![Skirk Prospector Skirk Prospector](http://static.tappedout.net/mtg-cards-2/dominaria/skirk-prospector/mtg-cards/_user-added/beebles-skirk-cropped-15233057640.png)
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Skirk Prospector
Creature — Goblin
Sacrifice a Goblin: Add .
![Krenko, Mob Boss feature for Krenko! A great Duel Commander deck](http://static.tappedout.net/mtg-cards/magic-2013/Krenko-Mob-Boss-cropped.jpg)
![Goblin Chieftain feature for [cEDH] Krenko, Mob Boss [[PRIMER]]](http://static.tappedout.net/mtg-cards-2/jumpstart/goblin-chieftain/mtg-cards/_user-added/femme_fatale-goblin-chieftain-jmp-15928023680.png)
![War Room feature for Krenko, the Beatifically Infinite](http://static.tappedout.net/mtg-cards-2/battle-for-baldurs-gate/war-room/femme_fatale-war-room-clb-16540725270.png)
![Goblin Warchief feature for Krenko - Father of Legions](http://static.tappedout.net/mtg-cards/Duel-Decks-Speed-vs-Cunning/goblin-warchief.jpg)
![Slimefoot and Squee feature for She Slime On My Foot Till I Squee](http://static.tappedout.net/mtg-cards-2/march-of-the-machine-commander/slimefoot-and-squee/femme-fatale-slimefoot-and-squee-447-moc-16769535660.png)
![Wick, the Whorled Mind feature for Sewer Swarm](http://static.tappedout.net/mtg-cards-2/BLB/wick-the-whorled-mind/regular-1720852252.png)
![Krenko, Mob Boss feature for Don Krenko and his crime syndicate](http://static.tappedout.net/mtg-cards-2/CMM/krenko-mob-boss/regular-1691193899-sf-1689997996.jpg)
![Murderous Redcap feature for Graveyard Games](http://static.tappedout.net/mtg-cards-2/ultimate-masters/murderous-redcap/mtg-cards/_user-added/femme_fatale-murderous-redcap-uma-15431743870.png)
Dabsolux on Pauper and PDH combos
1 month ago
I would like to create a list of all Pauper and PDH deck combos. Most of them are created by NateDiggity7 (Moxfield) and PenguinPete (MTG Salvation). Here some:
BG - Golgari
- Ivy Lane Denizen + Rendclaw Trow + Viscera Seer = infinite scry
- Reins of the Vinesteed + Warehouse Tabby = infinite death trigger (need a rat enchanted with Reins of the Vinesteed)
- Basking Broodscale + Sadistic Glee = infinite +1/+1 counter on Basking Broodscale
- Ivy Lane Denizen + Rendclaw Trow + Bloodthrone Vampire = infinite large creature (VARIANT: can use any green creature with persist)
- Ivy Lane Denizen + Rendclaw Trow + Viscera Seer = infinite scry
- Ivy Lane Denizen + Rendclaw Trow + Viscera Seer + Deathgreeter = infinite scry, infinite life
- Ivy Lane Denizen + Rendclaw Trow + Ashnod's Altar + Essence Warden = infinite mana, infinite life
BR - Rakdos
- Ardent Elementalist + Fake Your Own Death + Thermopod = infinite death trigger, infinite ETB, infinite storm count
- First Day of Class + Putrid Goblin + Skirk Prospector = infinite red mana (VARIANT: any creature with persist + Thermopod)
C - Colorless
- Ashnod's Altar + Foundry Inspector + Myr Retriever + Workshop Assistant = infinite colorless mana
G - Green
- Careful Cultivation + Pili-Pala
= infinite mana
- Ashnod's Altar + Pili-Pala
+ Presence of Gond = infinite mana
- Devoted Druid + Ivy Lane Denizen + Presence of Gond = infinite elf token
- Ivy Lane Denizen + Aerie Ouphes = infinite damage on flying creature, infinite ETB
RG - Gruul
- Hangar Scrounger + Seeker of Skybreak = infinite scry (only when Hangar Scrounger ETB)
- Sprout Swarm + Blisterspit Gremlin + Thermo-Alchemist + Thunderscape Familiar + Unruly Catapult = infinite saproling token (VARIANT: any ETB untap, any spell reduction cost, any untap on cast)
UBG - Sultai
- Freed from the Real + Karametra's Favor + Servant of Tymaret = infinite life drain
UB - Dimir
- Freed from the Real + Dimir Aqueduct + Wind Zendikon = infinite black mana (VARIANT: use any two mana land provinding blue and any turn to creature effect)
- Disciple of the Vault + Undercity Scrounger + Freed from the Real = infinite life loss (Morbid required)
UG - Simic
- Arbor Elf + Utopia Sprawl + Freed from the Real = infinite mana
