Introduction to Annihilation

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Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Vanguard Legal
Vintage Legal

Introduction to Annihilation

Sorcery — Lesson

Exile target nonland permanent. Its controller draws a card.

seshiro_of_the_orochi on RDW: Enchantment Removal?

11 months ago

But Ratchet Bomb has got it going on...

Joking aside, it's kinda hard to find something for that.

Argentum Masticore seems to have too high an MV. Introduction to Annihilation works, as well. Urn of Godfire or Universal Solvent are even more expensive.

Rhadamanthus on Can I deck someone using …

1 year ago

No, this won't work the way you want it to. If all of a spell's/ability's targets are missing or illegal when it's time for it to start resolving, then it's removed from the stack and doesn't resolve. None of its effects happen. In your example that means the copies of Introduction to Annihilation left without a valid target don't make anyone draw a card. But hey, at least you exiled all your opponents' permanents!

GrodanX on Can I deck someone using …

1 year ago

So, let's say I have the ability to copy Introduction to Annihilation an infinite number of times while on the stack and each of my opponents has at least one valid target for it. Even if the exile part of the card fizzles due to the target already not being there, does the controller get to draw a card? Is it possible to deck someone this way? My reasoning here is that the card draw isn't conditional on the target being exiled while resolving the spell (as in, there is no "if this permanent is exiled this way" clause) and the controller of the permanent should be clear when choosing the target at the beginning of the interaction.

enraged on Historic Contract (MTG Arena Build)

1 year ago

Veryyy cool build.

I think classic hand control like Thoughtseize and Inquisition of Kozilek could help you hit your combo.

A big include could be Collected Company to dig two demons out at the end of your opponents turn.

Finally I like the Poet's Quill in general but flesh-out the side with more options to dig into. Introduction to Prophecy Cram Session and Introduction to Annihilation add diversity.

berryjon on How to kill a resolved …

1 year ago

Ghostfire and Introduction to Annihilation are both colourless removal spells. Ignore that there, the spell is still colourless.

metalflame on Bear Force One

1 year ago

First I think you picked the perfect name for this deck, and for flavor you can add flying equipment to spice it up a bit more. Couple of expensive cards, and a few cheap ones, but these seem to be strong selections for your mono green deck Endless Atlas, Song of the Dryads, Myriad Landscape, Empowered Autogenerator, Conjurer's Closet, Blighted Woodland, Introduction to Annihilation

Hi_diddly_ho_neighbor on The 6th Color Nemesis

2 years ago

It's tough in colorless, but you could use a little more interaction. Spatial Contortion can deal with small creatures, and Scour from Existence/Introduction to Annihilation are expensive, but all purpose removal spells. Unstable Obelisk is early ramp that can be cashed in for removal later. I am not saying add all of these, but one or two more forms of interaction might be nice.

Containment Construct could be a great add here since you can cast stuff off of Kozilek's discard ability (I believe timing restrictions still apply though). Bag of Holding is another option that lets you store those cards for later.

If you want to get a little mean, I've seen Winter Orb used quite well in a colorless Eldrazi deck at my LGS. The idea is that orb slows down opposing decks long enough to let you build up your mana base to start casting Eldrazi. Your deck won't be impacted as much since you run a ton of artifact/creature ramp. Throw in Inspiring Statuary (another card that could be good in your deck on its own) and you can play Winter Orb with zero downside.

+1 from me!

seshiro_of_the_orochi on Mono Red Aristocrats

2 years ago

This deck is simply amazing. Great list, and Anax as the commander really surprised me. Very well done!

The few cards I'm not absolutely sold on are Dragon Fodder and its more expensive versions, but I have no fitting idea on what to replace them with.

Some cards you could still consider are those:

Warstorm Surge is a second copy of Terror of the Peaks. Caldera Hellion is a wipe that lets you sacrifice your board and leaves you with a ginormous beatstick. Ryusei, the Falling Star is a fine attacker that also can wipe if you need it. I realize Thermopod is perfect for the list, but Treasonous Ogre would be another great ramp card. I think you'd really want Anger in here, and Introduction to Annihilation is a great way for red decks to deal with Planeswalker. Finally, how about Shifting Shadow for the lols?

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