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Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Brawl | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Vanguard | Legal |
Vintage | Legal |
Introduction to Annihilation
Sorcery — Lesson
Exile target nonland permanent. Its controller draws a card.
seshiro_of_the_orochi on RDW: Enchantment Removal?
1 month ago
But Ratchet Bomb has got it going on...
Joking aside, it's kinda hard to find something for that.
Argentum Masticore seems to have too high an MV. Introduction to Annihilation works, as well. Urn of Godfire or Universal Solvent are even more expensive.
Rhadamanthus on Can I deck someone using …
5 months ago
No, this won't work the way you want it to. If all of a spell's/ability's targets are missing or illegal when it's time for it to start resolving, then it's removed from the stack and doesn't resolve. None of its effects happen. In your example that means the copies of Introduction to Annihilation left without a valid target don't make anyone draw a card. But hey, at least you exiled all your opponents' permanents!
GrodanX on Can I deck someone using …
5 months ago
So, let's say I have the ability to copy Introduction to Annihilation an infinite number of times while on the stack and each of my opponents has at least one valid target for it. Even if the exile part of the card fizzles due to the target already not being there, does the controller get to draw a card? Is it possible to deck someone this way? My reasoning here is that the card draw isn't conditional on the target being exiled while resolving the spell (as in, there is no "if this permanent is exiled this way" clause) and the controller of the permanent should be clear when choosing the target at the beginning of the interaction.
enraged on
Historic Contract (MTG Arena Build)
9 months ago
Veryyy cool build.
I think classic hand control like Thoughtseize and Inquisition of Kozilek could help you hit your combo.
A big include could be Collected Company to dig two demons out at the end of your opponents turn.
Finally I like the Poet's Quill in general but flesh-out the side with more options to dig into. Introduction to Prophecy Cram Session and Introduction to Annihilation add diversity.
berryjon on How to kill a resolved …
11 months ago
Ghostfire and Introduction to Annihilation are both colourless removal spells. Ignore that there, the spell is still colourless.
metalflame on
Bear Force One
1 year ago
First I think you picked the perfect name for this deck, and for flavor you can add flying equipment to spice it up a bit more. Couple of expensive cards, and a few cheap ones, but these seem to be strong selections for your mono green deck Endless Atlas, Song of the Dryads, Myriad Landscape, Empowered Autogenerator, Conjurer's Closet, Blighted Woodland, Introduction to Annihilation
Hi_diddly_ho_neighbor on
The 6th Color Nemesis
1 year ago
It's tough in colorless, but you could use a little more interaction. Spatial Contortion can deal with small creatures, and Scour from Existence/Introduction to Annihilation are expensive, but all purpose removal spells. Unstable Obelisk is early ramp that can be cashed in for removal later. I am not saying add all of these, but one or two more forms of interaction might be nice.
Containment Construct could be a great add here since you can cast stuff off of Kozilek's discard ability (I believe timing restrictions still apply though). Bag of Holding is another option that lets you store those cards for later.
If you want to get a little mean, I've seen Winter Orb used quite well in a colorless Eldrazi deck at my LGS. The idea is that orb slows down opposing decks long enough to let you build up your mana base to start casting Eldrazi. Your deck won't be impacted as much since you run a ton of artifact/creature ramp. Throw in Inspiring Statuary (another card that could be good in your deck on its own) and you can play Winter Orb with zero downside.
+1 from me!
seshiro_of_the_orochi on
Mono Red Aristocrats
1 year ago
This deck is simply amazing. Great list, and Anax as the commander really surprised me. Very well done!
The few cards I'm not absolutely sold on are Dragon Fodder and its more expensive versions, but I have no fitting idea on what to replace them with.
Some cards you could still consider are those:
Warstorm Surge is a second copy of Terror of the Peaks. Caldera Hellion is a wipe that lets you sacrifice your board and leaves you with a ginormous beatstick. Ryusei, the Falling Star is a fine attacker that also can wipe if you need it. I realize Thermopod is perfect for the list, but Treasonous Ogre would be another great ramp card. I think you'd really want Anger in here, and Introduction to Annihilation is a great way for red decks to deal with Planeswalker. Finally, how about Shifting Shadow for the lols?
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