Creature — Goblin Warrior
When Beetleback Chief enters the battlefield, create two 1/1 red Goblin creature tokens.
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|Commander / EDH||Legal|
Latest Decks as Commander
Beetleback Chief Discussion
1 week ago
Omniscience_is_life: Nothing in the interaction targets.
This interaction doesn't work because you are mixing activated and triggered abilities. Anytime a trigger triggers it is put on the stack before a player receives priority. This means that the second curio trigger will go on the stack before you can activate Cryptic Gateway . So gateway will go on the top of the stack and will have to resolve before you are able to bounce anything. To get infinite bounce/etb/cheat the creature needs to make two tokens, such as Beetleback Chief .
1 month ago
But goblins are the way to go!
Depending on your meta, another good option is Skirk Marauder .
Goblins kind of win at pauper.
1 month ago
In a land destruction list, Boarding Party will definitely be the best and should be a 4-of.
That being said, you want all your creatures to be win-cons; deny resources until you're ahead, then go for the kill. I don't think Burning Prophet is where you want to be in a list like that; you'll struggle to get more than one trigger in a turn.
With all of that, though, R/G is definitely going to be more powerful if you're chasing wins - but as a terminal brewer, I understand the desire to diverge. :)
1 month ago
I am working on a Mono R land destruction list. Just like in Modern, the issue is being able to win. I have 4 Burning Prophet which work pretty well, and 4 Beetleback Chief and 2 Boarding Party . I guess the reason why people run RG land destruction is bc of ramo and better creatures, but I’m enjoying experimenting with mono R.
So that being said, are there any better red creatures in Pauper? Probably ones with cmc 3 or higher that can help finish the game?
3 months ago
Throw in Putrid Goblin so you have another combo piece with Grumgully and Rhythm of the Wild. Mogg War Marshal , Impulsive Pilferer , and Beetleback Chief are other good disposable bodies you can throw in.
You also may want some non-Shattergang Bro ways of sacrificing your goblins. Skullclamp , Shivan Harvest , Goblin Bombardment , Goblin Chirurgeon , & Arms Dealer would be the first options to look at.
I would take out Goblin War Strike and Mob Justice. These damage spells are too board reliant to be consistently good and often can't dal lethal without a Krenko in play.
Both Domri's can come out as well as they are difficult to defend. Goblin can chump block 2/2s all day but suck a blocking flyers or any sizeable trampler.
If you want more cuts I would look at the following: Ferocity of the Wilds, Dralnu's Crusade, Goblin Dark Dweller, Earwig Squad, Renata, Called to the Hunt, Goblin Rabblemaster, Sparksmith.
I run a similar Jund goblins list but mine is helmed by Korvold, Fae-Cursed King who gobbles up goblins and often voltron smacks an opponent to death by accident. Take a look for some ideas. https://tappedout.net/mtg-decks/tasty-goblins-2/
9 months ago
How many devil tokens does Zurzoth, Chaos Rider usually end up making for you? Does Hanweir Garrison usually get through enough to consistently make tokens? Are Past in Flames and Shreds of Sanity usually dead draws for you? Do you usually find that you have enough mana to grind out some cards with Subira, Tulzidi Caravanner? What are your thoughts on 0-cost creatures like Kobolds of Kher Keep? What does Goblin Matron usually tutor for? Does Krenko, Mob Boss usually survive long enough to tap? Is Empty the Warrens usually better than Beetleback Chief? Do either of the Nehebs usually end up connecting?