Fervent Mastery

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Fervent Mastery

Sorcery

You may pay rather than pay this spell's mana cost.

If the cost was paid, an opponent discards any number of cards, then draws that many cards.

Search your library for up to three cards, put them into your hand, shuffle, then discard three cards at random.

Azoth2099 on Wizard tribal Big X spells

7 months ago

Ahh yes, Wizard tribal. Amazing. Here's some cards to tutor, draw & ramp your way to victory with:

Mystical Tutor, Personal Tutor, Solve the Equation, Gamble, Fervent Mastery & Vedalken AEthermage are worth considering as tutors here imo. Most of the other tutors in this color combo are Artifact tutors like Fabricate, Reshape & Reckless Handling...which I suppose could end up playing into a revamped strategy here as the deck develops, who knows?

For draw, Windfall, Wheel of Misfortune (& Wheel of Fortune if you're cut like that), Tolarian Winds, & Decaying Time Loop are all great with this commander. Cantrips like Ponder & Brainstorm should probably make the cut as well, it's hard to top that value for 1 mana.

As far as ramp, I always try to roll with at least 10 mana rocks, a handful of rituals & perhaps a few cost reducers when I'm within , depending on the your deck's mana curve. I know that sounds extreme, but I swear it makes your deck awesome, especially the more it develops. As the quality of each card goes up over time, consistent ramp becomes more and more important.

Also, some combo pieces to pair with Dualcaster Mage wouldn't hurt either. Twinflame, Heat Shimmer & Ghostly Flicker all work, the former 2 are definitely more synergistic with your current list though.

I could yap about various bangers for this commander like Bribery & Acquire all day, but I'll stop here unless you request more.

Lastly, a bit of bad news...Vadrik, Astral Archmage is the best commander for big X spells lol, he's insane. I might even say that he's the best one in that color combo in general.

Cheers!

trey12321 on Lathliss, the Hungry Queen

1 year ago

Azoth2099 thanks for the suggestions!

I think I'm more inclined to include rocks than rituals, I am a green player at heart and always prefer continual rather than burst ramp! Thran Dynamo is definitely one I'll be looking at, but I've also considered Heraldic Banner and Throne of Eldraine as solid options. The biggest issue I'm having is generally what to cut for them, the same issue I have for most of these options. Any suggestions there?

Treasonous Ogre isn't one I'd seen before, I'm definitely interested in that. Birgi, God of Storytelling  Flip seems more relevant if I'm trying to cast more than 2 spells in a turn, which in most cases I'm not and even then, the payoff seems too small for what the deck does generally speaking, I.E. ramp into Lathliss, then overwhelm the field with every dragon dropped after. Even most of the artifacts and enchantments currently tend to have pretty immediate effect.

I do tend to prefer to have my lands hit the field, though, so Tectonic Reformation seems mostly situationally useful. I tend to need more land draws than action draws with my current high curve, as I'm usually only doing 1 or 2 spells a turn and they're 5-8 CMC. Gamble for sure I'll be looking into, but to be honest I don't regularly find myself looking for any specific cards in the deck, my Sarkhan's Triumph is usually just finding my Utvara Hellkite, so a "win-more" situation generally, but I could see using it particularly for something like Sol Ring early to ramp more consistently. For those same reasons I couldn't really see justifying Fervent Mastery or Reckless Handling. I like being able to plan, and the random discard would be bad enough with Gamble. And yeah, Imperial Recruiter is fantastic but not so much here.

Molten Echoes 100%, I totally spaced that one. Sneak Attack seems good as well but I'd been running in mostly casual circles so I hadn't seriously considered including it before. Mana Echoes=better Birgi? Absolutely interested in this one now, I'd forgotten it existed as well! I'll be honest though, the Underworld Breach+draw spells/wheels is definitely outside of my desired playstyle with the deck, I don't tend to need anything differently than what I have in hand other than making sure I have a good mix of mana/spells in practice. I am running the Blood Moon, mostly because I happened to open the fancy foil one! My playgroups don't tend to justify a Price of Glory and all of my cards tend to be about equal in value, so I don't mind a few getting countered here and there. It tends to be board wipes that are the most impactful to me, or repeated removal of Lathliss, Dragon Queen. Stranglehold does seem good though, I may pick one up.

As far as Universal Automaton, I avoid changelings where possible mostly due to personal preference. I play a lot of tribal decks and it always feels a bit like cheating haha. I use it in decks that want multiple tribes though, like Rin and Seri, Inseparable. I assume you suggest Wandering Archaic  Flip in monocolored to specifically cover what the chosen color can't do? I.E. a red deck and Naturalize? I could see it being good, but also giving my opponents the ability to choose doesn't tend to work out too well for me, they tend to focus fire me no matter the game because I play politics whether I'm ahead or behind.

Thanks again for the suggestions, and if you have ideas for what to take out please let me know!

