Ignite Memories

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Time Spiral (TSP) Uncommon

Combos Browse all

Ignite Memories

Sorcery

Target player reveals a card at random from his or her hand. Ignite Memories deals damage to that player equal to that card's converted mana cost.

Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

Ignite Memories Discussion

lagotripha on Sliver of Eternity

1 month ago

Traditional sliver aggro basically mandates Aether Vial , which is anything but budget, but sliver combo gives options.

If you are looking at a Basal Sliver deck, its worth looking at Adaptive Automaton / Changeling Outcast / Haakon, Stromgald Scourge . Torment of Hailfire gives another 'I win the game' card, and Bitter Ordeal gives another, but frankly any storm card will work. Even Ignite Memories . Changeling also lets you run different 'ramp sac' options in Skirk Prospector . Weather the Storm will be spectacular sideboard.

Lands are where it gets tricky. You want green for gemhides etc, and multicolour to fix for other slivers. Sliver Hive will fix most problems, but it got expensive at some point. Ancient Ziggurat doesn't fuel your spells, but when trying to combo into them with basal, that matters less. Playing mostly green/black and leaning into Llanowar Wastes and friends is likely the best option.

ThoAlmighty on Kykar Storm (budget)

1 month ago

Sweet deck! I think you could try Ignite Memories as another storm payoff, its not always reliable, but in EDH can usually kill much earlier than Grapeshot. Backdraft Hellkite might also be a consideration, even though its not as good as PiF. Also, Mind Unbound and the new The Magic Mirror might be good at helping you rebuild if you fizzle, though are on the slow side.

Tylord2894 on Elsha of the Infinite EDH v1

1 month ago

Hi, I was reading through your decklist and description and had a couple of suggestions that might make your deck run better. I too have made an Elsha deck and learned quite a bit about how to hone her; however, I will preface this with I made mine geared more towards cEDH, but these are just general optimization tips.

My core suggestion is that you don't need to win more. That is, once you've achieved your top combo and gotten your deck in hand, you should be able to win. Here's a short run down, on the board is a way to reduce your artifacts by (at least) . You can play Sol Ring then play another cost reducer. Let's say you now have Helm of Awakening and Foundry Inspector out. You can now play enough cheap mana rocks to play Jace, Wielder of Mysteries , draw a card, and end the game. In my experience, most playgroups don't like to sit there waiting while they know you can win. You don't need to worry about getting infinite mana with Saheeli and Urza, Lord High Artificer .

As for the focus on storm, you don't need it. Most storm-based strategies cast a bunch of free spells or get infinite mana to cast something big to end the game. Since you already have a way to close the game without having to worry about the storm count, it's not needed. I would suggest taking out the following:

There are also some more general optimization that I would make too. You are running some pretty inefficient cards like Oona's Grace . There are far more efficient card-draw spells. There are also several nonbo cards like Zetapla and Angel of Invention . Each card should be advancing you towards your main goal. They are not. Lastly, I would remove most of your instant /sorcery synergies, like Ral, Storm Conduit . Instants and sorceries make up less than 20% of your deck. Almost all of your pieces that combo with them will be duds for most of the game. These include:

If you're interested, take a look at my Elsha deck here.

Good luck, and I hope that you enjoy your deck!

SynergyBuild on Should Cyclonic Rift be Banned ...

2 months ago

Demarge No? If you should ban a card based on how in every deck you can play it you should play it, then Mox Diamond , Chrome Mox , Sol Ring , Mana Crypt , etc. should be banned. If you want to ban cards that aren't fast mana, Demonic Tutor , Vampiric Tutor , Timetwister , etc. should be banned, if you want to ban cards that make opponents favor lower cmc cards, then we should ban Ignite Memories , if you want a card that does all of these, we should ban Winter Orb .

