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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Legendary Planeswalker — Jaya
+1: Gain . Spend this mana only to cast instant or sorcery spells.
+1: Discard up to three cards, then draw that many cards.
-8: You get an emblem with "You may cast instant and sorcery cards from your graveyard. If a card cast this way would be put into your graveyard, exile it instead."
5 months ago
Jaya Ballard went somewhat infinite with Runaway Steam-Kin and a graveyard fully loaded with 1mv and 2mv burn spells. Cast a Past in Flames into Pyretic Ritual into a Seething Song and dump the mana into Lightning Bolt, Shock and other similar spells. Then finish with Grapeshot. Dealt like 39 damage in one turn haha.
5 months ago
I did, and still do when I have the chance. I have several Oathbreaker decks IRL and a few online.
Consistency: Because each deck is only 60 cards, and you have 2 removed for the Commander and Signature Spell, each library is only 58 cards. It makes for extremely fast-paced games because there is a lot less "clutter" to get through. As a consequence, it is also far more honed. It's very easy to make a cEDH-style Oathbreaker deck with minimal effort
Flexibility: There are hundreds of Planeswalkers. 257 at the time of this post, excluding the four (Wanderer, Tezzeret, Tamiyo and Kaito) from Kamigawa: Neon Dynasty. With the addition of Signature Spells, there are thousands of deck possibilities and directions to go.
Far more emphasis on the Commander: Signature Spells can't be cast unless your chosen Planeswalker Commander is in play, which makes the game feel far more dynamic and interactive.
Fun, casual format: Because Oathbreaker doesn't have a competitive meta (Despite easily making cOB decks), it feels a lot less hostile. What I mean is, I have had far more negative experience playing EDH than I have had playing Oathbreaker. People feel more relaxed and casual and joyous when playing it, and I think it is because the Competitive feel isn't there as strongly.
But there are cons, which I suspect is part of the reason why it died.
Some colored combinations are not possible as not all colored combinations are printed in Planeswalkers.
While all Planeswalkers are usable, some are more valued than others. As a result, when choosing Jace or Liliana or Chandra, you'd be at a huge disadvantage choosing some over others.
Not all styles of play are available: Because your deck is largely tied to your Planeswalker, some deck archetypes aren't viable. (But others open up or become more viable as a result).
I just sort of feel like most people focus on the negatives over the positives. It's a supremely fun format and very budget friendly. Everyone I play the format with seems to absolutely enjoy it, even if they have reservations at first.
The whole reason I bring up this thread is because I just got back from playing several games between Jaya Ballard with Collective Defiance and Jace, Wielder of Mysteries and Brain Freeze. Those decks bounced off each other in hilarious and spectacular manners, being burn and mill alike.
5 months ago
Unfortunately, no. When not in play, an MDFC only has the characteristics of its front face, so it's not an "instant and sorcery card," unless you're considering something like Spikefield Hazard Flip.
7 months ago
Generally from best to worst:
10 months ago
1 year ago
1 year ago
Chandra's Incinerator is a must-have for a Chandra deck! It fits with the theme and everything! If you'd like to go a little crazy with your burn spells, maybe add Double Vision. I know this is kind of a staple (and sort of pricy), but why not Dockside Extortionist, it gives some ramp in red. (A budget-ish version that works well with burn is Gadrak, the Crown-Scourge.
1 year ago
Chandra Naalar, Inferno Adept 2RRR
Legendary Planeswalker - Chandra
+1: Each opponent gets an emblem with "At the beginning of your upkeep, this emblem deals 1 damage to you."
-2: Discard up to three cards. You draw that many cards and deal that much damage to each creature you don't control.
-7: Until end of turn, creatures you control gain "Whenever this creature dies, it deals 2 damage to target opponent". ~ deals 10 damage to each creature.
Starting at 4 Loyalty
The fact that her card name has a full name is a nod to Jaya Ballard, the same is true for the second ability. The first ability shows that Chandra got a little less impulsive after a long life. The ultimate shows her impulsive recklesness, but also how her allies are willingly making that necessary sacrifice by even increasing the damage.
Create a turtle-person planeswalker.