Hammer of Purphoros

Hammer of Purphoros

Legendary Enchantment Artifact

Creatures you control have haste.

, Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield.

Latest Decks as Commander

Hammer of Purphoros Discussion

Hybrow on Purphoros

2 months ago

Love seeing another Purphoros, God of the Forge deck.. It is by far my favorite deck to play when we want quick games.. either they die, or they all target me.. Either way fast games. The Fat Red Line - Purphoros EDH is mine

Couple small recommendations

--ADDS--

Dwarven Mine - it's a free creature.. and 99% of the time comes into play untapped...

Runaway Steam-Kin - its extra mana, and combos with Grinning Ignus. If you get both out and have 3 free mana, it then is unlimited ETBs for Ignus.

Valakut Awakening  Flip - could easily go in place of a mountain, if you have it in opening hand, use it as mana, otherwise its a filter/card draw

Loyal Apprentice - 2 mana for AT LEAST 2 ETBs. And gives you a handy blocker every turn she lives

--

--Potential Removals--

Hammer of Purphoros unless you end up attacking alot, its probably not worth the slot

Chandra, Flamecaller - too high a CMC for potentially only 2 ETBs.

Myr Battlesphere - 5 ETBs seems nice, but have found that its a dead card in my hand cause I dont have the mana, for 7 CMC, i am usually dead before i have a chance to cast it.

--

Good luck with the build, Love it.

TypicalTimmy on Your Favorite Plays

4 months ago

Just won a game with my Lathliss, Dragon Queen deck on Turn 6 against Rakdos, Lord of Riots, Runo Stromkirk  Flip and Atraxa, Praetors' Voice.

I had opened with a Spinerock Knoll exiling Dragon Tempest and a Mox Tantalite. Next turn I played a Vesuva, exiling an Utvara Hellkite. On my 3rd turn I topdecked an Ancient Tomb and was fortunate enough to have opened with a Purphoros, God of the Forge so I immediately dropped him into play.

Then we all got wheeled via Wheel of Fortune. Great. Actually, yes quite splendid because I didn't have much else going on.

It sort of became a slugfest of counterspells and the Rakdos player slinging out damage to try and neutralize some of the Planeswalkers Atraxa was dropping. I was just casting Hammer of Purphoros and had literally nothing else going on.

Rakdos' T6, he drops a freaking Kozilek, Butcher of Truth. WOOOOOW...

Gets to my T6 and Atraxa slams down Teferi, Master of Time's -3 to exile my poor Lathliss, Dragon Queen that I had played T5. T_T but but but whyyyy she didn't do anything T_T T_T T_T

I tell her that while she can suspend my poor Lathy, this leaves Kozzy online and a big 6/6 Rakdos, Lord of Riots. I tell her that if she could be so kind as to suspend Rakdos, I can handle Kozzy since that's clearly the biggest threat. I explain to her that while Purphoros, God of the Forge can't deal damage to Kozzy, I can churn out enough 5/5 tokens and pump them with Lathliss, Dragon Queen to kill the Rakdos player - thus removing Kozzy via player removal. All I need is for Rakdos, Lord of Riots offline so my Dragons can get through.

And to my surprise, she bought that lie and agrees. Rakdos fizzles out.

  • hehehehe

So, I drop a Scourge of Valkas that I was fortunate enough to wheel into thanks to that Wheel of Fortune from earlier.

Purphoros, God of the Forge sees a Scourge of Valkas and a 5/5 token via Lathliss, Dragon Queen land. Oopsies. 4 damage to everyone's face. But wait, it gets so much worse.

Scourge of Valkas sees itself ETB for 3 Dragons, thus 3 damage. But he ALSO sees a 5/5 token ETB for 3 Dragons, thus 3 MOAR damage.

I direct all 6 of this to the Rakdos, Lord of Riots player who was firmly sitting at around 34 life. Hmm... not quite enough to live up to my end of the deal. EXCEPT...

A player was dealt 7 or more damage this turn. Que my Vesuva that ETB copying Spinerock Knoll. I tap that mfer and drop Utvara Hellkite.

Purphoros sees Utty and a 5/5 token ETB. 4 more global damage to face.

This time, Scourge of Valkas sees an Utty for 5 and a token for 5. 10 damage as I please. All directly toward Rakdos, Lord of Riots who has now sustained 4 + 3 + 3 + 4 + 5 + 5 = 24 damage of their 34 life total. Ouchies.

Move to combat, since I have Hammer of Purphoros online. Tap everybody sideways.

Lathliss, Scourge, Utvara and 2x 5/5s each create a 6/6 for FIVE 6/6s.

Purphoros dishes out 10 global damage and Scourge sees FIVE ETB triggers of 10 damage each.

And we haven't even moved to combat damage, much less blockers ;)

Oopsie doodles, looks like my Lathliss, Dragon Queen deck won on Turn 6. Lololol gg frens


And this is precisely why this deck is my number 1 favorite deck of all time. Does literally every stupid thing I love about Magic: The Gathering in a horrifically efficient manner.

eliakimras on Ghired - Precon Primal Genesis - Heavy Upgrade

4 months ago

Hey! Kinda late, but I would like to suggest some stuff:

(Disclaimer: I have a budget way lower than yours, but I've been tinkering with Ghired for almost two years - he's my favorite commander. I'll break the suggested upgrades down into categories for better organization.)

Haste enablers:

Ramp: Run at least 15 ramp cards to make your deck flow smoother and faster.

Direct damage:

Extra combats: You don't have to worry about your opponents' answers if they never get to their turn, so...

