Hammer of Purphoros

Hammer of Purphoros

Legendary Enchantment Artifact

Creatures you control have haste.

, Sacrifice a land: Put a 3/3 colorless Golem enchantment artifact creature token onto the battlefield.

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Legality

Format Legality
1v1 Commander Legal
Vintage Legal
Duel Commander Legal
Leviathan Legal
Highlander Legal
Custom Legal
Legacy Legal
Pioneer Legal
2019-10-04 Legal
Casual Legal
Canadian Highlander Legal
Limited Legal
Commander / EDH Legal
Unformat Legal
Tiny Leaders Legal
Block Constructed Legal
Modern Legal
Oathbreaker Legal

Hammer of Purphoros occurrence in decks from the last year

Latest Decks as Commander

Hammer of Purphoros Discussion

PJSansing on [cEDH] Krenko Combo [[Primer]]

1 month ago

Hey, man.

First, I just wanted to say that I really appreciate this Primer. I was turned on to it a while back and it has very much helped my deck. (If you're curious you can find it here: here I just had a couple suggestions.

First, its not out yet, but Pyre of Heroes looks really good for this deck

Second with Conspicuous Snoop there is a doomsday combo involving Kiki-Jiki, Mirror Breaker, Mogg Fanatic and (if you need haste) Torch Courier.

Essentially, play Goblin Recruiter, stack deck so that (from top-bottom) you have Conspicuous Snoop, Torch Courier, Kiki-Jiki, Mirror Breaker, and Mogg Fanatic (Torch Courier is not needed if a haste enabler is out). Draw & cast Snoop. With his ability, cast Torch Courier and give Snoop haste. Use Kiki-Jiki's ability to make infinite copies of Snoop. After that, make a copy of Goblin Recruiter and put Mogg Fanatic on top. Use its ability as Snoop and deal infinite damage to opponents.

With this combo, there is the possibility of a turn two win (though it relies on both a Christmas hand and no interaction, so its definitely a little weak).

Christmas Hand: Mana Crypt, Sol Ring, Pyretic Ritual, Goblin Recruiter, 2 mountains, and then either Goblin Warchief, Goblin Chieftain, Tuktuk Rubblefort, or Hammer of Purphoros (For now, we'll say its warchief)

  1. Play Mana Crypt & a Mountain.
  2. Tap the Crypt & play Sol Ring.
  3. With the left over mana and the Mountain, play Pyretic Ritual.
  4. Tap Sol Ring and use that mana and the Ritual mana to play Goblin Warchief (to give haste) and Goblin Recruiter.
  5. Order deck (from top to bottom) Conspicuous Snoop, Kiki-Jiki, Mirror Breaker, and Mogg Fanatic. End Turn
  6. Draw Snoop
  7. Play 2md mountain and cast Snoop.
  8. Proceed with the combo above.

As I said, its definitely a long shot, but its there.

Again, thanks for this Primer. Its been super helpful!

jakeyuki12 on Wyleth Voltron Smash Face

3 months ago

Here are a few of my thoughts: Seeing that Wyleth incentivizes you to go all in on Wyleth, there are a few things Wyleth appreciates. 1) Number 1 priority is protecting Wyleth. Wyleth has no inherent protection, and will become the target of removal when you get a ton of equipment an auras onto it. I think Mother of Runes and Giver of Runes are both excellent inclusions for this. Sejiri Shelter  Flip can double as a land but also be a protection spell. Depending on your budget, Deflecting Swat and Flawless Maneuver are both excellent options for protecting Wyleth (for free!). 2) Wyleth really appreciates free equips. You're already running Ardenn and Sigarda's aid. Brass Squire is another good one to include. Hammer of Nazahn also free equips your equipment when they enter the battlefield. Magnetic Theft is okay, but only works once. Auriok Windwalker is a bit more clunky but also gets the job done. 3) Wyleth really appreciates haste. You want to slam down Wyleth, get him suited up, and be swinging in right away to get the card draw ability, so haste is very appreciated. You've already got a handful of equipment that give haste. Crashing Drawbridge is an excellent creature that blocks early and gives haste. There are enchantments that can give haste like Fervor and Hammer of Purphoros. There are other creatures that do it like Anger, Urabrask the Hidden, or even the land enchantment Footfall Crater.

