Experimental Frenzy

Experimental Frenzy

Enchantment

You may look at the top card of your library at any time.

You may play the top card of your library.

You can't play cards from your hand.

: Destroy Experimental Frenzy.

Latest Decks as Commander

Experimental Frenzy Discussion

WotanubisReturned on Spaghettification

1 month ago

I always appreciate your feedback. Helix was in the very first version of this list: it didn't make it to playtesting but for no real reason. I own a Hellkite and I am on the fence about finding a place for it because it was always removed before it has a chance to do work, but that's probably a testament to its power; having more dragons is also nice and it's an artifact to boot but I'd rather speed the deck up somehow. I'm glad you agree DRC can go; it can be great with gas to back it up, but on its own very disappointing to top deck. I decided reserved list stuff was a good trade-up for the Force of Negation I turned in for credit, and Temporal Aperture caught my eye as I was evaluating the list; it isn't awful since there's a little bit of synergy with Experimental Frenzy but I might be better served by something that gives mana-free card advantage like Outpost Siege or a Chandra.

jaymc1130 on Birgi Storm cEDH

1 month ago

There are a lot of ways to off the Birgi and flip it when needed in mono red, so finding superior cards to perform that same function with a wider range of effective use cases is the key. It's not that a card like Twinflame won't serve a purpose, it's more that the role it's fulfilling is better filled by other cards with more flexibility outside of a niche use case. The point being made is that you're deliberately choosing some less than optimal cards to hold card slots and fill various roles for reasons (seemingly) totally unrelated to budget. If budget is not a constraint for you, then there are a massive number of improvements you could make to this deck in short order to really bring it up to competitive parity. Start by nixing all the random non-bo cards that contradict each other (Birgi's back face does nothing at all when you slap Experimental Frenzy onto the battlefield, nor do your cantrips work to storm off if you get stuck with an important finisher in hand). The way you've currently got this list set up it's tripping all over it's own tied shoelaces.

Desmous on Pioneer RDW Hazoret

5 months ago

Really cool prowess build! I think it is pretty good by itself.

Some things to maybe think about?

  • Embercleave (I know, original) It gives a prowess trigger on the cast and usually hits for 6 when it comes in.

  • If you do put 2-4 Embercleave in the mainboard, you might want to consider Kari Zev, Skyship Raider, Gets you an extra attacker to help lower the cost of the cleave, and is hard to kill being a 1/3 with First Strike. You might want to just replace Viashino Pyromancer with Kari Zev, as the extra "go wide" 2/1 Ragavan it makes helps a lot on turn 3 and 4 when you are swinging for the most damage

  • Lava Coil in the sideboard instead of Fry (if you are playing against a lot of Izzet Phoenix, if you are playing against a lot of teferi control, first off that is the best matchup so you shouldn't have to really use Fry) deals with Thing in the Ice  Flip and Arclight Phoenix, and a lot of the things Winota, Joiner of Forces deck likes to play.

  • Chandra, Torch of Defiance (for more midrange reach) also gives prowess trigger, card draw, and a little ramp / control for grindy midrange matchups. Sideboard and probably replaces the Experimental Frenzy on the games it comes in from the sideboard

  • Improve landbase, Castle Embereth is an easy add I think, it is pretty easy to come in untapped, so it is very beneficial up to 4 Ramunap Ruins as if you are the aggro deck, the 6 ish damage you probably average from tapping it for red should not matter against most control or midrange decks if you win.

  • Bomat Courier for card draw, although it will be going further away from the prowess game plan, but I'm just giving you cards and ideas you might want to try!

  • Glorybringer for midrange matchups, takes a defender out for your prowess creatures before blocks (this is sideboard ofc)

  • I would put the Goblin Chainwhirler in the sideboard and put a more versatile 3 drop in the deck. Chainwhirler could be amazing in your metagame, but in mine Ahn-Crop Crasher removing a blocker on a big attack turn is usually better for me

Again, you have to build your deck to your metagame, so just giving you some cards // ideas!

Mana_Mythic_Legendary on Pursuing Perfection, Part 8: Rakdos …

7 months ago

Brothers, sisters, and assorted non-binary siblings, welcome to the riot! You like throwing waves of frothing, hasty lunatics at your opponent AND profiting when said lunatics die? We got you! You like watching the world burn and don’t mind getting caught in the flames? We got you! You like anarchy? The purge movies? Gender reveal parties? We got you! Rakdos is the proud home of those who take pleasure at the expense of others, the sort of people who like to mix Skittles and M&Ms in the same party bowl. If that sounds fun, then just you wait: in the house of red and black, that sort of misbehavior is only the appetizer.

