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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
2 months ago
In no particular order, some cards that are probable/potential cards for the deck:
2 months ago
Are you asking for just self-recurring artifacts or artifact recursion in general because and are very good at the latter. For the former, your options are a little limited without . I'd look at artifacts with "unearth", or artifacts like Spine of Ish Sah, Scrap Trawler or Myr Retriever. If you want more general artifact recursion then I'd recommend Daretti, Scrap Savant, Goblin Engineer, Scrap Mastery, Trading Post, and Trash for Treasure. Most of these can be safely played at the precon power level. Some recursion effects that are on the stronger end are Goblin Welder, Portal to Phyrexia, Emry, Lurker of the Loch, and Academy Ruins. These are stronger in my opinion because of their efficiency, repeatability, and they possess fewer constraints.
As far as "how to build a precon level deck" goes, I wouldn't worry about purposely nerfing the deck per say, but maybe asking yourself "could a precon handle the synergies, resiliency, and value engines that my deck creates?". Ultimately though, I think the best advice I can give is to build the deck that you want to build, and that you think is precon level. Then play it against some precons. That will give you the best feel for where you deck is at and if you need to add or remove things.
3 months ago
Definitely considering Sundial of the Infinite! I think Altar/Ironworks are just a tad expensive for me at the moment, but that doesn't stop me from adding them to the maybeboard! :)
3 months ago
If you want to keep your artifact creature clones around, can I suggest Sundial of the Infinite? With the sacrifice trigger on the stack, end the turn, and thus keep the creature copy indefinitely. I would also recommend Krark-Clan Ironworks and/or Ashnod's Altar, as a way to get additional benefit from your artifact clones that are going to get sacrificed anyway. Scrap Mastery could be a good way to get back on the board after a Vandalblast.
7 months ago
Perhaps Chandra's Ignition instead of alpha brawl?
Humble Defector instead of mad prophet? or some cheaper loot effect? 4 mana tap to loot is expensive.
A few ideas I don't know where to suggest cutting.
8 months ago
Red is great for digging them back up out of the graveyard with stuff like Goblin Welder, Trash for Treasure, Scrap Mastery. I know it's recursion, not protection, but it does make sure you can keep going after the removal spells all the same.
10 months ago
5 mana to exile a permanent and give a land back is bad in white but, in the other colors that don't really have access to exile effects, that's one of the most efficient exile effect they have access to - being able to hit any target permanent. It's not just "removing" a permanent. Chaos Warp and Generous Gift remove permanents. Doomblade removes creatures. Even bolt and Whipflare remove creatures. Sometimes, they just don't do it, though, and you need an exile effect, because it's just going to be brought back from the graveyard or regenerated, or the lesser "destroy" and "damage" based removal doesn't affect it.
Let's say I'm playing vs an alesha deck or purphuros or something and i really need them to stop bringing squee back because they're abusing him for an etb. Destroying him just doesn't work. This is mainly about mono black, mono-red, blue, and maybe green. If youre in orzhov or mardu you can use utter end and stuff like that. That is better. If i can run that, I do. No argument there. However, having an exile effect or two in your deck that can just hit anything is very nice. To be fair anyone could just run relic and exile the graveyards when he hits the graveyard, but that's kind of less efficient because they can blow up you relic before squee hits the graveyard. It's an ace in the hole or something like that. I'd be much more apt to agree if it was 5 mana to "destroy". Then it would be bad, no doubt. In like, white and white color combos, yeah, this would be bad. In like, mono blue, red, or black even, this isn't bad. Blue can't just exile a target permanent. Black, like red, also has very few cards to deal with enchantments. I think the main thing they can do is find ways to make the enchantment controller sac it, or like Debt to the Kami, which might not work if they have two enchants.
I get that it is expensive. That expensiveness is worth it just due to the sheer amount of versatility and power it offers. It's exiling any target permanent for 5 mana. It's not just "removing" it. Removing something can be as simple as nuking it with 3 damage from Marath, Will of the Wild. Generous Gift or Beast Within are "removal" of any target permanent for 3, but they only destroy. They don't exile. You are paying the 2 extra for the exile. That's worth. I think most people consider Generous gift and beast within efficient because the cost is 3 mana and giving the opponent a 3/3 to kill anything. This is 5 mana and giving the opponent a land to exile anything. Giving a land can be bad sometimes, but, to deal with a threat it's pretty worth it, and you know it will just be a land. Outside landfall, that's not a problem.
I'm running into Darksteel forge, the little lieutenant dude in white who makes commander creatures you control indestructible, avacyn, Sliver Hivelord, and general big indestructible creatures who I need more than a chump blocker for, Like Ulamog or Blightsteel. I might also want to not give them a graveyard or death trigger, or i might know they have a big reanimator spell on the scale of Scrap Mastery or something that returns all creatures from a or all graveyards to play. I might just want to stop them from getting delve fuel. One opponent might have Tariel out and untapped. I don't want to send Kozilek, Butcher of Truth to my one opponent's graveyard because that will be the only creature in the graveyard, tariel can be tapped in response to it hitting the graveyard, and then he gets it. There's a lot of situations where you just need exile instead.
10 months ago
Someone starts the game with Leyline of the Void out. What does my mono-red artifact deck do against that to actually enable my recur combos? Goblin Welder and Goblin Engineer are now useless. Myr Retriever is now useless. Daretti, Scrap Savant is now basically useless, only good for a free "faithless looting" each turn. Feldon of the Third Path is useless. Crucible of Worlds is now useless. Scrap Trawler is now useless. Trash for Treasure does nothing. Ichor Wellspring loses half its value. Buried Ruin is just a wasteland at that point. Codex Shredder Grindstone and Millstone now have to be used to mill other people or are useless. They got put into my deck to help me mill myself for a good Scrap Mastery, which is now also pointless.
So yeah, I guess i can still play them, but why would I? They no longer do what they're supposed to do. I wouldn't even bring this up if there was red enchantment removal, but there isn't, so for a mono red graveyard player, Leyline of the Void is as opressive and unanswerable as Iona Vs any monocolored deck
TypicalTimmy Fair enough. I had it played against me too. Before i ran kaalia and had daretti, someone dropped it and named red because i got my hand revealed a turn ago, or maybe the top card of my library was revealed or something. everyone saw i had obliterate or jokalhaups or something in my hand and i had dsteel forge on the board, so i was gonna wipe everyone else and win in the meantime. Somehow lattice hit the board so i obliterated anyway. Even in a 1v1 though, i technically could have still handled it just by using colorless stuff. Maybe that's just an advantage of artifacts - not being gimped by iona.
plakjekaas it sure would help the situation. Maybe not in a 'fun' way, but it would help. It's not "fun" when my carefully constructed combo that i made "uncounterable" is still just countered anyway, for free, because, you know, blue. So ban Mindbreak Trap too.