So that's a lot of card suggestions, and I'm not suggesting you run all of them. Make sure you have the best options from each category and that you have enough of them.

Tiny_Sir on One Imaginative Boi

3 months ago

Mainboard Cuts: Worn Powerstone kinda sucks. I'd rather pay one more for Hedron Archive or even Sisay's Ring.

Cathartic Reunion is just better Tormenting Voice in your deck. Run Chandra hugging mom instead of Tormenting.

Cuts from the Sideboard listed cards:

Prismatic Geoscope: Running 18 basics means you might not always get 3 mana from it, more like 2. Eitherway I feel it's bad as a rock and lackluster as a cage target.

25 cards I'll suggest for <15$ (EDHREC TCGPLAYER listed prices, may be higher or lower):

  1. Final Parting: Double tutor, one to the yard one to hand. Good investment for 5 mana. It's no Buried Alive but we can't expect many cards to be. (Price: .90)

  2. Cephalid Inkshrouder: Discard which doesn't matter to make shrouded Mairsil? Hell yeah. (Price: 0.29)

  3. Soliton: Another U: untap is solid. (Price: 0.10)

  4. Forbidden Alchemy: Basically a draw 4 most of the time for 3 mana and can be flashed back if you discard it or mill it another way. (Price: 0.11)

  5. Pestilent Souleater: Can be a backup win con with a card or two that can also pump. (Price: 0.10)

  6. Blighted Bat 1 for haste is worth it when not having Anger in GY or Hammer of Purphoros on board. (Price: 0.05)

  7. Twisted Abomination: Get a land with it then give Mairsil regenerate for a black when his commander tax is too high. Can never have too much protection when the commander is the whole gameplan. (Price: 0.03)

  8. Magus of the Bazaar: Draw 5 for tap on Mairsil. What's not to like? (Price: .46)

  9. Etherium-Horn Sorcerer: 3 To replay Mairsil isn't bad. Also can just be a cascade card if need be. (Price: 0.15)

  10. Cinderhaze Wretch: Untap affect + can be used to disrupt enemies. Also can be used on yourself if you really want for some weird reason? (Price 0.26)

  11. Dreamscape Artist: Discard isn't a downside, and it ramps. Can be put on Mairsil as well if need be. (Price: 0.26)

  12. Vector Asp: B: infect is very strong. Especially with following card. (Price: 0.20)

  13. Spikeshot Elder: This plus infect is a gross combo. Even without R to deal 4 to any target is strong, better than lightning bolt! (Price: 0.21)

  14. Grinning Ignus: A way to bounce Mairsil that's ALSO ramp. Pays for a commander tax! (Price: 0.16)

  15. Frantic Search: Free loot isn't ever bad. Instant speed too. (Price 0.47)

  16. Sinister Sabotage: You don't have much interaction. These next 3 are just interactive pieces to stop your opponents from racing you. Sinister is a good counter that also can basically draw a card with Surveil. (Price: 0.12)

  17. Terminate: No regen for them! Instant speed kill. Nice. (Price: 0.44)

  18. Arcane Denial: Great counterspell that's not mana intensive. (Price: 0.46)

  19. Perplex: Either a counter, makes an opponent lose their hand, or you can transmute to tutor for a 3 drop such as Rings or Commander's Sphere. Very versatile. (Price: 1.24)

  20. AEtherize: Bounce all attackers is a good way to protect yourself, since you already have many ways to protect Mairsil. (Price: 0.23)

21/22. Isochron Scepter/Dramatic Reversal: With enough mana rocks infinite mana and with that you can win for sure. (Price for both: 5.30). I think it's a worth it investment.

  1. Whispering Madness: Wheel that can be repeated. With GY synergies it's amazing. 10/10 (Price 0.57)

  2. Chain Reaction: Boardwhipe most of the time. You need some mass removal. (Price: 0.67)

  3. Pyroclasm: Clears tokens easily. (Price: 0.16)

Total Price: $12.94

Some pump activated abilities may be a good other add.

Optimator on Giant's Deck

3 months ago

Oh, I like Chained to the Rocks a fair amount. Keep that one in.


