Experimental Frenzy

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Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Experimental Frenzy


You may look at the top card of your library at any time.

You may play the top card of your library.

You can't play cards from your hand.

: Destroy Experimental Frenzy.

wallisface on Chandras Cavalcade

3 months ago

Yeah there is potential for Experimental Frenzy to be useful versus control if your opponent lets it resolve. Maybe it’s better as a sideboard card? As it’s probably slowing you down in all those non-control matchups.

Bomat Courier might be a more aggressive option for this card advantage route - it’s low mana cost allows it to slip passed countermagic easier, and if left unanswered nets you a whole new hand!

Xarabas on Chandras Cavalcade

3 months ago

i’m not convinced that either Experimental Frenzy or Footfall Crater do anything useful for you here.

Well the problem of this deck is, that it is a bit slow and can't do much against control. Experimental Frenzy especially when paired with Runaway Steam-Kin gives me a lot of card advantage. I had a lot of games where I waited until my enemy was tapped out and couldn't counter Experimental Frenzy and it helped me get back in the game.

I am absolutely not sure about Footfall Crater as well. Another Problem of this Deck is when I keep getting jump blocked by tiny creatures. Fling helps against that but sometimes I just want to have trample and keep my creature alive.

your land count is super-low considering your mana curve and your requirement to hit at least 3 lands - i’d go up to 22-23. it’ll be better just to run a mountain instead of Kazuul's Fury

Okay sure I'll give it a try when playtesting :)

where’s Lightning Bolt!!

In the Mail I hope :D This was once a standard Deck and it's very low budget. I'll keep updating it with better cards from time to time tho.

wallisface on Chandras Cavalcade

3 months ago

Some thoughts:

  • i’m not convinced that either Experimental Frenzy or Footfall Crater do anything useful for you here.

  • your land count is super-low considering your mana curve and your requirement to hit at least 3 lands - i’d go up to 22-23.

  • it’ll be better just to run a mountain instead of Kazuul's Fury  Flip

  • where’s Lightning Bolt!!

Rhadamanthus on Fumiko the Lowblood

11 months ago

I feel like getting things rolling before too many turns pass is still the weak point. More ramp and/or early game plays would probably help. In terms of budget, I’m not looking to spend a whole lot on making more changes. The high-dollar cards that happen to be in here are mostly just luck from the things I’ve been able to collect while playing for almost 30 years.

Right now the draw is limited to the “impulse draw” effects like Outpost Siege, Chandra, Torch of Defiance, Oracle's Vault and Experimental Frenzy. I agree a wheel or two in here would help. I know I have a couple Wheel of Fortune in a casual goblin deck that doesn’t get much play. For some reason I thought it was banned in Commander. Do you think Elkin Bottle is any good or is it too clunky?

I agree with your suggestions for Mind Stone and Ancient Tomb. I’ll dig around and see if I already have any extras. I think a Fire Diamond might be good as well.

I think I’ll keep Experimental Frenzy. It’s great as a mid to late game Future Sight when I start running out of things to do.

Lhunthane on Birgi

1 year ago

Hey here is some thoughts I have on the deck. The comments are through the lens of trying to be very competitive.

With Birgi, the strongest win condition is storming out and clapping all of your opponent's cheeks in one fell swoop. The best way to achieve this is comboing out as opposed to going for a lot of chip damage. Chip damage by its very nature takes time and is hard to make work in a competitive meta (maybe in some form of stax it could work). Your deck list appears to have its foot in both doors which is fun and cool, but ultimately reduces the overall lethality of the deck.

The problem with mono-red as a top-tier EDH colour is that it is very limited in tutors, which makes it difficult to find your win conditions consistently. To overcome this, a player needs to put in a few win conditions and the ability to dig for them in the deck. You really are on the right track I think with all the cantrip and impulse draw spells. Dragon's Rage Channeler filters like a champ in this deck, and synergizes very well with Past in Flames and Underworld Breach

You have Grapeshot which is great, but if you were to also throw in an Aetherflux Reservoir and Manaform Hellkite you would be set up. Grinning Ignus with Birgi, God of Storytelling  Flip gives you infinite storm. Add a Ruby Medallion to turn this into infinite mana, and a Impact Tremors or Altar of the Brood for an additional win con. Also quite funny with Sunbird's Invocation. You can tutor for the Ingus pretty reliably with Imperial Recruiter and Flamekin Harbinger.

So I realize this is turning into a small essay so I'll try to keep it a little briefer.

If you take the path of trying to combo, some cuts I'd make because they either are clunky, work towards a different win con, or just don't generate a ton of value are: Insurrection Captain Lannery Storm Quakebringer Toralf, God of Fury  Flip Blindblast Traitorous Blood Experimental Frenzy

If you are going to all-in commit to just combing off with ingus (which I think you should) also consider cutting: Sulfuric Vortex Stigma Lasher Solphim, Mayhem Dominus Torbran, Thane of Red Fell Mechanized Warfare

I can talk on and on and on about theory for this deck so just hit me up if you want more insight. You know what you're doing, so obviously ignore me if this "deck primer" doesn't suit you at all!

TheOfficialCreator on zedruu fun

1 year ago

Nine Lives, Forced Fruition, Experimental Frenzy (especially if you have Drannith Magistrate), Coveted Jewel could all be decent additions :) currently theres not a whole lot of synergy w the commander itself.

tonylomas on From the Future

1 year ago

Me again<3 Kenny, lands really matter edh, full of utility lands. Wich one would u choose to run, if u had to. Experimental Frenzy pros: cast all u want from the top, cons: forget about ur hand and what u draw, looks like ure gonna have to destroy it eventually) VS Fires of Invention pros: all your lands are pretty much gonna stay untapped and almost everything is gonna be fre or very cheap. Cons: no instants, if u wanna get rid of it on ur own its troublesome zz) am i missing something? tell me wich one would u run :D

jaymc1130 on Birgi Storm cEDH

2 years ago

There are a lot of ways to off the Birgi and flip it when needed in mono red, so finding superior cards to perform that same function with a wider range of effective use cases is the key. It's not that a card like Twinflame won't serve a purpose, it's more that the role it's fulfilling is better filled by other cards with more flexibility outside of a niche use case. The point being made is that you're deliberately choosing some less than optimal cards to hold card slots and fill various roles for reasons (seemingly) totally unrelated to budget. If budget is not a constraint for you, then there are a massive number of improvements you could make to this deck in short order to really bring it up to competitive parity. Start by nixing all the random non-bo cards that contradict each other (Birgi's back face does nothing at all when you slap Experimental Frenzy onto the battlefield, nor do your cantrips work to storm off if you get stuck with an important finisher in hand). The way you've currently got this list set up it's tripping all over it's own tied shoelaces.

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