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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Savage Beating
Instant
Cast this spell only during your turn and only during combat.
Choose one —
- Creatures you control gain double strike until end of turn.
- Untap all creatures you control. After this phase, there is an additional combat phase.
Entwine (Choose both if you pay the entwine cost.)
MahBoi100 on I'm Gonna Didgeridoo You in the Ass
6 months ago
Thank you both for the upvote and the feedback. I appreciate it! I have played with both Phyrexian Arena and Molten Echoes in the maindeck before, but I have found them to be a little too slow and grindy, especially Echoes. I may put Arena into the deck again, but I haven't missed the extra card draw atm. Because minotaurs are a bit slow in the wind-up, I have come to prefer burst card draw, like Night's Whisper and Reforge the Soul. I might actually add Sign in Blood in the future because of that. You've given me something to think about. Thank you for that! :)
Regarding Aggravated Assault versus Relentless Assault, I prefer the former because of its strong synergy with Neheb, the Eternal, as well as being, as you say, repeatable. That being said, extra combat steps are really strong in our deck, and Moraug, Fury of Akoum has shown me that a well timed extra combat step out of nowhere can be game ending. If I find room someday, I might add Relentless Assault or maybe Savage Beating.
Azoth2099 on
1 year ago
Hey dude! Gonna try to keep this brief and not go down a brewing rabbit hole lol.
Have you considered extra combat phases? Your Commander's strategy obviously hinges upon you being able to attack with it, so doing it multiple times a turn is the way to go imho.
Although I wouldn't go overboard with it, there are a few worth thinking over such as Aggravated Assault, Combat Celebrant, Breath of Fury (extra good if you're running creatures that want to be sacrificed on your way to drawing cards via your Commander, Cathodion for example), Seize the Day, Savage Beating & World at War.
Creatures that sacrifice themselves could also be great, stuff like Ball Lightning, Groundbreaker & Lightning Skelemental can do a lot of damage. Blood Pet, Goldhound, Reckless Barbarian, Generator Servant, Tinder Wall, Wild Cantor & Basal Thrull draw and ramp you at the same time, which is pretty neat. Eldrazi token generators like Sifter of Skulls, From Beyond & Awakening Zone can help you keep that engine running in longer games. Haywire Mite, Caustic Caterpillar &Cankerbloom draw, control the board and replace their presence on your own board for a great rate.
There are a few value pieces worth thinking about as well, like, Pitiless Plunderer & Korvold, Fae-Cursed King.
Lastly, you need a lot more mana dorks, my guy. As many as possible.
Sorry for being so long-winded! Cheers!
NV_1980 on One Bad Barbarian Pirate!
1 year ago
Hi, nice deck! Not sure how crazy you're willing to go when it comes to additional attack shenanigansx, but you can expand even further in that direction by adding Aggravated Assault, Bloodthirster, Combat Celebrant, Fury of the Horde, Moraug, Fury of Akoum, Port Razer, Savage Beating, Scourge of the Throne, to name but a few.
Sleepysherlock on Attacks
1 year ago
Waves of Aggression, World at War, Seize the Day, Savage Beating, Hellkite Charger, Fury of the Horde, Sword of Feast and Famine, Fabled Passage,
PremiumWall on Gishath, Sun's Avatar
1 year ago
Thanks PremiumCola!
I'd love to run Savage Beating, but the lack of haste for swinging with new dinos puts me off. Though I also feel like if you're playing savage beating, you're aiming to win that turn, so it's a good finisher, especially with how big the dinos can be.
Fling has a green almost equivalent, Bite Down which I've cut. However fling can't fizzle if the creature is removed, as it's part of the cost. Ups and downs.
Marshal's Anthem I'd definitely consider (with Fling), but the deck is leaning heavy green. Lots of fixing though, and white is the secondary colour so consideration indeed.
Andramalech on On A Roll (with the Boulder)
2 years ago
all came to mind when I saw "extra combat" was mentioned, and at that point you could always Fling for value. Sneak Attack is just to speed things up if you intended on losing the body that's swinging anyways.
I built a list with this guy awhile ago named Mr. Orfeo's Sac N' Smashn' Good Time. feel free to check that out for inspiration, because it does seem we had some similar ideas.
Max_Hammer on A Wizened Wizard’s Clerical Error
2 years ago
Set fire to the universe, brother! Blood for the Blood God! is a must-add, just because you'll get that extra draw. Y'know, on October 2nd when it comes out.
World at War and Savage Beating could also be good, since you'll also be attacking with other creatures (especially if you end up adding Efreet Flamepainter).
Approach of the Second Sun is kind of cheeky, if you wanted to add more draw to get back down to it a second time. Although, this wincon feels a little lame in comparison to your current one. Second Sun is a good card, but it's less fun if you win that way, y'know?
As far as hubs, Burn is one for sure. maybe Jank, Unblockable, or Theme/Gimmick if you wanna push it.
Anyway, this is sick, so I decided to make a budget version! Here it is: Budget for the Jank God!
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