Bitter Reunion

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Bitter Reunion

Enchantment

When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards.

, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.

aldont on The Glory of the Horde (Zurgo Ultra-Budget)

1 month ago

Heyo! I ran a very budget Isshin deck a year or two ago; Mardu tokens are fun! I leaned towards a more aggro/streamlined approach, but if that ain't the vibe here, don't even worry about all this lol.

A broader question is how much/little you want to lean into the different face commanders, if you want to push more towards Zurgo ping/card draw or Neriv's unique token names; that can really shape the direction of cuts/include.

Cuts-wise, Thought Vessel Elspeth, Sun's Champion,Phoenix Fleet Airship don't do much for the game plan. Cathars' Crusade is good, but it's gonna be soooo many dice in this deck. Rising of the Day feels like it would be rough to cast on curve even if it makes the mobilize tokens hit harder. I'm kinda iffy on Neriv, Crackling Vanguard and Selfless Glyphweaver  Flip. As much as I love Brutal Hordechief I don't know if the attack drain trigger is going to be as good with all of the myriad/enters tapped and attacking stuff.

I think there's a lot of fun payoffs, but some of the token makers either show up later, or are conditional and need stuff to get them going, so having some other initial bodies you're not afraid of throwing into the red zone might help; combat is good, but also having a healthy number of sac outlets to let you have better control of which Zurgo mode might be nice?

As far as budget swaps go,Bitter Reunion for Fervor is some extra card selection, and then haste when you need it. Song of Totentanz for Tempt with Vengeance but it depends on if your playgroup is fun and gets tempted versus fringe utility as song's effect is split to make tokens/give EVERYTHING haste, so you can X=0 just to make a cool guy move faster...

Regarding boardwipes/mass interaction, white has some other proactive and sculptural ones and so swapping in Slaughter the Strong or Fell the Mighty for Hour of Reckoning can clear out some of the big bodies that make attacking hard. Treasury Thrull for Sun Titan is a silly one, ignore that lol. This one is a personal taste thing, but I might run Woe Strider as a second Viscera Seer over Morbid Opportunist, because that once per turn limit is frustrating.

Possible other budget things to look at: Horn of the Mark lets you dig 5 cards deep and look for a creature for every 2 tokens you send at someone; Devilish Valet Foul-Tongue Shriek Frontline Rush can just kill people dead; Woe Strider Dig Up the Body Blood for Bones are possible sac outlets.

Hope this helps lol

jawz on BR Dirge for Drivnod

1 year ago

I saw a list trying to get value from Generous Plunderer and Bloodvial Purveyor as targets for the Lively Dirge. Plunderer has become my favorite ramp card recently so I'm in. Donating all these artifacts to the opponent helps maximize the Plunderer damage trigger which the Bloodletter doubles. Plunderer ramping from 2 to 4 seems better than Goldhound ramping from 1 to 3 given the deck doesn't have many 3 drops but has a lot of key 4 drops.

Purveyor is a nasty clock as a 5/6 flying trample for 4. Especially in a Bloodletter deck. Jaxis, the Troublemaker is a scary combo piece too for Purveyor or Plunderer.

I also felt like Drivnod's double death trigger ability was getting forgotten, so I looked around a bit for possible synergy cards. Body Launderer and Mask of Griselbrand caught my eye. Giving them a try too.

I decided to move away from the Bitter Reunion for Into the Fire instead. I have plenty of 2 drops but few 3 drops. Fire gives me more digging and at least an option for a small sweeper against wide aggro decks. Without the Goldhound I'm less cautious about sweepers. And I'm ok with putting some of my 2 drops into the graveyard because I can rely on Dirge to get a couple back. I don't think I need the Reunion's haste option as much as I originally thought I would.

Balaam__ on The Wicker Man, Recaned

2 years ago

Thanks for posting legendofa, I hadn’t seen Bitter Reunion. It’s an interesting one. I’m going to add it to the maybeboard for playtesting, but I don’t know how I feel about it at a glance. The promise of haste is enticing and would solve one of the main issues with how the deck plays now-the wait between Exhume and being able to attack.

The problem is that if we’re operating at peak efficiency, there isn’t an extra to pay for haste the turn we cast Exhume. But without playtesting I can’t be sure. It may work better the majority of the time when we don’t have god hands.

legendofa on The Wicker Man, Recaned

2 years ago

Any thoughts on Bitter Reunion? It works as another discard/draw effect and hands out a round of haste, but I haven't yet decided if that extra is a deal breaker or not. When it works, it makes the game a laugher, but just as often it's a slower Thrill of Possibility.

Crow_Umbra on Captivating Crew or Commissar Severina …

2 years ago

I think Commissar Severina Raine would be the move to make. She can sac all the stolen creatures from Tariel for draw. She can also act as more of a finisher than Captivating Crew.

I took a quick look at your deck, and a few more things I'd suggest:

Coward_Token on March of the Machine

2 years ago

From this article, seemingly every plane is being invaded. I personally doubt any plane that's been featured in Planechase or a set of its own will be destroyed, would be a waste on WotC's part.

Feels kinda off that this is the first set to feature proper Phyrexian tribal abilities, when the tribe is unlikely to get any more support for a good while.

More card comments:

See Double: idk why this in particular gets the anti-copying treatment, when othersimilar spells in the set doesn't

Sheoldred: The ETB nicely synergizes with the fact that she flickers when her Saga transforms back. Pair it with e.g. Bitter Reunion or Crashing Drawbridge while you got a bunch of creatures and your opponent(s) lost a blocker.

Dusk Legion Duelist: ye newe white card draw attempt. Any easy ways of putting counters on it each turn?

Surge of Salvation feels like a personal attack on me for wanting white Heroic Intervention

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