As far as utility goes, you have some real winners. I like Berserkers' Onslaught and LOVE Warstorm Surge and Where Ancients Tread. Iroas, God of Victory is excellent. I like Brave the Sands a lot too. I actually have a soft spot for Story Circle but i could see it staying or being cut.

I kind of like Deflecting Palm but Comeuppance may be better. Probably won't have room for them though. Feudkiller's Verdict I love for the flavor but isn't too great. I might be tempted to keep it though!

I love that Hammer of Purphoros is in. Haste matters a surprising amount when you're dropping huge creatures. You might want to include Fervor as well. I should have one on hand for trade. One more advantage for Swiftfoot Boots and Lightning Greaves. No wonder they're so ubiquitous!

Aurification seems like a sweet choice. I have a Ghostly Prison on hand if you want an added layer of defense. I run one in my Giant deck. Speaking of defense, Boros Charm is an excellent include. Make sure it ends up in the final list.

I would drop all the anthem effects. They aren't great when you're boosting two 6/6s up to 7/7s. They're for go-wide strategies like zombies, elves, and goblins. Spear of Heliod has the utility of destroying creatures, but leaving three mana open al the time is hard when you're trying to cast a bunch of 7-drops. Perhaps it could count as one of your Removal cards.

Damage doublers will be much more effective. I have a promo Dictate of the Twin Gods if you'd like. Furnace of Rath is good and Fiery Emancipation is insane, but they're pricey. I don't have either of them for trade. I do have a Gratuitous Violence somewhere that you can have; it's almost as good.

Along with Berserkers' Onslaught, I have Blood Mist and a Duelist's Heritage on hand. Rage Reflection would be great too because it works on defense too. I don't have one though. I have a Loyal Unicorn, but it's no giant. Nahiri's Machinations is a fun budget choice if you wanted to pick up an effect like that. I have a Dolmen Gate for trade as well. I adore that card and run it in many decks.

You probably aren't going to have much more room for utility cards if you want to keep your creature count high. I would recommend dropping every miscellaneous card not mentioned here.

Elasar99 on Ghired Populate

4 months ago

During some time I played a list very similar to this one. I would recomend to try Godo, Bandit Warlord to, since it does the same as Aurelia, the Warleader with Helm of the Host, but at the same time he also can tutor the helm.

I a also played Hammer of Purphoros instead of Fires of Yavimaya, since in case of need, you can sacrifice a land to create a token.

Also, a good land that may inerest you is Mirrorpool, since you can sacrifice it to cone a creature you control or to clone a spell you're casting.

Geschlechts on Snakes on a Planeswalker - Xyris EDH swarm

4 months ago

I'd recommend some haste on those snakes. At least for when you play a wheel on your turn.

Anger, Fervor, Hammer of Purphoros are a few good options.

-Orvos- on Copious Amount of Locusts

5 months ago

This deck looks really fun! Have you considered Psychosis Crawler? Its a little mini Purphoros.

Metallurgic Summonings can also give you a little more value for your instants and sorceries. And with how high the CMC is for many of those the tokens would be big.

This deck seems like it can produce an INSANE amount of Mana. How do you spend it? I didnt see any Mana dump cards.

Have you also considered Day of the Dragons? Ya it will kill your commander but it will still trigger tons of ETB effects and use your tribal buffs.

And cards like Anger or Hammer of Purphoros will make your swarm super quick!

TraceT on OM_NOM NOM! The Natures way.

5 months ago

Also I dont know if Radha, Heart of Keld and Courser of Kruphix are worth the slots in this deck. I think I would possibly add a haste enabler like Fires of Yavimaya or Hammer of Purphoros or possibly protection like Asceticism or Constant Mists I haven't taken the time to post my actual decks on here, but I have all three other Omnath decks. I've had the Omnath, Locus of Rage deck for about 5 years, and ran courser for a long time, and was just never thrilled with the performance. It gives too much information away for the amount of value it provides.

But as courser does add some level of card advantage, maybe some pure draw might be a good addition in its place as I could see this deck playing out its hand pretty often without Omnath, Locus of the Roil or Tatyova, Benthic Druid on the field.

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