Rite of Flame

Rite of Flame

Sorcery

Gain and then gain for each card named Rite of Flame in each graveyard.

Browse Alters View at Gatherer

Trade

Have (1) CompleteWaste
Want (1) MetroidHatchling

Printings View all

Set Rarity
Signature Spellbook: Chandra (SS3) Rare
Coldsnap (CSP) Common

Combos Browse all

Legality

Format Legality
Highlander Legal
1v1 Commander Legal
Legacy Legal
Block Constructed Legal
Tiny Leaders Legal
Casual Legal
Vintage Legal
Leviathan Legal
Pauper EDH Legal
2019-10-04 Legal
Unformat Legal
Pauper Legal
Oathbreaker Legal
Duel Commander Legal
Commander / EDH Legal
Custom Legal
Limited Legal
Canadian Highlander Legal

Rite of Flame occurrence in decks from the last year

Latest Decks as Commander

Rite of Flame Discussion

DemMeowsephs on Rograhk, Friend of Jeska - BUDGET

3 days ago

Hey there! I might have a few suggestions on ways to improve the ramp section whilst staying within budget. First off, I don't think you would consider this ramp, but as it will help get rid of some costs I figured you might like it: Brass Squire. You run 16+ equipment spells and if they are a big part of the deck, brass might do well. Hammer of Nazahn might be a bit out of your budget, but if you are willing to spend it, just like brass squire it could work quite well indeed. Treasonous Ogre is also super cheap but allows you to get at least ten red mana if you wanted to if not more, allowing you to possibly get everything you need out before winning! Simian Spirit Guide isn't as powerful, but can act as a sort of cheaper Lotus Petal in mono-red, thus it could be pretty good. Geosurge is like seething song, and I think it could work much better than Rite of Flame. Rite of flame literally costs one and gives you to, meaning its giving you one mana. But you could have had that one mana from just tapping a land. So I would definitely cut it since you can only have one copy. As for lands, I would certainly recommend a Dwarven Ruins and a Crystal Vein! Hope this helps, good luck on your deck, and have a wonderful day! Happy tapping!

Gattison on Dragon You Kickin' & Screamin'

1 month ago

tacolover25: TBH, I actually did consider using goblins, but... I already have a deck that does that (Nilbog County Postnatal Abortion Clinic) and I like to experiment with new things. I'm actually trying to use Rite of Flame (which I still need to buy some), and Seething Song (which I need to buy more of). And the Vessel is placeholding for them both.

I do like goblins though, so if Generator Servant doesn't work out, then I now have a Plan B. Thanks for your help!

ellie-is on Ellie's Dragons

2 months ago

Peoyogon Thanks for the comment! I used to have Geosurge in early builds of this deck, and tried Desperate Ritual as well, but found that it's better to "ramp" by adding removal and gaining more turns to draw lands, because unlike the proper ramp spells they're never dead cards in hand if you only have them and no creatures or if you already have enough mana, since they slow down the opponent. That said, I'd love to run Seething Song and Rite of Flame as they're a lot stronger than the ramp spells I've tried, but they're both banned in Modern, haha.

Anger of the Gods is not a bad idea, but I like my cost-reducing creatures too much to run it, I think. That said, you did get me thinking about Pyroclasm or maybe Volcanic Fallout! They don't kill my creatures but are still enough to deal with quite a number of opposing creatures (and gets through hexproof and such too). I'm going to replace Wild Slash with pyroclasm for a while and see how I feel about it in testing before deciding to add more or try another board wipe.

Peoyogon on Ellie's Dragons

2 months ago

Really fun looking deck! I've always wanted to build a low-to-the-ground dragon tribal.

I wonder if fast Mana spells like Seething Song, Pyretic Ritual, or a handful of Rite of Flames could be another option to get those big dragons out a bit earlier? It might be nice to have a ramp option not connected to a creature, especially if you are up against decks with a lot of creature removal.

I also noticed that your big dragons are all at 4 toughness; I could see an Anger of the Gods or two hrecking havoc against many boards while leaving all your baddies to swoop in for the kill. If you went down this route, replacing some of the creature-based discount effects for fast Mana would also help minimize your causalties.

Just an idea though! :)

Massacar on Mono Red Tips (Value, Ramp) …

3 months ago

Basically all red draw requires a discard. Expedite is one exception. Red tends to handle draw through exiling the top of your library and giving you the ability to play those cards for a turn or two like what Etali does.

As for (mana) ramping: Desperate Ritual, Pyretic Ritual, Rite of Flame, Seething Song, Simian Spirit Guide, Runaway Steam-Kin, Battle Hymn

ilovemydoghisnameistuna on

3 months ago

In order for you to go infinite, you need to have a copy of a spell that copies the Mage because as soon as the original copier resolves and creates a copy of the mage, it's no longer on the stack and Dualcaster can't copy it again.

Also, this deck could easily be made modern legal; you don't really care about your graveyard (Faithless Looting) except for Rite of Flame, which is also banned, and could be easily replaced with Pyretic Ritual or Desperate Ritual and be even better because it can directly ramp you into Dualcaster Mage. I think Faithless Looting could be replaced with Thrill of Possibility or something in its ilk.

DemonDragonJ on Signature Spellbook: Chandra

5 months ago

The complete card list for this set has been revealed!

Apart from the cards that were previously revealed, the remaining six cards are:

Cathartic Reunion

Fiery Confluence

Pyroblast

Pyromancer Ascension

Rite of Flame

Young Pyromancer

Most of the cards in this set are nice, with only one or two feeling like filler, to me (which was the purpose of the Signature Spellbook series, since too many From the Vault sets had cards that were clearly less valuable or powerful than the other cards). Fiery Confluence is the best card in this set, since it was the most expensive, and, thus, in most need of a reprint, but none of the others were very rare or valuable, although that does not mean that they are filler.

Cathartic Reunion was an excellent choice, and the new artwork on Pyromancer Ascension is very nice, but why did WotC choose Pyroblast instead of Red Elemental Blast, when Signature Spellbook: Jace contained Blue Elemental Blast. Also, how could they not have chosen Chandra's Ignition for this set? The artwork that was used on Rite of Flame would have been perfect for that card, especially since RoF has no real connection to Chandra, because the flavor text relates to the ignition of her planewalker spark, and because the artwork clearly shows her planeswalker spark igniting.

The lack of Chandra's Regulator is very disappointing, since I think that that card would have looked great with the frame style that this set has, and I cannot understand why Young Pyromancer was not given new artwork, because, while the card is clearly meant to depict Chandra as a child or adolescent, the character looks nothing like Chandra.

What does everyone else say about this? What do you think of the card list for this set?

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