Combos Browse all Suggest


Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Tiny Leaders Legal
Vintage Legal



Copy target instant or sorcery spell, except that the copy is red. You may choose new targets for the copy.

kookoo on Whole Lotta Red - Birgi Wheel Combo

2 months ago

Here's a not very important thing I just thought of: If you can afford it, consider running two Forks and two Reverberates so you can't be Surgical Extractioned or Extirpated as easily.

Also, Runaway Steam-Kin is kind of a delayed Birgi effect because you need to cast three non-lotus petal spells, but it is still nice, and with two or more copies Grinning Ignus will make infinite mana.

Jett2112 on INALLA (WIP)

3 months ago

I commend you for the tasteful choice to run Word of Command and Fork, some extremely powerful yet underrated spells IMO. So much Wizard flavor and all without sacrificing power! +1. I'm confused by the Springleaf Drum tho. Maybe its a combo piece but it seems like a dead card on its own with the low creature count.

jsnrice on Nekusar cEDH

3 months ago

fuzzyhorns so Bloodchief Ascension and mincrank are alright but actually dilute from the main theme of the deck. Put in Tainted Strike, the newly reprinted Imperial Seal, Howling Mine, and Glistening Oil before the combo above. Nekusar really doesn't need technical combos. He just straight up wins. Give him infect and play a wheel and it's game especially if you can use Doublecast or Fork and duplicate the spell. Not that hard to tutor up and do with Grixis control. Here's one of my Nekusar decks:

I'm going to add Imperial Seal This one is nasty. My playgroup hates it.

Triton on The Izzet Spell-Slinging Machine Gun

5 months ago

vasarto77 thank you for your suggestions and upvote! Reverberate is in there, I will definitely consider Twincast! Sadly Fork is a tad expensive for me atm… definitely will get it someday! Just a matter of finding something to cut, which shouldn’t be too hard!

vasarto77 on The Izzet Spell-Slinging Machine Gun

5 months ago

I see you are using a commander and if I am reading it's ability correctly, then why not use things like Twincast or Reverberate or Fork?

RambIe on Increasing Vengeance Getting Copied

7 months ago

you answered your own question "I do understand that copies are not cast" / "if this spell was cast from a graveyard".
also Fritzn is correct "something else to keep in mind is Increasing Vengeance cannot copy itself." the portion that says "you may chose new targets for the copies" can be confusing but to make more sense of it divide the card up by each sentence

Copy target instant or sorcery spell you control.
at this stage you have declared your target and a copy is placed on the stack
If Increasing Vengeance was cast from a graveyard, copy that spell twice instead.
if requirements are met a second copy of "that spell" is placed on the stack
You may choose new targets for the copies.
if you keep in mind the first two sentences have already resolved the target spell to be copied has already been copied and on the stack so you can only choose legal targets of that spell
i hope that helps
p.s. to make Kalamax, the Stormsire infinitely huge simply cast Twincast, Fork, Reiterate, or Reverberate in response to anything one of your opponents cast and as long as kalamax is tapped you can use his copy to loop. but keep in mind none of the combos listed this far will net +1 copy and since copying does not count as casting it does not up storm counts so none of the suggestions on this thread will help your Grapeshot

Omniscience_is_life on Copying instants

8 months ago

Here's how that interaction works:

  1. Emerald Charm goes on the stack, choosing "Untap target permanent", targeting Yurlok of Scorch Thrash. You may choose to hold priority to take step 2, in which case other players can't respond yet.

  2. Fork goes on the stack, targeting Emerald Charm. Unless you have another action to take before it resolves, priority must be passed and other players may respond.

  3. Fork resolves, creating a copy of Emerald Charm. That copy targets Yurlok of Scorch Thrash. Again, priority is passed.

  4. The Emerald Charm copy resolves, untapping Yurlok of Scorch Thrash. Players gain priority, including you (letting you activate Yurlok of Scorch Thrash's ability, though each other player will have a chance to respond to his ability both before and after it resolves).

  5. The original Emerald Charm resolves, untapping Yurlok of Scorch Thrash again. Once more, each player gains the ability to take actions--which, I should add, starts with you and goes clockwise--letting you activate Yurlok of Scorch Thrash again. Other players gain priority before his ability resolves.

Load more
Have (1) Azdranax
Want (2) Lamentz , Amaterasu312