Rite of Flame

Rite of Flame

Sorcery

Gain and then gain for each card named Rite of Flame in each graveyard.

Latest Decks as Commander

Rite of Flame Discussion

EVEN-ELITE on A Better Rograkh & Tevesh

1 month ago

Turn 1 win hand (probably): Badlands, Lotus Petal, Culling the Weak, Rite of Flame, Pyretic Ritual, Peer into the Abyss, and something else.

Lhurgyof on A monk deck (a little help needed)

2 months ago

Maybe to help trigger Prowess multiple times per turn, you could run some ramp cards? Rite of Flame might be decent in here specifically.

wallisface on Banlist Open Discussion

2 months ago

sergiodelrio SSG was banned super-recently, so there’s zero chance they’re unbanning its twin. Wotcs official statement on the SSG ban was

“ Simian Spirit Guide is a card we’ve had our eye on for some time as an enabler that speeds up fast combo decks.

To slow down that category of combo decks as a whole and give opponents more time to set up interactive plays in the early game, Simian Spirit Guide is banned.”

In general fast mana is an issue prior to turn 2. The big reason the card got banned to begin with was at a time when people could abuse it with Cascade to get out a turn 1-or-2 Tibalt, Cosmic Impostor. The rules for Cascade have since changed, but the risk fast mana in general poses remains, although admittedly Rite of Flame having a cmc of 1 makes it harder to abuse in some of the shells SSG thrived in.

Storm does still exist, but admittedly not with any meaningful percentage. I’m probably channelling my local meta a bit too much there - which has a few storm decks.

wallisface on Banlist Open Discussion

2 months ago

Personally I don’t think we should have any unbans at the moment - the dust is still settling from MH2, and the format still feels very “alive” (imo it makes more sense to risk an unban during times when a format feels stale).

Even outside of whether this is the right time, I don’t think any of the cards on the ban list should be getting unbanned anyway:

  • DST has already been discussed heavily above. It be scary.

  • Artifact lands are an unnecessary risk to unban for no real potential gain. The tapped ones introduced in MH2 already effectively bought affinity decks back from the dead, and let them compete. While i’m not convinced the banned Artefact lands are strong enough to immediately break the format, they create more design issues than they should be, and are liable to just be re-banned in a future artifact-themed-set. Affinity players don’t need that heartbreak.

  • Rite of Flame makes too many decks too fast. It immediately makes combo front-and centre. As well as being equally as abusable as SSG, it also boosts Storm to worrying levels, as well as Jeskai Ascendancy combo. It’s basically SSG but also a spell, making it stronger in a bunch of scenarios. But the fact its an SSG-clone is enough to mean this should stay banned

sergiodelrio on Banlist Open Discussion

2 months ago

Hello fellow Planeswalkers. I made this thread so we can discuss the cards currently on the Modern banlist (SEE BOTTOM OF POST) and look if there may be candidates for unbanning, since it has been a while since something moved off the list.

I'm one of those crazy people that wants to live in a world where Mental Misstep and Gitaxian Probe are legal, but I see how that's not realistic whatsoever, so I won't talk about here. Let's have this discussion to be about REALISTIC, reasonable and safe unbannings.

Here are my candidates:

Deathrite Shaman - With all the easy cheap removal and grave hate in the format plus the general push of power level in the recent years, is this really a big deal anymore? Not even sure Jund wants it anymore. Since this doesn't enable a game winning combo or lockout on the spot, I think it deserves a second chance.

Artifact land cycle ala Ancient Den. So, they even injected another 10 artifact lands - are those even being played much competitively? My gut is this was a probe to see if they indeed could unban the old artifact lands. Artifact removal is much more available these days and the old artifact lands don't even come with indestructible sooo...

Rite of Flame - but Sergio! Fast mana is broken. Yes indeed. But they did ban Simian Spirit Guide and hear my out why Rite of Flame is weaker. SSG does not require you to play or a mountain to activate, Rite does and even costs a mana to begin with. SSG has a secondary feature being a creature and can be cast at a reasonable cost of 3 mana. Rite doesn't have that. Since they took Mox Opal and SSG, I think Rite of Flame might deserve a chance as a weaker substitution.