Haste and sacrifice. Vampirism and burn. Discard in both barrels. This is a beautifully synergistic color pairing that belongs in the same league as peanut butter and chocolate. Heath Ledger’s joker undoutably played a rakdos deck: things like Havoc Festival, Last One Standing, and Sire Of Insanity are all up the clown’s alley. There are a number of themes we can cover here, but as usual we’re settling for three: Discard, WAAAAGH, and Pain. As always, please bear in mind that the point isn’t a discussion of the competitive but rather as a celebration of the thematic.

Discard

This is both red’s primary draw resource and a uniquely black removal technique. Combining those aspects makes for a deck that both ruins opponent’s hands and digs through your own cards at shocking speed. Granted, you won’t have a big hand, but who cares? Suddenly you've got an overpacked graveyard at your black-hearted beck and call. Red self-mill and black reanimation, people, with just a naughty touch of haste. Discard a pile of hate and then pitch said pile straight into combat. You won’t be sorry.

Chainer, Nightmare Adept

A regular teddy bear, Chainer’s second coming is a real treat for anyone who left their graveyard hate at home. Haste on a stick is only a perk: suddenly your graveyard is only as full as you want it to be, and probably full of friendly, group-huggy things like Ravenous Chupacabra or Combustible Gearhulk. Yes, the table will certainly love you and your unending, undying deck of unbearable hellbeasts. Undoubtably.

Malfegor

Ok, this guy is horrifying, as you would expect of the king of Grixis. Anyone not running tokens is going to be mighty twitchy about seeing this guy hit the field, and who needs a hand anyway? Rakdos evidently loves empty hands, and rewards you for ensuring that particular misery has company. Consider, if you will, the fulsome, vicious suite of cards tied to poking those who discard. Consider Experimental Frenzy. Consider all the madness cards you could play (or, you know, just play Anje Falkenrath instead). And, if you get tired of the simple gains synergy can win you, you can always Demonfire someone.

Blim, Comedic Genius

THIS. This is neat. Leave aside the look on the face of that certain someone who steals everything on the board. Pay no mind that Seize the Day and all it’s red cousins can make Blim an unholy terror. Forget that you can pass off Demonic Pact, Grid Monitor, and whatever other obnoxiousness you can think of. None of that matters, no. This, for all you glorious nutters out there, is an excuse to finally play Nuisance Engine. That’s the takeaway here.

WAAAGH

Anyone can run tokens or big creatures, but only in Rakdos do you find the conjunction of boardwide haste and sacrifice. Harnessing right, proper WAAGH energy means not just drowning opponents in a tide of zippy little shits but also capitalizing on all that death to cause even more mayhem. Did you ever want to hold a bundle of fireworks, light them all at once, and watch whatever you point them at turn into a smoking, shredded pile of giblets? Here’s the lighter, fellas.

Juri, Master of the Revue

Treasure tokens. Nuff said.

Garna, the Bloodflame

There are a number of nasty combos here that I’d rather not spread. I’ll just say that long ago, I played many, many depressing games against a Karrthus, Tyrant of Jund deck. There was self-milling involved, and Living Death. Evidently, someone decided what the deck needed, rather than burning, was fewer moving parts. That someone deserves a long, interesting life in all the worst ways.

Kardur, the Doomscourge

This guy makes me laugh. The idea of ruining the table’s carefully laid plans to off you and instead throwing them into combat with each other is absolutely hilarious. It’s like a Fog designed by someone with pyromania-by-proxy syndrome, and that second block of text the equivalent of throwing gasoline on an already burning house. Get a Conjurer's Closet in there and watch the fun.

Pain

Forget destroy effects. Those are too easy. Direct damage. -X/-X. -1/-1 counters. Life loss. All of the nastiness you can fling at opponents and creatures is under the umbrella of this color pairing. If you like blasting the unholy hell out of your opponents and their minions, this is the arsenal you’re looking to plunder. Stuff like Blasphemous Act, Toxic Deluge, or Orcus, Prince of Undeath will leave a smoldering crater of a battlefield, across which you’ll doubtless be stepping with appropriate gribbliness. Or launching that demonfire we talked about. Whatever works.

Kaervek the Merciless

Ah, the original Mr. Stop-Hitting-Yourself. I’ve had my eye on this guy for over a decade. Do I own the deck? No. Do I intend to? Again, no. But the prospect here is so, soooo satisfying to think about. To hell with infinite combo fruitwaffles. Damned be those green jackasses ramming X cost spells down the table’s collective throat. Kaervek’s mean, but keeps it clean. Like, nuclear fire sterile clean, and the best part? It’s all self-inflicted!

