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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Skirk Prospector
Creature — Goblin
Sacrifice a Goblin: Add .
NV_1980 on
Who Else But Krenko!
1 month ago
First, some general comments.
In its current form, your deck has only a few ramp cards. This is a bit of an issue if you want to have enough resources available (from early-game onwards) for casting spells. Red has few options for ramp, of which you've already included some. Other interesting cards could be stuff like Battle Hymn, Seething Song and especially Skirk Prospector. More expensive ramp options include cards like Dockside Extortionist, Jeska's Will and Mana Echoes.
Aside from red ramping options, there are also many artifacts resources for this. Good options include Arcane Signet, Fire Diamond, Gauntlet of Power, Mind Stone, Nyx Lotus and Sol Ring. There are also more expensive options if you really want to go to town: Chrome Mox, Jeweled Lotus and Mox Opal.
Currently your deck hardly contains card-advantage options (draw, tutoring, filtering, etc.). Of course, red has some options for this. Cathartic Reunion, Faithless Looting, Gamble, Thrill of Possibility, Tormenting Voice and Valakut Awakening  Flip. Artifacts can help you on this front as well. Endless Atlas and Mind's Eye come to mind, as well as the more expensive stuff like Scroll Rack and Sensei's Divining Top.
Now, with regard to Krenko himself.
He's an exceptionally powerful commander that your opponents are going to try and get rid off for sure. He needs some protection. Lightning Greaves/Swiftfoot Boots are therefore highly recommended. Stuff that gives him protection/indestructible also works. Next, I would expect that if you could, you would use his ability more than once per turn, should you be able to. There are many artifacts out there that allow you to untap Krenko, so that you can use him again during the same turn. Options include but are not limited to Puppet Strings, Staff of Domination, Sword of the Paruns, Thornbite Staff, Thousand-Year Elixir, Umbral Mantle.
Hope this helped.
Max_Hammer on
Krenko Untap Combo
2 months ago
I'm sure you knew this already, but Phyrexian Altar can also make him go infinite instead of Skirk Prospector.
keizerbuns on
Persistent Turn 3 Goblins
4 months ago
Nice deck! Have you ever thought about using Goblin Bombardment in place of Judith, the Scourge Diva or Mayhem Devil? Not only is Bombardment a cheaper way of accomplishing basically the same thing as them but it also doubles as its own sac outlet that synergizes better with Skirk Prospector since no black mana is needed to cast it.
MistaMint on
Torbran's Goblin Hose
6 months ago
GameDragon111 I agree with you on those points, but they go against the hidden restrictions set on this deck before I made it.
All creatures except the commander must be goblins. Trying to do something different than sac goblins because that's the norm. Goblins do not have any artifacts of their own, they only steal and break them. I am going to be putting Tin-Street in though, he's just in another deck atm.
By not using Skirk Prospector or mana rocks, a 6 cost enchantment is too high a price.
Good suggestions though, anyone thinking of going along these lines should for sure use them. Thanks for the input
MelpomeneZammarco on
Liquimetal Foundry 2022
7 months ago
Hi! I'm done with this final version of the deck, EXCEPT:
I'm looking for a mana fix to get two mana with one land. The possibilities so far seem to be
*land like Gemstone Caverns
*Creatures like Skirk Prospector
*other one-drop fetch land or mana ritual, though I don't see any that are of better value than the two above.
I think 6 fixer total is a fine number for me, but I'd love to hear suggestions. The goal is to get two mana on turn one or two considering I might not always have 2 mountains right at the start. Thanks! I guess simply adding 2 Mountain can work but it doesn't have the same value to me, though I fear that the goblins are more vulnerables.
lagotripha on
Boggart Avalanche
11 months ago
If you want to run the nim deathmantle, there are a few other combos built around Skirk Prospector that you already have parts for - each one might be a little light on redundance, but taken all together they are pretty reliable because of parts commonality. In particular Haakon, Stromgald Scourge+changelings is a favourite of mine, and plays nice with the rest of the tribal packages. There are various variations leaning on cost reduction/Putrid Goblin etc.
Forceofnature1 on
[PRIMER] Riku Combat Veteran
11 months ago
Thanks lagotripha I appreciate the suggestions. I got to play this deck a few times last weekend in person and it performed admirably. There were a couple of times I thought "how nice would it be to have a fog effect" but with Riku copying a fog effect is meh. Druid's Deliverance is great for that.
I have a hard time making cuts but Displace, Ghostly Flicker and Skirk Prospector are going to be cycled in somehow. 10 mana is easy to get in this deck.
I love that this deck consistently puts threats on the table but can be scaled so as not to immediately put a target on Riku's back. It has been my favorite toolbox so far and never seems to run out of gas. It is nice to have options and plays when playing large tables.
lagotripha on
[PRIMER] Riku Combat Veteran
11 months ago
I like this list - the only thing I'd look at would be blink effects because riku's second ability looks for ETB, not cast. - conjourer's closet is out because its 5 mana, but Thassa, Deep-Dwelling is a powerhouse and the humble Displace and Ghostly Flicker get eight triggers if you have the setup.
I've also had fun with populate - Full Flowering & Druid's Deliverance are also neat when copied, but they do need the board not to be getting cleared of tokens on the regular.
If you want trippy combos along this line to break siege gang commander, check out the ghostly flicker combo decks in pauper, alongside Skirk Prospector combos.
Have (2) | Azdranax , orzhov_is_relatively_okay819 |
Want (2) | Amaterasu312 , Lechim_Koval |