Each player exiles all artifact cards from their graveyard, then sacrifices all artifacts they control, then puts all cards they exiled this way onto the battlefield.
|Have (2)||sepheroth119 , danaran117|
|Want (2)||ConstructorTrurl , levy120|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Scrap Mastery Discussion
4 months ago
As always, what's my budget, what cards do you own/not own? That's the first step. Maybe artifacts like similar to Ichor Wellspring, like Filigree Familiar that give you benefits for entering the battlefield. You definitely need at least 3 more lands. Buried Ruin should be one of them. Boros Garrison is another good include. I'm not a fan of Mindslaver, myself. It's too mean. My current favorite Boros combo is Basalt Monolith + Zirda, the Dawnwaker for infinite colorless mana. I always like to have Elixir of Immortality to bounce my graveyard back to my library, especially if there are mill effects involved. I like Darksteel Forge and Darksteel Reactor, but your mileage may vary. Foundry Inspector would definitely not be a bad idea. Maybe something like Stensia Masquerade or Archetype of Courage to give your team first strike, if you don't want to pony up for Akroma's Memorial. Puppet Strings is a good way to get an extra activation of your commander. Scrap Mastery is good. I'm also a fan of Darksteel Juggernaut. Sorry this is pretty scattered. I hope it gives you some ideas. Here are a couple of artifact decks I've built in the past, that you may find interesting:
9 months ago
I like the aforementioned cards, since outside of their combos, they are still useful in this deck.
Also, I'm trying to avoid combos that generate infinite turns, since I find it to be a boring way to win a game.
1 year ago
1 year ago
Hello! I've played Bosh amongst tons of other mono red artifact decks, so I would like to give my 2 cents on him while answering your questions.
- Mono red is a very fun artifact deck. I've built Daretti, Scrap Savant, Slobad, Goblin Tinkerer, Bosh, Iron Golem and Kurkesh, Onakke Ancient. While Bosh is SUPER fun, I felt he was too slow, fragile, and mana intensive. If you insist on running him I'd recommend running protection cards such as Swiftfoot Boots, Lightning Greaves, and Slobad, Goblin Tinkerer. While I loved all of these as commanders, I felt that Slobad was my favorite. Free sac outlet in the command zone/protection for key on the field artifacts is nothing to scoff at. In terms of adding other colors, you could certainly do that. I've also run a deck like this with Rakdos, Lord of Riots. Scrap Mastery was a bit of a backup plan, but saved me post boardwipe many a time. The deck revolved around pinging opponent and using Rakdos's reduction ability to play giant artifact creatures. I don't sadly have the list on me anymore, (I don't believe) but I will return after this comment to repost if I find it.
Sadly I never inputted a list before taking it apart as my playgroup didn't exactly enjoy it. What I can recommend though is a lot of egg cards. Egg is a term for a card like Chromatic Star/Ichor Wellspring. They add mana/cards when sacced/etb. When using Scrap Mastery you can get a bunch of Card Advantage after these re=enter the field.
When playing general reanimator decks you need to watch out for for graveyard hate. One Tormod's Crypt and your whole deck is ruined! Cards like Perpetual Timepiece are irreplaceable, as they not only mill you for more cards to Scrap Mastery back, but can save your grave in a pinch! When playing against it I would Bojuka Bog this deck immediately. Graveyard decks are a powerhouse when left unchecked.
I hope some of this helped. Happy brewing!
EDIT: I was looking for my list for Rakdos and found it!
1 year ago
Hey, Monomanamaniac! I'm a big fan of artifacts, and your list looks pretty solid. Here are some suggestions, though:
Hurkyl's Recall, Rebuild, Retract, and to a lesser extent, Reduce to Dreams: With all your zero and one mana artifacts, these are basically an Overflowing Insight for one-seventh of the mana. These bounce spells also ramp you with cards like Sol Ring.
Reckless Fireweaver: Great wincon, just cast all your artifacts, bounce 'em, cast again, bounce again, and boom, you've killed your opponents and drawn 30 cards for about 5 mana.
Krark-Clan Ironworks: If you're sure you'll win, this card is great. Just sac all your artifacts, generate a butt-ton of mana, cast more artifacts, sac, add mana, repeat. Works great with Scrap Mastery, if you want to add that.
