Koth of the Hammer

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Legality

Format Legality
1v1 Commander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Vintage Legal

Koth of the Hammer

Planeswalker — Koth

+1: Untap target Mountain. It becomes a 4/4 red Elemelntal creature until end of turn. It's still a land.

-2: for each Mountain you control.

-5: You get an emblem with "Mountains you control have ': This land deals 1 damage to target creature or player.'"

Fuzzy003 on The Pain of Red Fell

1 month ago

Thermo-Alchemist Seems like a nice fit for the deck as well. Maybe even Koth of the Hammer to turn your lands into lightning bolts.

TypicalTimmy on Weakest Mono Color

5 months ago

Well, let's break it down like this:

:

  • Functionally no ramp outside of Serra's Sanctum and Smothering Tithe
  • Loads of targeted exile removal
  • Cantrips draws only, lest a few Commanders like Mangara
  • Almost always puts you in one of three very rickety boats: White weenies, Angels, prisons & Stax

:

  • Lots of ramp. Runaway Steam-Kin, Koth of the Hammer, Dockside Extortionist, Mana Geyser and Battle Hymn, to name a few
  • Burn is basically their removal, but it's so easy to deal lethal amounts of damage that this works just fine. Plus artifact and land destruction so you can grind games to a screeching halt
  • Yes, red draw is flimsy. But it's still draw, and there's a lot more of it than white. While it may act essentially the same as a cantrips (replace card in hand with card from deck), it also allows more utility when you can pick and choose between the top two or three. As for impulse, cards such as Outpost Siege and Furious Rise may not feel like card advantage, but it's an additional card you get to cast that turn. The first time you impulse, you replaced the enchantment (e.g. cantrip), but the second time is straight value
  • Loads of ways to win, mostly through damage, but everything white can do, red can also do. Drop a Mudslide and watch the game crash to a sudden stop. It's amazing.

Red is not the best mono color, but is superior to white in every way, with the exception of maybe instant speed 1mv removal. But red is so aggressive that you take the hit and fire back full force anyway


White has it's benefits. The issue is white is best at propping other colors up. On its own, it has nothing to prop up and thus falls apart.

plakjekaas on Koth, Rage Compleate

5 months ago

The original Koth of the Hammer referenced "Mountain" in all three of its abilities. It's weird to see a Koth planeswalker who doesn't mention Mountains at all.

legendofa on Random New Deck

6 months ago

Could I offer an additional requirement? In addition to the random commander, add two random cards that work in that color identity and use them in a subtheme. This way, if someone hits Atraxa, Praetors' Voice or Kenrith, the Returned King or another popular commander, it's not quite so easy to just copy a deck.

I got Lovisa Coldeyes. The easy way to go here is Warrior tribal, with some interesting Barbarians and Berserkers to fill it out. Brighthearth Banneret, Kargan Intimidator, and Arni Brokenbrow will probably all find a home here. Give it some Viking thematic love and lean in hard to Ice Age, Coldsnap, and Kaldheim.

If I add two random cards, I got Extraplanar Lens and Trumpet Blast. Trumpet blast goes for go-wide aggro, so that's kind of where this deck wants to be. Lens could add a subtheme around ramp, but I'm going to go with Mountains matter and add Koth of the Hammer, Siege of Towers, and Earth Servant.

wallisface on Thunderstruck

8 months ago

Some thoughts

  • Braid of Fire seems super bad here. The mana only exists during your upkeep, so you can only ever really use it to cast instants, which generally speaking all cost around 2 mana anyway - so I don’t see the value this brings here… its more likely to just slow down your second turn.

  • stuff like Vandalblast, Erase, and Fierce Retribution are sideboard cards at best. There are too many matchups where they do nothing, to justify them being in the mainboard.

  • Koth of the Hammer feels like faar too high a mana cost for a burn deck. As-is, your quantity of 3cmc spells makes me think you need to have more than 18 lands in the deck. I’d recommend lowering the curve a ton, or going up to 20ish lands.

  • Arm the Cathars feels like a very odd choice given the very low creature-count in the deck. I would also say sorcery-speed pump is usually pretty universally bad (outside of infect).

  • cards like Young Pyromancer and Blood Moon are more suitable for midrange decks rather than aggro decks. I think you need to figure out whether you wang your deck to play aggro or midrange, and then focus your card choices around that - at the moment it’s a weird hybrid of both, that’s going to struggle to do either gameplan well.

freezerboy on Bring the hammer

10 months ago

Koth of the Hammer is upset that he didn't make it

sergiodelrio on Possibility Storm Shenanigans

11 months ago

Sure thing. So, I'm running a Transmogrify emrakul deck myself and there are some similarities.

Speed is key. Therefore the evolving wilds are misplaced here. If you have the budget, upgrade to Arid Mesa. The temples slow you down as well, but the scry is certainly worth it since you need to be able to dig for your pieces... consider running 4 temples.

Drop the bolts and paths or push them to the sideboard. The default version of a combo deck should be combo pieces and cards that get you combo pieces. Spot answers go into the sideboard. Emrakul is your removal XD

Maybe instead of spot removal main you can have 4 wrath effects or damage to all creatures kind of cards.

Look for planeswalkers in your colors to fill the void that will be on your side of the board. You have access to explosive openings due to your Rituals and in a lot of games you just won't have the possibility Storm in your hand or it got thoughtseized then you can have a solid gameplan with red Planeswalkers like Chandra, Torch of Defiance and Koth of the Hammer for example but you should look into this youself and see which ones you like.

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