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Hammer of Purphoros
Legendary Enchantment Artifact
Creatures you control have haste.
, Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield.
Hammer of Purphoros Discussion
4 days ago
Hey, thanks guys! Your comments have brought my attention back to the deck that I haven't looked at in a couple years. I do like the Hammer of Purphoros but it may be a little expensive on mana. Chandra, Acolyte of Flame looks great tho! I've made a few changes. -4 Grinning Ignus +4 Brand -3 Myr Servitor -1 Anger +4 Liquimetal Coating -8 Mountain +4 Great Furnace +4 Darksteel Citadel
6 days ago
griffstick; Queen Marchesa looks fun, but I have no idea how I would build around her. Mardu isn't really a strong color pattern for me. I'd have to see how other decks on here run her, but I think it could be fun with Mathas, Fiend Seeker . Then, while their creatures are getting bounty counters, I'm creating 1-shot kill creatures. That just sounds horrific, lol.
ZendikariWol; Of all the Commanders you have listed here, the only one's I've attempted were Grand Warlord Radha and Ruric Thar, the Unbowed . I have a finished Ruric Thar deck on here that is private, but I'm not sure if I enjoy it enough to buy. It's also pretty expensive. One thing I sort of struggle with in regards to Radha is figuring out what to dump the mana into. I feel like it should be the kind of deck you'd see a player like me use - Tokens + big stupid spells, but I can't for the life of me get an appropriate balance between giant finishers like Crater's Claws or Rolling Thunder and bases that produce enough tokens to make it matter. I say tokens because it gives you more mana if you swing with a bunch of 1/1s then if you swing with a few 4/4s. I'll have to look into the rest of your suggestions and check out builds.
smackjack; Marath, Will of the Wild kind of confuses me. It seems to me that this is a Commander you want to constantly die, so that you can bring it out bigger and bigger? Or alternatively, dedicate a huge portion of your deck to putting +1/+1 counters on it? Seems like it'd basically be just two things: Ramp & Counters. I think I could make that work, but I don't know how solid of a build it would be. I am a bit worried that there would run into the conflict of resource management. If I dedicate resources to ramp and counters, I lose defense. If I begin to add defense, ramp and counters drop and Marath becomes less effective. I'll have to see how other users better than myself build it, because right now I haven't the slightest clue.
Woiteck; I've attempted The Scorpion God before now I think twice. Thanks for your deck link. Your deck looks like it's really well streamlined, and I can see the mistakes I was making. I'll definitely look into it a bit more :)
Boza; Hahaha I actually DO have a Shattergang Brothers deck :D It produces 19 different types of tokens, including the super rare Enchantment Creature tokens such as from Pharika, God of Affliction and Hammer of Purphoros . Right now my deck is priced at $1,130 - $1,177 on Card Kingdom :c lmao but once the new Theros set comes out, we should be getting more cards that can make Enchantment Tokens.
1 week ago
Hey there. I had a look at the decklist and while I like a lot of what you're doing here, I think there are a lot of cards worth considering for this list. I'll list the ones I think are best here, and give my reasons why below.
First off is Fires of Yavimaya and it's best friends Anger / Hammer of Purphoros . Three cards that are fantastic for this deck, as giving Korvold (and all his other friends) can be really important to get your engine rolling!
Second, I've got Goblin Bombardment , and Yawgmoth, Thran Physician . These two are pretty self-explanatory, they're by far the best sacrifice outlets you'll find, and go great in any deck that's looking to sac creatures for value.
Third are Blood for Bones , Meren of Clan Nel Toth , and Phyrexian Reclamation three recursion engines that in this deck, will ensure you can keep re-using important creatures, or so that you don't gas out before you hit your win conditions. Speaking of...
The last 2 cards I have written down are Garruk, Cursed Huntsman , and Tendershoot Dryad . While the least neccessary of the bunch, I would highly recommend adding these two, as they serve the dual purpose of being both win condition and creature generators.
So to round out our suggestions (desite my claims that Garruk and the dryad were our last), I would advise adding more basic Mountain s, especially if you intend to run Anger . The deck would likely run better, as the amount of tap lands youre running is just too high, and is likely clunkier than just throwing more Mountain s into the deck.
Well if you made it this far, then thanks for that and best of luck with your deck!
1 week ago
@lil_cheez thanks dude,
yeah, i actually want to get 37 lands in (36 normal ones + Cabal Coffers ), to ensure always having a good mana base. i already run Lightning Greaves , since it has no equip costs, and i don't have any cards that i want to target Kaalia of the Vast with (except Mother of Runes ). i prefer running Hammer of Purphoros over a 2nd Lightning Greaves / Swiftfoot Boots since it doesn't cost me an additional mana to attack with kaalia once i play her, plus i also run Hall of the Bandit Lord for the haste effect. As for Rakdos the Defiler : i actually don't usually attack with him a second time, so i don't have to sacrifice anything myself. there are some exceptions where it might be worth attacking again, but those are pretty rare, i usually keep him as a blocker, or as a sacrifice for Razaketh, the Foulblooded . Aegis Angel looks interesting, maybe i'll add it, but since i already have Avacyn, Angel of Hope , it doesn't benefit me that much. but yeah, i will add 1 (or preferably 2) more lands, i just have to decide which card(s) to remove. but thank you for the suggestions :)
4 weeks ago
from experience i can tell you that Anger is a bad idea. it costs the same as kaalia, and needs to go to the graveyard before u can utilise its effect. most of the time when i played anger and kept attacking with it, my opponents would just not block it, and take the 2 dmg, until they had an exile or sth similar to remove Anger . ( Bojuka Bog )
if you really want to ensure haste on kaalia, stick to Fervor and/or Hammer of Purphoros . i would also add Rakdos Signet , so you run all 3 of them. theoretically, you can play 1 land + Sol Ring + the matching signet (if u played a Swamp for example, the Boros Signet and then you can play Kaalia of the Vast in turn 2.
1 month ago
1 month ago
Fun fact: I made an EDH deck with Shattergang Brothers , and there is nearly zero Enchantment Tokens.
There may be one or two more, but these were the best options for the deck. So if we get more Enchantment Tokens, I'm 100% on board for this.
If you are wondering, the deck basically makes vast amounts of Artifact / Creature / Enchantment tokens and then I ramp into the activated abilities to blow up the boardstate.
It's slow, clunky, a huge mana sink, and it doesn't give me control over what they choose to sacrifice. It's been collecting dust on here for the past 11 months. If TED gives us Enchantment Tokens, or when we finally go back to Theros, I'll brush the cobwebs off and continue to work on it. Lol.
1 month ago
Hammer of Purphoros occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%