Gorilla Shaman

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Coldsnap Theme Deck (CTD) Common
Masters Edition II (ME2) Uncommon
Alliances (ALL) Common

Combos Browse all

Gorilla Shaman

Creature — Ape Shaman

: Destroy target noncreature artifact with converted mana cost X.

Browse Alters

Gorilla Shaman Discussion

SideBae on float like a gruul, stangg like a stangg twin

1 month ago

So there're a lot of different directions you can take RG decks. I'll suggest some basic, universal additions first, and then suggest some win conditions:

Universal

  1. The best part of green in EDH is the dorks. You should definitely run at least Llanowar Elves , but there're some other cards you should consider: Fyndhorn Elves , Elvish Mystic , Birds of Paradise , Arbor Elf , Shaman of Forgotten Ways , Somberwald Sage , Joraga Treespeaker ... If you end up having a lot of elves, running something like Priest of Titania is worth including. Depending on your meta, Carpet of Flowers can get a lot of mana. Finally, Orcish Lumberjack is a card I have been very impressed with... turning a forest into effectively a better Black Lotus is a good thing. (Note that Arbor Elf is especially good if it untaps lands enchanted with Utopia Sprawl , Elvish Guidance or Wild Growth ).

  2. Red-green decks tend to poop out a lot of creatures and go lightly on the spells. Slate of Ancestry is an EXCELLENT way to recoup card advantage, provided you have a critical mass of creatures on the table. Commune with Lava is another excellent pseudo-card-draw thingy. If your games are usually four player games, Decimate is frequently a four-for-one, meaning that it's another good source of permanent-count advantage. Shamanic Revelation is another good draw-spell. If you have fat enough creatures, Rishkar's Expertise may merit an include. Hull Breach is a great two-for-one.

  3. Green-red decks, which tend to be creature-heavy, can be soft to boardwipes. Heroic Intervention is a good way to protect your duders; Grim Flowering and Nature's Resurgence are good ways to recoup cards after losing a bunch of guys.

  4. Tutors are good. Gamble is cheap these days, due to the recent reprint. Green Sun's Zenith , Tooth and Nail and Chord of Calling can all grab powerful creatures to play -- note that GSZ for X = 0 can grab Dryad Arbor , if you run it. Worldly Tutor or Sylvan Tutor are also good.

Win Conditions

Oftentimes, green-red decks win through a combination of Stax pieces and aggro cards.

Potential Stax Pieces:

  1. Blood Moon / Magus of the Moon : If you craft your land base carefully, you can make these into a near asymmetrical effect. A lot of decks benefit from greedy mana bases in EDH, and these are a way to punish that.

  2. Artifact hate is pretty awesome. Collector Ouphe is powerful, since you can get your ramp from creatures while shutting off non-green players' artifact ramp; as an added bonus, you can grab it with Green Sun's Zenith or Chord of Calling . By Force is an excellent card that can nuke a lot of permanents at once, and Nature's Claim is a very efficient removal spell. Krosan Grip may be justified in a heavy-blue meta. Gorilla Shaman is good as a method of artifact-destruction that does not cost you cards. Also Reclamation Sage and Manglehorn .

  3. Gruul has access to a lot of hatebears. Ruric Thar, the Unbowed is a really powerful dude you've already got, as he can club combo players like me really hard. Harsh Mentor is good for punishing all sorts of decks. Eidolon of the Great Revel , and his cousin Pyrostatic Pillar , are both good. Scab-Clan Berserker is similar to Kambal, Consul of Allocation in Orzhov. Runic Armasaur , too.

  4. Cards like Root Maze can shut down combos really quickly, and City of Solitude / Price of Glory can prevent/discourage countermagic. Pyroblast or the Maybeboarded Red Elemental Blast can also be worth running.

Aggro Cards:

Most of the best green decks end the game with an alpha-strike. Craterhoof Behemoth is the best for this, as it can be tutored out with Natural Order or a high-cost Green Sun's Zenith . Similarly, Overrun is good, but I suggest Triumph of the Hordes as a more potent alternative. This does, of course, require creatures on the board, so I suggest some of the following duders:

...and the aforementioned hatebears can also attack.

Good luck! That's all I got.

jaymc1130 on cEDH Preference

3 months ago

Vandalblast, without question. It's already a viable spell in specific metas and is liable to gain general viability with the printing of Urza and his popularity.

Gorilla Shaman is a card with a similar niche that could also be considered for that function, but each of these 3 choices comes with it's own disadvantages and advantages. Vandalblast is usually the best overall performer.

Rhadamanthus on Can Equinox counter Gorilla Shaman?

3 months ago

Use double square brackets around a card's name to create a pop-up. It's the easiest way to make sure everyone understands what's going on with your question: Equinox , Gorilla Shaman

No, that won't work. Cards just do what they say, no more and no less. Equinox can only be used to counter spells. It can't counter Gorilla Shaman 's activated ability or any other activated/triggered ability that would destroy one or more of your lands.

Moosemandude on Mono White Metalcraft

4 months ago

Lotus Petal could definitely be good in this deck Garchomp98. If I were going to add it I would probably cut the Vault of Whispers , one Plains , the Scale of Chiss-Goria , and one Tooth of Chiss-Goria . This deck is certainly capable of running with sixteen lands and with the added Lotus Petal I would think you can get away with fifteen. I think the Vault of Whispers comes out before Darksteel Citadel because Vault of Whispers is really only in the deck to maybe cast Vault Skirge without paying the life. On the other hand Darksteel Citadel having indestructible is important when facing cards like Gorilla Shaman . The Scale and the Tooth are also definitely two of the weaker cards in the deck.

TheAmazingSteve on

5 months ago

You seem to have a lot of high drops for an aggro deck. Some cards that I would cut would be Debtors' Knell ; it is just too slow for an aggro deck (especially since you have alesha), along with a lot of the other recursion cards. They work well in slower matches, but aggro is not the place for them. In addition, you will want to play as few tap lands as possible. Cut the bounce lands especially for fast lands like Concealed Courtyard . A lot of the minotaurs do nothing other than be minotaurs. I would cut those.

As for replacements, lower drop ramp spells to get your threats out faster (signets, Coldsteel Heart , Sol Ring , Mana Crypt if you have the money), cheap, fast card draw like Night's Whisper and Sign in Blood (NO Phyrexian Arena ), speedier removal (think Disenchant , not Return to Dust ). Depending on meta speed, you may want a Gorilla Shaman for 0 drop artifacts.

Hope this helps a bit.

hejtmane on Need help finding cards!

6 months ago

Here are some more cards you may want to look at that you can leverage your commander's abilities Orcish Settlers Silklash Spider , Arashi, the Sky Asunder , Tilonalli's Summoner , Gorilla Shaman Waker of the Wilds

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