- Freed from the Real + Axebane Guardian + Steel Wall = infinite mana (VARIANT: may use any defender instead of Steel Wall)
- Freed from the Real + Krosan Restorer = infinite mana
- Freed from the Real + Lifespark Spellbomb + Simic Growth Chamber = infinite green mana
- Freed from the Real + Axebane Guardian + Steel Wall + Viridian Longbow = infinite damage
- Freed from the Real + Karametra's Favor + Deepwater Hypnotist = infinite fog
- Freed from the Real + Karametra's Favor + Sphinx's Disciple = infinite draw
- Elvish Aberration + Energy Refractor + Freed from the Real = Infinite mana
- Axebane Guardian + Steel Wall + Vigean Graftmage + Excavated Wall = infinite mana
URG - Temur
- Freed from the Real + Orochi Leafcaller + Zhur-Taa Druid = infinite damage
- Morselhoarder + Sinking Feeling + Viridian Longbow = infinite damage
U - Blue
- Archaeomancer + Ghostly Flicker + Peregrine Drake = infinite mana NOT LEGAL
- Archaeomancer + High Tide + Snap = infinite ETB, infinite storm count NOT LEGAL
- Banishing Knack + Battered Golem + Lotus Petal = infinite ETB, infinite storm count (VARIANT: Retraction Helix,Mirran Spy, any 0 mana artifact add Golem Foundry for infinite golem token)
- Retraction Helix + Zephyr Scribe + Spidersilk Net + Elusive Spellfist = infinitely large unblockable creature
WB - Orzhov
- Ashnod's Altar + Disciple of the Sun + Kaya's Ghostform = infinite colorless mana (VARIANT: Viscera Seer infinite scry)
- Spirit en-Kor + Daru Spiritualist + Severed Strands = Infinite life (VARIANT: Nomads en-Kor)
WG - Selesnya
- Midnight Guard + Presence of Gond = infinite elf token
- Presence of Gond + Devoted Druid + Sigil of the Nayan Gods = infinite elf token
WR - Boros
- Crown of Flames + Mogg War Marshal + Tethmos High Priest + Skirk Prospector = infinite goblin token
WUB - Esper
- Songs of the Damned + Mnemonic Wall + Energy Refractor + Cavern Harpy + God-Pharaoh's Faithful = Infinite mana (need 11 creatures in gy)
- Songs of the Damned + Mnemonic Wall + Energy Refractor + Cavern Harpy + Basilica Screecher = infinite life loss (need 11 creatures in gy)
WU - Azorius
- Retraction Helix + Midnight Guard + Soul's Attendant + Ornithopter = infinite life
- Retraction Helix + Stonybrook Schoolmaster + Mirran Spy + Ornithopter = infinite merfolk token
- Retraction Helix + Stonybrook Schoolmaster + Mirran Spy + Ornithopter + Sage's Row Denizen = infinite merfolk token, infinite mill
- Retraction Helix + Stonybrook Schoolmaster + Mirran Spy + Ornithopter + Judge of Currents = infinite merfolk token, infinite life
ONLY PDH
BR - Rakdos
- Ashnod's Altar + First Day of Class + Murderous Redcap = infinite damage, infinite colorless mana
BG - Golgari
- Devoted Druid + Quillspike = Quillspike with infinite strenght and toughness
U - Blue
- Freed from the Real + Malcolm, Keen-Eyed Navigator + Viridian Longbow = infinite damage
UR - Izzet
- Alena, Kessig Trapper + Energy Refractor + Freed from the Real = Infinite mana (need a creature with powet at least 3 that entered the battlefield this turn, need a blue partner commander)
G - Green
- Essence Warden + Lurking Roper + Presence of Gond = infinite life, infinite elf token
- Ivy Lane Denizen + Scurry Oak = infinite counter on Scurry Oak, infinite squirrel token
UG - Simic
- Freed from the Real + Gyre Engineer = infinite green mana
- Freed from the Real + Ley Weaver = infinite mana (need at least a land that add for blue and another land)
W - White
- Abdel Adrian, Gorion's Ward + Journey to Nowhere + Oblivion Ring = infinite soldier token (VARIANT: add any nonland permanent with ETB effect )
WG - Selesnya
- Ashnod's Altar + Ivy Lane Denizen + Kitchen Finks = infinite life, infinite colorless mana (VARIANT: Master Chef)
legendofa on None
6 months ago
Question addendum: this is assuming I have no other face-down-cast cards; I'm only casting either Skirk Prospector or Pyrotechnic Performer face down.