Please tell me what you think about that and/or show me your argumenst for other unbannings that you can see happening.


Ancient Den

Arcum's Astrolabe

Birthing Pod

Blazing Shoal

Bridge from Below

Chrome Mox

Cloudpost

Dark Depths

Deathrite Shaman

Dig Through Time

Dread Return

Eye of Ugin

Faithless Looting

Field of the Dead

Gitaxian Probe

Glimpse of Nature

Golgari Grave-Troll

Great Furnace

Green Sun's Zenith

Hogaak, Arisen Necropolis

Hypergenesis

Krark-Clan Ironworks

Mental Misstep

Mox Opal

Mycosynth Lattice

Mystic Sanctuary

Oko, Thief of Crowns

Once Upon a Time

Ponder

Preordain

Punishing Fire

Rite of Flame

Seat of the Synod

Second Sunrise

Seething Song

Sensei's Divining Top

Simian Spirit Guide

Skullclamp

Splinter Twin

Summer Bloom

Tibalt's Trickery

Treasure Cruise

Tree of Tales

Umezawa's Jitte

Uro, Titan of Nature's Wrath

Vault of Whispers

king-saproling on Carah Approaches with Pyromantic Intent

4 months ago

Hey CalebKT thanks for checking out the list and offering some ideas!

Yep Mana Geyser is great and has been on my radar. I decided against it since it doesn’t get Carah out faster and can be tricky to cast within a chain of Approaches due to its high cmc. It’s good for the turn following Carah’s entry or like you said, as part of a Past in Flames or similar replay effect, so it’s definitely worth considering.

For this deck, a copy of Approach is actually more useful than Double Vision. We just need one Approach + Carah to start chaining them, so I think the 5 mana investment into DV isn’t worth it. In playtesting I can usually close out the game the turn after Carah drops, or at worst the turn after that. That’s also the reason I don’t run much removal. It’s definitely a glass cannon strategy but I think that’s spiritually fitting for mono red haha.

The cool thing about Carah + Approach is we never need a draw spell. Carah is essentially +1 draw and every Approach is like +3 draw. Also you could always snag a Knollspine Dragon off a fifth Approach if you really need to pick up some some accelerant (e.g. Lotus Petal , Rite of Flame ) to continue the chain of Approaches.

Great recommendations though, thanks again for sharing!

TriusMalarky on Veyran, Voice of Duality [Centurion]

6 months ago

Gitaxian Probe and Lava Dart will be really good here, Mental Misstep is probably solid too but you lose the targets of Sol Ring, Mystical and Vampiric Tutor, Top, Seal, Entomb and Tide, but there's tons of great 1 drops anyways that I'd still run it. 2 life to counter a mana dork, Brainstorm, Gamble, Wordly or Enlightened Tutor? Seems great.

Also, Storm. Grapeshot after a couple cheap or free spells can not only deal a solid chunk of damage, but it also can give you a lot of Magecraft triggers(and you can kill a commander with it).

Since this is a 1-on-1 format, I'd recommend Daze as well. 0 mana Force Spike is pretty good.

Isochron is best when paired with Dramatic Reversal , and Breach wants something like Brainstorm to combo off with.

You could definitely cut a couple of the higher CMC cards as they'll clog up your gameplan a bit -- run a few more cantrips and interaction such as Preordain , Serum Visions , Faithless Looting , Lightning Bolt , Spell Pierce and Miscast .

Also, a couple rituals -- Rite of Flame is the best one here, but Simian Spirit Guide also works. Pyretic Ritual and Desperate Ritual are also okay, but they don't help you cast Veyran so they're last in line for those slots.

TriusMalarky on Snakes need wheels, they don’t have feet *Primer*

6 months ago

Personally I'd run both Petal and Monke but that's the fast mana lover in me. You might also consider rituals like Desperate Ritual , Pyretic Ritual , Rite of Flame . Also Orcish Lumberjack . Of course, they're just cards I'd run and I had on the top of my head so I threw them at you without rereading the decklist to even know if they're there.

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