Koth of the Hammer

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Custom Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Duel Decks: Venser vs. Koth (DDI) Mythic Rare
Scars of Mirrodin (SOM) Mythic Rare

Combos Browse all

Koth of the Hammer

Planeswalker — Koth

+1: Untap target Mountain. It becomes a 4/4 red Elemelntal creature until end of turn. It's still a land.

-2: Add to your mana pool for each Mountain you control.

-5: You get an emblem with "Mountains you control have 'Tap: This land deals 1 damage to target creature or player.'"

Koth of the Hammer Discussion

heckproof on Flavor of the Month

1 week ago

Skred Red has been pretty fun because it’s a red deck that doesn’t play like a red deck, and nobody ever knows how to play against it. Plus, there’s just tons of sneaky good synergy. Exiling Eternal Scourge to Chandra, Torch of Defiance ’s +1 to get the 2 damage and then casting it, using Koth of the Hammer ’s +1 as a ramp spell, tapping out for Mind Stone turn 2 and then using Dismember when your opponent lets his guard down and slams his best dude...I could just go on and on!

(Also, the new Chandra, Acolyte of Flame is stupid good in Skred Red as a 1-of and you should play it if you play Skred.)

Frd123 on [M20 UPDATED] Rowan Kenrith Mono-Red Superfriends

1 month ago

Very nice deck. Have you considered running a Jokulhaups or Obliterate package? They work really nice with planeswalkers, even if they are not good in making friends.

If you like planeswalker combos, you can use Cloudstone Curio . It combos with the new Planebound Accomplice and Chandra, Bold Pyromancer or Chandra, Torch of Defiance . And it also combos with Koth of the Hammer if you have enough mountains.

I am trying to build a similar deck to yours using Chandra, Fire of Kaladesh  Flip at the helm, but I am focusing more on global destruction at the same time that she transforms. I will use a lot of suggestions of your build. Thank you!

TypicalTimmy on Card creation challenge

3 months ago

rdean14 WHAT IS THAT -10 EVEN?!

As a Timmy, I'm going to need you to get a job at Wizard's of the Coast, become head of R&D and start the printing presses.


Well, I only have one Commander EDH deck. It's Lord Windgrace and the current version is not listed on here as I have been restructuring it to become a little like Superfriends. I'm using the ones that care specifically about the lands you have: Garruk, Primal Hunter , Liliana of the Dark Realms , Koth of the Hammer and the new Wrenn and Six .

So, since I am leaning a tad bit into Superfriends that have land-matters abilities, here's a Lord Windgrace that helps push that narrative a little bit harder.


Windgrace, Monarch of Territory

Legendary Planeswalker - Windgrace

+1 Destroy target land. If the land you destroyed was one you controlled, search your library for a land card and put it onto the battlefield. Shuffle your library and add an additional loyalty counter on Windgrace, Monarch of Territory.

-4 Search your library for three lands and reveal them. Put one on the battlefield, one in your hand, and one in your graveyard. Shuffle your library.

-10 Reveal all lands from your hand, library and graveyard and put them onto the battlefield. Shuffle your library. They gain indestructible and hexproof.

{Windgrace, Monarch of Territory can be your Commander.}

4


+1 Sinkhole ? The actual benefit here might be a little under the radar. We know blowing up a single land on your turn when you are against 3 opponents might not seem like much value, but that's where you might be thinking at it only on face value. If they have enchanted lands, specialty lands, shocks they decided to not pay the life for, a fetch they are waiting to crack on an endstep, a Ghost Quarter or something similar, if they are sitting on Urza lands, if they have Westvale Abbey  Flip, Cabal Coffers , etc. Heck, you can even start the political engine and trade favors for not targeting them. Similarly, the ability doesn't need to target a tapped land. So, you can tap for mana, blow it up, search for a better land and use that one instead. Then, if you have Crucible of Worlds or Ramunap Excavator you'll literally just get that land back. Not to mention he works great with Wrenn and Six . It also rewards you - not for blowing up your own - but for not targeting your opponent ;)

-4 Literally a one-sided version of his +1. All of the benefits and then some because if you've already played a land this turn, now you get a second. And if you have Exploration or anything similar, now you get three. Landfall triggers will sing for you this turn! An added benefit here is that if you missed your land drop for this turn, he makes up for it by putting a fresh one in your hand.

