In the Web of War

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

In the Web of War

Enchantment

Whenever a creature enters the battlefield under your control, it gets +2/+0 and gains haste until end of turn.

Necrosis24 on Warlord Aurelia Aggravated Celebrant of Akoum

1 year ago

I have to agree with shadow63 generally relying on creatures like Ball Lightning is not the best idea in cmdr given the strategy is reliant on multi-combat or consistent recursion to get efficient use out of them. I think you would benefit from using more stable utility creatures like Etali, Primal Storm/Ilharg, the Raze-Boar and if you really want to drop a bunch of creatures at once Sneak Attack is a good option.

I'd also recommend including more stable ramp. Rituals are nice when you can set up a combo, but personally I usually prefer consistent ramp such as Boros Signet. Arcane Signet, Talisman of Conviction. Since you are combat focused Cursed Mirror might actually be worth considering as well.

Ardoz, Cobbler of War is a new card hat can give you that Ball Lightning-esque effect. Otherwise there are the high cmc versions in Ogre Battledriver and In the Web of War.

Utilizing tokens may also be a strategy worth considering especially since Boros still lacks in card draw although it is very slowly improving so if you are losing your creatures constantly you either need to recur them consistently or draw/create more creatures.

bobbyboo on Kresh from the Top Ropes

2 years ago

Hey goldlion , please excuse the much belated reply. This deck has been a little amorphous over the years, I had initially added a whole bunch of anti control with steal and fling elements but I found that it couldn't remove threats or reset the board quite so easily and would draw the ire of control players leaving the others at the table to get too unmanageable. By swapping the anti control to a recursion engine with repeatable sac outlets it made the deck play a whole lot more aggressively and, had the added bonus of more removal to get around these shortcomings.

One thing that might surprise you is that there are a number of draw spells that gel in to the main strategy and although I did have both Grim Haruspex and Harvester of Souls I found that they were a bit underwhelming if you are doing powerbombs from the top ropes. Greater Good is an all star in this deck as it can capitalise off a single giant creature, or multiple tokens that get the etb buff from Ogre Battledriver and In the Web of War . Rishkar's Expertise is another all star with a huge Kresh as the cast trigger let's you effectively cascade.

This deck ran Vicious Shadows which is an excellent card but because it and Purphoros, God of the Forge don't work off the creatures power or toughness it ended up not working quite so neatly. If I had a few more token generators it would be doable. Carrion does seem like a great card for that reason and I do have a Rite of the Raging Storm to add but I just never get around to it haha.

Thanks for mentioning the Cauldron Dance . I had loved the card when I first saw it (in like 2014 or so, before it's recent reprints), so I kind of built Kresh with it specifically in mind. I think it is so much value for 6 mana and at instant speed no less. Have used it to eat up two big attackers by dropping in even fatter bombs (which triggered Warstorm Surge and killed another player much to the horror of everyone else). There are a bunch of changes to make to this deck list so I will update it soon

TheMeadiator on Thantis

2 years ago

I love Thantis!! She's so amazingly fun.

A few things:

1) When Thantis is out, you can really only tap creatures at sorcery speed, so dudes like Goblin Diplomats don't mean much when she's in play. Which is fine if you're strictly using them to force combat on other people when she's not on the field.

2) Thantis likes being attacked, but you have lots of "don't attack me" deterrents in here. This is also fine, but you likely won't see many +1/+1 counters on her.

3) Your fog effects are great! Have you considered the flavour of Arachnogenesis, or even Undergrowth?

4) Totally optional, but there's a card called In the Web of War that is a thematic chef's kiss for Ms Warweaver.

Forkbeard on Miirym, Sentinel Wyrm: Double Dragon

3 years ago

Hi MTGPower314, thanks for stopping by + all of the suggestions. Here's my thoughts on all those cards:

  • Warstorm Surge: Great card albeit expensive to cast. That said, I love the effect and will be slotting in the freshly spoiled dragon equivalent: Terror of the Peaks
  • Fatal Frenzy: I like this! A less efficient Berserk, but it's on theme with what this deck tries to do. Definitely up for consideration.
  • Flameshadow Conjuring: I just removed this card from the deck to make way for the superior Molten Echoes. Not that redundancy is a bad thing, but substitutions are getting tricky for me here.
  • Frontier Siege: Really like this card too and ran it in this deck previously. Although I like the options/versatility, I found that I was always using it for ramp (Khans) and ended up subbing it out for more efficient ramp.
  • Somberwald Sage: Decent mana dork but too narrow (creatures only) & too slow. I like my current ramp options and don't see an obvious trade for Somberwald.
  • Shaman of Forgotten Ways: Not running for the same reasons as Somberwald. Although his formidable ability is hilarious, I want my opponent(s) dead long before that 11 mana requirement.

  • I hear what you're saying re. Crucible of Fire & In the Web of War. They're kind of clunky and I may sub them out for more efficient options, good call.

    Epicurus on The Gobfather

    3 years ago

    I love absolutely everything about this deck. Don't change a thing ;)

    Well, except that I would love to see Squee, the Immortal in there, and Furious Assault in addition to the Impact Tremors you already have, because you have no enchantment fetch, and that's a good effect.

    Other cards possibly overlooked that are worth looking at:

    Though I could never conceive of a list of cards you could remove to fit all of that in.

    Finally, I do think that Chandra, Torch of Defiance is a better Chandra for this deck than Chandra, Fire Artisan. In my humble opinion.

    Anyway, I started this giant comment by saying you shouldn't ever change a thing. I mean that. The deck looks amazing as is. These suggestions are just food for thought.

    Cheers!

    shaftdiggity on

    3 years ago

    Pain Magnification, Fervor, Rakish Heir, and In the Web of War are all decent red cards I run in mine, with Larceny and Oppression to add to the discard theme.

    Optimator on Return of the Loving Dead

    3 years ago

    In the Web of War might be better than Ogre Battledriver due to wraths

    Orsett on Xyris, the Writhing Storm

    4 years ago

    So, nearly a week since I last updated. I feel like enough of the substitutions have aggregated to warrant a new commentary.

    First up, more Haste providers. Ogre Battledriver and In the Web of War now join the ranks of the already present Temur Ascendancy and Cavalier of Flame. Upping the chances of Haste feels like the right call to help close out games. After playing even just one Windfall-like card, you'll suddenly have up to 21 new snake friends to play with and Haste makes them immediately viable beyond ETB and Sacrifice effects. Whether it be for the swing or making mad Mana with Cryptolith Rite, it'll be sure to make an impression (especially if you keep your Haste a secret until the turn of).

    Next a few odds and ends. Following my own advice, I ended up dropping Expropriate and Tooth and Nail, alongside others whose names are already forgotten. In exchange, a couple of new faces: Ohran Frostfang, Teferi's Puzzle Box, Steely Resolve, and Riptide Shapeshifter. Plus Sylvan Library for funsies, since I remembered that I already own a copy!

    You could say that the Riptide Shapeshifter is my budget option replacing Tooth and Nail. On the plus side, I like that you can activate its ability at any time, which can make for a neat Combat Trick if you choose "Beast". "God" is also a good choice, as Purphoros, God of the Forge and The Locust God both really hum in this deck.

    Thanks for reading this far, by the way! There hasn't been much outside interaction to date (it feels like I'm talking to the wind). But maybe I'm wrong, since there's no way of knowing how many folks take the time to navigate my admittedly chonky stream of consciousness.

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