Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Printings View all
|Duel Decks: Merfolk vs. Goblins (DDT)||Rare|
|Tenth Edition (10E)||Rare|
|Ninth Edition (9ED)||Rare|
|Ninth Edition Foreign Black Border (9EDFBB)||Rare|
|Eighth Edition (8ED)||Rare|
|Seventh Edition (7ED)||Rare|
|Starter 1999 (S99)||Rare|
|Portal Three Kingdoms (PTK)||Rare|
|Classic Sixth Edition (6ED)||Rare|
|Portal Second Age (P02)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Latest Decks as Commander
Relentless Assault Discussion
6 days ago
I really like the direction you are going with this!
Some cards that might synergize well with your +1+1 strategy are Forgotten Ancient and Master Biomancer. Ancient gets counters very, very fast and can distribute as many as you want to Pako; Biomancer can help boost anything you get from you or your opponent's deck (or Pako when cast again from the Command Zone).
Have you also thought about adding any second combat phase cards? That seems pretty great with your theme as you can deal twice the damage and get double Pako triggers at the same time. Here are some that might be cool to look at: World at War, Relentless Assault, Fury of the Horde, Combat Celebrant, and of course Aggravated Assault.
6 days ago
Marton is a neat general. You might like these: Loyal Apprentice, Signal Pest, Varchild, Betrayer of Kjeldor, World at War, Relentless Assault, Savage Beating, Bravado, Torbran, Thane of Red Fell, Berserkers' Onslaught, Aether Chaser, Goblin Rabblemaster, Legion Warboss, Slate of Ancestry, Knollspine Dragon, Invasion Plans, Forbidden Friendship
1 month ago
Extra combat steps? Having cards that grant you extra combats can let you attack with Kaalia again, and put out even more crazy creatures!
And maybe some stuff to protect Kaalia, and make sure she gets to attack without risking her dying
3 months ago
We like where this is heading but we do have some pointers:
- Add Chromatic Lantern; fixes your mana and will do more for you than Hedron Archive for instance.
- Get more card-draw in here like Underworld Connections and Phyrexian Arena; you want to keep your hand filled with options.
- What you really want is to abuse Kaalia when she is able to attack. You can double the effectiveness of her triggered ability with Strionic Resonator. You can also add the means in this deck to have her attack multiple times per turn with cards like Aggravated Assault, Aurelia, the Warleader, Relentless Assault, World at War, etc.
- we would recommend adding Hellkite Tyrant, Utvara Hellkite and Rakdos, Lord of Riots because we feel they are more awesome than some of the other creatures you have chosen.
Have fun with the brew!
Mrs. and Mr. NV_1980
4 months ago
Cool deck! You might like these: Gold Myr (nonhuman that gets Winota out a turn sooner), Iron Myr, Hedron Crawler, Manakin, Plague Myr, Wily Goblin, Breath of Fury (potential to outright win you the game), Adriana, Captain of the Guard, Aurelia, the Warleader, Leonin Warleader, Hero of Bladehold, Relentless Assault, World at War, Waves of Aggression, Tempt with Vengeance, Elemental Mastery
4 months ago
Thanks for the info, didn't know they wouldn't trigger. I'll see what I can do to improve it based on this. Before it had turn 4-5 wins, this is a significant nerf. If you have any budget cards that would work it would be greatly appreciated. It could still get a turn turn 4 win if you drew Chance for Glory, Combat Celebrant, or Relentless Assault before the attack and had the mana for it. Before hitting Combat Celebrant was a insta kill however I guess it wouldn't activate that attack.
5 months ago
My advice would be save up for upgrades that're slightly more expensive and just upgrade less often. I'll keep things reasonable, categorized in order of importance, and mostly in your budget but I'm stepping outside of it a bit for a few key upgrades.
Extra Turns/Combat - This area needs a lot more cards to be consistent with Narset and should currently be your priority. Fury of the Horde, Relentless Assault, Seize the Day, Temporal Trespass, Walk the Aeons, and Waves of Aggression.
Ramp: Work on dropping all your mana rocks that cost or more (unless it costs but adds like Worn Powerstone). Talisman of Progress, Fellwar Stone, Pentad Prism, Crystal Vein, Generator Servant, Basalt Monolith, and Coalition Relic are all good options I personally ran.
Pillow Fort: Smoke, Propaganda, and Ghostly Prison are all excellent options while the decks power lever is built up. You'll eventually drop these if you start to get some of the more expensive extra turn cards in here.
Feel free to check out my list for inspiration. It's not budget friendly as a whole but there's options there that're reasonable. Upvotes on any of my decks are appreciated. Narset, American Beauty
6 months ago
You can use double square brackets around a card's name to create a reference link: Relentless Assault, Reverberate, Repeated Reverberation. It's the easiest way to make sure everyone understands what's going on in your question.
The extra combat phases created by the copies will mostly be wasted. Relentless Assault and most other similar spells only untap the creatures at the time the spell resolves. If you make copies of it, any creatures that attack during one of the additional combats will still be tapped when the next one starts.
You can get around this by either using creatures with vigilance or using a spell that works in a slightly different way. The two examples I found are the "Resurgence" half of Response / Resurgence, which gives your creatures vigilance as part of its effect, and World at War, which specifically untaps your attackers at the beginning of the additional combat phase.