Rite of Flame

Rite of Flame


Gain and then gain for each card named Rite of Flame in each graveyard.

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Have (1) Candyman949
Want (1) Hollowdude711

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Format Legality
Custom Legal
Commander / EDH Legal
Pauper Legal
Highlander Legal
Vintage Legal
Leviathan Legal
Pauper EDH Legal
Unformat Legal
1v1 Commander Legal
2019-10-04 Legal
Block Constructed Legal
Tiny Leaders Legal
Duel Commander Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal
Casual Legal
Legacy Legal

Rite of Flame occurrence in decks from the last year

Latest Decks as Commander

Rite of Flame Discussion

king-saproling on Birgi EDH: A Tale for the Ages

1 week ago

You may already know this but a copy of a spell isn't cast (unless the card specifies that it is cast, like Isochron Scepter), so Birgi won't trigger for copies. Makes things like Bonus Round a little less exciting :/ But still cool!

These might interest you: Possibility Storm (both the original spell cast and second spell cast will trigger Birgi), Knowledge Pool (similar to Possibility Storm), Cloudstone Curio, Kobolds of Kher Keep, Crimson Kobolds, Crookshank Kobolds, Anarchist, Priest of Urabrask, Dockside Extortionist, Grinning Ignus, Stolen Strategy, Rite of Flame, Electrostatic Field, Firebrand Archer, Thermo-Alchemist

TriusMalarky on The gods

1 week ago

God Tribal, I'd totally take the Golos-Tree path. I REALLY recommend using Chromatic Lantern to help activate Tree(in most other cases I find it pretty meh, but it's great here).

My recommended Golos plan is:

At this point, you're probably at an impressive 30-40 ramp spells.

You'd then include a variety of Gods. I'd recommend a package something like this:

Purphoros, God of the Forge and Changeling Berserker, Changeling Titan and Changeling Hero. You'll use the three Changelings to create an ETB loop and kill every single opponent.

Alternatively, you can use Purphoros, Bronze-Blooded to give all your Gods haste and kill people with hastey slaps.

TriusMalarky on Does Red/White Need to Have …

2 weeks ago

Red carries White in RW EDH decks with cards like Dockside Extortionist, Pyroblast and Red Elemental Blast, Deflecting Swat, Gamble, Faithless Looting, Captain Lannery Storm, 6 of the 10 playable rituals, Wheel of Fortune, Wheel of Misfortune, Reforge the Soul . . . Red, in more tuned EDH, shifts from the aggro role it has in other formats to a color that wants to dump its hand to generate advantage and then cast a wheel effect to go back to 7.

If you get into cEDH, red is the color that drops Mana Crypt into Simian Spirit Guide and Rite of Flame to cast Fellwar Stone and then Wheel of Misfortune, meaning they ended net -1 cards to get a land, a crypt and a rock out. Starting t2 with 5 mana and a full hand is pretty good.

White can . . . get Deafening Silence out t1. Or maybe Rule of Law. Not bad, but it's not exciting at all and it also doesn't synergize with red in any way.

So the cards red/white gets from white are the generic support cards and a couple high-power tutors that Red misses. Cause who wants to play Deafening Silence when your whole strategy is 'cast your hand'? RW isn't bad in EDH, but it is pretty much just R+.

king-saproling on

4 weeks ago

Looks fun. I disagree with the other commenters regarding draw/recovery. I think that these partners are best played as a glass-cannon, all or nothing, win early or bust strategy. This is just my 2 cents but I would make the following swaps:

Impulsive Pilferer -> Skirk Prospector. T1 Prospector = T2 Jeska!

Arcane Signet -> Simian Spirit Guide

Lightning Bolt -> Rite of Flame

Chandra, Torch of Defiance -> Lotus Petal

Leyline Tyrant -> Seize the Day

Trailblazer's Boots -> Dust Corona

Solemn Simulacrum -> Treasonous Ogre

Loyal Apprentice -> Inquisitor's Flail

Fireblade Charger -> Smoke

Champion of the Flame -> Neheb, the Eternal

Monastery Swiftspear -> Captive Flame

Koth of the Hammer -> Relentless Assault

Ruby Medallion -> Dockside Extortionist

Ring of Valkas -> Relic Axe

Whispersilk Cloak -> Champion's Helm. Rograkh having shroud could be problematic for you.

Lightning Greaves -> Taste for Mayhem

Peligrad on Court of Grace, the best …

1 month ago

CEDH is actually a lot slower right now than it was a year ago due to Flash being banned.

yes, a god hand can still happen to win the game early, sure. It is entirely possible that you blow two or three cards like Rite of Flame and then the spell you ramped up to gets Mana Drain'd.

Fragile aggressive decks that win turn 1 or 2 tend to be less reliable and hence lower tier than the more hearty responsive and adaptive decks that win slower but have interaction.

That is all aside of the point though. The majority of decks and play groups are not CEDH, why even talk about CEDH when the CEDH meta is stale and established.

Reznorboy, your are entitled to your opinion, but I think every card you listed with the exception of Land Tax and Weathered Wayfarer are jank. Why you'd even list a two card combo to argue against the strength of a single card is facepalm worthy.

The face that this is the way this conversation is going signals to me just how much of a sleeper card Court of Grace is.

DemMeowsephs on Rograhk, Friend of Jeska - BUDGET

2 months ago

Hey there! I might have a few suggestions on ways to improve the ramp section whilst staying within budget. First off, I don't think you would consider this ramp, but as it will help get rid of some costs I figured you might like it: Brass Squire. You run 16+ equipment spells and if they are a big part of the deck, brass might do well. Hammer of Nazahn might be a bit out of your budget, but if you are willing to spend it, just like brass squire it could work quite well indeed. Treasonous Ogre is also super cheap but allows you to get at least ten red mana if you wanted to if not more, allowing you to possibly get everything you need out before winning! Simian Spirit Guide isn't as powerful, but can act as a sort of cheaper Lotus Petal in mono-red, thus it could be pretty good. Geosurge is like seething song, and I think it could work much better than Rite of Flame. Rite of flame literally costs one and gives you to, meaning its giving you one mana. But you could have had that one mana from just tapping a land. So I would definitely cut it since you can only have one copy. As for lands, I would certainly recommend a Dwarven Ruins and a Crystal Vein! Hope this helps, good luck on your deck, and have a wonderful day! Happy tapping!

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