Fervor

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Fervor

Enchantment

Creatures you control have haste.

Hijjak on Amonkhet Zealots

2 weeks ago

If you're still updating this deck, Sure Strike is the strictly better version of Slaughter Cry, and Hammer of Purphoros is probably more useful than Fervor.

Slashdance on KaaliaAAGGHHH!!!

4 weeks ago

My top cards to use in Kaalia deck are:

Maze of Ith Reconnaissance Fervor

The Maze and Recon allow you to attack with Kaalia even if she could be blocked and killed, giving her much survivability and allowing you to drop baddies at will.

Fervor allows Kaalia to go from the command zone to dropping baddies instantly, and also allows othre creatures you cast from hand to join the fray immediately.

All of these allow you much more control over your own field and cause massive damage in a single turn ... going 0-60 in like a bat out of hell!

Slashdance on Land of the Lost

4 weeks ago

More and more I'm feeling I need to add Fervor and maybe another card like it to the deck.

Too often the deck drops a bunch of creatures that could begin destroying opponents, but with no haste my board gets wiped out, and we need another round to build back up. Rinse, repeat.

Slashdance on Vampire, the Buffy Slayer

4 weeks ago

More and more I'm feeling I need to add Fervor and maybe another card like it to the deck.

Too often the deck drops a bunch of creatures that could begin destroying opponents, but with no haste my board gets wiped out, and we need another round to build back up. Rinse, repeat.

Slashdance on Kaalia

1 month ago

I would strongly recommend the following, if you can get them: Reconnaissance Fervor Maze of Ith

And, remember, creatures with "when XXX enters the battlefield" will be far more efficient in a Kaalia deck than creatures with "when XXX attacks" (because those abilities won't activate when being placed on the board attacking via Kaalia's ability). So, I'd also recommend adjusting creatures towards better ETB effects if you have the means.

I'd also shy away from creatures that stop you from doing what you want to do, such as the Demon that doesn't let you search your deck when you have cards that allow you to search your deck. Efficiency is the key, it's hard enough with your opponent trying to stop your plans without your own creatures doing it, too.

Good luck!

Rivel on Krenko's Goblin Cannon

1 month ago

Im gonna go ahead and list off some goblins that I think will be great additions to your deck, while also trying to keep them mostly cheap to acquire. Goblin Matron, Goblin Warchief, Goblin Trashmaster, Siege-Gang Commander, Krenko, Tin Street Kingpin, Goblin Ringleader, Goblin Recruiter, Goblin Instigator, Muxus, Goblin Grandee, Warren Instigator

Token Generation: Dragon Fodder, cheap, creates more goblins. Nuff said. Removal: Chaos Warp. Mono red staple.
Burn: Massive Raid, great way to cut an opponents hp pool down to size or act as a finisher. Also can serve as targeted removal in a pinch. Impact Tremors, I cannot recommend this card enough for your deck! It fits in soo well. Carddraw: Hazoret's Monument also doubles as discount! Endless Atlas card draw for practically no downside. Haster: Fervor, much harder to remove than your goblins that add haste. A solid card for any red aggro deck.

TypicalTimmy on Omnath: Rage or Roil?

1 month ago

By the way, I don't actually recall if I've seen this "combo" yet, but you can use Dryad Arbor and some sort of flicker, like Deadeye Navigator to get massive and draw a ton of cards - especially on someone's endstep.

Similarly, a Rite of Replication would immediately put 5 lands into play.

Just food for thought ;)

TypicalTimmy on Good Card Design

2 months ago

For me, personally, I say it all boils down to "value". But, since value is subjective as much as objective, what exactly do I mean?

If you're speaking objectively, it's easy to see how a wincon or a set combo piece has value. Anything with repeatable draw is value. If you are combat-focused and a card such as Fervor gives haste on an anthem, that is valuable. Anger, more so, because it costs you nothing other than getting it into the graveyard and having a Mountain.

What I look for when I speak of value is two three key elements:

  • Is it repeatable?
  • If not, does it have immense bang for is buck
  • And overall, does it do 2 or more things I want my deck to do?

For example, Dragon Tempest is not only a damage outlet, but a combat enabler. That is some serious value for a deck that wants to throw damage all over the place.

Garruk's Uprising gives large creatures trample and gives you card advantage. If you're already playing a deck with large creatures, and this card isn't in there, you aren't playing it right.

Suppose you are playing a Mardu deck, like Queen Marchesa and you really want to get ahead. You know Necropotence is in there and you know you want to maximize it's potential. You happen to be going Weenies because you want to pad the boardstate. So if you have bodies on field and you know you need to pay life, having lifelink may be a great idea because now you can push damage, gain life, and turn that life into card advantage. You net a fistful of cards, clear the boardstate and push damage through. Therefore, a card such as True Conviction is really good. Your 1/1s hit for 2 and your 2/2s hit for 4. You get dozens of life and draw almost half of your library. Even if you only do it for 1 turn, it's an immense amount of value. Especially with that Ankle Shanker you just played. You may lose out on the second half of lifelink, but now your opponents must be forced into choosing between losing everything to 1 point of damage, or taking 2 or 4 to face.

Value to me is repeatable synergy. But if you don't have something repeatable, cards that go wide and hit everyone are immense. Arterial Flow is my prime example as for just THREE MANA you drop SIX cards, reduce a total of SIX life and you gain a little 2 back.

That's HUGE and it honestly baffles me as to why it isn't played more. If you aren't against graveyard decks, it should be an auto-include in every black deck.

So, to summarize, to me:

  • Value = Repeatable synergy or big-boom cards.
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