Boom / Bust

Boom / Bust

Sorcery

Boom:

Destroy target land you control and target land you don't control.


Bust:

Destroy all lands.

Latest Decks as Commander

Boom / Bust Discussion

Megalomania on [EDH] Kaalia Prison

3 weeks ago

Armageddon and Boom / Bust fits the theme. I'm surprised either one did not make it to the list.

Mousemke on Imperial Taxation

1 month ago

shadeslayerx22good call with the Flagstones of Trokair - I have 1, will throw it in, and will find another. Great interaction with Boom / Bust, though Eiganjo, Seat of the Empire only cares about creatures. The Arid Mesa is for the 2 Sacred Foundrys I just added today. Still finding a balance in the lands

shadeslayerx22 on Imperial Taxation

1 month ago

If you're going to be playing Boom / Bust in the sideboard Flagstones of Trokair could put you at advantage, additionally it is a legendary land for Eiganjo, Seat of the Empire. I'd suggest it over some amount of basics and Arid Mesa whose inclusion I don't really understand and would love to know

amicdeep on Destroy Lands? Lands Destroy You: Budget + Swap

3 months ago

i like the list, there are few addons i would recommend

Beast Within solid removal for a creature, land or anything else. (not great as it dose make a 3/3 but i can deal with difficult to answer threats like planswalkers (like wrenn and six) and huge creatures like deathsadow and non titan eldrazi, while still just killing a land to keep up the lock.

Acidic Slime kills a land a leaves you with a body with deathtouch.

Obsidian Charmaw kills a land, can be cheaper, is a big boy dragon to close the game with.

its late in the game. your out of spells, your opponent get a land down and next turn another will follow and the threats will start to be cast. you have Gnottvold Slumbermound or Memorial to War this is no longer an issue (and if its gnottvold you even have a wincon) perosnaly id run 2 copys of one of these.

not directly land destruiction but Bonecrusher Giant is phenomenal value often a 2-1 and will help you beat down after you have a solid advantage while acting as a removal spell in the early game.

Raging Ravine hard to kill wincon. and doesn't really cost a slot personally id run 2

packages that may be worth running

4x Boom / Bust + 4x Slagwoods Bridge 3x Darksteel Citadel this packages give you a way to start destroying lands on turn 2 without ramp. its fast but dose hit you own land, so some indestructible ones to help lessen the chance of you both loosing a land, but also if you do loose a land your much more likely to recover from it as your only loosing one, your opponent is going to continue to loose much more. (big downside is it dose up you tap land count)

3-4 Primal Command + 2 Eternal Witness. primal command is a solid land reset spell (it also stops your opponent drawing gas meaning its a solid stall card. but it also either gains you a ton of life, deals with a problematic graveyard and most importantly tutors a creature. if you tutor witness you can then get back primal command and chain out another witness while bouncing another land, and the the next turn cast command again tutoring out a wincon and bouncing another (but probably the same) land.

Epicurus on I Have A.D.D.

4 months ago

I have found that mass land-hate is incredibly useful for Kaalia, since you don't need your own lands as much once she's on the board.

Etc.

zapyourtumor on Mardu Pox

8 months ago

I think you want the Boom / Bust package here with 2x Rustvale Bridge, 1x Goldmire Bridge, 1x Drossforge Bridge. Those also synergize well with Cleansing Wildfire if you ever decide to run it. About the removal package, Lightning Helix isn't good right now. I highly recommend Lightning Bolt and Kaya's Guile.

zapyourtumor on MANA BURN

10 months ago

Welcome to tappedout. Here are some of my thoughts on your deck:

1) You have 18 illegal cards for the modern format in your deck

2) You have many restrictive mana costs, like Sinkhole , Blight , Cavalier of Flame , etc, so you should probably include some dual lands in place of basic lands (like Blackcleave Cliffs , Blood Crypt , Bloodstained Mire )

3) Lotus Field is bad in most decks unless you build around it. It does synergize with Crucible of Worlds and Cavalier of Flame , but its really bad with Boom / Bust , Crack the Earth , Wildfire

psionictemplar on B/R Ponza

11 months ago

All right, some of this may seem weird, but hear me out.

One of the biggest advantages land destruction has going for it is the ability to disrupt an opponents mana before they can properly set up. With that being said, you have way too many cards that cost 3 mana and no way to play them early. What I'm going to suggest is trying to remove a few of those cards in favor of cards that will accelerate your remaining land destruction spells. What's coming to mind worth trying is 4 copies of Ragavan, Nimble Pilferer .

Here's why. This can give you an early play that can potentially set up a 3 mana spell on turn 2 (assuming played t1) for you if it can connect. Not only that, but being a legendary creature, you have the option of potentially adding Mox Amber as an additional mana source. Now, you'll probably want more legendary creatures to properly make use of the mox's which is where something like Zurgo Bellstriker could also help with being aggressive and progressing you plan.

The other main thing I'm going to suggest is adding a couple more lands (swamps probably). The reasoning being that if you do happen to land a blood moon/magus of the moon, then you may very easily lock yourself out of black mana. One thing to keep in mind is that if you don't have enough mana, then you can't stop theirs.

My final consideration for you is to possibly add white to your deck to access the Flagstones of Trokair and Boom / Bust combination. Not only that, but you'd have access to Vindicate as well.

Here's the tl:dr of what I'm going to suggest: Add: 4 ragavan, 2 zurgo, 3 mox amber, 2 swamps. Cut: 4 brainstone (when will you have time to use this?), 3 harness the storm (I really can't see you having enough mana to make use of it), 4 fulminator mage (betting on Cursed Totem seeing play, making this unable to do the 1 job it has.)

These changes should not only speed your deck up, but allow you to put on some early pressure to your opponents life total.

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