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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Eidolon of the Great Revel
Enchantment Creature — Spirit
Whenever a player casts a spell with converted mana cost/mana value 3 or less, this deals 2 damage to that player.
2 days ago
When Eidolon of the Great Revel was first released, I knew it has potential but was having doubts due to its symmetric effect. I'm glad I tried it and it proved me wrong. In fact in my opinion it is the card that elevated Burn from rouge-ish status to legitimate decks in Modern and Legacy.
2 months ago
Ok, all goods. I’d be keen to see your competitive build and provide feedback when its made - feel free to tag me in it when it’s up if you want me to have a look :)
Replying to your other comments:
Yeah Ensnaring Bridge isn’t cheap so could defo break this decks budget - i saw Saga and made some assumptions on your price-limit, but my bad. Normally in Lantern lists though you wouldn’t have to worry about Bridge being destroyed, because by the time you’ve cast it you’re already choosing what your opponent draws, and have de-handed them of any threats.
I’m not sure where the Leyline of Sanctity convo came from (I’d suggested running hand-disruption, not protecting from it), but in any case I don’t think Leyline is worth it. Burn spells and Thoughtseize both kindof play to Lanterns advantage, so don’t particularly need to be worried about. Your deck has much bigger threats to worry about - for example if your opponent has an Eidolon of the Great Revel in their opening hand, you just lose. Likewise if they have Teferi, Time Raveler you’re in big trouble… there are a lot of single-card threats that could win on-the-spot. You not having hand disruption or board-disruption will put you in a tough spot in a bunch of matchups.
Most opponents versus Lantern will concede once the lock is in place, so your attempts to troll them into playing forever might not work. You’ll only really manage to entrap newer players this way, and tbh that just feels mean. In any case, with 4x Blessed Respite, you’d still be easily able to continually shuffle both decks before they mill-out, theoretically keeping the game going forever, so Elixer is still a largely pointless addition
2 months ago
So, I think you need to translate what you’re doing to magic archetypes. Your current deck appears to be trying to do 3 things at once that are all in conflict with each-other:
Control: control decks need 3 things to be successful, (1) efficient spells, (2) card advantage, (3) spell density. You’re not going to be able to build a control deck here, because you’re forcing yourself to use weak countermagic. Added to that, you have almost no way to gain card advantage, and have too many non-control pieces in the deck to make this viable.
Wizard-Tribal: requires good creature synergy, and the ability to cast a lot of spells (as well as being aggressive). Your current Wizard selection isn’t ideal for this, and your spell choices don’t work well with the tribe at all.
Currently, from a mtg perspective, you have too much going on here - your deck is an array of half-constructed archetypes that don’t work. You have to remember that this “aikido” theme is something that just exists in your head (that is, an opponent is never going to guess that’s what your deck is doing). Whatever your plan, it needs to work in mtg-terms (because that’s the game we’re playing!).
As for your other consideration, it’s just more disjointed ideas, Slither Blade doesn’t work with anything you’re currently doing, and requires on-damage triggers. Eidolon of the Great Revel wants to exist in an aggro/burn deck. Eternal of Harsh Truths needs to be in a deck with lots of killspells to guarantee making contact.
I think that you need to focus on ensuring you have a clear archetype/vision within a mtg framework. Focusing on aikido as an idea has left your deck very disjointed and lacking direction/synergy.
2 months ago
Or Eidolon of the Great Revel?! I bought these cards a while back when they were much cheaper haha!
2 months ago
If you're going for burn, I cannot more strongly recommmend Eidolon of the Great Revel! This card has worked for me so well each and every time I play it.
3 months ago
Hey, thanks for the reply! In the range of 6-7 we want to start doing unfair things; not quite the territory of combo, but you are right, we should be threatening a win by turns 6-8. It seems like you are running an aggressive on-the-board win, which means we need to target your creatures, and see where we can squeeze in more power. As a note, I'd rate your current deck construction at a 4-5 due to the fact that there could be a lot more optimization, and you seem to be missing ways to threaten a win.
