Fervor

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fervor

Enchantment

Creatures you control have haste. (They can attack and as soon as they come under your control.)

Optimator on

3 months ago

If you like Rakdos dragons, which is a very fun color pair for them, you may want to check out Rivaz of the Claw as a commander. Comes out a lot earlier and can get you to your dragons sooner, along with some recursion. The mass Haste of your current commander is super convenient for dragon decks, though. If you switched commanders, you might want another effect or two that give haste. Lightning Greaves is classic. Carnelian Orb of Dragonkind is cute and could be an upgrade over another mana rock. Even the humble Fervor is playable in big-creature decks.

You have a great amount of ramp, but you may still want two more lands or two cheap (1 or 2 mana) draw spells, with such a high average CMC for the deck. For versatility, you could do two MDFCs like Shatterskull Smashing and Agadeem's Awakening for instance. Fell the Profane is good, Malakir Rebirth is good, Boggart Trawler could sneak in some graveyard hate, Kazuul's Fury could be cute and steal a game, Bloodsoaked Insight is decent in big-mana decks. Lands like Bonders' Enclave aren't amazing but can be nice in big-creature decks that make good mana (in a pinch).

Howling Mine could be upgraded to Palantir of Orthanc for safer card-draw. has no shortage of good draw spells these days; cheap stuff like Night's Whisper and Sign in Blood can get you your earlier land drops for more consistency. I kind of like stuff like Ancient Craving and Damnable Pact in decks that get a lot of mana. Later in the game, stuff like Ambition's Cost or Seize the Spotlight or Syphon Mind could allow you a partial refill along with playing a second spell played from the new cards. "draw three/draw four" spells are underrated IMO. Depends on the deck.

Some people swear by lots of cheap draw cards, some prefer big-time hand-refillers, and some only like incremental draw like Phyrexian Arena and Outpost Siege. It depends on a lot of deck-building factors as well as personal taste. I kind of like effects like Phyrexian Arena because it could come out early, before all the big dragons. Then again, Phyrexian Arena feels way worse on turn 12 than Ancient Craving. They all have their place.

Big scary dragons tempt boardwipes a lot. It's the psychology of Commander. In big-creature decks that can't prevent wraths (An Offer You Can't Refuse) or make all your creatures resist them (Heroic Intervention/Dawn's Truce), I am a big fan of mass-reanimation effects like Haunting Voyage, Rise of the Dark Realms, Behold the Sinister Six!, and Bloodline Bidding. Could be worth considering running a silver-bullet copy of one of those. Makes mass-haste effects real nice.

Personally, I don't love Planeswalkers in big-creature decks. I feel like I always want to attack with the big guys so it's hard to defend the Planeswalkers. I have a Saheeli, the Giftedfoil deck (Junk in the Trunk) and it's pretty easy to protect her with all the thopters and servos. In my experience, opponents like to attack open Planeswalkers for the value, even if they aren't huge threats.

In big-mana decks, I actually still really like In Garruk's Wake. Big shout-out for you running Cut / Ribbons. Love that card. All is Dust could be nice since you have so many strong artifacts. It's nice to punish a boardwipe with another, bigger boardwipe. Bedevil is a potential upgrade over some of your other removal. Be sure to note Baleful Mastery too. Soul Shatter is better than things like Murder. Untimely Malfunction does double-duty as removal. No Mercy is nice in big-creature decks as well. Mudslide is cute in dragon decks.

aldont on The Glory of the Horde (Zurgo Ultra-Budget)

9 months ago

Heyo! I ran a very budget Isshin deck a year or two ago; Mardu tokens are fun! I leaned towards a more aggro/streamlined approach, but if that ain't the vibe here, don't even worry about all this lol.

A broader question is how much/little you want to lean into the different face commanders, if you want to push more towards Zurgo ping/card draw or Neriv's unique token names; that can really shape the direction of cuts/include.

Cuts-wise, Thought Vessel Elspeth, Sun's Champion,Phoenix Fleet Airship don't do much for the game plan. Cathars' Crusade is good, but it's gonna be soooo many dice in this deck. Rising of the Day feels like it would be rough to cast on curve even if it makes the mobilize tokens hit harder. I'm kinda iffy on Neriv, Crackling Vanguard and Selfless Glyphweaver  Flip. As much as I love Brutal Hordechief I don't know if the attack drain trigger is going to be as good with all of the myriad/enters tapped and attacking stuff.

I think there's a lot of fun payoffs, but some of the token makers either show up later, or are conditional and need stuff to get them going, so having some other initial bodies you're not afraid of throwing into the red zone might help; combat is good, but also having a healthy number of sac outlets to let you have better control of which Zurgo mode might be nice?

As far as budget swaps go,Bitter Reunion for Fervor is some extra card selection, and then haste when you need it. Song of Totentanz for Tempt with Vengeance but it depends on if your playgroup is fun and gets tempted versus fringe utility as song's effect is split to make tokens/give EVERYTHING haste, so you can X=0 just to make a cool guy move faster...

Regarding boardwipes/mass interaction, white has some other proactive and sculptural ones and so swapping in Slaughter the Strong or Fell the Mighty for Hour of Reckoning can clear out some of the big bodies that make attacking hard. Treasury Thrull for Sun Titan is a silly one, ignore that lol. This one is a personal taste thing, but I might run Woe Strider as a second Viscera Seer over Morbid Opportunist, because that once per turn limit is frustrating.

