Koth of the Hammer

Koth of the Hammer

Planeswalker — Koth

+1: Untap target Mountain. It becomes a 4/4 red Elemelntal creature until end of turn. It's still a land.

-2: for each Mountain you control.

-5: You get an emblem with "Mountains you control have ': This land deals 1 damage to target creature or player.'"

Koth of the Hammer Discussion

freezerboy on Bring the hammer

3 weeks ago

Koth of the Hammer is upset that he didn't make it

sergiodelrio on Possibility Storm Shenanigans

1 month ago

Sure thing. So, I'm running a Transmogrify emrakul deck myself and there are some similarities.

Speed is key. Therefore the evolving wilds are misplaced here. If you have the budget, upgrade to Arid Mesa. The temples slow you down as well, but the scry is certainly worth it since you need to be able to dig for your pieces... consider running 4 temples.

Drop the bolts and paths or push them to the sideboard. The default version of a combo deck should be combo pieces and cards that get you combo pieces. Spot answers go into the sideboard. Emrakul is your removal XD

Maybe instead of spot removal main you can have 4 wrath effects or damage to all creatures kind of cards.

Look for planeswalkers in your colors to fill the void that will be on your side of the board. You have access to explosive openings due to your Rituals and in a lot of games you just won't have the possibility Storm in your hand or it got thoughtseized then you can have a solid gameplan with red Planeswalkers like Chandra, Torch of Defiance and Koth of the Hammer for example but you should look into this youself and see which ones you like.

PurePwnage on Mono Red Prison

1 month ago

zapyourtumor, Thanks for your feedback. I have dabbled with Koth of the Hammer in other prison builds and believe it is definitely viable with this build. I am on the fence about swapping out Chandra, Awakened Inferno and Chandra's Regulator in favor of Koth and a better sideboard option.

zapyourtumor on Mono Red Prison

1 month ago

RIP Simian Spirit Guide. May he rest in peace.

Have you tried Koth of the Hammer? I used to run one in my old mono red prison deck and he was quite strong.

1 Void Mirror in the sideboard would also probably be a good idea since it also hates on etron and elementals in addition to the other stuff chalice shuts down.

wallisface on Need some help refining dragon …

3 months ago

It’s looking a lot stronger, and you should be able to do a lot better versus opponents noemw.

There are still some card i’d drop:

  • Dragon Tempest , Sarkhan's Triumph and Dragon's Hoard are all pointless cards. With 9 dragons in the deck already, you should have no problem finding one. Also, resolving a dragon is scary enough on its own, these extra effects these cards generate simply aren’t worth it. Your main goal should be stalling out the game long enough to cast a dragon, not worrying so much about what happens when you’re able to do so. Ditch all of these cards!!

To replace those 8 cards, I would suggest 4 more spells to kill off creatures - more copies of Lightning Bolt , Skred and Slagstorm never hurt. And then 4 copies of a cheap card to help you dig through your deck - Relic of Progenitus is particularly good for this as it will deal with opponents relying on their grave (which is often a huge % of most metas).

The only other suggestion would be to drop the Koth of the Hammer to run the full playset of Sarkhan, Fireblood . Sarkhan will help you a lot more in this build than Koth, as he can help you both dig for cards, or cheat out some early dragons.

wallisface on Need some help refining dragon …

3 months ago

Just adding some more thought in, if you were looking to maximise dragon-ness, then i’d recommend the following changes to the above list:

chrisiver on Skred prison

6 months ago

Upvoted for Koth of the Hammer. If you haven't already seen FluffyWolf2 I recommend you look him up, he's the red prison master.

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