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| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
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| Duel Commander | Legal |
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| Legacy | Legal |
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| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pauper | Legal |
| Pauper Duel Commander | Legal |
| Pauper EDH | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Introduction to Annihilation
Sorcery — Lesson
Exile target nonland permanent. Its controller draws a card.
TheoryCrafter on
Bant Erayo-Noon
6 months ago
My suggestion is to commit more heavily to 0 mana value spells including, but not limited to, Darksteel Relic, Everflowing Chalice, Memnite and Ornithopter, in addition to what you already have in your deck and sideboard. Then you can either add any combination of Energy Chamber, Power Conduit and Rise and Shine to boost them up for later in the game. Otherwise, I don't see how you can get Erayo flipped on the turn you bring her out.
I think the important thing to remmber here is just because it needs four spells in a turn to flip, doesn't mean you have to bear the whole load. If you choose not to go the 0 mana value route, my suggestion is to move both of your copies of Chalice of the Void to the Sideboard and replace them and your copies of Reprieve with three copies each of Mana Tithe and Spell Pierce. That way you can cast counter spells on their turn and flip it on their turn. You'll lose out on the card draw a bit but with a full playset of Karn, late game card advantage should be chiefly from your sideboard anyway.
Speaking of Sideboards, I think you may have to rethink it. Unless you are going find a spot for Living Wish in your library, it should be exclusively artifacts. I think it would be important to concentrate in the early game to the Erayo/High Noon combo and then use Karn to bring out Mycosynth Lattice(expensive, money wise, but the only way to end the Karn/ML combo is if someone uses Inspiring Statuary to cast Introduction to Annihilation or Scour from Existence) to target Karn.
Leonin Arbiter is good, but you have at least five fetch lands where paying 1 life and then an additional to search for a land when you can play Rampant Growth for the same function doesn't make a lotta sense. If you insist on fetch lands My suggestion is to replace them with a full playset of Fabled Passage or a combination of Escape Tunnel, Evolving Wilds and Terramorphic Expanse so you can have a little more mana flexibility. Otherwise, I'd recommend investing in a full playset of Spara's Headquarters and add Crucible of Worlds to the sideboard. Then, at least, if you choose to keep Boseiju in your sideboard you can play it from the graveyard after using it's Channel ability.
I see the biggest weakness for your deck in the lack of a finisher. Using noncreature artifacts from the sideboard, activating Karn's first loyalty ability and then using Noble Hierarch's exalted ability to pump them up is the best option for this kind of deck. If you consider different cards for your sideboard may I suggest any combination of Encroaching Mycosynth, Mirror Box and Mirror Gallery for using Karn as your finisher?
I'm no expert on Stax, but these are the routes I would consider. I know this was a lot. Thank you for reading me out. I hope it helps. Happy Hunting!
SlangNTrees13 on
The Black Death (Maha Massacre Primer)
1 year ago
Hey Profet93 thanks for the read and comments. First, I hate to put misinformation out there so thanks for the Final Act catch, just completely missed that one as the other effects are all universal. I've updated all the descriptions that mentioned removing counters from our own permanents, thanks! Also, made the switch to the accordions cause I agree now after figuring it out, it's much easier to digest such a long primer. Thanks again :) Other deck comments, I play 90% online on Xmage, so price is not an issue in terms of cards, as also any deck I hone enough such as this one to properly build in paper I'm willing to dish out the cash for the duals, etc. usually. Along those lines, my meta online and with the few friends I do play with is very high power, not quite CEDH but strong decks. This is definitely the most commander centric voltron I have built in a long time, but that was my idea from the start. In terms of artifact removal, I do mention a few times this is one of our biggest weaknesses in the deck and although I am a player who always likes to have at least ONE option we can find to any and every threat (hence the Homeward Path) monoblack just has absolute nada for it to my knowledge and only colorless things on my radar like Introduction to Annihilation and Unstable Obelisk I feel are too many costly and have begrudgingly just accepted this weakness...Any suggestions here? Spell slinger decks we also just do not match up well against and it is one of our biggest weaknesses, but my main one big answer for this is Painful Quandary. Happy for any suggestions here as well. Thanks!
seshiro_of_the_orochi on RDW: Enchantment Removal?
3 years ago
But Ratchet Bomb has got it going on...
Joking aside, it's kinda hard to find something for that.
Argentum Masticore seems to have too high an MV. Introduction to Annihilation works, as well. Urn of Godfire or Universal Solvent are even more expensive.
Rhadamanthus on Can I deck someone using …
3 years ago
No, this won't work the way you want it to. If all of a spell's/ability's targets are missing or illegal when it's time for it to start resolving, then it's removed from the stack and doesn't resolve. None of its effects happen. In your example that means the copies of Introduction to Annihilation left without a valid target don't make anyone draw a card. But hey, at least you exiled all your opponents' permanents!
GrodanX on Can I deck someone using …
3 years ago
So, let's say I have the ability to copy Introduction to Annihilation an infinite number of times while on the stack and each of my opponents has at least one valid target for it. Even if the exile part of the card fizzles due to the target already not being there, does the controller get to draw a card? Is it possible to deck someone this way? My reasoning here is that the card draw isn't conditional on the target being exiled while resolving the spell (as in, there is no "if this permanent is exiled this way" clause) and the controller of the permanent should be clear when choosing the target at the beginning of the interaction.
enraged on
Historic Contract (MTG Arena Build)
3 years ago
Veryyy cool build.
I think classic hand control like Thoughtseize and Inquisition of Kozilek could help you hit your combo.
A big include could be Collected Company to dig two demons out at the end of your opponents turn.
Finally I like the Poet's Quill in general but flesh-out the side with more options to dig into. Introduction to Prophecy Cram Session and Introduction to Annihilation add diversity.
berryjon on How to kill a resolved …
3 years ago
Ghostfire and Introduction to Annihilation are both colourless removal spells. Ignore that there, the spell is still colourless.



