Creature — Vampire
Menace (This creature can't be blocked except by two or more creatures.)
Discard a card, Sacrifice Insolent Neonate: Draw a card.
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Insolent Neonate Discussion
5 months ago
Hello again Saccox! Good suggestions both of them. I’ve actually been looking for cards like this for my sideboard, some creature that can get through decks with good defence. I had been looking at Stromkirk Noble myself but, I do like the card draw mechanic of Insolent Neonate. I’ll have to play test some to which one I end up with.
9 months ago
For my deck I run Ugin, the Ineffable as a versatile removal spell. It’s mainly just to get rid of enchantments. It also doubles as ramp. Scour from Existence is a really hard spell to cast. If you don’t have the right permanent removal for the situation, there’s always player removal. Feldon is a nasty commander when focused on one person. Also, I’m removing rummaging goblin soon, I believe with either Merchant of the Vale or Insolent Neonate.
10 months ago
Thiccboi5 color pie breaks essentially means creating a card for a color, that has the abilities typically found in another color.
An example would be, well Red Elemental Blast.
A simpler example would be if they printed a spell that cost , printed it at sorcery speed and it just said “draw two cards”
Red can’t draw cards without some sort of other effect like Browbeat where opponents can take damage instead, Outpost Siege where it’s exiled and you only get to play an extra card for 1 turn, or by lacing the draw with discards a la Insolent Neonate or Battlefield Scavenger.
10 months ago
Great choice for a budget!
Piranha Marsh is a suprisingly effective land. I'm often very happy to play this on turn 5 to get Rakdos out.
Insolent Neonate is also surprisngly effective as an enabler with Menace. Being able to use him as card draw later is a big bonus.
Duplicant is .75 cents. That should be cheap enough to make your budget, right? It's removal and potentially another fatty that can be very cheap with Rakdos.
Knollspine Dragon is 1.28, but being able to draw tons of cards after an attack is brutal.
Steel Hellkite is .99 cents. Definitely worth an include.
Increasing Ambition is 1.26, which is pretty cheap for a good tutor.
Dragon Mage hits hard and wheels you into more fatties. .20 cents.
Demonlord Belzenlok is 1$ can has a pretty good chance of drawing you a lot of cards.
Pestilence Demon is freakin' awesome. .48 cents.
When Sire Of Insanity gets out early, the game usually ends. .67 cents.
Gorgon's Head doesn't make much sense here since most of your pingers don't hit creatures.
Staff of Nin is cool, but just way too expensive on mana to be worth it.
Ill-Gotten Inheritance seems pretty weak. You don't want your enablers at 4 mana, usually.
Morgue Burst is really expensive. It just doesn't seem worth it.
Tectonic Giant could easily be cut.
Since a lot of the budget mana rocks are 3 mana, maybe you should look into more 2 mana or less pingers, so that you can get to your Rakdos on turn 4 more often.
10 months ago
Thanks for the advice wisegreenbean. Each of those cards has been on my watch list to trade for and use in the deck. I wish I got gamble right after the reprint. I do like your reasoning for the mana rocks and discard. I’ve noticed it as well. I’ll bring in Insolent Neonate since it works well with being reanimated. I’ll have to think about what I want to remove for graveyard hate.
10 months ago
A few thoughts! I'm a Feldon lover myself.
In my experience, Sneak Attack is absurd, surprise surprise. Your deck is full of powerful creatures that you wouldn't mind sending to your graveyard. I'm also fond of new purph for similar reasons, though obviously he's not nearly as broken.
Gamble is a super powerful tutor effect, and again, you don't mind when things go to the graveyard. It gives you better access to your kiki conscripts combo, as drawing 1 is common but both is harder.
Ruination is absurd in mono-red, enough said. If it's too mean for your tastes, that's fair.
I think Mind Stone is better than Worn Powerstone. It's playable on t2 and doesn't compete with your 3 drop feldon, it carries less opportunity cost by making mana right away, and it cycles when you don't need ramp.
I think Tormenting Voice is better than Goblin Lore. You don't need a volume of cards in your graveyard, you need 1 or 2 specific targets in there. I would also give a shout out to 1 mana options that let you play feldon on 3, then loot and activate on 4, like Insolent Neonate or Merchant of the Vale, though admittedly these 2 options carry card disadvantage(although I think they're better than Rummaging Goblin). But I think TV is a pretty strict upgrade to GL because it will never mess you up by discarding noncreatures that you needed.
I don't think I see any graveyard hate in your list, and given the low opportunity cost of it, I think that's probably a miss. Obviously the premium option Relic of Progenitus hurts you somewhat, but cards like Soul-Guide Lantern or even Scrabbling Claws are sometimes very powerful, and when they aren't, they cantrip away at almost no cost to you. Anytime you can hurt an opponent while remaining card neutral for 1 or 2, I think it's a huge deal.
10 months ago
This is something I've wanted to build for a long time, so seeing it makes me happy. I can see a turn 3 win. It doesn't look reliable though for a couple of reasons. 1. Only footsteps to reanimate and 2. no way of getting hulk into your hand to discard. In a nutshell you're playing reanimator, so getting hulk into the yard/play needs to be a big part of the plan. If you want to focus on getting him to the graveyard more then, then you'll probably want more looting type effects. Consider these: Insolent Neonate, Goblin Lore, Thrill of Possibility, Burning Inquiry.
If you can work a few more discard outlets into the deck, then you probably need another reanimate spell or two to get hulk into play more often. You don't get the best option in Goryo's Vengeance because hulk isn't legendary so maybe Zombify?
Another option you could try to solve both problems at once would be to cheat it into play from your hand. Through the Breach doesn't seem to be very popular at the moment and might be able to steal a few wins here and there.
A third option you could consider to solve the finding hulk problem and getting it into play is Lukka, Coppercoat Outcast. With a disciple or viscera seer in play your pretty much guaranteed to hit hulk on the -2 ability. Even the + ability is relevant given your high creature count.
The only other things I feel like you should consider for the deck is more interaction and cutting out lands that come in tapped. Modern is a very fast format and letting your opponents do whatever they want could be very dangerous. The simple suggestion is Lightning Bolt and either more shocklands/basics. The basics would work with your blood moons in the side.
But these are my thoughts and hope they help. Good luck in hulking out.