Wheel of Fate
Suspend 4— *(Rather than cast this card from your hand, pay and remove it from the game with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.) *
Each player discards his or her hand, then draws seven cards.
Combos Browse all
|Commander / EDH||Legal|
Wheel of Fate occurrence in decks from the last year
Latest Decks as Commander
Wheel of Fate Discussion
5 days ago
My suggestion? Wheel of Fate. It's fantastic with cascade. The second you hit any 1 cmc sliver and cascade, you can get this card and refill your hand. Or, if you don't want to do that yet, then you can choose to not cast the card and just put it back into your deck for a later cascade.
Your deck still needs some cuts, so here's what I have to say. I would go down to 40 lands. The curve of your deck isn't even all that high, so you'll be fine even going down to 38 lands. Since you have a good fetch/shock/triome mana base, you can cut some of your situationally bad lands such as Thran Quarry, Ancient Ziggurat, Gemstone Mine, Meteor Crater, and Unclaimed Territory. I would also cut out 2 mountains and 1 plains. That should get your deck closer to the right size.
I play slivers, so I second the idea of redundancy by adding Toxin Sliver.
1 month ago
It could fit well into a Narset, Parter of Veils deck. There's Collective Defiance which is interesting(can you escalate of a CoCo, Day's Undoing is great, Wheel of Fate is a bit tougher. As Foretold works great with Wheel and with the deck mostly capping off at three cmc. Flame Slash, Pyroclasm and all the three cmc three damage variants should be enough to tie over until mid game. Counterspells feel awkward in such a deck, but you probably have to play them one cmc counters should probably be prioritized for As Foretold and keeping things off the board early. Is Disrupting Shoal playable? What about Force of Negation? Opt and Serum Visions are no brainers, what about Sleight of Hand. Do you think Blood Moon can find its way in?
1 month ago
A few things: 1) I think you should up your land count a bit. Even with a lower curve like yours, you want to be able to make your land drop every turn and with only 34 lands you're going to struggle to do so. I suggest around 37. 2) You asked for card draw, so let me tell you about card draw in Boros. Seeing that the cost of your deck is pretty low, I'm guessing you don't have an unlimited budget, so I'm gonna stick to budget suggestions for card draw. If you want more equipment, try Rogue's Gloves or Infiltration Lens. If you've liked your Reforge the Soul, I hiiiiighly suggest the new Wheel of Misfortune (if you play it smart, it doubles as Wheel of Fortune AND a huge damage spell). There is also Magus of the Wheel and Wheel of Fate as other budget wheel options. If you want more cards that draw you cards by doing your thing, try out the new Wyleth, Soul of Steel or if you want to splurge a bit, Puresteel Paladin. Then there is plenty of good impulsive draw like Light Up the Stage or Ignite the Future or Outpost Siege or one of the many Chandra's. Finally, commander legends introduced a lot more sweet options to draw cards using the monarch mechanic. The different courts like Court of Ire or Court of Grace, and different creatures that get you monarch too. 3) Finally, there are a lot of really good options for interaction that are budget that you are missing. White has a lot of efficient, effective removal spells. There are a lot of good spells that protect your board. There are a lot of good board wipes in both red and white. There are also a lot of spells you play that are really mediocre that could be replaced really easily by significantly better spells, especially instants seeing you run Sunforger. 4) Sorry, one last thing. Your deck is kinda lacking a good finisher. The finishers Boros has access to typically come in the form of extra combats, double strike, and double damage, so I would look into those.
2 months ago
Next step is card-draw and card-advantage. Unfortunately, the Boros colors are the worst at drawing cards. Graveyard recursion is a type of card advantage, so Colfenor's Urn can count. I've never seen that card before! Nice find and good instincts!
Here are some options for you.
First up, the cards I own that I'm willing to part with:
Seer's Sundial - Staff of Nin - Farsight Mask - Key to the City - Infiltration Lens - Mask of Memory - Tome of Legends - Outpost Siege - Khorvath's Fury - Humble Defector - Chandra, Flamecaller - Magus of the Wheel
Cards I don't have that you should consider:
Bonders' Enclave would be worth picking up, I think.
