Hammer of Purphoros
Legendary Enchantment Artifact
Creatures you control have haste.
, Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield.
|Have (3)||uhore , vashaclarens , CatLord9001|
Combos Browse all
|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Hammer of Purphoros Discussion
1 month ago
Repetition is key to success, in all things in life. This is true with financing, learning a new skill like playing a guitar, pulling oneself out of depression, and yes winning in MTG.
The more reliable of a deck you have, the easier you will win. Reliability can often be found in using repetition. If you have multiple copies of similarly-functioning cards, the likelihood of at least drawing into one of them throughout the course of the game greatly increases - and your potency exponentiates as you get more and more online.
For example, in my Lathliss deck I have many, many cards that do ETB damage effects;
- Impact Tremors
- Dragon Tempest
- Scourge of Valkas
- Terror of the Peaks
- Purphoros, God of the Forge
- Warstorm Surge
I also have many, many cards that all enable haste;
- Purphoros, Bronze-Blooded
- Hammer of Purphoros
- Zariel, Archduke of Avernus
- Hanweir Battlements Meld
- Thespian's Stage which can copy Battlements
- Vesuva, which can also copy Battlements
- And Dragon Tempest which has nice overlap between these two
My point is, having repetition in decks is a great way to ensure your deck functions the way it should, at all times. Is Greed strictly worse than Necropotence? Sure. But is having a second drawable engine a good idea? Yes.
I think it's fine. If it's budget and that's what you can afford without proxies, keep it. If you can afford Necropotence, put that in instead. But if you can make room for both, or even a few more, go for it.
Even if you only get 1 card off of Greed per rotation of the table, because you leave a single pip of open at all times just in case, that's still a lot of advantage.
Consider it in this regards: The very first time you activate Greed, it effectively becomes a Cantrip - It replaced itself in your hand. Every moment thereafter is gravy. With just one activation per rotation of the table, you effectively double your draw:
- Draw step
Dragon Tempest is strictly better than Impact Tremors, but being able to hit 1 damage to each opponent over-and-over-and-over-and-over-and-over again, it all adds up. Nobody's laughing when Impact Tremors dishes out 10 damage to three opponents - a total of 30 damage over the table. That is a HUGE, heh well, impact.
I'd say keep it. It does more good than you might think ;)
3 months ago
Might I recommend going for haste instead then? Things like Anger, Purphoros, Bronze-Blooded, Fervor, and Hammer of Purphoros are some options. Swiftfoot Boots and Lightning Greaves for your commander specifically.
These allow you to immediately trigger dethrone over and over again as you aggressively attack into your opponents. Then you can drop your own board wipes and not care because most or all of your things come back.
6 months ago
Yeah you bet kasprl, happy to help. Really like the idea of using Hammer of Purphoros as a haste enabler. Definitely overlooked that one in my own build. Might even swap it for Crashing Drawbridge at some point. Thanks for the idea. Cheers.
6 months ago
thanks for your feedback on my deck. Ur right concerning the landbase. In future updates i realy try to get a hand on ur mentioned lands.
is a very good and pricy alternative to
. Did not have this card in mind.
Concerning the haste-aspect i was thinking about Anger and/or Hammer of Purphoros but i realy like ur suggestion Hanweir Battlements Flip. Thanks for that.
6 months ago
Love the deck idea. I always kick around the idea of an Omnath, Locus of the Roil deck, but haven’t made one yet.
One thing to note is that, unfortunately, Rhythm of the Wild won’t give tokens haste. Scampering scorcher can, if you’re leaning towards elementals to synergize with Omnath’s second ability, it’s pretty good.
8 months ago
Font of Fertility , Wayfarer's Bauble , Beanstalk Giant , Sakura-Tribe Elder Khalni Heart Expedition you can store the charges on it until you want to trigger landfall
Seer's Sundial , Colossal Majesty , Aid from the Cowl (fetchlands make this happen), Beast Whisperer , Guardian Project ,
land: Kessig Wolf Run , Castle Garenbrig , Mosswort Bridge , Gruul Turf , Guildless Commons . The 2 bounce lands can target themselves, so you can reuse next turn if you don,t have lands in hand lategame. With Azusa, you can bounce it 3x for 3 landfall triggers.
extra: Hammer of Purphoros Fires of Yavimaya Radha, Heart of Keld , Kenrith's Transformation , Song of the Dryads , Vivien, Champion of the Wilds , Lignify , Vivien, Monsters' Advocate , Cindervines , Bonecrusher Giant
8 months ago
One card in particular that I like with this commander is Hammer of Purphoros . Since it creates tokens that are artifacts, enchantments, and creatures, you have an easy way to get rid of whatever's causing problems. It does get mana-hungry, though.
10 months ago
First, I just wanted to say that I really appreciate this Primer. I was turned on to it a while back and it has very much helped my deck. (If you're curious you can find it here: here I just had a couple suggestions.
First, its not out yet, but Pyre of Heroes looks really good for this deck
Essentially, play Goblin Recruiter, stack deck so that (from top-bottom) you have Conspicuous Snoop, Torch Courier, Kiki-Jiki, Mirror Breaker, and Mogg Fanatic (Torch Courier is not needed if a haste enabler is out). Draw & cast Snoop. With his ability, cast Torch Courier and give Snoop haste. Use Kiki-Jiki's ability to make infinite copies of Snoop. After that, make a copy of Goblin Recruiter and put Mogg Fanatic on top. Use its ability as Snoop and deal infinite damage to opponents.
With this combo, there is the possibility of a turn two win (though it relies on both a Christmas hand and no interaction, so its definitely a little weak).
Christmas Hand: Mana Crypt, Sol Ring, Pyretic Ritual, Goblin Recruiter, 2 mountains, and then either Goblin Warchief, Goblin Chieftain, Tuktuk Rubblefort, or Hammer of Purphoros (For now, we'll say its warchief)
- Play Mana Crypt & a Mountain.
- Tap the Crypt & play Sol Ring.
- With the left over mana and the Mountain, play Pyretic Ritual.
- Tap Sol Ring and use that mana and the Ritual mana to play Goblin Warchief (to give haste) and Goblin Recruiter.
- Order deck (from top to bottom) Conspicuous Snoop, Kiki-Jiki, Mirror Breaker, and Mogg Fanatic. End Turn
- Draw Snoop
- Play 2md mountain and cast Snoop.
- Proceed with the combo above.
As I said, its definitely a long shot, but its there.
Again, thanks for this Primer. Its been super helpful!