Shatterstorm

Shatterstorm

Sorcery

Destroy all artifacts. They can't be regenerated.

Latest Decks as Commander

Shatterstorm Discussion

miracleHat on

7 months ago

For sure. I did not realize three visits got a reprint, I was about to ask why you had it lying around. Also this is (mostly) nitpicking but unless you run into many Vandalblast/Shatterstorm affects, you might prefer Turn Aside to Miscast. Finally, kira, glass spinner (some name), which does require a bit of workaround, can result in extremely difficult situations for opponents (single target artifact/enchantment/creature destruction are neutered against you).

dragonstryke58 on Aura Interaction

8 months ago

If you were to enchant Chromatic Lantern with Curator's Ward, only the lantern will have hexproof. Curator's Ward only provides hexproof to the permanent it is enchanted on. If the Curator's Ward is removed, your Chromatic Lantern will no longer have hexproof as the enchantment giving it hexproof is no longer enchanting it.

If Curator's Ward also had hexproof, it would say so on a separate line. To better illustrate, Darksteel Plate itself has indestructible and gives the equipped creature indestructible. Notice how the two effects are on separate lines. Since that is not the case, Curator's Ward only provides hexproof to whatever it is enchanting.

Hexproof only protects something from being targeted. An effect needs to explicitly have the word "target" in its rules text in order for hexproof to protect against it. Hexproof will protect against a Naturalize but not against a Shatterstorm.

702.11b “Hexproof” on a permanent means “This permanent can’t be the target of spells or abilities your opponents control.”

Thor_Naadoh on Legendary Wizards of Oz

9 months ago

Thank you very much. Do you refer to cards like Shatterstorm as stax hate? I left these out for more versatility in spells.

Out of your suggestions, the Kindred spells and Patriarch's Bidding are the most compelling. Actually I never thought of Bidding, even though I have one lying around here... I guess I'll be trying to squeeze it in. Sadly there's only so much space for noncreature cards, because I do really need those lands (I was constantly screwed on mana or color with less than forty) and as it's a tribal deck, with only 32 Legendary Wizards plus two Commanders, I'm already pushing the boundary of one third of the deck. That leaves 26 slots for spells, which for synergy I need for instants and sorceries - no more room for artifacts or Enchantments... or non-tribe creatures.

I skipped over Cavern of Souls, because I need a lot of colored mana for the spells.

ToolmasterOfBrainerd on unbanning

1 year ago

PitaGryphon definitely not. I wish, but that would definitely not be enough to revive affinity, especially now that Mox Opal is banned. Unfortunately, the deck is outclassed by everything else happening. Adding one decent synergy would not be enough. Besides, the blowout potential of cards like Vandalblast or Shatterstorm destroying all permanents is a real risk for an affinity deck.

I think Disciple of the Vault might be the scarier card alongside artifact lands. But I didn't play standard in those days and don't know how strong the deck actually is.

fabticus on

1 year ago

why run Shatterstorm over Vandalblast??

Peoyogon on Temur Artifact Destruction (please help)

1 year ago

Vandalblast seems like it could be right up your alley. There also a ton of 'destroy all artifacts' effects like Creeping Corrosion, Austere Command, and Shatterstorm but they would also hit your own board.

SliverJedi on B&R March 9 2020

1 year ago

heres what i honestly think "should" happen, even though it likely won't.

modern: unban Mox Opal. ban something else from the decks that were problematic, but don't hurt the decks that weren't problematic that also depended on opal. wotc has even said before that they take this "splash damage" into account so their bans harm as few other decks as possible, yet affinity and hardened modular decks took a big hit here.

unban Umezawa's Jitte. modern has powered up quite a bit since kamigawa. we also have way more creature removal now to hit the equipped creature, and artifact removal to hit the jitte. or even cards like Assassin's Trophy that could hit both. the only current top deck i can think of that would even want to run it is bant snowblade. so we'd surely get more creature decks that aimed to use the jitte, resulting in a greater variety of decks.

unban Punishing Fire: to my knowledge, this card ONLY saw play when it was used in Jund in a loop with Liliana of the Veil and Grove of the Burnwillows. highly doubtful that loop would still get used in todays meta when theres so many better removal options Jund can utilize. theres just no need for this to be on the list anymore.

