Combos Browse all Suggest
Tokens
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Wheel of Potential
Sorcery
You get (three energy counters), then you may pay X . Each player may exile their hand and draw X cards. If X is 7 or more, you may play cards you own exiled this way until the end of your next turn.
Mindcrime88 on
Jund Fast Energy
1 year ago
That's what I thought. I considered cheating it out, as well. I can say this: Attune with Aether and Voltaic Brawler are pretty good choices for an energy deck.
Here are a few suggestions: Aetherworks Marvel, Wheel of Potential, Plasma Caster, HELIOS One, Greenbelt Rampager, Glint-Sleeve Siphoner, Deadlock Trap, Dynavolt Tower, Chthonian Nightmare, Unstable Amulet, Servant of the Conduit, Harnessed Lightning, Gonti's Machinations, Decoction Module, Woodweaver's Puzzleknot, Sage of Shaila's Claim, Die Young, Consulate Turret, and Aether Chaser.
