Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
1 month ago
you answered your own question "I do understand that copies are not cast" / "if this spell was cast from a graveyard".
also Fritzn is correct "something else to keep in mind is Increasing Vengeance cannot copy itself." the portion that says "you may chose new targets for the copies" can be confusing but to make more sense of it divide the card up by each sentence
Copy target instant or sorcery spell you control.
at this stage you have declared your target and a copy is placed on the stack
If Increasing Vengeance was cast from a graveyard, copy that spell twice instead.
if requirements are met a second copy of "that spell" is placed on the stack
You may choose new targets for the copies.
if you keep in mind the first two sentences have already resolved the target spell to be copied has already been copied and on the stack so you can only choose legal targets of that spell
i hope that helps
p.s. to make Kalamax, the Stormsire infinitely huge simply cast Twincast, Fork, Reiterate, or Reverberate in response to anything one of your opponents cast and as long as kalamax is tapped you can use his copy to loop. but keep in mind none of the combos listed this far will net +1 copy and since copying does not count as casting it does not up storm counts so none of the suggestions on this thread will help your Grapeshot
2 months ago
Here's how that interaction works:
The Emerald Charm copy resolves, untapping Yurlok of Scorch Thrash. Players gain priority, including you (letting you activate Yurlok of Scorch Thrash's ability, though each other player will have a chance to respond to his ability both before and after it resolves).
The original Emerald Charm resolves, untapping Yurlok of Scorch Thrash again. Once more, each player gains the ability to take actions--which, I should add, starts with you and goes clockwise--letting you activate Yurlok of Scorch Thrash again. Other players gain priority before his ability resolves.
2 months ago
I have Yurlok of Scorch Thrash in play tapped. I use Emerald Charm to untap him. Can I use Fork to copy Emerald Charm to untap him twice? If so, how does that work in the stack and when could opponents intervene?
2 months ago
I love the idea for the deck, How would you feel about adding Fork, Reverberate, Reiterate and Bonus Round. The first three are multi functional and would mesh well with the deck, especially as the Reiterate can go infinite with Jeska's Will, I really think Bonus Round would have tremendous potential in here.
3 months ago
@ metuhs Thank you for checking out my list and giving me some suggestions. I've been thinking about what direction to take the deck in and have decided to add in the Kiki-Jiki, Mirror Breaker infinite combo as well as the Dualcaster Mage infinite combo. As such I have made significant changes to the list.
As far as your recommendations go Valakut, the Molten Pinnacle and Vesuva have relatively low downsides to running in a Gruul list. However with a combined price tag of $30 I think it's more worth it to run in a dedicated landfall list where they would shine as a win condition.
Furthermore Warp World really doesn't belong in my Wort list. I know the tokens counts as permanents but the deck runs 43 instances and sorceries. The permanents it does run do not create other permanents. In essence because of the high non-permanent count if I start with 30 permanents in play when I cast one copy of Warp World I will end with around 15. If my token creation was based more around etbs. For example: Avenger of Zendikar, Scute Swarm, Omnath, Locus of Rage, etc then it would be worth it.
Fork's effect is a little underwhelming for its price tag. I do like the rest of your suggestions and will keep them in mind when I make future changes. Thanks again!
3 months ago
I would recommend Valakut, the Molten Pinnacle, Vesuva and Warp World. Warp World counts tokens for the amount of cards you reveal from your deck and all of the lands enter together so valakut triggers for all of the mountains you get out of it, also many people would rather concede than resolve two Warp Worlds one after the other. Fork, and Reverberate are also useful as they can act as counterspells when someone tries to counter a key spell and vexing shusher is turned off or removed. Past in Flames can be very useful for recursion or for doubling up on ramp or token generation early game and for getting key combo pieces late game. Thought Vessel could be a good backup for Reliquary Tower to keep your hand after a big drawspell. Harmonize can be quite good with Wort too.
5 months ago
I gave a lot of thoughts on the Red Elemental Blast thing and here is what I came up with. Too often I face the same problem which is : not enough mana. So in almost all those situations, I barely have enough mana to cast Red Elemental Blast. In that situation, I don't really have the choice and I need to keep Red Elemental Blast over Fork and Reverberate even if the could provide more flexibility.
As for Nahiri, the Lithomancer, I play tested her a lot while I was getting some better pieces and she did the job while she was in. I took her out when I added Fiery Emancipation because while she helped a lot with the equipments, she was not really a Wincon. And, at this point, I prefer to pay 6 mana for a wincon than 5 mana for a nice helper.
Thanks a lot for the feedback tho! Really appreciated!
5 months ago
With all the equipment you could get decent play with Nahiri, the Lithomancer. I've gotten good results from her in my Boros deck, though it is focused more on Sunforger as a search mechanic. Unless you're using Red Elemental Blast for it's destroy function, cards like Fork or Reverberate could do a similar thing and give more flexibility.