|Commander / EDH||Legal|
Printings View all
|Magic 2013 (M13)||Rare|
|Seventh Edition (7ED)||Rare|
|Classic Sixth Edition (6ED)||Rare|
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Creatures you control have haste.
1 week ago
I would only ask to make one extremely minor difference.
Creature - Human Warrior
Exert - You may exert Fervent Charger as it attacks. If you do, attacking creatures you control get +2/+2 until end of turn.
The reason I'd say to add on the Exert ability is because without it, that is an insanely powerful anthem effect. For balance purposes, I think Exert brings it down into the Rare slot.
Otherwise I really enjoy this. I never heard of Fervent Charge before. This makes me really want to make a Mardu Enchantment deck with other cards such as Bad Moon , True Conviction and Fervor . I could make it Goblin / Zombie tribal, giving me access to a card I've been dying to use for a long time; Dralnu's Crusade . This, with Endless Ranks of the Dead and Necromancer's Covenant is just stupid. Plus there is Gleam of Battle , Mardu Ascendancy , Campaign of Vengeance , Blood Reckoning , and even Goblinslide .
Sorry, didn't mean to hijack your thread. Consider this a good thing; Your idea got me pumped for a new deck! :D Thank you!!
1 month ago
It works differently depending on what "reset" button you use. A reset button is required though because tree's ability will make Mairsil's toughness higher than 4. I'll also note at this point that it can be a convenient combo to go for since Buried Alive grabs all of it but it isn't the best one to go for.
If you use AEtherling as part of it then the combo is actually more complex than it needs to be. If you use Pack Rat as part of it then it becomes more mana but simpler and easier to do. I'll show that version below step by step.
Step 1: tap Mairsil to set target player to 4 life and Mairsil's toughness to that player's life total
Step 2: pay to do 4 damage to that player
Step 3: "reset" Mairsil by paying and discarding a card
This makes a copy of mairsil. Let the original Mairsil die. Repeat steps 1 through 3 until all opponents are dead.
1 month ago
from experience i can tell you that Anger is a bad idea. it costs the same as kaalia, and needs to go to the graveyard before u can utilise its effect. most of the time when i played anger and kept attacking with it, my opponents would just not block it, and take the 2 dmg, until they had an exile or sth similar to remove Anger . ( Bojuka Bog )
if you really want to ensure haste on kaalia, stick to Fervor and/or Hammer of Purphoros . i would also add Rakdos Signet , so you run all 3 of them. theoretically, you can play 1 land + Sol Ring + the matching signet (if u played a Swamp for example, the Boros Signet and then you can play Kaalia of the Vast in turn 2.
1 month ago
Thanks Leathable! Yes, this is a more casual deck, but your suggestions are good. I agree, I'll remove the artifact/equipment in favour of more card draw and speed. I've also been considering the additions of Fervor and Anger to ensure Kaalia can hit the turn she comes out, along with any big creatures that I hard-cast. Cheers!
1 month ago
1 month ago
subiskier: Glad you like it! Yeah, getting Kaalia swinging quickly is definitely important, though I'm not really a huge fan of Hanweir Battlements , Slayers' Stronghold , and most other lands that give haste. Effectively paying 2 or 3 mana is a pretty big tax on getting Kaalia out, and I rarely find myself in a situation where I'm really wanting to pay it. I used to run Flamekin Village in the deck, but I swapped it out for Hall of the Bandit Lord which seems to work way better as you're not really paying anything extra other than it entering tapped. As for Fervor , I've actually been looking into slotting in Dragon Tempest (which is almost strictly better in this deck) but I haven't really decided what I'm willing to take out for it yet. Swiftfoot Boots is definitely a good card, and worth running alongside Lightning Greaves , but at a 5 mana investment I'm not too fond of Whispersilk Cloak . Thanks for the comment, and good luck to you too!
loricatuslupus: Thanks! I agree, I love creature decks much more than combos and Kaalia seems like one of the few that is aggressive enough to have a consistent chance at outpacing them. In my personal meta it's rather rare for there to not be any player without a flyer that Kaalia can safe swing at, so I'm not really too concerned about preventing blocking or damage effects with things like Dust Corona and Dolmen Gate . However, I actually have been thinking about adding Reconnaissance to the deck for a while (and probably would've already if I could find a copy locally) due to it's amazing value in both giving Kaalia safe triggers and pseudo-vigilance to all of my creatures. As for Chromatic Lantern , I actually used to run it in the deck (most of the maybe board is cards I ran at one time but later cut) but I just found that it wasn't very helpful. My mana base is stable enough at this point that I very rarely am in need of it's fixing, and at 3 cmc it doesn't really help me ramp Kaalia out. The initial goal of the deck is always have Kaalia swinging on turn 4 at the latest (ideally turn 2 or 3), and 2 cmc rocks like Sphere of the Suns just do a much better job at accomplishing that. Dark Ritual has done pretty well for me, I think. It allows for some pretty explosive early turns in either getting an extra rock out or ramping out Kaalia up to 2 turns earlier. Even late game I can usually find some use for it to stretch out my mana for more valuable turns. While temple lands are arguable some of the better taplands, I personally would not run them if I don't have to as taplands significantly reduce the speed of the deck and are detrimental to my plan of getting Kaalia out as quickly as possible. I used to run Reya Dawnbringer but I found that she was often either stuck without a target, or removed before she could do anything. I cut her in an attempt to shift away from effects like hers where you have to wait a turn to get anything out of them, and towards things that give immediate value upon entering/hitting. Also there's already enough times where I have Animate Dead or Reanimate in my hand with no good targets that I don't really think I'm in need of more recursion right now. Never really been a fan of Adarkar Valkyrie as her ability seems a bit underwhelming to me, especially when you have to wait a turn to use her as well. They're both alright cards, but if I ran them it would be solely for the synergy with a couple of cards like Razaketh, the Foulblooded that you mentioned, and that's not really worth it for me. Thanks for the comment and suggestions, and good luck with your own deck as well!
1 month ago
2 months ago
Maybe Fervor and tighten the landbase some so your color pie is better aligned. Maybe 10 Mountain, 22 Plains, and a Battlefield Forge?
Oh, and maybe Gerrard, Weatherlight Hero ?
Fervor occurrence in decks from the last year
Commander / EDH:
All decks: 0.02%