Skirk Prospector

Skirk Prospector

Creature — Goblin

Sacrifice a Goblin: Gain .

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Printings View all

Set Rarity
Mystery Booster (MYS1) Common
Dominaria (DOM) Common
Duel Decks Anthology (DD3) Common
Vintage Masters (VMA) Common
Duel Decks: Knights vs. Dragons (DDG) Common
Duel Decks: Elves vs. Goblins (EVG) Common
Onslaught (ONS) Common

Combos Browse all


Format Legality
Leviathan Legal
Commander / EDH Legal
Oathbreaker Legal
Duel Commander Legal
Highlander Legal
Tiny Leaders Legal
Pauper Legal
Historic Legal
Casual Legal
Vintage Legal
Arena Legal
Canadian Highlander Legal
Modern Legal
Pioneer Legal
1v1 Commander Legal
Unformat Legal
Limited Legal
2019-10-04 Legal
Pauper EDH Legal
Block Constructed Legal
Legacy Legal

Latest Decks as Commander

Skirk Prospector Discussion

Massacar on Anje Falkenrath Combo

2 days ago

I would honestly get yourself to at least 33 lands unless you go for the expensive cEDH Mana base.

Some suggestions for cuts:

Skirk Prospector not enough goblins to be worth

Merchant of the Vale only useful here for one adventure cast otherwise ability cmc is too high

Scheming Symmetry provides too much direct advantage to your opponents and you can't reliably force them to discard whatever they tutor

I understand Street Wraith's inclusion. It's ability does fit the style of the deck, but it's CMC is a bit prohibitive for what it does when Anje already provides your discard value engine for 3 cmc. I would cut it.

I understand that Dualcaster Mage and Twinflame are a combo, but personally I don't see them fitting your overall strategy super well.

If you made those 6 cuts you would get to a more stable land base without compromising the integrity of your strategy.

If you want you can check out my own budget cEDH take on Anje as well.

Opysis on First Goblin Deck

6 days ago

Thanks for the suggestion, I've got a couple of ideas on cards to add Goblin Piledriver and Skirk Prospector to help balance out my mana curve. Thanks again!

jcub3333 on aggro gobbos (8 whack) (mono red)

1 week ago


Cavern of Souls: cannot pay for bolt or grenade. you really need 100% of your lands to tap for red mana or the consistency of the deck is hit hard. not being able to be hit by counter magic isn’t that much of an upside because if the opponent is playing counter magic the matchup is likely already good fo us.

Goblin Chieftain: chieftain costs 3 mana for one card that is super susceptible to removal. the whole premise of the deck is “no lords 8 whack” which means you will always be pumping out damage and not give the opponent one target that can ruin you (the one exception being Goblin Piledriver but it has such a huge upside with way less investment and if it’s removed it’s not the end of the world). if you take Reckless Bushwhacker out of the deck it falls apart. unfortunately that one card choice is not personal preference it’s just too core to the deck. some people do still decide to run chieftain but you cannot take out reckless bushwhacker for it.

Reality Hemorrhage: is in the sideboard for decks that run Kor Firewalker, Burrenton Forge-Tender, and Auriok Champion. because it has devoid it is not red and can kill these creatures.

Shared Animosity: is definitely worth testing 3 mana might be a bit much but the potential of the card is high.

Mogg War Marshal: saying war marshal is 10000x better than Krenkos Comand and Dragon Fodder would be an understatement. you can sac him to grenade without going down a goblin. you can sac him to Skirk Prospector for extra mana he gives Foundry Street Denizen 3 power of the course of the game. It itself is a goblin so you can play it off the top of the library with snoop. It does many other things but these are just a few that spring to mind. you almost never pay the echo and you can just give the summoning sick goblin haste with your bushwhackers.

biggestmtgnerd on Goblin over run

2 weeks ago

Some ideas:

If you have the budget, are willing to splash black, and are fine with combo, you could lean into Conspicuous Snoop and include Kiki-Jiki, Mirror Breaker, Boggart Harbinger, and Sling-Gang Lieutenant. That way, you won't need to outlast the opponents because you can combo win on one turn.

You could splash blue for Distant Melody or green for Collected Company. If you want to stay in mono-red, Goblin Ringleader and Goblin Matron can give you some nice card advantage.

If you're just playing casually and aren't too picky about modern legality, you can play Muxus, Goblin Grandee, perhaps with Skirk Prospector to help get him out early.

Also, both Mogg War Marshal and Goblin Instigator are better than Krenko's Command because they can be played through snoop or warren.

Hope this helps!

unwucht on Krenko's Goblin Swarm

3 weeks ago

Another nice combo is Thornbite Staff, Krenko, Mob Boss and Goblin Sharpshooter. You can snipe one of your own 1/1s to untap Krenko and generate infinite ETBs or infinite tokens.

Similar infinite combo with enough Goblins on the board are Skirk Prospector, Krenko, Mob Boss and Umbral Mantle.

0rc on Whacked by Krenko (High-Power, Fast Token Aggro)

1 month ago

SirChris39, thank you. I appreciate that. The most important goblins to include are as follows: Goblin Recruiter, Goblin Ringleader, Skirk Prospector, and Goblin Chirurgeon. Also include protection, haste enablers, and untappers of your choice. Lightning Greaves and Thousand-Year Elixir are notable in that they fulfill multiple needs at once. I hope this helps you brew!

VorelNailo on

1 month ago

He may seem pricey, but with Skirk Prospector he can come out turn 3: Muxus, Goblin Grandee can change a game, especially if running all creatures. That is a different direction to the deck, however.

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