-10 Originally I wanted to set it at 11, but I felt 10 was fine. Still the same number of turns to get it through and now he won't blow himself up when you use it (Going off of assumption you've been using the +1 to target yourself and gain the additional loyalty counter, making it a +2 instead). Basically this is not really a win condition in of itself. Rather, it allows you to win by playing out the largest spells your deck has to offer in rapid succession. It also nails off all of your Landfall triggers, rewards you for blowing up your own stuff this entire game, prevents any players from messing with your lands, and sets you up to use the Superfriends I listed above if wanted.

4 I decided to set him at 4 instead of 5 because if you have Doubling Season out as well, that felt a little cheap. T3 DS, T4 Windgrace + all lands? Jund is supposed to be fast but damn. This also means you can use his -4 the turn he is played. Suppose it's T6 or T7 and you just now finally got him out because you've missed two turns of land drops. He now catches you up. It's not an ideal play, but it's also not another turn of doing nothing.

Welp, since we are remaking Commandwalkers, let's go with a new Estrid.

Icbrgr on Is this combo good enough ...

4 months ago

Granted I never played competitively but; I think that looks like a really "nice" combo that can fit into a skred red shell.

3x Blood Moon 4x Koth of the Hammer 4x Skred

4x Shenanigans 4x Liquimetal Coating 2x Molten Rain 4x Abrade

With Snow-Covered Mountain and Scrying Sheets Leaving enough room to put in however much more sweepers like Anger of the Gods / Pyroclasm and burn you see fit?

BMHKain on Balance requires a choice... (Choices ...

4 months ago

@GhostChieftain: Late response after all is set in stone. Thanks for the words of encouragement. But just imagine what would happen if Hell in the Multiverse, Incarnate happens (Yep, it's a Core Set 2020 Chandra that is just incredible.)… Well, w/ that, I definitely have my hands full. But, yeah. This is my fate I'm etching here; & even if impossible, Koth of the Hammer said this himself: "If there ca be no victory, I will fight forever." ( Source Cited .)

Boza on Early look at Core 2020

4 months ago

I think none of these are good enough - the 4 mana one does very little for the cost, the 6 mana one does too little for the cost and the 3 mana one... you guessed it, actually quite decent.

The only interesting chandra out of those is actually the 3 mana one and it is solely for the first ability.

Adding loyalty directly to walkers was something reserved for Ajani, but now red has it. And planeswalkers like Koth of the Hammer are really looking for that.

I envision her in a Medium Red (legally distinct from Big Red) deck with a number of Chandra planeswalkers.

Dischord on Feldon

4 months ago

Koth of the Hammer could easily be another threat or a more efficient ramp card. Might I suggest Thran Dynamo ?

I'd replace your Mindless Automaton with Deal Broker . I know, the Conspiracy text might throw you off, but it is indeed another looter for the deck at only 3 mana!

You're also missing key pieces of removal - Duplicant , Chaos Warp , Meteor Golem , and Spine of Ish Sah . These four cards are your essential removal cards in Mono-Red! I would take out Seething Song , Warstorm Surge , Greater Gargadon , and Lightning Bolt for removal. Duplicant and Meteor Golem in particular work well with Feldon because you can create token copies of them!

BMHKain on What to add/cut for cEDH ...

4 months ago

I thought the last time was the final time I converse w/ such a Dark Art, but...


cEDH Boros is so CRUEL, they'll never give up!