Rakdos, Lord of Riots

We really can’t talk red-black without discussing demon himself (hehehe). This guy’s been piloting one of my decks for years, and for good reason. The lord of riots likes to pass out rewards for smacking people. Do you like to be rewarded for smacking people? I do. Rewarded with free things... Eldrazi things. Eldrazi things that tutor more things (Conduit of Ruin), reanimate more things (Artisan of Kozilek), or… well, you can always go for broke and just ruin someone else's things (Void Winnower). Run artifacts, like Hangarback Walker. Run X drops, like Maga, Traitor to Mortals. Run anything you like. Run everything you like. Just have fun running them for next to nothing.

The Scorpion God
-1/-1 counters, magic’s analogue for injury and agony. We really shouldn’t talk red-black without talking about Wither, the Everlasting Torment of a keyword that was a precursor to the dark days of Infect. It’s safe to say we all have opinions, for good or ill, about Infect’s place in commander. That said, if you want to play with -1/-1 counters and aren’t fond of green or dealing with those opinions, Scorpy’s first line of text makes this guy an overwhelmingly safe bet. Rocking crap like Black Sun's Zenith is the easy answer: let’s make this fun, discard a crapload of cards, and watch your opponent’s boards melt into obscene card advantage while your Archfiend of Ifnir giggles in the corner.

And for my personal favorite...

Xantcha, sleeper agent

There is an unfortunate element of “screw you in particular” to Xantcha: declaring open season on somebody’s life total sends a particularly unpleasant message. This is another commander that, laying aside the card advantage, doesn’t bolster your deck, which makes for an interesting challenge. I’ve said it before, one hallmark of a good deck is the capability of functioning without its commander… though if you build this hateful beast, I suggest you pack lots and lots of ramp. Just ‘cause.

That's it for this round. Thoughts and questions are welcome. I hope you enjoyed it, and will come back next week for Gruul!

Prior Articles:

Dimir

Azorius

Green, with links to the other mono-colors

RambIe on Ghostly Flame and Thran Lens

8 months ago

Other Note: Rakdos morph, I Love It!!!
Rakdos, Lord of Riots + Experimental Frenzy could play like Animar, Soul of Elements except you get access to cards like Gift of Doom, Grim Haruspex, Soul Collector
digging deep with Necropotence then casting Final Fortune could be game ending
let me know how this deck goes
p.s. nether of these cards would benefit you lens only effects permanents which means only cards already on the field, Mycosynth Lattice & Chromatic Orrery would be better options

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

9 months ago

Rasaru/sdidonato: Madblind Mountain was originally for Experimental Frenzy for a little topdeck control, but now it helps with Conspicuous Snoop, or if you happen to get hit with the rare spell that puts something back on top of your library that you don't want to draw. It doesn't factor in most games but when it does it is nice to have, and it is a really easy include being a Mountain you can still sac to Ib.

For Impact Tremors it is mostly redundancy for Purphoros like Sdidonato said, but I would never dream of cutting it. I would say the least damage it's ever done in a game is probably 10, with the most being in the hundreds, not even considering the times where I've had both out it and Purph out.

There aren't a lot of traditional token generators in the deck, but don't underestimate repeated damage going out from hardcasting nontoken creatures, the few token doubling artifacts, Mogg Infestation, and Ib himself! These plus the damage doublers (and the tripler) means Impact Tremors tends to do a ton of damage over the course of the game.

The will say that I learned not to just throw it out there when I don't have some ETB follow ups soon after, just in case it gets removed before I get to use it. That's what makes it feel like it isn't pulling its weight.

seshiro_of_the_orochi on Card creation challenge

10 months ago

Ugin

Legendary Creature - Elder Dragon

Flying

At the beginning of your upkeep, pay or sacrifice ~.

Whenever ~ deals combat damage to a player, exile up to three target coloured permanent.

7/7


Create the creature who created the machine on Experimental Frenzy .

Profet93 on Etali Fills In For Chef Boyardee

10 months ago

Did you know that Jeska's Will + Reiterate = Infinite mana + "Draw"? I see you're also running the Godo combo. While not a serious suggestion, Experimental Frenzy + Ugin, the Ineffable + Top = Draw your whole deck.

Hellkite charger's ability is way too costly.

What is the purpose of braid of fire? Am I missing something?

Curse of Opulence - Ramp and politics all in 1. Comes down in the early game which will help this deck given it's high avg cmc (normal for an Etali deck)

Dualcaster Mage - Value, also counters counterspells which is fun.

Hanweir Battlements  Flip - Haste redundancy

Myriad Landscape - Ramp

Your deck is commander reliant and without it or more ramp, you will have a much harder time to reliably cast your spells. Lastly, I love your avg cmc #420 :D +1

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