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Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal



Creatures you control have haste.

Macaronigrill5150 on My Mind Is An Enigma

2 days ago

Had to upvote the deck because of the name! The deck looks awesome I never really worked with blue a lot but thoughts on these? Dualcaster Mage, Fervor give all your phyrexian goblins haste right away, Valakut Awakening  Flip decent draw and if you don't want to use it, just place it as a land, Pyroblast, and Strionic Resonator. I hope some of these help.

Happy building

Crow-Umbra on Isshin, Two Heavens as One

4 days ago

Solid looking deck! Have you had a chance to play it irl yet? In looking at your deck, I have a few suggestions:

  • Thundering Raiju might not be the best fit, mostly since you don't have many other means of making your creatures Modified with either +1/+1 counters or equipment. I'd suggest checking out Tectonic Giant as a potential swap. It's a little slower since it lacks Haste, but has some useful modes, one of which deals damage to each opponents.

  • Speaking of Haste, I'd suggest getting in some more Haste anthems, especially you have some higher CMC creatures which would otherwise be sitting ducks. I'm currently running Fervor, Ogre Battledriver, and Urabrask the Hidden in my Isshin deck. I like that Battledriver and Urabrask have some additional bonuses.

  • If you need more draw, I think Breena, the Demagogue could do a lot of work, and could be a potentially better fit than Phyrexian Dragon Engine  Meld. I know Dragon Engine has the cool factor of melding with Mishra, but Breena can draw a ton of cards, especially since opponents are less likely to remove it due to benefitting from it. It definitely makes games more dynamic with the added political layer. She can also be a source of counters if you decide to keep Thundering Raiju.

  • Plumb the Forbidden is another great draw spell, especially if you make creature tokens or want to have gas in response to a board wipe. Painful Truths is another solid option, and Gruesome Realization has some decent modal options.

I hope these suggestions are helpful. Best of luck with Isshin, I hope you have fun piloting him! He's my favorite commander of the past year, hands down.

makarzorklin on Commander - Kaalia of the Vast - AD&D Stompy

2 weeks ago


Tempo is important with Kaalia since building an early game lead is her strength. So being able to swing hasty by turn 3-4 while interaction is down is fairly important.

I'd suggest 3-4 early game haste enablers with the best being:

  1. Lightning Greaves reusable haste with protection. Auto-Include for me.
  2. Generator Servant is an auto include for me since its both ramp and a haste enabling a turn 3 Kaalia with haste all on one card. Plus it can pay the commander tax later or for a hasty threat.
  3. Bloodlust Inciter was just the cheapest reusable haste enabler I found, plus it can be used politically since you can make a deal to give an opponent's creature haste.
  4. Torch Courier is a good one time use effect since it can be used the turn it comes into play. This also makes it a little better late if you have a threat in hand and an extra mana.

Greaves is good throughout early and late game. The rest fall off in the late game as you would rather draw into gas, but landing an early threat is important enough I wouldn't go below 3 total.

Also I don't like board wide haste effects like Fervor as it offers too much advantage to the opponent.


1 month ago

Forgot to add in my last comment, but Bitter Reunion, Fervor, and Ogre Battledriver are a few more Haste enablers to help round out the package you currently have with Hanweir Battlements, Swiftfoot Boots and Lightning Greaves, and Goro-Goro, especially to help some of your higher CMC creatures swing the turn they hit the table.

Crow-Umbra on Isshin Trigger Warning

1 month ago

How is the equipment subtheme working for you? I've seen some Isshin lists with equipment, and maybe a package of Exalted enablers like Akrasan Squire. Have you played this deck in paper much yet, or is this still mostly conceptual? Mostly wanted to get an idea of what you feel are some of the inconsistencies that you're encountering, and what is the general direction you enjoy most for the deck.

I personally was tempted by higher CMC heavy hitting creatures like Archon of Cruelty for my Isshin list, but have gradually phased them out for the most part. I found that most of them were kinda slow without additional Haste support from stuff beyond Lightning Greaves and Swiftfoot Boots. If you are encountering this, I'd recommend adding Bitter Reunion, Fervor, and/or Ogre Battledriver.

Crow-Umbra on Isshin Two heavens as one

1 month ago

Your deck looks pretty solid. I do have a few recommendations for potential swaps that might be of interest:

  • Signal Pest or Accorder Paladin could both be potential swaps with Intrepid Adversary. Paying at least when you cast it for your creatures to only get +1/+1 isn't super ideal. Signal Pest and Accorder Paladin will both stack their Battle Cry triggers, along with the Hero of Bladehold that you already have in your 99.

  • Skyhunter Strike Force could be a potential swap with Adriana, Captain of the Guard, or maybe something else in your 99, since each Melee anthem will stack, and your creatures could potentially get +12/+12 with Strike Force, Adriana, and Isshin on board if you're attacking 3 opponents.

  • Delina, Wild Mage has a pretty high ceiling, since the tokens she creates are not Legendary. She replaced Marton Stromgald in my Isshin deck, as he is a bit more fragile in comparison.

  • I see you have Fervor in your maybe board. I'd recommend adding that and Ogre Battledriver as additional Haste anthems to round out what you already have with Lightning Greaves and Swiftfoot Boots. This will help especially for your higher CMC creatures to attack the same turn they drop, instead of waiting a turn rotation and leaving them more vulnerable to removal.

I hope these suggestions were helpful. If you haven't played this deck irl yet, you should be in for a fun time.

Crow-Umbra on Miyamoto Musashi (Isshin, Two Heavens as One)

1 month ago

Hi and thanks for the upvote! Happy to see some more Miyamoto Musashi enthusiasts. All in all your deck looks fairly solid, not too much I would change, aside from maybe including 1 more land. My only other recommendations would be to maybe include Fervor and/or Ogre Battledriver, which I see in your Maybe-board. Having some more haste enablers will be especially helpful for some of the creatures at the top end of your curve to come out swinging the same turn they come down.

Let me know if you'd like some additional suggestions or feedback. Hope you have fun with the deck if you haven't played it irl yet.

Crow-Umbra on The Ghost of Kamigawa

1 month ago

Your additions are looking solid! I'd recommend adding Signal Pest as a cheap anthem, Fervor as a haste anthem (and if not out of your budget), and either 1 more mana rock or piece of removal as your last 3 cards.

I think you have a solid list to start play-testing and getting a feel for

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