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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Avalanche Riders
Creature — Human Nomad
Haste
Echo *(At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) *
When Avalanche Riders enters the battlefield, destroy target land.
JBTomero on
Hazezon's Always Got It - [PRIMER] Update 04/27/26
4 months ago
JaymeRoolz42069: Good question - currently Strip Mine is not part of the meta I play in, so I haven't given it much investment. Slower effects like Avalanche Riders come up from time to time, and when they do FotD is such a powerful card I think 'oh well fair enough'. Vesuva making a second FotD copy does a good job preventing this.
Hazezon can handily win without FotD, it just needs enough time and space that FotD easily provides. Even if they remove it, it might be too late.
But if Strip Mine was a more prevalent problem, I'd consider Life from the Loam, I'd trade Flashback for Regrowth, and I'd add the new Petrified Hamlet to my land-tutoring toolbox. Other options: Sevinne's Reclamation, Undergrowth Recon, Bala Ged Recovery, Eternal Witness, Crucible of Worlds, Conduit of Worlds etc
But ultimately, and why there's something of a disarmament agreement in my meta, is that if my opponents used Strip Mine against me a ton... I'd add and use Strip Mine against them. And with all my land-tutoring I think they'd regret it.
capwner on
Crackpipe Heartless
7 months ago
I brewed heartless summoning once like a decade ago, my list used Myr Retriever to infinitely loop for free, draw the deck with Grim Haruspex or Fecundity and then kill with Simian Spirit Guide -> Grapeshot. Totally different from what you're going for by the looks of it! One list you might check out is mtggoldfish Seth's "Heartless Mom" brew, he uses Elesh Norn, Mother of Machines for double trigs off of stuff like Mulldrifter and Avalanche Riders with everything getting discounted from the summoning. It was a sweet deck but I think just not consistent enough to gain traction because the deck revolves around heartless and has no good way to find it. In my old deck I used stuff like Infernal Tutor and Spoils of the Vault to get the pieces, then Perilous Myr and Necropede were my chumps of choice bc they turned into free removal. Anyways gl with the build! Curious to see how it develops bc heartless summoning is an awesome card and seems like still nobody has reaaally been able to break it yet?
ToastedBagl on
Jaxis, token mommy
1 year ago
Avalanche Riders and Goblin Settler are some of my favs for this archetype.
Faultgrinder and Tuktuk Scrapper are pretty efficient for artifact hate.
DreadKhan on
Acid (Moss) Dropping Lumberjacks
4 years ago
Well, if I find I end up with too much ramp too often, I can switch some ramp out for Avalanche Riders, Haste is a useful ability, and hitting a land is always a good thing here.
Arthurshepard80 on
Acid (Moss) Dropping Lumberjacks
4 years ago
DreadKhanRathi Dragon ?Frankly, I like itAvalanche Riders
DreadKhan on
Acid (Moss) Dropping Lumberjacks
4 years ago
Well, not sure it'll stay as is, but I'm willing to try out Wall of Roots over Avalanche Riders, it's way faster and better at slowing down stuff like Burn I guess. Riders is a questionable play I suppose, no potential to be a big trampler, and only able to hassle them 1 land, and I'm in very deep trouble if I'm paying it's echo I suspect.
zapyourtumor on
Dry Eyes
5 years ago
I'm not sure about vexing devil. If your opponent knows you got something up your sleeve with blink spells, they might just let it stay in which case the spell would do nothing. Also, if they do let the devil do damage to them twice, the rebound from ephemerate is wasted which is also not great.
Inner-Flame Acolyte might be okay, but is better if you have another creature on the board (since targeting itself the first etb does nothing). Abbot of Keral Keep is one of my favorite monored cards and I think it could work pretty well here, taking the place of Light Up the Stage for a burn deck's card draw slot.
Ingot Chewer should be in the board. Maybe Wispmare as well.
lagotripha ( Akroma, Angel of Fury has protection from white so you can't blink her.) Nevermind I see what you're doing here, that's nice. I would second this suggestion, although the second blink from Ephemerate does nothing here.
Avalanche Riders + Blood moon mainboard seems like a different type of deck (land destruction flicker), also 5 mana is pretty slow. If only Faultgrinder wasn't utter trash ;o_o
Suppression Field fucks up Thermo-Alchemist big time - it could work if Balaam__ decides to run Electrostatic Field instead (which also happens to not die to bolt).
Balaam__ on
Dry Eyes
5 years ago
Thanks for the interest lagotripha. I don’t usually play Boros colors, so my mind isn’t geared toward the color pair’s maximum potential—this deck was mostly a thought experiment to get my feet wet with Modern Horizons 2.
Your suggestions would definitely optimize it to peak performance (especially Blood Moon / Avalanche Riders ) but I don’t know what to remove to make room for them.
