unban Hogaak, Arisen Necropolis AND ban Altar of Dementia. obviously we don't want hogaak decks at full power, but Hogaak himself is a fun card thats still relatively new and wasn't even the biggest problem in his deck. the bigger problem was altar as a sac outlet and secondary win condition.

unban Oko, Thief of Crowns: this is probably the one i'll get the most flak over, but thats ok. i really just don't see Oko himself as a problem. attack it or use a removal spell. honestly, i think the only reason it seemed so strong is because of the sultai shell it was in, which i personally have always thought could be a powerful midrange deck even before Oko. just like any other BGx midrange deck, they'll use discard spells and removal to eliminate your answers for Oko before playing him. at that point though, almost any planeswalker will feel like a huge threat when you've been stripped of answers. personally, i've never really had a problem playing against Oko.

pauper: unban Arcum's Astrolabe. wotc has no excuse for banning this card. they should have known WAAAAAAAAAAY ahead of time that a colorless card that draws cards and fixes mana would be used by everyone and their mother. banning cards based on power level i understand. banning a card because "everyone uses it" is absurd. especially when its a card that can literally slot into and benefit pretty much any deck.

also, i pulled exactly one full playset of Arcum's Astrolabe from my Modern Horizons box and was excited to use them, but then they got banned before i could build a deck to put them in.

pioneer: unban Oath of Nissa. the tutor effect by itself isn't great. its true power imo, comes from turning your lands into rainbow lands, IF you're heavy on planeswalkers. sure mono G used it and mono G was powerful, but i don't think mono G was powerful because of Oath of Nissa. it was because of the explosive mana ramp from mana dorks and the leyline. Oath might've "helped", but im certain the deck would still have strong showings if Oath had been the only banned card from the deck. but since the leyline also got banned, the Oath is overkill. bring Oath back and maybe someone will make a 4c or 5c superfriends deck.

unban Smuggler's Copter: literally the exact same argument here as was previously mentioned for Arcum's Astrolabe. i also own 3 Copter that i have not had a chance to use, because Modern seemed a little too fast for it.

unban Veil of Summer: imo, this is the best way to counter dimir inverter decks. why ban "more" cards to counteract inverter when you can unban them? but even without dimir inverter decks being prevalent, this is a card that should never have been banned in the first place. its a SIDEBOARD card. i literally cannot find any other sideboard card in any banned and restricted list for any format. some people (like a good personal friend of mine) will say " the card is F'd and needs to not exist" (his exact words. pretty sure he said the same of Oko too lol) but i disagree entirely to the point i'm not sure how people can say that. sideboard cards have been silver bullets for a long time, and black/blue are easily the colors green is weakest against anyway. do we ban Shatterstorm in modern where it can easily wreck affinity's whole board and win the game by itself? do we ban Rest in Peace for hosing over graveyards? these are just examples of silver bullets that potentially win the game all by themself by their very nature of shutting down an opponent completely, yet Veil can't do that. its powerful protection for only a single turn. it doesn't remove permanents from the field and it doesn't stick around afterwards like other silver bullets can. and yet somehow veil gets the hammer?

not interested in other formats so i won't speculate. basic theme here is to comb all the ban lists to see what can be taken off. wotc waits far too long to unban things.

Pheardemons on Mono Red Shenanigans

1 year ago

Ramunap Ruins I can understand I guess. Could get that last little bit of damage in but whether or not it is worth the life lost is the main question.

Hmmmm...have you tried Forgotten Cave at all before this? Not saying it is bad, I've just never tried it myself. Was wondering your thoughts.

Personally I've ways regretted not having board wipes in the main. Maybe space for some Sweltering Suns for the cycling when you don't need it and keep Anger in the side as backup. I know Ensnaring Bridge is great, but I've always felt like I needed some board wipes.

For the specific strategy this is going, I feel like Shenanigans should have one mainboard and Shattering Spree or Shatterstorm be the sideboard artifact hate. That is up to preference and playtesting though.

Do you think this is fast enough (or doesn't need) any rituals to speed up the turn one plays? Well...taking Goblin Rabblemaster limits the turn one plays. At this point it is really only Blood Moon that you could get with any kind of consistency. Maybe not. An idea to consider though.

Some things to think about.

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