Introduction to Annihilation

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Vanguard Legal
Vintage Legal

Introduction to Annihilation

Sorcery — Lesson

Exile target nonland permanent. Its controller draws a card.

enraged on Historic Contract (MTG Arena Build)

3 months ago

Veryyy cool build.

I think classic hand control like Thoughtseize and Inquisition of Kozilek could help you hit your combo.

A big include could be Collected Company to dig two demons out at the end of your opponents turn.

Finally I like the Poet's Quill in general but flesh-out the side with more options to dig into. Introduction to Prophecy Cram Session and Introduction to Annihilation add diversity.

berryjon on How to kill a resolved …

5 months ago

Ghostfire and Introduction to Annihilation are both colourless removal spells. Ignore that there, the spell is still colourless.

metalflame on Bear Force One

7 months ago

First I think you picked the perfect name for this deck, and for flavor you can add flying equipment to spice it up a bit more. Couple of expensive cards, and a few cheap ones, but these seem to be strong selections for your mono green deck Endless Atlas, Song of the Dryads, Myriad Landscape, Empowered Autogenerator, Conjurer's Closet, Blighted Woodland, Introduction to Annihilation

Hi_diddly_ho_neighbor on The 6th Color Nemesis

10 months ago

It's tough in colorless, but you could use a little more interaction. Spatial Contortion can deal with small creatures, and Scour from Existence/Introduction to Annihilation are expensive, but all purpose removal spells. Unstable Obelisk is early ramp that can be cashed in for removal later. I am not saying add all of these, but one or two more forms of interaction might be nice.

Containment Construct could be a great add here since you can cast stuff off of Kozilek's discard ability (I believe timing restrictions still apply though). Bag of Holding is another option that lets you store those cards for later.

If you want to get a little mean, I've seen Winter Orb used quite well in a colorless Eldrazi deck at my LGS. The idea is that orb slows down opposing decks long enough to let you build up your mana base to start casting Eldrazi. Your deck won't be impacted as much since you run a ton of artifact/creature ramp. Throw in Inspiring Statuary (another card that could be good in your deck on its own) and you can play Winter Orb with zero downside.

+1 from me!

seshiro_of_the_orochi on Mono Red Aristocrats

1 year ago

This deck is simply amazing. Great list, and Anax as the commander really surprised me. Very well done!

The few cards I'm not absolutely sold on are Dragon Fodder and its more expensive versions, but I have no fitting idea on what to replace them with.

Some cards you could still consider are those:

Warstorm Surge is a second copy of Terror of the Peaks. Caldera Hellion is a wipe that lets you sacrifice your board and leaves you with a ginormous beatstick. Ryusei, the Falling Star is a fine attacker that also can wipe if you need it. I realize Thermopod is perfect for the list, but Treasonous Ogre would be another great ramp card. I think you'd really want Anger in here, and Introduction to Annihilation is a great way for red decks to deal with Planeswalker. Finally, how about Shifting Shadow for the lols?

Wuzibo on Questioning the Iona Banning

1 year ago

"The only colorless removal i've tried to defend". I've already brought up scour. There are only two colorless removal spells. Introduction to Annihilation and Scour from Existence.

I'd defend running Scour from Existence too. You're paying 2 extra for instant speed and giving nothing in return.

There is nothing else to defend. That's why i haven't defended anything else. So that has no bearing on its feasibility.

It also isn't "to board against one commander." They're cards you can use in literally every game because they can exile any target permanent. Run graveyard hate? why do that when i can run permanent hate that gets the job done and offers more versatility? What actually sounds like the more "unfeasible" strategy, there? Running graveyard hate that is kind of just a dead draw vs a non-graveyard deck, or running a spell that does what the yard hate would do which i can also use to answer any threat on the board? It could always be blue artifacts. They don't care so much about getting stuff out of the graveyard. This answers their Darksteel Forge. This answers an enemy Zurgo Helmsmasher on your turn. This could answer Iona. This could answer emrakul if they were legal in the format. It's even a way to deal with a Bound in Gold or Darksteel Mutation. It's good vs every indestructible commander and every protection from colored commander. It even deals with stax. What's important too is that it has a permanent effect and it is not a permanent. Grafdigger's Cage can be blown up or countered, just like Relic of Progenitus and Rest in Peace. However, the colorless spells can only be countered. There's nothing to blow up. Scour can even deal with Urborg, Tomb of Yawgmoth to stop a Sheoldred, the Whispering One, or a Rogue's Passage. Sure ghost quartering them would be much better, but if you drew one and not the other, and that's what's killing you...

You framing this as something people run just to deal with iona is wrong. That would be like saying people only run RIP for the Helm of Obedience combo. That's not true at all.

ZendikariWol on Questioning the Iona Banning

1 year ago

Wuzibo, it sounds like you want to run graveyard hate, not 5-mana spells that exile one creature. Think about the cards you listed: Purphoros, Squee, not only are you trading down on mana, you are also giving them a card back w/ Introduction to Annihilation. I really think you're overestimating it, and even beyond that, the fact that it is, thus far, the only colorless removal spell you've even tried to defend says that running a package of colorless removal to board against one commander is far from feasible.

Wuzibo on Questioning the Iona Banning

1 year ago

ZendikariWol i know it's unlikely to flip the same permanent, but it happens to me.

I guess that Iona is a little oppressive given the scope of what she can affect, not just a whole deck archetype but a whole color regardless of archetype except artifacts. I don't agree that they will be unprepared for iona. That's kind of the idea on deckbuilding. Your deck should be able to respond to a variety of situations, and the sideboard is there to pump it up a little if it can't by taking out some stuff to make it fare a little better against stuff it struggles against.

Introduction to Annihilation and Scour from Existence aren't that bad, and wouldn't be included in a deck purely to hate on Iona. It's included because it's targeted exiling, which is the strongest form of removal in the game. There are usually more efficient removal spells, but, there aren't many more efficient removal spells that get rid of indestructible. Making stuff indestructible is a big part of the game anymore, so a good way around that is a helpful thing to have.

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