Possible other budget things to look at: Horn of the Mark lets you dig 5 cards deep and look for a creature for every 2 tokens you send at someone; Devilish Valet Foul-Tongue Shriek Frontline Rush can just kill people dead; Woe Strider Dig Up the Body Blood for Bones are possible sac outlets.

Hope this helps lol

Hybrow on Snakes on a Planeswalker - Xyris EDH swarm

1 year ago

Seuchenschutz, thanks for the comment and suggestions

I have been looking to remove Solemn Simulacrum for a while. I have found I dont really need the land drop or 1 card draw in this deck so much. Of the cards you suggested, I really like Balor as a replacement. Having an extra flying blocker is nice. and the 3 card draw is funny. Any draw for my opponents that requires discard is always nice.

As for In the Web of War, I already have two haste enabling enchantments Fervor and Roar of Resistance. They both have a lower CMC, and although the +2/0 is nice, I usually have so many snakes in a 3-4 player game, it kinda doesnt matter.

I like Black Vise as a fun addtion, but not sure what I can take out for it. (thats always the hardest part. I will probably keep that one in my maybe board for a while.

Flarhoon13 on Narset, Enlightened Master, Creatureless Wins

1 year ago

Having completed my quest to play all 52 of my decks, I decided to try getting a win with all of my decks

Oct 5

Narset, Enlightened Master, Creatureless Wins... Lost to Treebeard, Gracious Host, which, if you haven't played against, is tremendously powerful. Missed a couple land drops. Did have Fervor for a Narset, Enlightened Master attack, equipped with Explorer's Scope, which revealed Mystic Monastery, then Narset revealed Surge to Victory (empty graveyard) and three lands. I have cut Surge to Victory from the deck. My losers' drop to 8-20.

TypicalTimmy on Card creation challenge

1 year ago

Spawn Breeder

Creature - Eldeazi

When Spawn Breeder enters the battlefield, create twelve 0/1 colorless Eldeazi Spawn tokens. They have , sacrifice this creature: Add .

20/1


That could easily become an infinite combo piece. Consider in an Izzet deck with Deadeye Navigator and Fervor. All you need is some type of mana filter, such as Energy Refractor amd suddenly you have infinite ETB triggers, infinite bodies and infinite mana off all colors.

Nasty stuff, man.


You know what I'd like to see? A well balanced and flavorful Vampire Samurai.

So that's your challenge.

And for added challenge, if you'd like, he or she must contain in their identity also.

legendofa on Are there any flavor/biological reasons …

1 year ago

SteelSentry Yeah, my last sentence was more absolute, I guess is the right word, than it needed to be. Creature types do have an important role in flavor and identity. My point, poorly stated as it was, is that M:tG creature types don't represent real-world taxonomy well, and fantasy taxonomy is exactly as precise or arbitrary as the creators make it.

I don't know enough about the cultural history of nagas to really speak on them, other than they're important in southern and southeastern Asia, so I didn't really address that one. I understand there's a similar story with rakshasa from Tarkir vs. real-world culture. Something I need to learn about.

The viashino could have become Dragons instead of Lizards, and I wouldn't see a problem with that. You have a good point with the dragonborn. (AFR has its own flavor and mechanical fails, though, running off D&D rules. An Owlbear would last about two seconds against an Adult Gold Dragon, not fight it to the death, and Barbarian Class leaned too heavily into the D&D class mechanics. For M:tG Barbarians, it's a stupid-expensive Fervor. No Barbarian or Berserker card so far rolls dice, and only Vrondiss, Rage of Ancientsfoil has anything to do at all with dice rolling. Hey, look, a Dragon!)

But I don't think there's much risk of further changes. Most of the other M:tG-original humanoid-animal creatures already belong to the animal creature type: nacatl, leonin, all kinds of aven, wolfir, ainok, rhox (which were usually animalistic before 10th Edition), loxodons, everything from Bloomburrow... It's just kind of bringing the old stuff in line with the new stuff.

And now that I'm thinking about it, I want to see snail people. Move over, Toxrill. The Snail Wizards are coming in.

Hypersayia9001 on The infinite Narset

2 years ago

Might I suggest Rising of the Day as a strictly better Fervor? You get the haste, and Narset gets and extra +1/+0.

TypicalTimmy on Eda, Mother of the Lost

2 years ago

That's how I play Magic, though. I look at cards as investments.

The way I construct a deck, each card should be able to stand on its own and extrapolate across the board with each new addition.

That's the philosophy between "combo" and "synergy". For example, Impact Tremors, Purphoros, God of the Forge, and Warstorm Surge may all stand on their own but extrapolate the pain when working in synergy with one another.

Then you extrapolate further with cards such as Scourge of Valkas, Dragon Tempest, Terror of the Peaks and Utvara Hellkite and suddenly you are the biggest threat at the table.

Run this with Lathliss, Dragon Queen and all of a sudden every single card becomes a stand-alone threat, all radically compounding the pain on top of one-another.

The reason I build decks like this is because if a single spell is countered, or I endure a boardwipe, that is okay because the very next spell I cast replaces what I've just lost.

I've actually dealt enough damage with boardstates like this to take down all three opponents at once from targeted and indirect damage, no to mention combat damage when you apply Fervor, Purphoros, Bronze-Blooded and Dragon Tempest.

Anyway, sorry for the tangent. Just explaining my own personal deck-building process and how I play.

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