Browbeat - Loreseeker's Stone - Arcane Encyclopedia - Vance's Blasting Cannons Flip - Ignite the Future - Reforge the Soul - Wheel of Fate - Mind's Eye (used to be the gold-standard! Very mana-inefficient though) - Icon of Ancestry (interesting choice since it has the anthem) - Rogue's Gloves - Well of Lost Dreams (great choice with your commander!) - Coveted Jewel (ramp and draw! Unreliable and mana-expensive, but chaotic and fun!) - Mangara, the Diplomat - Runehorn Hellkite - Dragon Mage - Knollspine Dragon - Herald's Horn - Endless Atlas (a bit suspect in two-color decks unless your colors are very skewed or you have lots of Renegade Map-type cards) - Bag of Holding - Arch of Orazca - Geier Reach Sanitarium - Mazemind Tome
2 months ago
I think this deck could be extremely potent if you made a few changes - (entirely my opinion)
Play more lands (Yes it sounds ridiculous, but I honestly think 60 lands would be optimal, I'll explain why, ESPECIALLY ones that have built-in draw such as Sea Gate Wreckage)
Play wheels (i.e. cards like Wheel of Fate, preferably ones that make people draw to 7)
Profit because you will be able to make your opponents draw/discard their entire decks. You will be drawing 7 cards each time you wheel, drawing mostly lands. Then, you will need to put down any permanent to drop all of your lands from hand to field (assuming both commanders are out). This will regain the mana you just lost, if not more, assuming the other cards you drew help net you more mana and/or cards or you have cards like Nyxbloom Ancient or Lotus Cobra out. (Or, alternatively, you can use the artifacts you're producing for more mana.) Assuming you draw another wheel, or a way to recur them as mentioned above, you can continually repeat this until everyone else loses because you keep using Mirror of Fate and Restock so you don't lose. (I also recommend Rude Awakening.)
3 months ago
Cards to play: Psychosis Crawler which will reward you for drawing by dealing damage. Ob Nixilis, the Hate-Twisted is the better ob nixilis for this deck. Whispering Madness, Dark Deal, Reforge the Soul, Magus of the Wheel, Incendiary Command, Wheel of Fate, Time Reversal, Echo of Eons are all wheel effects that make your opponents suddenly draw a ton of cards that will then let you deal damage to everyone. Prosperity Will have everyone drawing equally. Izzet Signet, Dimir Signet, Rakdos Signet, Arcane Signet are decent mana rocks you're missing. Arcane Denial counters a spell and lets them draw and replaces itself. Stormfist Crusader howling mine effect but punishes at the same time.
Cards to take out. Pillage Very inefficient. Quest for Ancient Secrets Very slow. Sadistic Sacrament not really what this deck is truly wanting to do. Shrieking Affliction 99/100 games your opponents will have more than 1 card in hand. Darksteel Plate just too expensive to be good for this deck. Ob Nixilis Reignited not as good as the other ob nixilis. Cerebral Vortex not usually going to deal massive damage and only damages 1 opponent. Painful Quandary I like this card and probably wouldn't get rid of it, but your opponents will usually have the card to discard. Crawlspace not really going with your overall game plan, it does slow your opponents down,but not by enough. Nin, the Pain Artist it's a lot of mana to sink into an effect like this. Curse of Fool's Wisdom only targets 1 player, it's really too limited. Torbran, Thane of Red Fell a lot of your debate sources are black, this is decent with your commander but not much else. Reverberate I didn't see a huge number of decent targets forthis spell and it doesn't do a whole lot of good. Darksteel Ingot I don't personally like seeing 3 cost mana ramp, I'd suggest replacing it with a signet.
I would like to say that I really like your deck, it's an interesting take on an interesting commander. This is meant to be constructive and all with the best intentions.
4 months ago
thanks Peoni for the input. I have to say that i like these reccomendations. Wheel of Fate is something I have to pick up. I'm going to say no to the ping effects or Teferi's Puzzle Box since they don't contribute to milling. You bring up a great point about rip and cage. I know I have a Grafdigger's Cage but I might be using it in another deck for now. I'll see if I can find any similar effects like those to help out, I should at least have a Tormod's Crypt lying around somewhere. I forgot about Kami!! I'll definetly look into Howling Mine too.
4 months ago
Also consider this strat: you have your Dramatic Reversal + Isochron Scepter combo. Couple it with group X draw cards like Fascination, Minds Aglow, and Prosperity and you've got yourself anything from a potential win via nasty table mill to a de facto game winner with Nekusar, Kederekt Parasite, or Fate Unraveler (and Psychosis Crawler if you decide to run it). Oh and you can open yourself up for a Thassa's Oracle win.
Nice deck. I've always liked Nekusar myself. Hopefully I'll get the chance to put a wheel deck together for him one day. Hope this helps! :^)