Boardwipes:

Card draw: Alongside ramp, it is my main concern with Ghired. I want to be able to rebuild my board after a boardwipe.

  • Garruk's Uprising is a better Colossal Majesty, even giving evasion to your creatures.

  • I believe that Camaraderie can be substituted for Shamanic Revelation as the latter cost less mana. Mouth / Feed is another option that creates its own big token. Return of the Wildspeaker can either draw cards or buff creatures for an alpha strike.

  • Keeper of Fables triggers all other power-based card draw, while giving easy draw triggers to all your trampling creatures. Elder Gargaroth is a buffed, more versatile version of it. And remember: both can be cloned for extra juicy draw or extra tokens.

  • Sylvan Library is an overall great card filter for your regular draws. It gets better with shufflers like fetchlands and tutors.

  • Since your deck is focused on attacking and getting extra combat steps, Etali, Primal Storm might be a fun way to play your opponents' cards while lowering their life points.

Some cards I suggest you to remove:

  • Sundering Growth: you already have enough flexible removal. You will almost never be in a situation in which the token to copy and the artifact/enchantment to remove are optimal choices. Since you're running Eladamri's Call, Reclamation Sage might be worth including (and cloned for the enjoyment of your friends).
  • Starnheim Unleashed: one token is too little for a whole card slot in the deck. If you're foretelling, it costs a lot of mana to be worthwhile. The game might be over before that.
  • Growing Ranks: waiting a whole rotation to get a token which does not even have haste is not ideal.
  • Ghired's Belligerence, Full Flowering: good for a late game play, mostly dead until then. I like those, but I removed them in favor of more mid-game cards, since I might not last until 9+ mana.
  • Trostani, Selesnya's Voice: while on-theme, it does little to advance your win condition.
  • Thunderfoot Baloth: not an amazing buff. Your creatures are big already, and Garruk's Uprising takes care of the evasion.
  • Feldon of the Third Path: all-star when there is a lot of graveyard filling - there is none in this deck. (I really tried to keep him on my deck because I like the card, but most of the time there was no creature in my graveyard.)
  • Eldrazi Displacer: are you using it for a combo? I couldn't identify it.

Some cool lands for you to try out: (landbase is my favorite part of deckbuilding)

I hope I've been of some help to you. I didn't suggest many token-related cards because I believe that, as long as you have decent ramp, draw and removal in your deck, you can win to your heart's content. Wanna throw in a Godsire? Do it. Prefer to clone your opponents' creatures with Hate Mirage? Go ahead. But the fundamentals of the deck is what makes it flow consistently. Have fun and smash 'em all (and run Doubling Season for extra fun) ;-)

TypicalTimmy on How Good is Greed in …

7 months ago

Repetition is key to success, in all things in life. This is true with financing, learning a new skill like playing a guitar, pulling oneself out of depression, and yes winning in MTG.

The more reliable of a deck you have, the easier you will win. Reliability can often be found in using repetition. If you have multiple copies of similarly-functioning cards, the likelihood of at least drawing into one of them throughout the course of the game greatly increases - and your potency exponentiates as you get more and more online.

For example, in my Lathliss deck I have many, many cards that do ETB damage effects;

I also have many, many cards that all enable haste;

My point is, having repetition in decks is a great way to ensure your deck functions the way it should, at all times. Is Greed strictly worse than Necropotence? Sure. But is having a second drawable engine a good idea? Yes.

I think it's fine. If it's budget and that's what you can afford without proxies, keep it. If you can afford Necropotence, put that in instead. But if you can make room for both, or even a few more, go for it.

Even if you only get 1 card off of Greed per rotation of the table, because you leave a single pip of open at all times just in case, that's still a lot of advantage.

Consider it in this regards: The very first time you activate Greed, it effectively becomes a Cantrip - It replaced itself in your hand. Every moment thereafter is gravy. With just one activation per rotation of the table, you effectively double your draw:

  • Draw step
  • Activation

This is immense. Just that one card really does help out a lot. Greed isn't a terrible card - Necropotence is just better. But being "better" does not automatically make everything else "shit".

Dragon Tempest is strictly better than Impact Tremors, but being able to hit 1 damage to each opponent over-and-over-and-over-and-over-and-over again, it all adds up. Nobody's laughing when Impact Tremors dishes out 10 damage to three opponents - a total of 30 damage over the table. That is a HUGE, heh well, impact.

I'd say keep it. It does more good than you might think ;)

DrukenReaps on Are there any other cards …

9 months ago

Might I recommend going for haste instead then? Things like Anger, Purphoros, Bronze-Blooded, Fervor, and Hammer of Purphoros are some options. Swiftfoot Boots and Lightning Greaves for your commander specifically.

These allow you to immediately trigger dethrone over and over again as you aggressively attack into your opponents. Then you can drop your own board wipes and not care because most or all of your things come back.

unstable_anomaly on Lecture by Prof. Osgir: how to handle artifacts

1 year ago

Yeah you bet kasprl, happy to help. Really like the idea of using Hammer of Purphoros as a haste enabler. Definitely overlooked that one in my own build. Might even swap it for Crashing Drawbridge at some point. Thanks for the idea. Cheers.

kasprl on Lecture by Prof. Osgir: how to handle artifacts

1 year ago

Hey unstable_anomaly,

thanks for your feedback on my deck. Ur right concerning the landbase. In future updates i realy try to get a hand on ur mentioned lands. Aurelia's Fury is a very good and pricy alternative to Walking Ballista . Did not have this card in mind.
Concerning the haste-aspect i was thinking about Anger and/or Hammer of Purphoros but i realy like ur suggestion Hanweir Battlements  Flip. Thanks for that.

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