal Guide/Primer for this.

For Feather, the Redeemer, I have the following Instants & Sorceries; but I've no Graveyard; just a Rest in Peace to negate all Graveyard activity.

For Sorceries thus far:

Gamble

Idyllic Tutor

Vandalblast

Wheel of Fortune

Winds of Change

Yes, it's that low, but the Instants are crazier:

Abrade

Angel's Grace

Apostle's Blessing

Boros Charm

Chaos Warp

Dawn Charm

Enlightened Tutor

Ephemerate

Generous Gift

Illumination

Lapse of Certainty

Mana Tithe

Path to Exile

Pyroblast

Rebuff the Wicked

Red Elemental Blast

Return to Dust

Swords to Plowshares

Teferi's Protection

Wear / Tear

Wild Ricochet

For this, we can cut out the following kinds of cards:

  1. Tutors (How can you reuse Tutors?)
  2. Self-Exiling Cards (They're too powerful to reuse here.)
  3. Misc. (Basically your ideas for Wild Cards.)

Outside of these kinds of cards, I wonder if there are any that can target your own creatures. & no. I'm not using them for the sake of Ol' Pierakor az Vinrenn D'rav . I'm using them over & over because of Aforementioned Rest in Peace .

Which leaves us w/ a new dilemma: Paradox Engine finally got banned, but it at least gave us back a Potential threat to build upon: Painter's Servant . Forcing everyone to just one color is going to be crazy. But the question lies w/ another part of the question: Which Color to Work With? has Blood Moon , which makes all Non Basic Lands Mountain s, but Celestial Dawn makes your lands Plains . Which of these two to use? Or should I take a dare, & go for ? Jaya Ballard, Task Mage would love to say "GOTCHA!!!"

Also, for the sake of cEDH, I just want to know if there are any in the cEDH Community Post-Tier 3 Pierakor az Vinrenn D'rav . I mean, there has to be more than ever, right?

Also, what to cut? I'm starting to Doubt Eldrazi Displacer here. In addition; you would have to think like a cEDH Player; & for that matter, a cEDH Player that approves of Boros in this Subformat.

Now, if you don't mind, I've an account to Archidekt to make...

KhaosKontrol on aarnok

2 months ago

Well, if you don't want to go the coating route you may want to consider running Chaos Warp at the very least. It's a way for mono red to deal with enchantments, and about one of the best removal spells we have access to.

In terms of replacements, I'm not a big fan of Sin Prodder . The choice it gives your opponents is awkward - you want your big threatening creatures in the graveyard, but if your opponents put it there they take a ton of damage, so they'll always just stuff it to your hand, and then send the cards you DO need to the graveyard like lands when you're short on 'em or lower cost utility spells that are harder to recur. I ran Prodder ages ago and he never performed how I wanted.

I also think Invader Parasite might be a bit too cute. It's a neat effect to exile a land on ETB, but is exiling one land one of your opponents control with a Feldon activation really what you want to be doing? By the time you're activating it your opponent might be past the point of caring that they lost a land or two - sure, it's spicy if you can knock out a high value target like Gaea's Cradle or Cabal Coffers , but overall I'm not sure that it's worth the slot.

How often has Wild Ricochet pulled its weight for you? I find that targeted spells, especially in multiplayer EDH, are becoming rarer and rarer - nowadays it's mostly board wipes and "each opponent" effects. I run a Jori En, Ruin Diver spell with redirection effects and find that more often than not they just sit in my hand collecting dust. If you've had some success with the card, by all means keep it in, but from personal experience I find the effect a bit underwhelming.

I'm also not super sold on Volcanic Offering . Yes, it can be some good removal, but paying 5 mana for a card that's going to rely on input from another player who may or may not cooperate with your choices is a bit dicey. I'm not a huge fan of "leave decisions up to other players" cards because I've had several cases of the other player making a bone-headed choice and not seeing reason to choose something else more threatening to everyone.

Hope this helps a bit! I like your deck a lot and I'll be pulling some inspiration for my own along with your suggestions. Cheers!

Cyfer on Ib Halfheart, Goblin Sac-tician [PRIMER]

3 months ago

Wow, thanks for the huge reply. Let me work through this-

Treasure Nabber : so, I did in fact get this idea from an older version of your decklist and I've ran with it ever since. Essentially my deck has turned into IB/artifact tomfoolery as an alternate wincon. I have won quite a few games with the Mycosynth Lattice , Nabber, Blood Moon combo, because my playgroup is heavily non-basic dependent and nothing feels better than saccing my new-found artifact mountains I just stole. Goblin Trashmaster has also came in really clutch with the Lattice and so has Goblin Welder . Hellkite Tyrant also fits into this theme but I haven't had a chance to use it yet, it's my most recent addition to the deck. And of course Daretti, Scrap Savant ties it all nicely together, I've had her emblem out a few times, which is pretty much game winning with a Lattice on board. With all of that said, the Artifact theme in this deck is highly up for debate right now in my mind and people I've asked. I'm very much on the fence about keeping the Lattice and Nabber in myself, and if they go then Hellkite most definitely goes. Also Lattice+ Vandalblast has pulled me out of many lost games and turned them into resounding victories (I also used to run Shattering Spree ).

Goblin Goliath : He is not being used. I have been on the fence about putting him in for a while now. I don't really know what to remove, and he is a lot of mana to utilize if I want to use him (he'd be a fat removal target for my meta, so I'd have to use him ASAP). I definitely want him in though, he's a strong contender.