Commander / EDH* BMHKain

SCORE: 2 | 8 COMMENTS | 159 VIEWS


After all the times I have thought of, even w/ multiple Wincons (Even a One-Sided Helm of Obedience + Rest in Peace where everyone but you mills their library combined w/ some artifice that untaps. (BTW, I really like the Rest in Peace in Signature Spellbook: Gideon. Very well done flavor. T_T

Since I'm trying to do an infinite combo on such a duo, that's not the only combo I'd want to do. Outside of the other two combos focusing on infinite damage or even infinite Combat Phases, I've several things to address.

A: Are there any other truly competitive Boros Combos so few ever talk of that are also cEDH worthy? It's quite fine if you say no, if none; in such a case, I already have three as it is.

B: With stuff coming from War of the Spark (WAR), & Modern Horizon (MH1), I already have Prismatic Vista , & even the new Talisman of Conviction (My very conviction right now is making an archetype truly good; If so few cEDH Commanders can win before Turn Three, I'll have to try & take advantage of this fact before even those that are close to doing it also suffer. But the limits of Boros are truly high, so even if a Tier 3 can somehow beat even a Tier 2, that in itself is Manipulating Fate itself.), can you guys think of anything good from either set in Boros colors already not used yet?

C: The CMDR that will prepare for Pre-Flight, & Ultimately, shine above all others. For this list, I'll mention some things that might actually work, but I'm also mentioning everyone else in a hard decision for a CMDR for this:

* Adriana, Captain of the Guard : Was there an Aggro for cEDH? Yes, actually. Breakfast Hulk Thrasios / Tymna . Ironically, there are many variants of this trope, though the strict rule (Mostly.) is that you need Protean Hulk . Boros doesn't even have a card like that in their colors, otherwise, it actually would have such combos in mind. For this, the ol' Hulk Combo is out; unless you have a secret 4th combo that can be used here as a kind of Hulk combo; & no, we're not Naga Wizards capable of Sultai () Magic, much less stuff that might as well have in a CMDR's Color identity (We already have A Snow Creature w/ that as it is.). Regardless, anyone who has an idea for a Hulk Alternative for Boros, Post IMMEDIATELY. I'd love to put it in no matter how slow. For now...

* Agrus Kos, Wojek Veteran : Strictly worse than Adriana. Instead of tapping like mad, those in you control get +2/+0, while creatures also attacking get +0/+2. (Attacking creatures w/ defense support. (Screams Internally).) At least Adriana attacks, & the others get a bonus for attacking all the same! Again, we need a Boros Hulk Combo of some kind.

* Akiri, Line-Slinger : This one actually makes more sense than both former cards (& maybe more.). First Strike, & Vigilance means she can Attack, & Block many threats. While her toughness is relatively low; only 3, Akiri's Power, although starting at 0, increases for each artifact you control. Since this has a crapton on of them, this might actually go far; in addition to the fact this can strike, & block at the same turn. Do NOT underestimate a Kor that uses lines af if she is a Kusari-Gama Practioner...

* Anax and Cymede : Like the aforementioned Akiri, this King & Queen duo of Akros has both First Strike & Vigilance; but Heroic really hurts them more than most. Heroic requires these two to be targeted by a spell you control, not an ability. Stuff that enters play has to target these before their part of the Stack resolves; & we don't even have anything to back this up! Why can't we just act like Assassins, & murder both rulers w/o anyone noticing?

* Anya, Merciless Angel : This Angel is Automatic crap. No opponent would go near 20 just to make this Warrior of God have Indestructible, much less have a +3/+3 boost. Is this possible anywhere? The answer is no. Easily one of the worst Boros Commanders in my book; We already have better flyers anyway.

* Aurelia, Exemplar of Justice : Better than anything the Wojec Troops can even allow in, the 2nd iteration of Aurelia Flies better, gives a +1/+1 Counter on those w/ lower power; but that's not saying much, she has only 2 Power, & 5 Toughness. & while Agrus would be jealous of the fact she gives Creatures Vigilance, is opposed to a meaningless +0/+2, Aurelia is certainly no leader of a Guild that is reckless in combat for so long. If it means Mana Bleed, The Legion needs a better leader...