Your best win condition seems to be playing Craterhoof Behemoth into a board of other creatures. Something we want to address if you want to improve the power of the deck is how do we get our win condition out of our deck. We can do this by drawing cards, tutoring from the deck, etc. A deck that is a 7 will usually have one or two ways to directly tutor their win condition, as well as powerful card draw engines that let the deck draw 2 to 3 extra cards a turn.
Cards to Add:
- Shigeki, Jukai Visionary
- Courser of Kruphix
- Selvala, Heart of the Wilds
- Tireless Provisioner
- Tireless Tracker
- Oracle of Mul Daya
- Questing Beast
- Scavenging Ooze
- Elder Gargaroth
- Avenger of Zendikar
- Rampaging Ferocidon
- Hazoret the Fervent
- Harsh Mentor
- Eidolon of the Great Revel
- Ash Zealot
- Magus of the Moon
- Magus of the Wheel
- Treasure Nabber
- Generous Patron
- Runic Armasaur
Something to sit on, and maybe test out: are there cards that are worth playing even though they are non-creature spells? My answer is yes! Here are a few I'd say are worth playing in your deck:
- The Great Henge
- Birthing Pod
- Finale of Devastation
- Sylvan Library
- Once Upon a Time
- Greater Good
- Eldritch Evolution
- Summoner's Pact
- Escape to the Wilds
Sorry if that was a lot! I can recommend cards to take out of the deck if you want, but here is a list of my recommendations. Let me know if you want to further the conversation or have any questions
4 months ago
I think it's been firmly established that Boros burn is the best in a Modern context. The strengths of Helix and Charm are fairly self-explanatory. Not to mention, for burn, cards that don't do damage are pretty much last resort sideboard cards, and white handles that better than black with its famed suite of silver bullets and universal answers.
Bump is alright but it's generally weaker than either of Helix and Charm. Black's other offerings are not really of interest to burn - they're more for grindy decks that want to trade x-for-1, which is the opposite of burn's gameplay (literally throwing cards to the wind in order to eventually kill you).
Revelry is a nice card and I have seen Naya burn once or twice, but Smash to Smithereens covers half of the functionality without needing to splash, and enchantments that need to be destroyed by burn are a rare sight. Maybe if everyone was playing bogles or something (maindeck Leyline of Sanctity? yikes) burn would play Revelry, but then it's far more likely burn just wouldn't be played, lol.
Green's other offerings are just outdated. Red has a near monopoly on premier aggro creatures in Modern. Maybe at the inception of Modern something like Wild Nacatl was alright (?), but Theros brought Eidolon of the Great Revel, Tarkir brought Monastery Swiftspear, and if that wasn't enough burn would probably run MH2 critters before even thinking about splashing into green.
Blue being added to burn usually means something's horribly wrong in Modern (it was done in the Treasure Cruise and Oko eras, to give you an idea). Generally speaking, blue's offerings subtly shift burn into more of a prowess-style deck because cantrips are nearly useless to pure burn (that's mana you could have spent doing actual damage instead) and counterspells have the same issue as discard: it's mana and cards spent trading, when burn doesn't want to trade, just kill you before trading is relevant.
For non-Boros burn decks to be good, I think Modern needs to change in a noticeable way. For example, Legacy burn tends to be mono-R because of the presence of cards like Wasteland and Price of Progress, both of which are unlikely to ever enter Modern.
4 months ago
Hello! Thanks for your response!
One thing that I can take away from your post is Timely Reinforcements is useful. I don't quite understand much of what you said.
Metroid_Hybrid said: "Braid of Fire does hardly anything for you here. This is because Mana empties at the end of each & every step and phase. In this case it's only good for casting Instants and other Cumulative costs during your Upkeep.."
What does he/she mean by this?! I thought that you get mana on unpkeep, like when you tap your lands, then spend it however you want on your turn??? If not, then I can see why Braid of Fire isn't a great choice.