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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Bitter Reunion
Enchantment
When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards.
, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.
jawz on BR Dirge for Drivnod
4 months ago
I saw a list trying to get value from Generous Plunderer and Bloodvial Purveyor as targets for the Lively Dirge. Plunderer has become my favorite ramp card recently so I'm in. Donating all these artifacts to the opponent helps maximize the Plunderer damage trigger which the Bloodletter doubles. Plunderer ramping from 2 to 4 seems better than Goldhound ramping from 1 to 3 given the deck doesn't have many 3 drops but has a lot of key 4 drops.
Purveyor is a nasty clock as a 5/6 flying trample for 4. Especially in a Bloodletter deck. Jaxis, the Troublemaker is a scary combo piece too for Purveyor or Plunderer.
I also felt like Drivnod's double death trigger ability was getting forgotten, so I looked around a bit for possible synergy cards. Body Launderer and Mask of Griselbrand caught my eye. Giving them a try too.
I decided to move away from the Bitter Reunion for Into the Fire instead. I have plenty of 2 drops but few 3 drops. Fire gives me more digging and at least an option for a small sweeper against wide aggro decks. Without the Goldhound I'm less cautious about sweepers. And I'm ok with putting some of my 2 drops into the graveyard because I can rely on Dirge to get a couple back. I don't think I need the Reunion's haste option as much as I originally thought I would.
Balaam__ on The Wicker Man, Recaned
1 year ago
Thanks for posting legendofa, I hadn’t seen Bitter Reunion. It’s an interesting one. I’m going to add it to the maybeboard for playtesting, but I don’t know how I feel about it at a glance. The promise of haste is enticing and would solve one of the main issues with how the deck plays now-the wait between Exhume and being able to attack.
The problem is that if we’re operating at peak efficiency, there isn’t an extra to pay for haste the turn we cast Exhume. But without playtesting I can’t be sure. It may work better the majority of the time when we don’t have god hands.
legendofa on The Wicker Man, Recaned
1 year ago
Any thoughts on Bitter Reunion? It works as another discard/draw effect and hands out a round of haste, but I haven't yet decided if that extra is a deal breaker or not. When it works, it makes the game a laugher, but just as often it's a slower Thrill of Possibility.
Crow_Umbra on Captivating Crew or Commissar Severina …
1 year ago
I think Commissar Severina Raine would be the move to make. She can sac all the stolen creatures from Tariel for draw. She can also act as more of a finisher than Captivating Crew.
I took a quick look at your deck, and a few more things I'd suggest:
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Run some more ramp if you can. Arcane Signet, Boros Signet, and/or Talisman of Indulgence type stuff. Your curve is pretty top heavy, even with the access to reanimation to cheat stuff into play.
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I think your deck could benefit from more Haste granting effects like Hanweir Battlements Meld, Footfall Crater, Bitter Reunion, Lightning Greaves & Swiftfoot Boots, Fervor, Ogre Battledriver, or Urabrask the Hidden. Similar to the ramp suggestion, this is to speed up the clock on your creatures attacking & using their activated abilities sooner. Thousand-Year Elixir is another option that could help in that regard.
Coward_Token on March of the Machine
1 year ago
From this article, seemingly every plane is being invaded. I personally doubt any plane that's been featured in Planechase or a set of its own will be destroyed, would be a waste on WotC's part.
Feels kinda off that this is the first set to feature proper Phyrexian tribal abilities, when the tribe is unlikely to get any more support for a good while.
More card comments:
See Double: idk why this in particular gets the anti-copying treatment, when othersimilar spells in the set doesn't
Sheoldred: The ETB nicely synergizes with the fact that she flickers when her Saga transforms back. Pair it with e.g. Bitter Reunion or Crashing Drawbridge while you got a bunch of creatures and your opponent(s) lost a blocker.
Dusk Legion Duelist: ye newe white card draw attempt. Any easy ways of putting counters on it each turn?
Surge of Salvation feels like a personal attack on me for wanting white Heroic Intervention
unstable_anomaly on Full Metal Alchemy (Retired)
1 year ago
Hey Gsanna, thanks for stopping by. Apologies for such a delayed response here, life's been crazy lately and I haven't really had the time for magic.
I'm actually considering retiring this version of the deck and switching to a version without any of the infinites loops or game winning combos. That being said Cityscape Leveler is a great card (it'll be in my new version of the deck), but I personally wouldn't pull Platinum Emperion for it. The emperion is just simply too good. It has bought me the time I've needed to assemble a combo in several games. Plus it's just a personal pet card of mine. As for Mondrak, Glory Dominus this should absolutely be in the deck. I've been considering pulling mirage mirror for awhile now, so I'd probably make that swap. Bitter Reunion seems mediocre at best. I think there are better options.
Cheers.
Crow_Umbra on GONE FISSHIN' TWO HERRINGS AS ONE
1 year ago
Forgot to add in my last comment, but Bitter Reunion, Fervor, and Ogre Battledriver are a few more Haste enablers to help round out the package you currently have with Hanweir Battlements, Swiftfoot Boots and Lightning Greaves, and Goro-Goro, especially to help some of your higher CMC creatures swing the turn they hit the table.
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