Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

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Fork Discussion

Caerwyn on If a Copy of "X" …

1 month ago

First Question: So long as the copy is specifically "cast" then any cast triggers will occur. A copy that is not cast (such as one created by Fork ) will not.

Second question: So long as the total CMC (including the X value since X is counted for CMC on the stack) is greater than your experience counters, then Mizzix will trigger.

Named_Tawyny on Do I have to cast …

2 months ago

Yesterday is correct for most non-edge cases, but technically you only need to resolve the spell, rather than cast it.

If, for example, you were to copy the spell on the stack (with say, Fork ) when the copied spell resolved, you'd also have the option to exile the copy -and four cards named Dragon's Approach from you GY- to get the effect.

Coward_Token on Strixhaven spoiler season

2 months ago

Codie, Vociferous Codex: Rainbow spellslinger Nikya of the Old Ways ! Taps for a profit of one mana and gives spellslinger cascade. Might want to include at least a few permanents for casting before this

Magma Opus etc: okay so the Prismaris mechanical identity seems to be big MV spells matters + Treasure tokens, partially trough "Treasure Cycling".

Solve the Equation: curiously, I think this is the cheapest and least convoluted way for blue to tutor for an instant or sorcery directly to hand

Wandering Archaic // Explore the Vastlands: WHAT THE HELL IS THIS THING? Really creepy and aesthetically out of place with the rest of the set. That front side ability is pretty wild too. Taxing on all spellslinging, or copy as punishment? And it's entirely colorless?? Whew.

Gálazeth Prismari: Obvious Urza, Lord High Artificer comparison here. Turn all those Treasures into spellslinger mana rocks. Not nearly as much gravy as Urza (for one, you have to actually have the artifacts tap themselves, like a peasant), and it's a bit awkward that you kind of want both artifact cards and spellslinger cards, even if tokens are a thing.

Tanazir Quandrix: kinda underwhelming design-wise, but I guess the simic soreness has had time to set in by now. Feels kinda weird that the first ability encourages you to go tall, while the second one wants to go wide. Ezuri, Claw of Progress buddy?

Multiple Choice: Maybe not extremely powerful, but it's hard not to love the flavor

Rootha, Mercurial Artist: A reusable Fork in the command zone? Pretty weird, Wizards.

Exotus: Kinda disappointing seeing as he's the set's big bad? Even greater tension between spellslinger and creatures than the Prismari Dragon

Gidgetimer on Aurelia + Port Razer

3 months ago

Neotrup hit the nail right on the head. Of the 18 cards that create additional combat steps, 16 untap some or all creatures as part of the same effect that creates the combat. This means that they untap the creatures immediately when the combat is CREATED. The only two that do not untap creatures immediately when the combat is CREATED are World at War and Moraug, Fury of Akoum . They untap creatures when the combat they created BEGINS.

I was making the distinction because if you Fork World at War you will be able to swing with all creatures on both combats. If you Fork any of Fury of the Horde , Relentless Assault , Savage Beating , Seize the Day , or Waves of Aggression the creature(s) will be untapped twice before the first additional combat is taken and will not untap between the first and second additional combat.

My comment about steps and phases being taken in the reverse order of what they were created was trying to be super exact because the same is true of additional turns. Steps and phases added to a turn will still have the same active player, so as Neotrup said the distinction hardly matters in most cases. Players taking additional turns may have different active players and it matters to keep track of who takes what additional turn.

AwesomeJMS5 on Chandra Tribal (Everyone's Here!)

3 months ago

Komashika, unfortunatly, I haven't had the best of luck getting the amulet out early. The few times I have, I normally just use it for the discount ability, with the land it transforms into being more of a bonus. I have considered taking it out for Wheel of Misfortune , and may end up doing so depending on future games. (Though I'm giving more thought to putting the wheel in, in place of Court of Ire since I'm usually attacked immediately without blockers, usually.)

As for without budget constraints...

Wow, if only. Most of my expensive cards in the deck, I've traded for, or accumulated over time. Without a budget, I'd obviously have to include Wheel of Fortune , Ancient Tomb and Nykthos, Shrine to Nyx as extra powerful lands, Mox Amber and Mana Crypt as extra artifact mana rocks, Neheb, the Eternal as a strong creature and ramp, and possibly Dockside Extortionist . Possibly even a Fork .

Anything else would probably just be cool alternate versions of the cards, or foils. Of course, these upgrades are super expensive, and will likely never happen, but it's nice to see how it could, one day, be.

Fallerup on Falthis/Jeska/Obosh Odds Aggro

3 months ago

this is interesting, I've been looking for a way to make Falthis work. But just a few suggestions: Arcane Signet and Rakdos Signet are cheap and affordable now are are better mana rcks than Commander's Sphere and Heraldic Banner if you want a 3 mana mana rock, I suggest Chromatic Lantern any day of the week, then you can tap your mountains for black and your swamps for red, which is very handy. so for that, I would take out Worn Powerstone . I know it give 2 mana, but it's colourless, personally I don't ike that one. so those are the upgrades I would make for this, other than fetch lands of course. Fiendish Duo is pretty nice even if it's even cmc, it makes all damage your opponents take double., but not you. so if they hit each other, it doubles. Executioner's Capsule , while cheap, is bad removal because they see it coming. something like Murder is just straight up better, it costs the same and is instant. So that is all the changes I would make to the dack besides the mana base as I said. very interesting, I'm gonna try to build this and play it for sure. interesting spells to add also are burn spells with odd CMC like Lightning Bolt 6 damage to the face for 1 mana is nothing to sneeze at. especially if you can Fork it. +1 by the way for this nice commander pair.

Grisbane on Torbran, Thane of Boom Boom

4 months ago

Neheb, the Eternal for Demanding Dragon . Just a better card. Strong ramp on a body that almost always does damage. Also Fork in this deck does the same thing as Reverberate . Also Increasing Vengeance is about the same thing but can be cast again from graveyard. Chandra, Torch of Defiance is a far stronger planeswalker than Jaya at a cheaper cost. Chaos Warp is good general purpose spot removal. Firebrand Archer is a weaker guttersnipe, but those effects stack up fast. Thermo-Alchemist is a constantly recurring pinger when using a lot of burn. Walking Ballista because yes, it's a living fireball, what more needs said? Rogue's Passage to help creatures get through. Aetherflux Reservoir think of it as a burn battery, the more burn you fling, the more life you gain. can keep you alive longer, but if your life gets high enough it can win a game. Ruination because you mostly play mountains, and your opponents don't. Devil's Play is a recast able Fireball and also, Fireball , it's a red deck, it has a lot of burn, it's a must recommend.

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