Creatures you control have haste.
|Have (2)||switchkill65 , metalmagic|
Combos Browse all
|Commander / EDH||Legal|
Fervor occurrence in decks from the last year
Latest Decks as Commander
2 weeks ago
I just cheated out 11 Elder Dragons on Turn 6. I had more creatures in play, but only 11 were Elders. I also had three more Elders in my hand I could have cast but that's no fun. They all had haste thanks to Fervor , Temur Ascendancy and Purphoros, Bronze-Blooded . Damage was doubled and tripled thanks to Angrath's Marauders and Fiery Emancipation . +1/+1 counters thanks to Rhythm of the Wild . They had lifelink thanks to True Conviction , which also gave them double strike in addition to Atarka, World Render . Mana was doubled with Doubling Cube and I had both Mirari's Wake and Vorinclex, Voice of Hunger in play. I also had Tawnos, Urza's Apprentice and Rings of Brighthearth , which if these were not bad enough I can use Rings to not only copy Golos' ability, but Tawnos' as well.
Needless to say, I think I won.
1 month ago
Okay, so if I understand correctly, you're building an all-in voltron deck so that you can win fast? And you're on a budget too. If that's the case, I have some food for thought for ya.
1) If fast, all-in voltron is the plan, then you can everything in your deck to support that plan. You're on the right track with hitting magic numbers (7 for 3 hit-clock) and then speeding that up with double strike, double damage, and extra combats. Keep that up. If you have enough double strike, double damage, and extra combats you don't even need to boost Haktos- consistent doubling on him turns him into a 2-turn kill. You also want to be aggressive, so you'll either want ways to grant haste to Haktos or ways to ramp him out earlier. This means enchantments like Fervor or the hammer that you already run will be nice. If talking about ramp, 2-mana ramp is important since it lets you get Haktos down a turn earlier. So stuff like Arcane Signet , Boros Signet , Fire Diamond , Marble Diamond , Star Compass that taps for colored mana that Haktos needs. Then of course, since Haktos has built-in protection you don't need to run as much, but I'd still recommend running some. Sejiri Shelter Flip is a nice one that can double as a land.
2) I would focus my plan on only things that support Haktos and the voltron plan. So I would run voltron-support, card advantage, ramp, interaction/removal, and not much else. If fast voltron is the name of the game, it's important to not dilute your deck with things that won't help you get to that point.
2 months ago
I'm not the most familiar with Eldrazi stompy style lists, but just at a glance I can see that the high cost of your creatures (which are your main route to victory from what I can tell) is going to be a limiting factor for this deck. You may have already found in your games that you can cast a few big eldrazi, but you still don't win because you have to spend too many turns trying to get them into play and you aren't able to use them before they are removed or dealt with in some other way. My suggestion is to include more ways to get multiple big eldrazi into play on the same turn and find ways to use them quickly (haste is a good way to do this, or by simply throwing them at your opponent's faces with Fling type of effects).
Additionally, if you are dropping tons of big Eldrazi into play to get closer to winning, you will need more cards in hand so I would include more immediate card draw like: Concentrate , Precognitive Perception , Harmonize
Hopefully those suggestions are helpful and fairly budget friendly (not sure how much you wanna spend on upgrading your list but those are solid options). Let me know if you have any questions or want any clarification. Thanks!
4 months ago
Hmm... I have not had much success with Anger, personally. But, I was also trying to activate it in a more convoluted way. I don't think it hurts trying it out! If you find it's a dead draw most of the time, you could consider simply saving up for Fervor.
4 months ago
Here are a few of my thoughts: Seeing that Wyleth incentivizes you to go all in on Wyleth, there are a few things Wyleth appreciates. 1) Number 1 priority is protecting Wyleth. Wyleth has no inherent protection, and will become the target of removal when you get a ton of equipment an auras onto it. I think Mother of Runes and Giver of Runes are both excellent inclusions for this. Sejiri Shelter Flip can double as a land but also be a protection spell. Depending on your budget, Deflecting Swat and Flawless Maneuver are both excellent options for protecting Wyleth (for free!). 2) Wyleth really appreciates free equips. You're already running Ardenn and Sigarda's aid. Brass Squire is another good one to include. Hammer of Nazahn also free equips your equipment when they enter the battlefield. Magnetic Theft is okay, but only works once. Auriok Windwalker is a bit more clunky but also gets the job done. 3) Wyleth really appreciates haste. You want to slam down Wyleth, get him suited up, and be swinging in right away to get the card draw ability, so haste is very appreciated. You've already got a handful of equipment that give haste. Crashing Drawbridge is an excellent creature that blocks early and gives haste. There are enchantments that can give haste like Fervor and Hammer of Purphoros. There are other creatures that do it like Anger, Urabrask the Hidden, or even the land enchantment Footfall Crater.
So that's a lot of card suggestions, and I'm not suggesting you run all of them. Make sure you have the best options from each category and that you have enough of them.
5 months ago
Oh, I like Chained to the Rocks a fair amount. Keep that one in.
As far as utility goes, you have some real winners. I like Berserkers' Onslaught and LOVE Warstorm Surge and Where Ancients Tread. Iroas, God of Victory is excellent. I like Brave the Sands a lot too. I actually have a soft spot for Story Circle but i could see it staying or being cut.
I kind of like Deflecting Palm but Comeuppance may be better. Probably won't have room for them though. Feudkiller's Verdict I love for the flavor but isn't too great. I might be tempted to keep it though!
I love that Hammer of Purphoros is in. Haste matters a surprising amount when you're dropping huge creatures. You might want to include Fervor as well. I should have one on hand for trade. One more advantage for Swiftfoot Boots and Lightning Greaves. No wonder they're so ubiquitous!
Aurification seems like a sweet choice. I have a Ghostly Prison on hand if you want an added layer of defense. I run one in my Giant deck. Speaking of defense, Boros Charm is an excellent include. Make sure it ends up in the final list.
I would drop all the anthem effects. They aren't great when you're boosting two 6/6s up to 7/7s. They're for go-wide strategies like zombies, elves, and goblins. Spear of Heliod has the utility of destroying creatures, but leaving three mana open al the time is hard when you're trying to cast a bunch of 7-drops. Perhaps it could count as one of your Removal cards.
Damage doublers will be much more effective. I have a promo Dictate of the Twin Gods if you'd like. Furnace of Rath is good and Fiery Emancipation is insane, but they're pricey. I don't have either of them for trade. I do have a Gratuitous Violence somewhere that you can have; it's almost as good.
Along with Berserkers' Onslaught, I have Blood Mist and a Duelist's Heritage on hand. Rage Reflection would be great too because it works on defense too. I don't have one though. I have a Loyal Unicorn, but it's no giant. Nahiri's Machinations is a fun budget choice if you wanted to pick up an effect like that. I have a Dolmen Gate for trade as well. I adore that card and run it in many decks.
You probably aren't going to have much more room for utility cards if you want to keep your creature count high. I would recommend dropping every miscellaneous card not mentioned here.
5 months ago
Here's some suggestions:
5 months ago
Thanks again Geschlechts,
Growth Spiral and Coiling Oracle are both nice early game and I have a tougher time cutting such low CMC cards, which because of the draw basically become cantrips in my deck. I do have probably an unhealthy attachment to the sad robot and you are right about him.
Sakiko, Mother of Summer was recently moved out of the deck. I have found that most of the named Legendary Snakes, which I originally had in here are slowly finding their way out.
If I already owned a Doubling Season, it would definitely go into this deck. But at $45+ price tag, its just too pricey for me.