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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rites of Initiation
Instant
Discard any number of cards at random. Creatures you control get +1/+0 until end of turn for each card discarded this way.
tobi89 on
BEASTORM copy
5 months ago
Yeah that was me :-D
Sorry for the huge time gap in the response time. And you are right, the deck has been discussed quite a lot on the nets, but mostly without the Rites of Initiation which is ludacris. And I think its in big part thanks to the bugged Skyshroud Cutter on MTGO. Lately I don´t see any more brewing with it and I blame the mtgo bug at least partially.
Anyway, I am still experimenting with the deck. For a while I hit a wall, but now when I added Remote Farms its looking interesting again. There are 2-4 cards maindeck that are pretty flex, but are working, more or less. I think I will focus more on sideboard now. Mainly the madness, burn and gardens matchups. I think there is some potential to make these playeable as we have a LOT of creatures. Just need to utilize them accordingly.
tobi89 on
BEASTORM copy
8 months ago
Thanks for the comment and the playtest! When I mill one Rites of Initiation I never use another Winding Way unless I am in really dire situation. It's there mainly for me to be able to keep more hands from the start, searching either for lands or creatures. Lead the Stampede doesn't do that. When I am storming I do not want to play Winding Way anyway, cause it's not castable through Metamorphosis.
The coloring issue for Salt Road Packbeast is real, mainly in storm turn, but I think Wizard's Rockets is not the way, because it would delute the deck and make it more prone to fizzleling. One way of fixing this would be pumping the numbers of rainbow lands, but I don't want to cut any more forests because of Skyshroud Cutter and the rest is already rainbowish or producing more than one mana.
And the biggest issue in my opinion is the protection of draw elves. You can kinda play around it by waiting to 4-5 available mana and cast them together with some beasts, but against burn that's not really an option. More protection spells would be much appreciated, but the best one is ephemerate which requires white.
I think, that if we could crack the mana color issue, this deck would ramp up quite significantly in its playability against competitive decks.
tobi89 on
BEASTORM
8 months ago
Thanks for such a enthusiastic answer as well :-) The Winding Way is one mana cheaper and can search for lands, that gives you more hands that you can keep at the start of the game, which I think is really important with these kind of decks. You are right that milling Rites of Initiation is really bad, but that's why I chose to play 2 copies and it seems to me that it should be a good trade-of overall. And the thing with not drawing your entire deck and be able to go off anyway is also really important. I will be playing this deck in about a week on a small tournament (cca 20 players) I will report back if I find out something useful :-)
capwner on
BEASTORM
8 months ago
Heya tobi89! Thanks so much for the comment, this totally made my day! Skyshroud Cutter is brilliant, I don't know how I missed it when looking through all the common beasts but this is legit a perfect card for us. I checked out your version of the list, the only thing I'm not too sure about Winding Way over LtS because winding away the Rites of Initiation to gy can be pretty catastrophic for the deck. But otherwise I like the changes, I've actually been playing around with 2 copies of Rites as well to make it more likely to be able to go off "half-cocked" and still cast Rites for say +5 and get a cheeky kill even if not able to fully combo and draw the deck. I'm definitely going to pick this back up and slot the cutters in. Thanks for the interest and suggestion!
capwner on
BEASTORM
10 months ago
Made a slight adjustment on this shifting to more of an "all-in" combo build with 1-drop Skyshroud Ridgeback replacing the more versatile but mana-costly Masked Vandals. No Vandal also means no need for landcycle creatures which in turn allows for a higher land count and a full set of 4 Lead the Stampede, standing in as extra copies of our lieges. Winding Way is not viable here because putting the Rites of Initiation in the yard would be disastrous.
BRAZATO on
Locust God EDH
4 years ago
Hi, I'm also another Locust God player!
I'll recommend some key cards of my deck. (I know some of them are not very budget friendly, but just giving ideas)
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I play Rites of Initiation in my deck. When you have drawn a lot of cards, playing that card discarding (for example) 9 spare cards can seal the game, making all your locust tokens 10/1. Very explosive!, similar in effect to Shared animosity you already play.
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Another powerful card is Mana Geyser. If nobody responds, you'll win that turn with all the mana it generates.
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Sorcerer Class is also awesome in this deck. Draws you some cards, and then transforms all your locust tokens in mana generators.
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I also recommend some other darw/wheel cards like Winds of Change, Echo of Eons or Whirlpool Warrior
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Finally, as this decks usually discard tons of cards, Underworld Breach can also seal games when you get access to some of your combos in graveyard.
*Here you have my deck if you are interested: "FOCUS THE LOCUST"
SueMe on
Not-Quite-Kobold Flood
5 years ago
Woah there, haha, looks like you're looking for an entirely different list!
If I cut Deadly Dispute and Mortician Beetle, then I may as well cut Village Rites, at which point, I'll be playing mono-red with some zero-drops that are only useful for Rites of Initiation; I may as well be playing burn and cut the kobold theme entirely.
Speaking of Rites, I've actually tried it out in an earlier version, and from what I've gathered (from my "Playtest" experience, to be sure), it seems to be a dead card a lot of the time, because it's all or nothing. If you use it in any situation other than for winning on the spot, then you just lose the game due to card disadvantage (remember, the turn after we cast Rites, all our Kobolds become useless). It get's worse if you add in cards like Faithless Looting, which, unlike Village Rites or Deadly Dispute, is also card disadvantage.
I'll also have you know that Springleaf Drum is what makes this deck; I love Springleaf Drum. Think of it as a zero-drop (it pays for itself after tapping a kobold), that gets your Gathan Raiders out on turn 2, filters for the mana you need at any time, and can be sacked to Deadly Dispute/Kuldotha Rebirth as soon as it isn't useful.
But hey, I always appreciate suggestions. Thanks for the upvote, and checking out my deck!
BruhYouFarted on
Not-Quite-Kobold Flood
5 years ago
Please cut Gathan Raiders for a card like Rites of Initiation. Also cut Springleaf Drum. It is too set-uppy/durdle-y for a deck like this. Just please replace one of the two for Rites. It kills your opponent for 1 mana with a easy set up. Deadly Dispute gets outclassed in a deck like this to Faithless Looting; and with the abstance of Deadly Dispute also cut Mortician Beetle. For a idea like Kobolds, my advise would be to go aggro or go home.