Vicious Shadows : this is also a new addition. Boggart Shenanigans is great but I've never really made it work too well outside of like, two wins that I can recall. Shadows is expensive, but with Gauntlet of Power , Nykthos, Shrine to Nyx (which I can reliably grab with an Expedition Map , that cost is almost negligible, for a lot more disgusting effect. But like I said, new addition, I don't know if it is worth a crap or not yet. With the cost in mind, I do plan on running an Extraplanar Lens when I upgrade to Snow lands, alongside the Gauntlet and a Shrine to Nyx, high mana costs with very few lands aren't usually much of an issue. But if Shadows falls flat a few times I am definitely putting Shenanigans back in I think. The potential is just too high for both cards.

Raid Bombardment : So I used to run this one. I like it in theory a lot, and I want to find a spot to put it back in, I just haven't seen it with great results usually. Granted, that was with different playgroup then now, where typically me swinging with goblins means they die in vain, whereas I was much more likely to win with a Goblin Bombardment , which is my baby, and I have used with Shenanigans as well to win games.

Glacial Crevasses : it's been on my radar for a long time. It is 100% the next upgrade for my deck, I was just hesitant to spend so much on snow lands for a long time, since I am still not sold on how many I need exactly. Frankly I think I made a mistake holding off on this particular upgrade for so long (like I mentioned, I've been following this decklist for over a year now after I built my first iteration of IB).

Reverberate / Fork / Wild Ricochet : I love the idea, I really do, but I ran them in my deck for a long time and have hardly used them to any meaningful effect. Ricochet is never going back in, but Reverberate and Fork I want to keep/put in, I just noticed they were usually dead in hand. They're near the top of the list of card I'll put back in, it's just finding space for them. I've never drawn into a game winning combo with them unfortunately, but the theory behind keeping them is solid.

Reforge the Soul : I used to run it, then took it out because I just didn't utilize it enough. Memory Jar is one of my more recent upgrades and I am a big fan. I just put Reforge back in because of Vicious Shadows . Time will tell if I keep either, since Slate of Ancestry also usually ended up falling flat for me.

Ancient Tomb : is also scheduled for the next round of upgrades, thanks for the suggestion! Valakut, the Molten Pinnacle does work, and I think I will also be ordering a Bloodstained Mire with it as well.

Chandra, Fire Artisan : Love her, would highly recommend. Cards effects like Commune with Lava are awesome, and have usually always performed well in this deck. Added to that is the fact that I don't have to spend mana for that option past the first turn to cast her, and she is also another target that distracts from myself, and if I can ult her (I haven't been able to yet) then it's just icing on the cake.

Expedition Map : Yeah frankly I think this is kind of a bad pick too, thinking about it now. It's mainly just in there for Nykthos, since Nykthos is a little more critical now that my average curve has gone up a tad bit. Another mana rock would probably suit me better and more consistently. I know you mentioned a Mana Vault , but what else do you think? I am thinking Basalt Monolith , Gilded Lotus , or a Thran Dynamo . Leaning heavily towards the Monolith and Gilded Lotus. Granted, they're more expensive to get out than Vault, but the 4 cost associated with Vault kind of puts me off of it, idk.

Ghirapur Orrery : I think you have this mixed up with Vedalken Orrery . Ghirapur is super value for me, letting me sac two lands, then play those two lands with Crucible of Worlds , and I'm also frequently out of cards in hand. I'd be willing to remove it for a similar effect though, if I knew one that existed.

Curse of Opulence : I like it, great suggestion.

Rings of Brighthearth : I've wanted this card for ages and kept putting it off because of price, and now it's even more expensive. RIP. I do want to add it asap. Not sure what I would do with Sculpting Steel

Spine of Ish Sah : I want to change this but I can't justify it. It just combos with Welder too well. But Scour from Existence has been on my mind for a long time now solely for the exiling. Haphazard Bombardment seems awesome tbh, that might get picked up by me eventually.

I thought more about it, and you're right, I think Damping Engine is the superior option. It will probably be going in. How do you feel about Door of Destinies ?

Sundial of the Infinite : My meta runs a lot of board wipes, but tbh thinking about it, they don't often cast them on my turn, so this is probably largely useless for me.

Meekstone has always hindered me more than helped me, and not super useful in my meta, but I think it's high time Crawlspace made a return. Kazuul, Tyrant of the Cliffs is actually insane, that may beat out Crawlspace for me. Wow.

Bottom line is I am heavily thinking about scrapping the heavy artifact theme and going with a more focused deck. I'm just hesitant because the cards in question have won me many games.

SakuraStorm on MONO-R STORM feat. CHANDRA *cEDH* [Mini-Primer]

3 months ago

Let's see:

Dreadhorde Arcanist can't be pumped and i'm not running haste enablers. So he'll only be able to cast a few minor 1cmc spells. Best hit would be a turn 2 Wheel of Fate . That's not reliable, profitable enough. Also hitting a creature without an immediate effect while storming is troublesome.

Wild Ricochet is one of my favorites, but it's too pricey with cmc 4 for a copyspell. Copying one of the filtercards would be min. 5 - max 8 mana to draw cards. Countering spells works well enough with the usual ones.

Thanks for the suggestions! Keep 'em coming!

Vash13 on MONO-R STORM feat. CHANDRA *cEDH* [Mini-Primer]

3 months ago

Dreadhorde Arcanist and Wild Ricochet seem like they would fit nicely somewere in here. Lol i almost accidentillay suggested an un card just called Ricochet hahaha

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Wild Ricochet occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.27%