ActualSnorlax on
They're Ugly and They're Proud
10 months ago
I like the decklist, I recommend Staff of Domination and Umbral Mantle. These two cards and a couple other cards with similar effects allow Krenko, Mob Boss to go infinite with Skirk Prospector on the field, making infinite goblins, mana, etbs, and sacrifice triggers.
NV_1980 on
Who Else But Krenko!
1 year ago
First, some general comments.
In its current form, your deck has only a few ramp cards. This is a bit of an issue if you want to have enough resources available (from early-game onwards) for casting spells. Red has few options for ramp, of which you've already included some. Other interesting cards could be stuff like Battle Hymn, Seething Song and especially Skirk Prospector. More expensive ramp options include cards like Dockside Extortionist, Jeska's Will and Mana Echoes.
Aside from red ramping options, there are also many artifacts resources for this. Good options include Arcane Signet, Fire Diamond, Gauntlet of Power, Mind Stone, Nyx Lotus and Sol Ring. There are also more expensive options if you really want to go to town: Chrome Mox, Jeweled Lotus and Mox Opal.
Currently your deck hardly contains card-advantage options (draw, tutoring, filtering, etc.). Of course, red has some options for this. Cathartic Reunion, Faithless Looting, Gamble, Thrill of Possibility, Tormenting Voice and Valakut Awakening Flip. Artifacts can help you on this front as well. Endless Atlas and Mind's Eye come to mind, as well as the more expensive stuff like Scroll Rack and Sensei's Divining Top.
Now, with regard to Krenko himself.
He's an exceptionally powerful commander that your opponents are going to try and get rid off for sure. He needs some protection. Lightning Greaves/Swiftfoot Boots are therefore highly recommended. Stuff that gives him protection/indestructible also works. Next, I would expect that if you could, you would use his ability more than once per turn, should you be able to. There are many artifacts out there that allow you to untap Krenko, so that you can use him again during the same turn. Options include but are not limited to Puppet Strings, Staff of Domination, Sword of the Paruns, Thornbite Staff, Thousand-Year Elixir, Umbral Mantle.
Hope this helped.
Max_Hammer on
Krenko Untap Combo
1 year ago
I'm sure you knew this already, but Phyrexian Altar can also make him go infinite instead of Skirk Prospector.
keizerbuns on
Persistent Turn 3 Goblins
1 year ago
Nice deck! Have you ever thought about using Goblin Bombardment in place of Judith, the Scourge Diva or Mayhem Devil? Not only is Bombardment a cheaper way of accomplishing basically the same thing as them but it also doubles as its own sac outlet that synergizes better with Skirk Prospector since no black mana is needed to cast it.
MistaMint on
Torbran's Goblin Hose
1 year ago
GameDragon111 I agree with you on those points, but they go against the hidden restrictions set on this deck before I made it.
All creatures except the commander must be goblins. Trying to do something different than sac goblins because that's the norm. Goblins do not have any artifacts of their own, they only steal and break them. I am going to be putting Tin-Street in though, he's just in another deck atm.
By not using Skirk Prospector or mana rocks, a 6 cost enchantment is too high a price.
Good suggestions though, anyone thinking of going along these lines should for sure use them. Thanks for the input
MelpomeneZammarco on
Liquimetal Foundry 2022
1 year ago
Hi! I'm done with this final version of the deck, EXCEPT:
I'm looking for a mana fix to get two mana with one land. The possibilities so far seem to be
*land like Gemstone Caverns
*Creatures like Skirk Prospector
*other one-drop fetch land or mana ritual, though I don't see any that are of better value than the two above.
I think 6 fixer total is a fine number for me, but I'd love to hear suggestions. The goal is to get two mana on turn one or two considering I might not always have 2 mountains right at the start. Thanks! I guess simply adding 2 Mountain can work but it doesn't have the same value to me, though I fear that the goblins are more vulnerables.
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