Fervor

Fervor

Enchantment

Creatures you control have haste.

Latest Decks as Commander

Fervor Discussion

Ardees on Zirilan Red Passion

1 week ago

UPDATE

drwombat on Ramos's Dragon Horde

2 weeks ago

Niko9, I am going to save a bit of spending and I think getting Doubling Cube and Sword of Hours makes the most sense. In gameplay one thing that has really helped this deck get off the ground also is haste, because getting to where you're casting dragons can take a bunch of turns. So in addition to Fires of Yavimaya and Dragon Tempest I am also going to be adding Temur Ascendancy and Fervor. To make room I may actually remove a dragon or two as once they're out they are really strong.

JANKYARD_DOG on Is Temur Ascendancy Justified in …

3 weeks ago

Temur Ascendancy is Fervor with extra color and effect... so if you have if you can consistently have tri colors on curve I see no issue. Assuming Haste is the initial reason for inclusion anyway, though after looking I see no others in the list so... who knows. If it's card draw I'm sure there's better.

trippy_mcfly on Ach, Goblins!

3 weeks ago

24 lands seems like enough. Aggressive decks tend to not run too many lands. I would say cut Tuktuk Rubblefort. You want to be the one attacking this game, so a 0/3 defender doesn't really fit in with the game plan. Fervor is also pretty redundant since many of your creatures either have haste already or will get it from a fellow goblin's ability.

Take a look at your mana curve graph on the right. See how skewed toward 3 it is? We want to make sure to use all of our mana efficiently in the first few turns of the game.

Depending on how aggressive you want your deck to be, I would add more Goblin Guides, bring back the Shocks, and heavily cut down on cards that cost 3 mana for those costing 2 or 1. If you want to try and have a bit more resilience, then I think you lean more into the producing a large board game plan and winning with Krenko, Mob Boss

ShaDoWz_6677 on Omnath, A Song of Creation and Chaos

1 month ago

Just wanted to point out. Tooth and Nail + Craterhoof + Avenger of Zendikar isn't an auto win.

People tend to misread Craterhoof. He himself has haste. but he grants creatures +X/+X and Trample. Ultimately you are just making the creatures that can attack this turn really big unless you're running cards like Concordant Crossroads or Fervor to make sure that these creatures can come in and end the game. Temur Ascendancy (which I see is already in the deck) does the same thing. But redundancy is always a good thing to work on for a wincon off of Craterhoof.

Maaloufler on The Fine Art of Cruelty

3 months ago

Cool deck. I like your use of creatures that ping the opponents down. However, you may want to consider dropping Mass Hysteria for Fervor as it doesn't benefit your opponents at all.

TypicalTimmy on How Good is Greed in …

3 months ago

Repetition is key to success, in all things in life. This is true with financing, learning a new skill like playing a guitar, pulling oneself out of depression, and yes winning in MTG.

The more reliable of a deck you have, the easier you will win. Reliability can often be found in using repetition. If you have multiple copies of similarly-functioning cards, the likelihood of at least drawing into one of them throughout the course of the game greatly increases - and your potency exponentiates as you get more and more online.

For example, in my Lathliss deck I have many, many cards that do ETB damage effects;

I also have many, many cards that all enable haste;

My point is, having repetition in decks is a great way to ensure your deck functions the way it should, at all times. Is Greed strictly worse than Necropotence? Sure. But is having a second drawable engine a good idea? Yes.

I think it's fine. If it's budget and that's what you can afford without proxies, keep it. If you can afford Necropotence, put that in instead. But if you can make room for both, or even a few more, go for it.

Even if you only get 1 card off of Greed per rotation of the table, because you leave a single pip of open at all times just in case, that's still a lot of advantage.

Consider it in this regards: The very first time you activate Greed, it effectively becomes a Cantrip - It replaced itself in your hand. Every moment thereafter is gravy. With just one activation per rotation of the table, you effectively double your draw:

  • Draw step
  • Activation

This is immense. Just that one card really does help out a lot. Greed isn't a terrible card - Necropotence is just better. But being "better" does not automatically make everything else "shit".

Dragon Tempest is strictly better than Impact Tremors, but being able to hit 1 damage to each opponent over-and-over-and-over-and-over-and-over again, it all adds up. Nobody's laughing when Impact Tremors dishes out 10 damage to three opponents - a total of 30 damage over the table. That is a HUGE, heh well, impact.

I'd say keep it. It does more good than you might think ;)

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