* Aurelia, the Warleader : Ah, OI! We already have her in the 99 via a combo! We don't need her as a Commander on her own terms!

* Basandra, Battle Seraph : Another surprisingly decent Leader of War, &... (sigh)... A sadist; but we've seen worse in Mono- alone. Anyways, She flies, Locksdown spells in combat, & even forces enemy creatures to attack; three great qualities such a CMDR needs in these colors. We now have our potential applicant Numero Dos, alongside Akiri, Line-Slinger . Is it possible this deck might have its own Dominatrix-sama? Well, we're certainly not finished here, we still have more...

* Brion Stoutarm : Easily my choice for Giant Tribal, but NOT a cEDH Commander. Lifelink is really good here, unless somebody makes you want to gain life from a card in play. Really discerning when everything a Giant Tribe Leader throws at your opponents is truly horrific as you gain life. Only one card like this also exists as a Commander in this identity. & "they" have much higher potential than this Beast; which, contrary to popular children's jokes, has a Bigger Brain than even Aminatou's head as a whole. XP

* Bruse Tarl, Boorish Herder : Where Akiri succeeds in pure raw power, & can still react, ol Bruce (Because Bruse as a name makes no sense at all.), however, is the idiot Herder that's not only an idiot, but not even a dumb fattie. He has to enter play or attack to grant ONE creature Double Strike, & Lifelink. One creature isn't going to cut it, Ally of Tazri. This is basically combat restricted; & only on your turn. What a damned waste.

(& while we're at it...)

Akiri, & Bruce as Partners (Meaning you only need to worry about 98 other garbage.) does make both Allies better than they initially were (w/ Akiri.), or will never be (w/ Bruce.). One shotting an opponent by bypassing Akiri's First Strike & converting it to Double Strike does make winning a lot easier, but we already have an infinite combat phase combo anyway, so, why the hell should I care?!

* Depala, Pilot Exemplar : Depala was never meant to be truly good, but the problem with this monstrosity is that Depala is meant as a Tribe Leader backed up w/ more Vehicualar Manslaughtering Depala should've had as a Commander. Sure, Dwarves are great here, but we're making a deck that can seriously perform, not make a Dwarf army that act like reckless idiots that do just fine on their own (Most Dwarves as of the Kaladesh Block don't have to rely on Vehicular Destruction for the most part.) Don't get me wrong, some Vehicles are awesome, but so few are truly great, & even Depala barely knows any of them; she just wants to make an army of Vehicle piloted Dwarves. Maybe a Five Vehicle Group that behaves like GoLion/Voltron, or even Daizyujin/the Dino Megazord would be fun... ^_^

* Feather, the Redeemed : This may as well go down in MTG history as the greatest Boros Commander ever. This is also a kind of Commander that says: Your mileage may vary. Since we aren't running a lot of Nonperms in comparison to the rest of this deck, this is actually useless. Good cost and all, but even recurring the few Nonperms makes this a waste. However, it does get an Honorable Mention for getting the closest so far for being of cEDH quality... ...Until you realize 2 Minotaur would love to say: Konnichi-AH!

* Firesong and Sunspeaker : Burn everything, & gain life for it. These two Minotaurs would love you playing some big burn spells in exchange for healing you if they aren't Permanents. But loves burning the crap out of anything, & is complemented by 's ability to heal as the fire settles. Regardless though, even to this day, I really wanted to find a loophole w/ these beasties in which you gain life, while your opponent gets cremated, & lasts for eternity; all w/o some ruling WotC declared, or a card that its effects don't end even after the smoldering. Anyone who can find such a card, let me know right away; I'd love to make this kind of deck... ;)

* Gisela, Blade of Goldnight : Flying, First Strike, Doubling damage from you, & even halving opposing damage, rounding up; Gisela is one of the greatest Angels in MTG History, considering her pure presence as she enters play, her overall power & Grace is a monster to beheld. But that's not saying much; Gisela has gotten significantly weaker than it originally was. Gisela #1's flaws come from a manacost you won't pay in time. & even using the wrath of Gisela is probably better off w/ Heartless Hidetsugu & a damage doubler that at least leaves you w/ one life, rounded up... As for damage, even Aurelia, the Warleader & even Kiki-Jiki, Mirror Breaker can do so much better at a faster rate.

