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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Creature — Human Shaman
When this enters the battlefield, return target instant or sorcery card from your graveyard to your hand.
1 month ago
I'm pretty sure this works but I just want to make sure I don't overlook anything.
I cast a cantrip like Needle Drop, let it resolve (using or ignoring the optional Kitten trigger) and create one spirit with Kykar.
I cast another cantrip like Ancestral Anger, let it resolve (using or ignoring the optional Kitten trigger) and create one spirit with Kykar.
let everything resolve and have Needle Drop go to my graveyard.
Using the spirit created in step 4, I recast Ancestral Anger to repeat steps 4 & 5, creating a loop.
This should allow me to draw my deck (and actually, by repeatedly casting Needle Drop kill at least one opponent who was dealt damage this turn).
It doesn't matter whether I use a sorcery cantrip or an instant, because it always has to resolve and go to the graveyard in order to recurr the other. (Obviously instants allow me to do this on my opponents turn.)
Is this correct?
And do you have any recommendations on how to optimize this?
5 months ago
8 months ago
I think the largest issue in your deck is that you are spreading your resources very thin, you are balancing flicker creatures with instant/ sorcery payoff pieces, with a political commander. The reason (I believe) your games are so polar, is because you need to draw into all three pieces to really get your deck running.
First of all, lets look at your commander choice, while Pramikon, Sky Rampart can offer political advantages and protection, he seems less focused on the strategy of your deck. I believe that a commander suited towards your blink strategy specifically would make you deck run much more consistent. Although, this almost certainly means that a change in color identity will be needed, since there's no big blink Jeskai commanders. At best there's maybe Vadrok, Apex of Thunder which can let you recast your blink spells. If you are open to partner decks, then Livio, Oathsworn Sentinel and Kraum, Ludevic's Opus is VERY good. You could throw them in and keep the rest of your 99 the same and see more consistent results right away.
Next, lets examine some of your instant/ sorcery pay-offs. I actually really like the cards like Archaeomancer and Ardent Elementalist, and I don't think that changing them out will bring you more consistency, as they are what makes the deck consistent at all in the first place. After play-testing a little bit I can see their value.
A few cards that I think are slowing your deck down are:
Approach of the Second Sun- Not a great win con in my opinion, one of those cards that is dead early game and late game takes too long to get going.
Ghostly Prison and Propaganda- I am not sure yet, but I think some more higher end etb payoffs might be better in these slots. Maybe something like Glorious Protector (board wipe protection, etb doubles).
Other than that, your deck looks really solid! Let me know if you have any issues or questions and I'll be happy to help!
8 months ago
I like this! An uncommon Commander with some spice in the list. This seems the perfect deck for Student of Elements Flip, and I don't think I've seen a better list for Mass Diminish and Polymorphist's Jest.
Cards like Archaeomancer and Ardent Elementalist aren't particularly exciting, but they do help by adding more recursion/redundancy to the deck. The Mirari Conjecture does something similar, but with an added bonus after two turns.
I think the token producers (especially Young Pyromancer) conflict with T&L's second ability, but I also think they offer up an opportunity for a new win condition: Dragonshift. If you go this route, I'd suggest adding cards like Murmuring Mystic, Talrand, Sky Summoner, Metallurgic Summonings and Shark Typhoon. Deekah, Fractal Theorist deserves special mention, as the tokens it creates will keep their +1/+1 counters even after being Dragonshifted.
I don't like Kaza, Roil Chaser here, because I see this as a deck that wants to be casting a bunch of small spells, not a few large or X spells. I also think you are leaning too heavily into copying spells for much the same reason. Copying a Brainstorm =/= copying a Comet Storm. Even copying Stitch in Time feels like a waste. Maybe take out cards like Increasing Vengeance for more counterspells or interaction? Archmage Emeritus, Niv-Mizzet, Parun and Wavebreak Hippocamp help you maintain card advantage even when countering your opponent's threats.
Overall, I feel this deck is looking to control the board with cards like Basilisk Collar or Mass Diminish + Tibor and Lumia, maintain card parity with counterspells + cantrips and Archmage Emeritus (and company), and then follow up with either a swarm of tokens + Dragonshift/Day of the Dragons or individual threats such as Niv-Mizzet or even Nezahal, Primal Tide or Hullbreaker Horror. I think you'd be best served by upping your interaction/counterspell suite, eliminating some of the more expensive sorceries (everything 4+ MV) and X-spells, and focusing less on spell copying in favor of casting more cheap spells in the first place. I hope this helps! I haven't really thought much about this commander before, so thanks for bringing it to my attention. Might try my own spin with this lovely Izzet couple.
9 months ago
You can give card links by putting them in double brackets, like this:
- 3 Teleportation Circle
- 9 Plains
- 2 Swarming Goblins
- 9 Mountain
- 4 You See a Pair of Goblins
- 3 Starnheim Unleashed
- 1 Priest of Ancient Lore
- 3 Dawnbringer Cleric
- 3 Ritual of Hope
- 4 Roil Eruption
- 2 Goblin Morningstar
- 4 Alpine Meadow
- 2 Needleverge Pathway Flip
- 2 Red Dragon
- 2 Goblin Javelineer
- 1 Flumph
- 3 Barbarian Class
- 2 Candletrap
- 1 Ardent Elementalist
9 months ago
Version 2.7 Dungeons & Dragons: Adventures in the Forgotten Realms and Innistrad: Midnight Hunt -Squad Captain, +Dancing Sword // -Makeshift Battalion, +Enduring Angel Flip // -Topplegeist, +Portable Hole // -Queen of Ice, +Mind Flayer // -Unwilling Ingredient, +Forsworn Paladin // -Brackish Trudge, +Shambling Ghast // -Sanguinary Mage, + Meteor Swarm // -Tormentor's Helm, +Boots of Speed // -Thundering Ceratok, +Prosperous Innkeeper // -Reave Soul, +Infernal Grasp // -Skymarch Bloodletter, +Graveyard Trespasser Flip // -Hired Poisoner, +Gisa, Glorious Resurrector // -Burglar Rat, +Baneblade Scoundrel Flip // -Warlord's Fury, +Electric Revelation // -Scorching Dragonfire, +Cathartic Pyre // -Breakneck Berserker, +Ardent Elementalist
10 months ago
So what is the goal of this deck? Is this sort of a chaos/token deck? I can see the skeleton of the strategy, but I also see theft, pirates, and burn. My main suggestion would be try to trim some of the out of place cards. Thoughts on things to include/remove regarding the token/chaos strategy:
You run enough pirates that Breeches, Brazen Plunderer might be worth it
Curse of Opulence - easy tokens and mana
There are a fair number of goblins that come with tokens so I would look into some of those
Rionya, Fire Dancer for temporary token copies for your best creatures
Possible cuts (most of these are odd fits or just inefficient cards that have better alternatives):
Overall I like the deck idea, I just feel it needs a little more focus. +1 from me.