Azoth2099 on Lathliss, the Hungry Queen

1 year ago

trey12321

You need way more ramp in this list if you want it to be consistent with it's curve. Pyretic Ritual, Desperate Ritual, Seething Song & Battle Hymn are all great here. A few more rocks would do you some good as well, like Thran Dynamo & Basalt Monolith. The ones that you usually see in multicolor decks like Arcane Signet & Fellwar Stone are still pretty solid in monocolor builds that aren't .

Treasonous Ogre & Birgi, God of Storytelling  Flip are classic bangers that can help ramp you out, with the added benefit of pseudo card-draw on Birgi's flip side.

More card draw and tutors never hurts, either. Tectonic Reformation is pretty nice here since you're running so many lands, & Gamble is one of the best tutors in the game. Fervent Mastery is worth considering, but can obviously be especially punishing for non-graveyard decks. Reckless Handling is pretty nice if you're running some dank artifacts, which you are! Imperial Recruiter is another classic that I wouldn't necessarily recommend for this iteration of your list, but may come in handy later.

Other enchantments to consider here in my opinion are Molten Echoes, Sneak Attack & Mana Echoes as grease for your deck engine. Running Underworld Breach would allow you to more comfortably run draw pieces like Faithless Looting, Thrill of Possibility, Cathartic Reunion, Tormenting Voice, Wheel of Fortune, Magus of the Wheel & Wheel of Misfortune. Also certain stax pieces like Blood Moon, Price of Glory & Stranglehold to help shut down whatever your opponents are trying to do.

Universal Automaton seems like great value here as well, but I could understand not including it. Wandering Archaic  Flip on the other hand I would 100% recommend for any & all monocolor decks.

Good luck refining your list!

Clerix on Neheb, Dreadhorde-Champion

2 years ago

changed a lot to see how diffrent cards perform. a lot of doublestrike and tutors(even the bad ones) entered the deck. Fervent Mastery and Deathbellow War Cry are better than expected.

RhythmBeast on Rielle - Izzet Discard

3 years ago

I love Rielle deck builds. I always feel like Rielle was one of the overlooked bombs from Ikoria. I've been piloting a similar build for a while now, and I've found the deck does some real fun stuff pretty quick. I think the hardest decision with putting Rielle as the commander is deciding which direction to go with Izzet possibilities. I think it's obvious that you've gone the route of using Rielle's ability to simply dig to combos. Here are a few cards I think could suit the deck: Gamble, Jace's Archivist, Illuminate History, Fervent Mastery, Lier, Disciple of the Drowned, Prismari Command, The Locust God, Spark Double, and Sakashima of a Thousand Faces. Then there are cards that may or may not be stupid expensive, but helpful: Kozilek, the Great Distortion (and/or any of the "owner shuffles their graveyard into their library" Eldrazi), and Wheel of Fortune.

RNR_Gaming on Top Cards From Strixhaven

3 years ago

Curious as to what everyone thinks about the new set both power wise and flavor wise. Just for fun rate your top 5 picks for the most powerful cards and top 5 picks for flavorful/favorite cards. Of course they can over lap.

Honorable mentions

All of the magecraft cards...cause we all know Chain of Smog is going to be a thing.

Plumb the Forbidden - aristocrats players are going to love this! However, I'm not sure what the floor is for this card; the ceiling is very high though.

Fervent Mastery - well 4 or 5 mana is a bit steep at sorcery speed but god dang that's a lot of value RNG aside.

Powerful

(This isn't in any particular order)

1) Rushed Rebirth - it doesn't even have to be you own creature! I see this going into any Birthing Pod /Evolution deck that can run in aswell as just being a snap include in things like Meren and Muldrotha. Hell, any BG deck will probably want this if they're running creatures.

2) Galazeth Prismari - now I know some of you are thinking this is just a worse version or Urza but this dragon still has a strong bit. Having red in its' color identity opens us up to shenanigans with Dockside Extortionist . Also, it can break parity with cards like Winter Orb which I'm sure if you've played against that type of strategy you know how infuriating it is.

3) Beledros Witherbloom - essentially a "free" spell at the cost of 10 life. Makes token fodder for things like Contamination but it's that untap "all" lands you control once each turn that's got my gears turning. Now, I doubt it'll outclass frog but it definitely opens golgari up to some big mana ridiculousness. Honestly surprised canal coffers hasn't spiked.

4) Ecological Appreciation - card is just value town city but we already have other similar cards that don't see much play. This just looks very breakable.

5) Solve the Equation - it's a tutor!

Favorite Cards

1) ink sheild - I love the art and love that it's a proactive fog! I hope for more cards like this in the future.

2) Yedora, Grave Gardener - they just keep printing cool things to verse 5 for, for Yisan. Granted I think this belongs in the 99 of decks that can blink lands but it's a very cool design space.

3) Rushed Rebirth - I just think this card will set up some really interesting plays

4) Shadrix Silversquall - so one of my favorite play styles in casual is king maker and the alternate art is just awesome

5) Magma Opus - obviously not a fan of this in commander but I can see this being super busted in a pioneer deck with fat caster mage - Torrential Gearhulk even though pioneer is dead at my lgs :( still think it'd be a lot of fun.

Have (2) JordanSanFran , reikitavi
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