Savage Beating

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Savage Beating

Instant

Play Savage Beating only during your turn and only during combat.

Choose one - Creatures you control gain double strike until end of turn; or untap all creatures you control and after this phase, there is an additional combat phase.

Entwine (1)(Red)

Andramalech on On A Roll (with the Boulder)

1 month ago

all came to mind when I saw "extra combat" was mentioned, and at that point you could always Fling for value. Sneak Attack is just to speed things up if you intended on losing the body that's swinging anyways.

I built a list with this guy awhile ago named Mr. Orfeo's Sac N' Smashn' Good Time. feel free to check that out for inspiration, because it does seem we had some similar ideas.

Max_Hammer on A Wizened Wizard’s Clerical Error

2 months ago

Set fire to the universe, brother! Blood for the Blood God! is a must-add, just because you'll get that extra draw. Y'know, on October 2nd when it comes out.

World at War and Savage Beating could also be good, since you'll also be attacking with other creatures (especially if you end up adding Efreet Flamepainter).

Approach of the Second Sun is kind of cheeky, if you wanted to add more draw to get back down to it a second time. Although, this wincon feels a little lame in comparison to your current one. Second Sun is a good card, but it's less fun if you win that way, y'know?

As far as hubs, Burn is one for sure. maybe Jank, Unblockable, or Theme/Gimmick if you wanna push it.

Anyway, this is sick, so I decided to make a budget version! Here it is: Budget for the Jank God!

Jett2112 on Tulzidi Caravan

2 months ago

Reinforced Ronin is good for helping with metalcraft too, good rec! I might keep Zurgo Bellstriker in too for a density of 1 drops.

Containment Construct also good for metalcraft and it's a 2/2 with card advantage so yeah another perfect rec for this deck.

Valakut Awakening  Flip I took out a while ago because too often it just is 3 mana draw a card. so its a low impact spell or a tapped land. It's better for combo or control decks.

Efreet Flamepainter Maybe one day if there gets to be more instants and sorceries but now I don't think theres enough spell density at 9.

Deflecting Swat is good when I activate Subira, Tulzidi Caravanner's ability discarding my hand then somebody casts removal before my 2 power guys can deal damage.

Smuggler's Copter has been in there because if all opponents have blockers it's a way to fly over for damage and card advantage. I Think you are right tho and it's low impact compared to some other recs.

Possibility Storm the angle is that it will prevent just about any combo from being cast. Additionaly I can be pretty sure that when I cast a 2 power creature I will get a 2 power creature while my opponents playing combo and control sit with most of their hand dead. My assault combo can actually be assembled piece by piece during a Possibility Storm whereas most combos involving instants and sorceries such as the dreaded Tainted Pact, Demonic Consultation, Natural Order or Brain Freeze cannot play around the chaos.

Dolmen Gate is useful when opponents have too many blockers. In my current meta however the "creature power 2 or less can't be blocked" ability on Subira, Tulzidi Caravanner is enough to make sure key creatures can attack while not dying to blockers.

Harmonic Prodigy and Savage Beating... good points. plus Harmonic Prodigy adds triggers to Immolation Shaman, Prophetic Flamespeaker and Seasoned Pyromancer...

SufferFromEDHD on Tulzidi Caravan

2 months ago

Reinforced Ronin is a clear upgrade to Zurgo Bellstriker.

Containment Construct = Conspiracy Theorist #2 if necessary.

Dwarven Mine and Sokenzan, Crucible of Defiance create bodies efficiently.

I know you aren't a fan of etb lands but... would Valakut Awakening  Flip be worth a spot? Instant speed card filter/draw is nifty.

Deflecting Swat needs to be in the main. Your deck relies on your commander and this effect protects the fragile synergy. Unless you know something I don't Smuggler's Copter does not belong in this list. It cost an attacker and it does not utilize Subria's ability.

Efreet Flamepainter I'm not sure if you are running enough to justify this but the few that you are would be brutal if they were doubled. This deck can guarantee combat damage.

Possibility Storm what's your angle with this card in this strategy? Are you able to weather the chaotic storm better than other strategies?

Would Dolmen Gate be overkill or useful to the strategy?

Not suggesting this but more an observation... Harmonic Prodigy grants double triggers. If it interacted with more than just the commander it might be worth a spot but as of now it's just a fun fact. Perhaps Savage Beating for double triggers and a potential game ender?

CoarselyRefined on Isla Nublar

3 months ago

Impact Tremors allows you to repeatedly ping Polyraptor (and clones) filling your board. Marauding Raptor does the same but on a dino body.

I like Concordant Crossroads and Mass Hysteria to sneak in after I establish board state.

Possibly Savage Beating or World at War to finish a game out.

TheOfficialCreator on Marchesa Dethroneathon

3 months ago

What about Relentless Assault, World at War, Aggravated Assault, Savage Beating, Seize the Day and Scourge of the Throne? All pretty good extra combat cards, obviously not all of these would find a place in the deck but I just thought I would give you some ideas ^u^

Also, why do you have lifegain in the deck? Wouldnt you rather try and pay life to make sure your dethrone always triggers? Phyrexian Processor and Hatred are some good ones I can think of.

markbeloit on Aurelia's Army

8 months ago

Cheaper artifact ramp can maybe go in place of more expensive artifact ramp. Grasp of Fate maybe replaces Oblivion Ring, since it's almost strictly an upgrade. Maybe replace Savage Beating or Sword of Light and Shadow. It's hard for me to make the call on what are/stronger weaker cards in this deck since I've never played her as a commander.

To make your job harder, here are more cards: Hero of Bladehold (similar to Hanweir Garrison  Meld, maybe better, but also higher cmc), and also Adriana, Captain of the Guard and Recruiter of the Guard (similar to Imperial Recruiter).

Good luck. Just gotta see what works and what doesn't, or what works better.

TypicalTimmy on Card creation challenge

10 months ago

A favorite deck of mine was my very old Rakdos Minotaur Modern deck. It was casual and just tribal, but it won a decent number of games. That's the one that won against a local Elfball championship deck because that player had no removal, and got cocky trying to get as much mana online as possible. Through a cluster of Terminate and Dreadbore and Unlicensed Disintegration, I was able to keep him slowed by removing key aspects as I built a boardstate out. I eventually won via a single combat round when I tapped a Rageblood Shaman, Felhide Petrifier and a Kragma Warcaller sideways.

  • 2/3 + +2/+0 = 4/3
  • 2/3 + +1/+1 + +2/+0 = 5/4
  • 2/3 + +1/+1 + +2/+0 = 5/4

That's only 14 damage? And even with deathtouch and trample, each one being blocks removes -3 damage so that's only 11?

;) 14 hits for 11, doublestrike and blockers removed hits for +14 full so 25. Second combat phase = full unblocked 14+14 but it's even more because Kragma Warcaller adds +2/+0 globally the second time, so it's actually 20+20. So 11+14+20+20 or 55 damage to face on three 2/3 bodies. Even with blockers the second round, it'll only slough off 3 damage down to 52.

The deck focused on ramp, removal and cows but it seriously lacked draw. So here's for that, while maintaining the core value of the deck.


Bloodpainter Shaman

Creature - Minotaur Shaman

Lifelink

Whenever you would gain life, you may instead draw a card.

Bloodpainters are the most visceral of their kind, seeking prophetic messages in the carrion of their fallen foes.

2/3


The deck ran Whip of Erebos as a reanimator small engine to keep combat flowing, so that combos nicely with this. And with that costed value, it's a mere with Ragemonger.


Wouldn't be a TypicalTimmy post without a book behind it, lol.

Wild.

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