Hammer of Purphoros
Legendary Enchantment Artifact
Creatures you control have haste.
, Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield.
|Have (2)||metalmagic , winterwind10|
|Want (2)||nizzet , richmondtzh|
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|Commander / EDH||Legal|
Hammer of Purphoros occurrence in decks from the last year
Commander / EDH:
All decks: 0.03%
Hammer of Purphoros Discussion
2 weeks ago
Putting in Furnace of Rath one too many doubling effects? Combustible Gearhulk could add fun shenanigans in here (and still meets your color restriction), especially with the sheer amount of 5 CMC cards you have. With so many activated creature abilities, haste enablers seem like they would be beneficial. Fervor is fairly low CMC for accomplishing that in mono red. Hammer of Purphoros would be another one. Thoughts on Zo-Zu the Punisher? It's a staple damage dealer and odd mana costed and seems to be a an easy swap with Tunneling Geopede.
4 weeks ago
Pretty much the same general advice as above. There is some good material in the deck, but I also guess you should find the path you want to follow to secure the win. Going wide with tokens (especially if evasive like flying thopters) is definitely an option, but in this case I would suggest to have some ways to give them haste: you don't want to build your board and then being hit like a board-wipe before doing any damage (which it seems it is what was happening). Thopter Engineer and Bruciclad are good, but as creatures they can easily die to removal, so something like Fervor or Hammer of Purphoros (which also synergize as an artifact) could work.
Everything written by the fellow above regarding answers and card-draw, something at which blue excels and red is not bad, I can do nothing but quote.
1 month ago
I would play lands such as Temple of Triumph, Temple of Plenty, Temple of Abandon over Guildgates for sure. Maybe you like the Vivid Lands over some of the Guildgates (or similiar). Vivid Crag, Vivid Grove and Vivid Meadow.
1 month ago
Hey, nice start for a budget version.
Consider more one to four drop creatures who can be cast before Jor and who can create an artifact when they ETB? You want creatures on the battlefield before you play Jor to take advantage of attacking with the pump, but you also need three artifacts to get that pump. Creatures with double strike are good if metalcraft is active, but without it they're lackluster. Boros Keyrune is the right idea since it's an artifact first and then it can turn into a creature with double strike.
Pia/Kiran is very good budget creature to curve into Jor since it puts three creatures on the battlefield including two artifacts meaning you only need one other artifact to activate metalcraft. The other two artifact lands: Ancient Den and Great Furnace help a lot when trying to activate metalcraft. Mishra's Factory can turn into an artifact creature for one mana.
Smuggler's Copter is a powerful two drop flying Vehicle. It can be a repeatable source of draw and it's an artifact that turns into a artifact creature by crew 1 (tapping any other creature you control). Hammer of Purphoros gives Jor as well as all your other creatures haste and it can be a repeatable source of an artifact and a creature.
Goblin Welder is great with artifacts as repeatable reanimation since you can sac an artifact you control to reanimate any artifact in your graveyard. It's good with Myr Battlesphere as a way to reanimate it, sac it, have artifact fodder to keep reanimating it.
The manabase can use some budget improvements of dual lands.
- Command Tower
- Battlefield Forge
- Boros Garrison
- Opal Palace
- Temple of Triumph
- Ash Barrens
- Evolving Wilds
Good luck with your deck.
1 month ago
Hey, Obosh, the Preypiercer can really increase the damage output of your entire deck because Greven is odd 5 CMC. Don't use the companion ability if you're just playing it as a card in the 99. However, my suggestion is to use Obosh as companion because of Greven as well as many cards that are good with Greven are odd CMC.
Odd CMC creature base example:
- Blood Celebrant
- Hex Parasite
- Wall of Blood
- Lightning Skelemental
- Ball Lightning
- Rotting Regisaur
- Archetype of Aggression
- Combat Celebrant
- Kiki-Jiki, Mirror Breaker
- Zealous Conscripts
- Gray Merchant of Asphodel
- Heartless Hidetsugu
- Chainer, Dementia Master
- K'rrik, Son of Yawgmoth
Kiki can repeatably make a token copy of a nonlegandary creature to sac to Greven. Kiki is also an infinite combo with Conscripts for infinite Conscripts to attack or Celebrant for infinite attack steps.
Other Odd CMC cards:
- Sol Ring
- Dark Ritual
- Phyrexian Arena
- Scheming Symmetry
- Beseech the Queen
- Basilisk Collar
- Mass Hysteria
- Hammer of Purphoros
- Chromatic Lantern
- Coalition Relic
- Toxic Deluge
- Tragic Slip
If you like the idea of using Obosh as companion then if you would like I can further help you with adds/cuts.
Good luck with your deck.
2 months ago
I love Angry Om, i've been working on mine: OMNATH CRUEL GRUUL for about 2 years now, based on my experience, I heavily suggest Stalking Vengeance, as it multiple show much direct damage you can deal. Running him As for a cut for him, maybe Anger, as you have a few other haste enablers.
Another powerhouse card I suggest is Cavalier of Flame, it does so much work at every stage you play. Draw ETB, haste enabler and team-pump on the board, and a death trigger that can be abused prior to a Splendid Reclamation. And its an elemental. I would say if not Anger, maybe Hammer of Purphoros.
For lands, I always try and run Strip Mine, as you can hamper opponents easily. And you can abuse it with Crucible of Worlds or Ramunap Excavator, which can be amplified by how many Exploration effects you have on board. I would replace Ghost Quarter.
2 months ago
3 months ago
nice deck! omnath is a ton of fun. I have an omnath deck too. Some fun cards for you to consider:
Ghost Town | Rampaging Baloths | Hammer of Purphoros (over fervor) | Elemental Bond | Hanweir Battlements | Regrowth | Skyshroud Claim | Kessig Wolf Run
and there are some pricier cards that you can look at upgrading to in the future:
Nature's Lore | Stomping Ground | Avenger of Zendikar and obviously the pain fetches are so good in omnath...
and i would consider running Overwhelming Stampede over vitalizing wind, although the instant is great, 9 mana is so much!
anyway keep stomping and have fun! cheers