Well, hope this helps, and as always, Happy Tapping!
1 year ago
Upon discovering Bosh, Iron Golem, I was determined to make him good. I wanted to use his ability as fast as possible, and not have to wait until turn 9. After stumbling upon a red planeswalker, Daretti, Scrap Savant that could yank artifacts out of the graveyard by turn 5, the idea for this strategy began to practically brew itself. However, the planeswalker ability still felt slow, as I could only return one artifact at a time. Later, I decided on the newly found Scrap Mastery to do that job. In the turns leading up to turn 5, I would need to toss as many high CMC artifacts (including Bosh) into the graveyard as possible. Luckily, Red has many efficient cards to do just this: Faithless Looting, Thrill of Possibility, Lightning Axe etc. When it is time to pull the artifacts out of the graveyard, I should be instantly rewarded by enter battlefield effects of cards like Combustible Gearhulk, Meteor Golem, and Myr Battlesphere.
Turn six I can attack with any number of these and then sacrifice one or so to Bosh for the remaining damage.
My question today is threefold:
Should I splash another color to get more synergy off the discarding and more options for artifacts? If so, what cards would you add or substitute (while keeping the deck under $50)?
Have you seen decks like this before? If so, could you provide a link?
How would you feel if you played this deck against your friends? If you had to play against it?
1 year ago
This looks quite nice. Lots of synergy and powerful plays you can make. I’d increase the number of Nahiri's Wrath, personally. It’ll be difficult enough to hold everything off until you can play Scrap Mastery and go off, so the more time you could buy the better.
1 year ago
Well met, fair complice of the fields. I as well wield a Reaper King strategy, whereupon I deign to proffer aid unto thee.
Cordialities aside, the King was my third commander deck of sixteen, created quite the meiny of years agone. Hereon, I offer my insight.
I am surprised to an artifact list bereft of Scrap Mastery. It retrieves all from the graveyard and piles up a multitude of triggers.
I see a fair amount of noncreature cards within this list. May I rcommend Whirlwind of Thought? It draws, it draws, it draws, and it draws: everything a player could ever desire.
Favor of the Mighty is one I have quite enjoyed, for there are not many creatures that cost ten to cast. Given that your list seems dependent upon the commander, this does a lot of work.
Many artifacts begets a splendid deck for Jhoira. Each planeswalker and each artifact now cycles.
Let us speak of a seigneur. He ramps and draws, bestowing an endless engine. This card is explosive and interminably so.
Coming away from deck-specific suggestions, there are a fair few cards I put in all of my lists capable of doing so.
Allow me to introduce you to Unfulfilled Desires. Flooding? Great! Mana-screwed? Still great! Just have a spare two mana laying about indolently? Loot twice! This card is absolutely great. I find it being helpful in literally every deck, thus I cannot recommend it more.
Impulse is fantastic. Put it in and do not look back.
Once Upon a Time is still an unbalanced card, even in Commander. I love to see it at all moments.
There are a few cards I would ablate from this list, if you do not mind my saying.
Geth's Verdict is a potent card, but is best in 1v1 settings. A hard kill spell is more reliable. Given the option, they shall just sacrifice a token. If you are desperate for an edict effect, try Soul Shatter. It hits each opponent instead of just one. For your other edicts, I would just replace them with Anguished Unmaking and Despark, maybe a Heartless Act.
Now, I enjoy spicy inclusions, but I find them difficult to justify when there are just better options. Dispatch is one such card. It requires a board-state to be active. It may be a small feat to achieve that, but Path to Exile is not dependent on anything.
Calculated Dismissal and Clash of Wills... Just run Counterspell and Negate. Each is highly efficient. You also have Rakshasa's Disdain and Spell Shrivel. Why not Sinister Sabotage and Dissolve? The ones in the list are needlessly inefficient.
I have many negative opinions about Fane of the Mendacious Deity, so I shall leave them out of the comment.
Training Grounds seems to only help around six or seven creatures in the deck, which doesn't seem very potent enough by itself. Even if it goes infinite in a shenanigan, you do not have many tutors to find it under that circumstance.
That shall be all from be. Fare thee well.
Here is my list if you care to peer upon it: The Season of Mechanical Harvest