* Iroas, God of Victory : Having a God in these colors are great. Indestructible is also good. Having a Dolmen Gate effect is amazing, & giving all your creatures Menace? The only restriction is your Devotion & Conviction to both & needs to be 7up, otherwise, it's not a creature. But if Aggro is hellish in this manner, What other Commander of The Legion would you want? This makes Iroas Boros cEDH Commander #3; alongside Akiri, Line-Slinger , & Basandra, Battle Seraph ; But I can't stress this out; Boros needs its own Hulk Combo in such colors; I don't care if it means adding artifice!

* Jor Kadeen, the Prevailer : First Strike has already been demonstrated before in very well done manner. Metalcraft will give your creatures +3/+0 as long as you have 3 or more Artifacts. No pressure, we already have a lot. & a 5/4 is not that scoffable to a degree either. There's just one problem. Jor himself; he has to be in play to use his Metalcrafting of otherwise, Phyrexian alloy. W/o one of the few Mirran Resistance members left, that boost ceases to exist. Don't get me wrong, an 8/4 is uncalled of, but that's just an idea for a really stupid fat cell massing. It's no wonder the Praetors won; how many Mirran are left?

* Kalemne, Disciple of Iroas : Just shortly after talking about Iroas himself, we have what should be a Disciple of that God. Not even close. Double Strike & Vigilange all at once is amazing; but, that is all. During Commander 2015, there were several Commanders of enemy 2 colors, some better than others. If you want to know who, I'll explain your Folly!

* Meren of Clan Nel Toth : Gains an experience counter every time a creature besides Meren you control dies. The more experience Meren has during the end step, the bigger creatures she can recur back into play!

* Mizzix of the Izmagnus : When you cast an Instant or Sorcery more than the number of experience counters, you gain one. Each counter represent one less to cast them.

* Daxos the Returned : For every Enchantment you cast, you gain an experience counter. You can create a Spirit Enchantment Creature w/ X/X where X in the number of experience counters you have.

* Ezuri, Claw of Progress : When you cast a creature with Power 2 or less enters play, you get an experience counter. At the beginning of Combat, another creature gets +X/+X, where X is the number of Experience Counters.

But what about this Giant? Hold onto your butts. It sucks. She requires to cast creatures w/ 5CMC or more to even grant you a counter of this kind. What do you get in return? Just a +1/+1 boost for each counter. While you are trying to afford to cast fatties that suck, someone might say to you about this whimp: "I beat you in 5 turns." (Your usual Commander Game.), "I beat you in 2 turns', (Now we're reaching cEDH level territory, but only slightly.) or worse: "You lose before your next turn."! Boros doesn't have time for trying to buff your creatures in such a slow speed, & neither should the God of Victory himself!

* Munda, Ambush Leader : Thought Boros Commanders were bad already? Even Tazri herself (Himself?) would relieve this imbecile of duty permanently, & feed her to the Eldrazi Swarm. Haste is alright, but all other things about this being blow. As an Ally, Munda just searches your Top 4 cards of your library to find one thing; at least one other Ally to Topdeck. The rest is put onto the bottom of your library in a random order. The Pinnacle of Dishonorable Mentions in Boros? Your pick, Boss.

* Razia, Boros Archangel : Actually, THIS is the Pinnacle of Dishonorable Mentions in the colors allotted. 8CMC basically means you'll already be too late to cast this Outcast of the Legion (Even w/ Mana Rocks, this is a very hard task, even in a Base Commander Game.)! & even if you can cast this, her abilities are truly lackluster. Flying, Vigilance, & Haste would've all been amazing, IF RAZIA WAS DAMN CHEAPER TO CAST! Even tapping her to even redirect combat damage compromises her "already awesome in these colors" Vigilance! & she can only handle 3 of that damage! Uh... I hope you don't mind, Razia-sama, but I'm going to have to Lightning Bolt your ass to nothing. SPECIAL DELIVERY!

