Savage Beating

Savage Beating

Instant

Play Savage Beating only during your turn and only during combat.

Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.

Entwine (1)(Red)

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Savage Beating Discussion

plakjekaas on Olivia, Crimson Bride Commander

2 weeks ago

I think this deck might benefit greatly from extra combat steps like Aggravated Assault, Hellkite Charger, Relentless Assault, Seize the Day, World at War, Savage Beating, cards like that.

Attacking more means more reanimating with your commander.

multimedia on Werewolves on the hunt

1 month ago

Hey, good attempt for a budget version of Tovolar. nice Aggravated Assault. You've mistakenly added two Tovolar's Huntmaster  Flip :)

The card that combos with Spellbinder is Savage Beating for extra attacks which is now a $30 card. Without having Beating then Spellbinder is not worth playing because there's only 5 instants here out of 94 other cards.

When you control five or more lands then Bear Umbra enchanted to a creature who can keep attacking can pair with Aggravated Assault for extra attacks. Attacking with five or more creatures makes Druids' Repository combo with Assault. Savage Ventmaw who can keep attacking combos with Assault and also makes infinite green/red mana. Umbra could replace Spellbinder, Repository could replace Mantle of the Wolf and Ventmaw could replace the other copy Huntmaster.


Consider more one, two, three drop Werewolves to replace the vanilla four and five drop Werewolves?

Some of these could replace:

A couple of reasons for these changes is to get three or more Werewolves onto the battlefield to transform Tovolar quicker and have more Werewolves that can give you value rather than just only being Werewolves.


Some lands to consider adding, replacing of some basic lands.

Good luck with your deck.

Stardragon on Feisty Gruul Mother

2 months ago

Crucible of Fire, Obelisk of Urd,Vanquisher's Banner or Jugan, the Rising Star to buff your dragons and give you more card draw, Gruul War Chant or Goblin War Drums to give them even more evasion Purphoros, God of the Forge, Impact Tremors and Warstorm Surge for more ETB Burning, Balefire Dragon for massive field clearing potential (the bigger it get the damage it to the field) Moonveil Dragon for a field firebreathing effect, Dragon Broodmother for big tokens, while not dragons Neheb, Dreadhorde Champion and Neheb, the Eternal both ramp you very well, Ryusei, the Falling Star, Star of Extinction, Savage Twister, Starstorm and Blasphemous Act for board wipes. Red rituals like Pyretic Ritual, Seething Song, Mana Geyser or Battle Hymn quick mana and Braid of Fire for steady ever increasing mana. Can't go wrong with the Bird duo of Birds of Paradise and Gilded Goose for mana nor is Archetype of Endurance bad for protection Gratuitous Violence and Fiendish Duo are both one sided Furnace of Rath. Fervor or Fires of Yavimaya make dragons hasty, and Glorybringer and Combat Celebrant can be massive boon and if you Seedborn Muse you can alway have them untapped as exerted creatures only don't untapp during your phase but since seedborn untaps during opponents turns they also untap so you can get 4 free damage and an extra combat step ever turn. Savage Beating + Spellbinder can give free extra combat and if you use this combo the entwine also happens so you get both Savage Beating's effect's each time it goes off.

taylaw120 on Kamahl, Combat for Days

4 months ago

I have an extra combat focused deck too, Seize the Day , Savage Beating , Relentless Assault and Aggravated Assault are some good extra combat pieces that aren't creatures.

McToters on #6 Vega & Winnfield

4 months ago

Hey there! Finally getting around to this. Sorry it took me an extra day.

So I’m mostly a red player at heart but I should have some ideas for you and it’s entirely possible you’ve thought of them before.

I always like to suggest Settle the Wreckage in creature-focused white decks for two reasons: 1) at a minimum it’s a board wipe that exiles opponent’s attackers and 2) at its max it can be a gnarly tool for ramp on yourself (not as ideal on non-token creatures but it’s still a novel idea). The other recent white wipe I rather like is Winds of Abandon . Yes, it ramps you opponents up but more than likely would be used late game. Also, if used you can think about adding in white ramp spells like Kor Cartographer and Cartographer's Hawk that need opponents to have more lands than you to hit those ramps. Seems conditional but that’s how ramp works in white. Again, even excluding those latter cards both wipes are very good to include IMO.

Another creature-focused card that could work here is Sneak Attack . Cost effective and still triggers Bruce’s ETB. Reconnaissance provides your creatures protection and untaps them if you’re in a tight spot.

Combat focused cards like Combat Celebrant , Seize the Day , Savage Beating , Relentless Assault seem more than ideal here since you want to keep attacking to trigger Bruce.

Cards like Chance for Glory and Final Fortune are personal favorites of mine (because I’m a reckless RED player, haha) that give you a quick second upkeep for Ravos, Soultender to trigger again (also one last chance to attack with Bruce).

I think Berserkers' Onslaught could come out for Avatar of Slaughter only because it gives you another creature. Bedlam or Goblin War Drums seem like great adds to a high-octane offensive deck like this too!

I hope these suggestions don’t discourage you. This deck looks awesome, and I’m not saying it would play better with these cards but that it would be the direction I’d personally take it. Overall, the deck looks incredibly balanced with your quantities of sorceries/instants/artifacts/planeswalkers/etc. My only other suggestion at the moment would be to maybe go down 1-2 lands, as it opens another two slots for you. I typically run 34 in most of my decks and everything runs great.

Great brew!

McToters on Hyper Markov

5 months ago

Hey there! I love your unique take on this deck (not sure if there are other Hyper Markov decks out there)! What I notice is that this really plays as a mono black deck barely splashing red and white, which is not a good or bad thing, just different. I am not a big Mardu player or all that familiar with vampires but I’ll do my best to give you some good feedback.

Any heavy creature based decks usually sit comfortably at anywhere between 25-35 creatures slots. Being that your deck is “hyper” in this regard makes sense you are running a lot more—plus as you say the deck runs well, so hard to argue with that. My instinctual feedback here is that you could probably cut down your creatures to 40-45 and still get the effects you want (maybe you’ve already tried this).

You also already have some of the recs I’d give you like Cathars' Crusade and Anointed Procession in your maybeboatd. I think you should 100% include the latter. Because you generate a ton of tokens, Settle the Wreckage would double as unexpected ramp and in crucial times a one-sided board wipe. It does have 2 white in its cmc so probably not for you.

Someone just told me to take out this card from my Pirates deck (and use Shared Animosity ) but it is usually used as a finisher. That card is Kindred Charge . Again 2 red in its cmc and double the cost of Shared but it triggers ETBs.

Maybe Cursed Mirror ? Seems like a good fit, pretty flexible and a nice flavor add.

Chance for Glory , Savage Beating , and Reconnaissance all seem random but could fit into a creature-focused deck.

That’s all I have at the moment, but I hope that helps a little! Again, this is a great brew. Cheers!

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