Destroy target artifact.
Dredge 1 (If you would draw a card, instead you may put exactly one card from the top of your library into your graveyard to your hand. Otherwise, draw a card.)
Printings View all
|Mystery Booster: Store Edition (MYSTOR)||Common|
|Mystery Booster: Convention Edition (MYSCON)||Common|
|Modern Horizons (MH1)||Common|
Combos Browse all
|Commander / EDH||Legal|
Ejell on Kroxa Burne
1 week ago
The problem with Shenanigans is that you don't want to (in fact, you can't allow yourself to) have dead cards in hand: Shenanigans is quite unplayable in most of our matchups and isn't played in our most important turns: the first 4 ones because we are fighting for hand and for board. The dredge 1 is really too few to consider it as a real upside too.
1 week ago
maybe Shenanigans for some more artifact removal and another dredge outlet
2 weeks ago
2 weeks ago
Otterly elementary, my dear Watson.
There's definitely some Simic Shenanigans going on with that teaser.
As for the cycle, I'll just wait and see what it is, but I'd love to see the Ultimatums from Shards Block. We (technically, since it's a leak) already got Abzan's.
1 month ago
I like the addition of Glint-Horn Buccaneer from you maybeboard as it acts as a discard outlet as well as giving added value to your madness and other discards.
Any flashback Increasing Ambition, retrace Throes of Chaos or dredge cards Shenanigans all work well with the host of discard outlets in the deck. Madness obviously works best but those others are good as well.
2 months ago
First time playing Modern since War of the Spark. Wasn't too sure of the meta at my LGS so I packed a little too much gy hate.
Round 1 vs. Dredge
Opponent was playing Dredge with Ox of Agonas.
Blood Moon on t3 limited his options which I Remand-ed back to his hand. No green meant no Life from the Loam to get his 5th land to hard cast the ox. Bounced 4 Prized Amalgam via Thing in the Ice Flip Flip and attacked for lethal after some burn to the face.
Sideboard for Game 2:
Started with an Anger of the Gods, Remand, Thing in the Ice, 3 lands, and a Lightning Bolt. T3 opponent casts Cathartic Reunion discarding 2 Stinkweed Imp and a Golgari Thug to dredge for 14. My T3 I remove Narcomoeba, 3 Prized Amalgams and a Bloodghast with Anger of the Gods. Drew the second Anger to keep his board clear. Tried to block Awoken Horror but when I showed Cryptic Command + Mystic Sanctuary he scooped with ~7 card left in library.
Round 2 vs. Eldrazi Tron
Opponent couldn't get t3 tron but managed a Chalice of the Void on 1, no can-trips or bolts for me. Played a Karn, Scion of Urza and decided to take an Expedition Map to try to get tron instead of a Mind Stone (He forgot that he couldn't cast it with Chalice). Remand-ed a Thought-Knot Seer twice and Cryptic-ed his Reality Smasher which flipped a Thing. Tried to stabilize with a Walking Ballista but before attacks I Archmage's Charm-ed to gain control of his only blocker. Game 2.
Out: 3 Opt
I had my only Snow-Covered Mountain in my opening hand which threw off my t3 Archmage's Charm and t4 Cryptic. I got lucky when my opponent still couldn't get tron until t5. Couldn't counter a Thought-Knot Seer and he took a titi but I also had a Magmatic Sinkhole to remove it. Kept countering his threats until I managed to get Ral, Izzet Viceroy out, -3 his Ballista on 1, he pings Ral and I keep using his +1 and countering his spells until I managed to ult Ral. He scoops.
Round 3 vs. Rakdos Vampires
Opponent was playing a vampire-themed midrange deck with Vampire Nocturnus, Gifted Aetherborn, Stromkirk Captain, Kalitas, Traitor of Ghet, Sorin, Imperious Bloodlord along with the standard black cards like Liliana of the Veil, Fatal Push, Dark Confidant, and Thoughtseize. T1 Cavern of Souls was a pain but I could still draw a card with remand to dig for removal which I found in a bolt + snapcaster. I won with another snapcaster + bolt.
Out: 2 Opt
In: 2 Anger of the Gods
Removed Kalitas with sinkhole and Force of Negation-ed his lotv when he tried to remove a titi which he did push later. Stabilized at 7 life by slamming a blood moon to get rid of Stensia Bloodhall and Lavaclaw Reaches but next turn he played Chandra, Awakened Inferno which I removed via bolt + sinkhole. Had to race him and beat him to death with a snapcaster and a Brazen Borrower. Won at 2 life.
Round 4 vs. Boros Burn
Out: 2 Opt
In: 2 Anger of the Gods. At this point I didn't have any Dragon's Claw in my sideboard so I knew this was my worst match.
Had to mull to 6 which opponent was happy about. Fought through two Eidolon of the Great Revel and stabilized at 6 life. Slammed Ral, -3 on Monastery Swiftspear, and +1 until he ulted, countering every burn spell without using a snapcaster. Opponent scooped after I used bolt + mystic sanctuary + ral emblem. Showed me a hand of 3 Searing Blood + 1 Path to Exile (from sb to get rid of titi).
I did not lose a single game this FNM but I knew I got very lucky vs Eldrazi Tron Game 2 and burn both games.
Changes to mainboard:
Note: Even though most lists run 1 Mountain it still felt really bad having it in my opening hand. This time I wasn't punished but I can't rely on that every time. An additional steam vents keeps me at 5 red sources without blood moon and it acts as an additional Island for Mystic Sanctuary
Changes to sideboard:
Note: Tonight I wasn't against a Stoneforge Mystic deck that my friend uses so I was pretty vulnerable to any artifact deck. Since I already have 6 cards in the sideboard that hate on graveyard decks and only ceremonious rejection for artifacts, I decided to put a recurrable hate card that can help deal with a variety of decks.
2 months ago
Made my biggest changes in awhile today.
3 months ago
-1 Rummaging Goblin +1 Merchant of the Vale : The instant and 1 costed loot effct is relevant and then you can cast him to still get the looter, which you can use right away, as he doesnt need to tap.
-1 Tectonic Reformation +1 Shenanigans : Not so sure that a mono red deck can afford to discard lands, so its a possible card to substitue for shenanigans, which is reusable artifact hate thanks to dredge 1 which is very very good in this deck.