* Tajic, Blade of the Legion : The Guildrunner of Boros Legion has some very awesome tricks. First, he's indestructible, & 2nd, if he & at least 2 others attack, he gets +5/+5. This boosts him from a meager 2/2 to a freaking 7/7. There's just one problem w/ this. The bonus isn't shared to other attackers you declare, & Tajic himself just was nominated by the Boros Legion to find an end to a certain "Implicit Maze". Just fighting w/ two others only to have you w/ all the benefits reaped to you & all others pissed at you for not having such abilities? Pass.

* Tajic, Legion's Edge : Haste actually seems to work better here, Tajic also has more potential w/ Mentor than Aurelia can ever dream of doing. Also, Noncombat Damage dealt to creatures besides Tajic are negated. Even Paying for first strike seems sound here. The only problem w/ this is that nearly all Tajic has just seem's... underwhelming... Oh well, Maybe I'm not cut up to be a Legion Cadet after all. Oh well, time to Swab the Deck; speaking of this...

* Tiana, Ship's Caretaker : Flying & First Strike in the Air sounds awesome. Being able to recur Auras, & Equipment back to your hand at the next end step is also awesome. One problem though; we already have a merciless Guild Leader w/ her own combo. Nice try, Tiana. Swab the Deck, dammit. Jhoira stated the direct order.

* Archangel Avacyn  Flip: A Flashing into Play Commander in Boros? Nice. Flying? Great. Vigilance? Is this my life I'm living? I'm doubting this. Indestructible for all you creatures, including Ava-fricken-cyn?! OMG! How can she get better than that? Well, let's kill off one of our own, (One turn later.) Holy... Avacyn is Transforming? I'm fricken loving this! She is now... Avacyn, the Purifier . S---. I'm going to have to tank that damage, & I've seen better use of damage anyway. Regardless, I actually do recommend Archangel Avacyn  Flip regardless. The Road so far? Akiri, Line-Slinger , Basandra, Battle Seraph , Iroas, God of Victory , & now Archangel Avacyn  Flip reach the best thus far, Boros' Fantastic 4; just, not the MARVEL franchise; it sucks.

* Khorvath Brightflame & Sylvia Brightspear : I might need a famous weapon to smite these two... Easily one of the Worse Duos from Battlebond, I'd rather use Akiri & Bruce over these anyday. Starting w/ Khorvath, I love the Flying & Haste thing going on thus far, but a duo where Knights & Dragons are the ultimate enemies? So why would Khorvath Brightflame, Envoy of the End give your Knights his exact abilities?! Sylvia Brightspear, Envoy of the Beginning has Double Strike, but gives Dragons the same thing. Merely just Vanilla Statistics, this is Tier 5 garbage, Envoy of Post-Time. We've already explored numerous times that Tribal Components in cEDH don't work so well. This is the last I'll say that here. Also the last thing I'll say is If anyone has an idea for a Boros Hulk Combo, let me know!

Overall: Akiri, Line-Slinger , Basandra, Battle Seraph , Iroas, God of Victory , & now Archangel Avacyn  Flip are the four candidates for this kind of deck. All that said, I just want to cut to 100 cards, find even just one more combo if needed, & at least playtest from there. If you have something to add, here, you must also suggest a cut as well, or, just simply mention a cut. I want to make the most competitive Boros can ever make, where all others failed. Wish all of us good luck.

Oh, BTW, as I'm making a Simic deck, I read Rashmi, Eternities Crafter can cast cards like Wildest Dreams nonstop. Since that card is an X-Cost, how do cards leave exile in such a way done in her colors? Kruphix would love to put her in...

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Koth of the Hammer occurrence in decks from the last year

Commander / EDH:

All decks: 0.01%

Red: 0.31%