Creature — Dragon
When Knollspine Dragon enters the battlefield, you may discard your hand and draw cards equal to the damage dealt to target opponent this turn.
Combos Browse all
|Commander / EDH||Legal|
Knollspine Dragon occurrence in decks from the last year
Latest Decks as Commander
Knollspine Dragon Discussion
2 weeks ago
Significant improvements with some old cards and some new cards
- Bloodgift Demon -> Sandstone Oracle
- Syphon Mind -> Knollspine Dragon
- Demonlord Belzenlok -> Valakut Awakening Flip
- Cathartic Reunion -> Varragoth, Bloodsky Sire
- Magmatic Insight -> Nullpriest of Oblivion
- Tormenting Voice -> Burning-Rune Demon
- Maga, Traitor to Mortals -> Deflecting Swat
- Sword of Feast and Famine -> Hypnotic Specter
- Swiftfoot Boots -> Abrade
- Mind Twist -> Myojin of Night's Reach
- Geode Golem -> Tibalt's Trickery
- Command Beacon -> Mountain
- Swamp -> Mountain
- Swamp -> Blightstep Pathway Flip
Overall, the changes are a reduction of rummaging in favor of tutors and enablers, switching around the protection to instant-speed responses, and addition of Myojin of Night's Reach , which is a wincon.
3 weeks ago
You might like these: Fork , Increasing Vengeance , Mogg Maniac , Pariah's Shield , Syr Carah, the Bold , Akroma's Memorial , Neheb, the Eternal , Torbran, Thane of Red Fell , Disaster Radius , Knollspine Dragon , Volcanic Torrent , Volcanic Vision , Quest for Pure Flame , Wojek Embermage , Insult / Injury , Treasonous Ogre
1 month ago
You might like these: Gratuitous Violence, Berserkers' Onslaught, Fireshrieker, Dust Corona, Knollspine Dragon, Phthisis, Repercussion, Scalding Salamander, Ronin Cliffrider, Siege Dragon, Goblin Sharpshooter, Prophetic Flamespeaker, Dark Ritual, Neheb, the Eternal, Syr Konrad, the Grim, Insult / Injury
1 month ago
FWIW, Knollspine Dragon has been much easier to setup for 4+ cards than I thought it'd be. That might be the next one to try for possible ramp options!
You're right about Mutavault unfortunately. Instead I'm gonna try Malakir Rebirth Flip to see if I can more mileage out of that utility land spot. Valakut Awakening Flip and Agadeem's Awakening Flip are next on the list for testing.
FWIW I'm going to test Kolaghan's Command in favor of Bedevil to get some more flexibility in that removal spot. Same for Soul Shatter - it feels like so much value for 3 mana, I have no idea why it's a $0.25 card!
Have you ever tested Dragonspeaker Shaman? I'm wondering about it - that 2-mana cost reduction on a 3 CMC body just screams efficiency.
Also - how valuable has Ugin, the Ineffable been for you? I've been seriously considering it for the spot removal and draw but that six CMC is scaring me a bit.
1 month ago
You might like these: Burning Earth, Impact Tremors, Gratuitous Violence, Pyrohemia, Elemental Mastery, Knollspine Dragon, Goblin Sharpshooter, Scalding Salamander, Repercussion, Furnace of Rath, Spear Spewer, Blisterspit Gremlin, Thermo-Alchemist, Firebrand Archer, Cinder Pyromancer, Syr Carah, the Bold
1 month ago
How bout these? Illusionist's Bracers, Kuldotha Forgemaster, Knollspine Dragon, Sandstone Oracle, Buried Ruin, Kyren Negotiations, Honor-Worn Shaku, Curse of Opulence, Mycosynth Lattice, Unwinding Clock, Hair-Strung Koto
2 months ago
@king-saproling oh boy you threw out a bunch of cards without explaining any of them. Since you were nice enough to comment, let me explain my thoughts on them.
Short version: I don't like any of them.
Long version: I've already got a good amount of protection spells in my deck, including the two free ones that came from C20, so I don't feel the need for extra protection spells, especially ones that feel rather mediocre like the ones you mentioned. Getting more combats out of them with Aurelia is cute, but still doesn't make them any better than the protection spells I'm currently running (Deflecting Swat, Flawless Maneuver, Boros Charm, Teferi's Protection). Lapse of Certainty feels like it falls into the same category, I think I like Deflecting Swat much better.
The spells that let you either end the turn/take an extra turn but then you lose the game feel a bit too all-in for me. My deck can win just fine without them, and I'm not abusing any sort of combo. I have thought of angel's grace before, but it still feels a bit too situational for my liking. Most of the game it's gonna sit dead in my hand.
I'm not a fan of tap lands, so I actually cut Mistveil Plains from the list (the only tap land I play is Myriad Landscape because it's decent ramp). I also cut Signal Pest from the deck a while ago since it's cute, but not much better than that. Hero of Bladehold has a battlecry effect that's way more powerful. Treasonous Ogre is also way too all-in, and if I want a red ritual-type spell then I would look into Jeska's Will or Neheb, the Eternal or Mana Geyser before I woud consider the ogre. Knollspine Dragon is a cute wheel effect, but it's a whopping 7 mana. When you take a look at my two 7-mana spells in my current deck, they are game-winning powerful. The dragon isn't nearly as good as either of them. Then the big 5-mana damage enchantments I'd much rather have on a creature, which you can see is the case with my list.
So thanks for all the suggestions, but unfortunately I'm not a fan of pretty much any of the cards you suggested in Aurelia.
2 months ago
I have to second DespairFaction's recommendation of Cloudshift and the like (Acrobatic Maneuver, Flicker of Fate, Justiciar's Portal, Eldrazi Displacer) since they can be used for extra combats or as protection, and many can be found with Sunforger.
You might like these too: Signal Pest, Lapse of Certainty, Chance for Glory, Final Fortune, Last Chance, Angel's Grace, Tithe, Mistveil Plains, Gratuitous Violence, Berserkers' Onslaught, Treasonous Ogre, Knollspine Dragon