Point is, based on the criteria you have layed out, tons of cards should be banned before C-Rift.

rasck on Tips for Mizzix ? 5th iteration

2 months ago

Great deck!
I would consider consider double your number of ramp artifacts from 5 -> 10, so your total amount is 11. Next I would look at the sorcery spells list and see if could find alternatives at instant speed.
I think you are on the low side on protection spells for mizzix. You can use counter spells, protective equipment/enchantments or bounce spells. I dislike protective equipment/enchantments because they don't give experience counters, and they typical get attached at sorcery speed. Counter spells can be good but I have come to love bounce spells the most. I can see you have a few like Regress . They are good because in the early game, they still give you an experience counter before Mizzix gets returned to your hand. With counter spells in multiplayer im often able to counter one thing, and then there are 2 other players i can't defend against. It is easier if just get Mizzix back to my hand. Bounce spells that also can draw or get back to your hand are nice, such as Capsize , Blink of an Eye , Repulse , Mystic Confluence .
You could consider mana spells Mana Geyser , Inner Fire (if you often can draw many cards), Brass's Bounty . Mana Geyser could even be considered a replacement for mizzix (if she get hated), it is not unlikely in a late multiplayer game to get +30 mana from it. Anyway, these "ramp" spells help you storm off better.
For win conditions, it looks like you are storming. Why not also use Ignite Memories ? If you experience that you often sit with a an empty hand you could consider some "wheel" effects, Commit / Memory , Windfall .
Some defensive spells i like is AEtherize and AEtherspouts . Once your opponent have tried running into these they will hate attacking you in the future.
Finally i have had some fun with Radiate . Its instant speed, so you can use it just before your own turn. If you combine it with a kicked Blink of an Eye you can return all non-land permanents and draw a card for each permanent you bounced this way. The total cost is i 9 CMC without Mizzix. You could also, with Mizzix make a game ending combo with Radiate + Supplant Form . In your case it could be used with your burn spells (that targets single creature/player) or with Prophetic Bolt .

Pakku on Melek, Izzet Paragon [PRIMER]

2 months ago

Dimensionless

I'm running Eye of the Storm over Thousand-Year Storm due to the fact that it's a perpetual storm engine due to its oracle text saying that you cast the copies, which means more triggers to Aetherflux Reservoir , more storm stacks for Ignite Memories , more copies of Bonus Round et cetera. Thousand-Year Storm is a great card don't get me wrong but it requires more on your behalf to work as effectively as the Eye which automatically wins the game when you exile Turnabout and Impulse under it (which generates a loop of always untapping your lands or rocks and a way to dig for more spells to feed into the Eye until you find an Ignite Memories or a Bonus Round + Lightning Bolt ).

I don't feel it's worth the trouble to run both due to their higher CMCs and due to the turns being so valuable, I can't justify them both because I usually cheat out Eye with Show and Tell anyways as described in the combos and go off with that.

Still, Thousand-Year Storm is a fantastic card and I feel like other Melek lists can really get a bang out of their buck if they are running it.

Master_J on Gently

4 months ago

After a first play round, I'm making the following changes:

IN: Veilstone Amulet , Plains , Orim's Thunder

OUT: Ignite Memories , Assemble the Legion , Grapeshot

Bewmz on Spell Slingin'

8 months ago

Found this through your reddit thread.

Your deck description doesn't really fit what it is that you seem to be doing with the deck. You say you want to combo out quick, which is fine you do you. BUT, if thats the case why are you playing Expropriate ? Or Part the Waterveil ? They're not bad cards but they don't contribute to attempting to storm out and kill with a Grapeshot . Speaking of Ignite Memories tends to be a more consistent Storm kill at lower storm counts I have found since each copy can deal more than 1 damage per copy.

Storm lists need access to two things to storm out, plenty of cards that draw cards and make more mana. You have a good start here with cards like High Tide and Turnabout . Next step would be stuff like Doubling Cube for your storm turn, but otherwise I think you're good there.

My Biggest general suggestion is that you need more than two wincons. The two that I notice are your Grapeshot and Laboratory Maniac . I like Maniac, I used him once too, and I would still advise Ignite Memories over Grapeshot . Psychosis Crawler is a good way to win games too just by drawing most your deck you win without having to cast a storm spell. Talrand, Sky Summoner and Young Pyromancer give you a way to still come back at someone if you fizzle. Mind's Desire makes it near impossible to fizzle though.

Granted my list is years old, I left the game for a while after I made it, but There may be some ideas you could snag from my old Mizzix storm build. It was pretty consistent T4-6 kill.


☣ And then, she just stormed off! ☣

Commander / EDH Bewmz

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Ignite Memories occurrence in decks from the last year

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