Smoke

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Oldschool 93/94 Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal

Smoke

Enchantment

Players can't untap more than one creature during their untap steps.

Jett2112 on Impulsive Immolation

1 month ago

It's a bit irresponsible but I usually tap out to cast syr carah so giving her haste to ping is fine but I usually won't be able to cast whatever I impulse draw that turn. The play pattern is usually ramp into Syr Carah, the Bold then on the next turn tap or attack with her to impulse draw chaining 4 mana worth of burn spells till I impulse draw a land.

Ward of Bones and Smoke are excellent recs. HOWEVER. this deck is full on Johnny. all spells must make mana or card advantage and or be a damage dealing instant or sorcery, which with Syr Carah, the Bold is card advantage. except I guess for Wild Magic Surge and Chaos Warp just because I'm not completely irresponsible...

I changed the lands as per SufferFromEDHD recs. Do I have enough Mountains? we shall see...

Gamble? yeah. worst case scenario I find Volcanic Spray and put it into the graveyard. Best case I get Repercussion or a needed interaction in hand. It's not like I can discard combo pieces in this deck so it is card advantage or at least a one mana chance at card advantage.

SufferFromEDHD on Impulsive Immolation

1 month ago

Yet another interesting deck.

I know you are a big fan of stax tax what are your thoughts on Ward of Bones in this list? CMC is high but your strategy makes it completely one sided. If 6 is out of the question what about Smoke?

Are Thousand-Year Elixir or Lightning Greaves necessary?

Valakut doesn't grant card advantage but the damage is significant. Thespian's Stage and Vesuva would manipulate that math quick.

Urza's Saga for mana rocks and Gamble for whatever but especially finding that Repercussions

legendofa on How is Camaraderie a Bend?

1 month ago

plakjekaas (and wallisface) I actually do agree that G.Spellbreaker includes red for flavor; I don't seriously think the red's for the player hexproof. That's mostly a parlor trick and conversation piece.

However, flavor is a very flexible and broad justification. Pretty much any effect can be flavored into any color. That's how ended up with land punishing, direct damage, and ramp cards like Psychic Venom, Prodigal Pyromancer, and High Tide in the early days, and got stax-y creature control like Smoke. Flavor taking priority over mechanics is what causes bends and breaks.

seshiro_of_the_orochi on BANE! (Maraxus voltron)

3 months ago

That's one hell of a deck, very cool red Voltron!

Moraug, Fury of Akoum, would actually be a decent addition here. But not the most for the additional combats, but for his ability to untap all of your creatures.

Also, as you're already running Urabrask, Smoke could be another interesting addition.

seshiro_of_the_orochi on Card creation challenge

4 months ago

Ragecloud of Akoum

Enchantment

When ~ enters the battlefield, goad up to X target creatures.

Players can’t untap more than one creature during their untap steps.


Because one copy of Smoke isn't good enough ;)


Take a card you like in one of your decks and make a new version of it.

PinnedPhoenix on SCRHOEDINGER’S HELLCAT | RED IMPULSE IS THE WAVE

5 months ago

hi! cool deck!

I'm a huge fan of Laelia - my own Laelia Deck is the one I've put the most time and energy into.

I wanted to thank you for running Uba Mask and Silent Arbiter, since I ended up adding them to my own decklist. really awesome card choices.

in terms of recommendations: Fiery Emancipation is a game winner, and pairs hilariously with Brash Taunter and any burn spells you happen to drop. Blasphemous Act, for example, does 13 damage to Brash Taunter, which becomes 39 damage via Fiery Emancipation, then Brash Taunter does 39 damage to target opponent, which becomes 117 damage, again, via Fiery Emancipation. it's a really funny way to nuke someone off the board.

aside from that, Smoke, War's Toll, and Price of Glory are all great hate spells; they can slow the game down and give you enough time to voltron for the win. Tempered in Solitude is a great, cheap exile engine, and Chaos Warp provides red some sorely needed spot removal.

if you wanna go for broke on mana ramp, Gauntlet of Power, Caged Sun, and Mana Flare are all good choices, and Crackle with Power gives you a win con to pour all that mana into.

hope this helps!

Ammonzy on Army of One II [Raiyuu, Storm's Edge]

6 months ago

ArtistaFeo

I actually just recently removed Smoke from the decklist, it was a long time star in the original Army of One - Kelsien, the Plague deck.

However I decided to swap it out for Torpor Orb as I'm paranoid of ppl abusing artifact destroying ETBs such as Reclamation Sage, Foundation Breaker or Bane of Progress.

ArtistaFeo on Army of One II [Raiyuu, Storm's Edge]

6 months ago

Great Build. I run a similar deck with Rograkh at the helm.

I have had a lot of success with Smoke and think it would fit well in your Solo Swordsman theme.

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