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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Infernal Plunge
Sorcery
As an additional cost to cast Infernal Plunge, sacrifice a creature.
Gain .
thepunkface on The Delirious Bloodbraid
4 weeks ago
Oh snap, well then, actually, I just looked and almost nothing is modern legal. My only Idea would be Blisterpod turn one into Infernal Plunge turn two, which then gives you 5 mana turn 2, but then you'd have to sacrifice a lot of deckspace for a specific combo
Azoth2099 on March of Mordor
10 months ago
Cheers m8, happy holidays!
So having tested Sauron, the Dark Lord into the dirt since his release, I think you're gonna need to get him on the board waaay faster than this list is currently doing if you really want to be mean like that. I'd recommend a few of the following "means" lol:
Rocks: Talisman of Dominance, Talisman of Creativity, Talisman of Indulgence, Dimir Signet, Rakdos Signet, Izzet Signet, Fellwar Stone & Springleaf Drum
Rituals: Dark Ritual, Cabal Ritual, Culling the Weak, Burnt Offering, Sacrifice, Rain of Filth, Bubbling Muck, High Tide, Rite of Flame, Infernal Plunge, Pyretic Ritual, Desperate Ritual & Seething Song.
Cost Reducers: Nightscape Familiar, Sapphire Medallion, Jet Medallion, Ruby Medallion, Cloud Key & Urza's Incubator.
And then there are other value pieces like Conqueror's Flail to go along with The Reaver Cleaver to help you get out of hand once he's summoned, & Faerie Mastermind to draw you cards while your commander builds your board from your opponents actions. Mystic Remora is also great in this sense and is still pretty cheap compared to Rhystic Study. Teferi's Ageless Insight is another banger post-commander that should be considered imo, especially since you can't run Necropotence as efficiently as other decks can.
For more villainy, consider Dauthi Voidwalker, Opposition Agent, Praetor's Grasp, Mnemonic Betrayal, Bribery, Acquire & maybe even something like Empress Galina to really peeve your pod.
Peace!
legendofa on Dead Metal II: Rage
1 year ago
- Bribe opponent into sacrificing their creatures and casting two Infernal Plunges. Take their mana and cast Magma Hellion. Politely thank them and attack.
ThassaUpYo@ssa on Deck of Degeneracy (Purphoros EDH)
1 year ago
Really like the deck philsonwilson! Have you considered City on Fire, Fiery Emancipation, Gratuitous Violence, and/or Solphim, Mayhem Dominus? Really good ways to optimize or add to the damage enhancing effects you already run. Seething Song and Infernal Plunge could be useful as well to pop off even earlier especially with your low curve. Solid list!
RinceRaven on krenko
2 years ago
Alright alright so I got asked to give a bunch of suggestions so here we go. Hoo boy. Gonna try to keep most suggestions low on budget but will include the best slightly expensive cards. Should also mention I got a lot of things I know from this primer, cheers. https://deckstats.net/decks/82803/752805-competitive-krenko/en
First the draw pieces you missed: Rundvelt Hordemaster, Dark-Dweller Oracle, Skullclamp, Subira, Tulzidi Caravanner, Reforge the Soul, Conspicuous Snoop, You Find Some Prisoners. The only actual good ones you got in this draft are Idol of Oblivion and Wheel of Misfortune imo, though most are servicable.
Tutors: these beauties can find your best wincons or draw pieces or whatever else you might need most of the time. Goblin Engineer, Goblin Matron, Goblin Recruiter. And are surprisingly affordable.
Next up ramp: Mana doublers are too slow for a deck as fast as Krenko, and you don't have the card draw to support such cards in mono-red. Not really. Also with the 4 mana commander having 2 mana ramp becomes much, much more valued. Cheering Fanatic, Liquimetal Torque, Generator Servant, Wily Goblin, Infernal Plunge, Fire Diamond (Yes I know, I think it's fine here).
Haste: Giving Krenko (and his tokens) haste literally puts you a turn ahead over not having it. Crashing Drawbridge, Ashling's Prerogative (Even gives tokens haste too), Generator Servant (multipurpose? Whoa), Goblin Chieftain, Goblin Motivator, Lightning Greaves, Mass Hysteria, Thousand-Year Elixir (tad pricey but repeatable Krenko seems good) Bloodlust Inciter.
Wincons: gotta end the game somehow. Combo's are good: Breath of Fury, Staff of Domination, Thornbite Staff, Umbral Mantle are the best combo lines for Krenko afaik. If not/next to combo, we have good old damage: Coat of Arms, Eldrazi Monument, Impact Tremors, Obelisk of Urd, Skirk Fire Marshal, Purphoros, God of the Forge, Shared Animosity, Devilish Valet, Quest for the Goblin Lord, Throne of the God-Pharaoh.
If we let our opponents do whatever they want we'll have trouble winning, even with our speed. Luckily red has quite some options. Don't forget Liquimetal Torque can turn things into artifacts so we can shoot them easier. Abrade, Chaos Warp, Gempalm Incinerator (great removal spell, terrible creature), Goblin Assassin (wipes the floor with creature decks), Goblin Bombardment, Goblin Cratermaker, Goblin Sharpshooter, Goblin Trashmaster, Goblin Welder (hits opponents too), Mogg Salvage, Pashalik Mons, Skirk Fire Marshal (your board survives this with Coat of Arms or Eldrazi Monument), Furystoke Giant, Shattering Spree, better than Vandalblast, Wild Magic Surge.
Best Utility Lands: Great Furnace, Buried Ruin, Path of Ancestry, Castle Embereth.
I'm tired and my brain is dying so here's a dump of things I forgot or for didn't have a place to mentioned yet :)
Heirloom Blade, Chandra, Torch of Defiance, Blood Moon, Brash Taunter, Impulsive Pilferer, Jeska's Will, Goblin Chirurgeon, Goblin Sledder, Mogg Raider, Pyroblast, Red Elemental Blast, Tibalt's Trickery, Mogg War Marshal, Legion Loyalist, Legion Warboss, Brash Taunter, Fable of the Mirror-Breaker Flip, Hobgoblin Bandit Lord, Muxus, Goblin Grandee (idk at what math this is good I'm sure someone did it already somewhere on the internet), Siege-Gang Commander, Zo-Zu the Punisher, Goblin Ringleader, Goblin Piledriver, Arms Dealer, Grotag Night-Runner, Goblin King (get 5th or 6th edition art btw).
Good luck on figuring things out. I'm off to bed
Epicurus on Card creation challenge
2 years ago
Liberated Potential
Instant
As an additional cost to cast this spell, sacrifice a creature
Add an amount of to your mana pool equal to the sacrificed creature's power. You gain life equal to the sacrificed creature's toughness.
Kind of like an extension on Infernal Plunge, with a white-aligned life gain element akin to what they did with Lightning Helix. I'd use it.
Make a vehicle.
joschang01 on Modern Belcher (Updated for MH3)
3 years ago
It’s pretty confusing, but it is a “Doomsday” combo that can be set up in Turn 3 and start/kill Turn 4.
Turn 3: Cast Recross the Paths, as the card resolves you reveal your entire library to show there are no lands. Since the card says “…put the rest of the cards on the bottom of your library in any order…”, you get to order the deck to:
- Turntimber Symbiosis Flip
- Reforge the Soul
- Pact of Negation (if you want, just helps protect the combo)
- Shatterskull Smashing Flip
- Pact of the Titan
- Infernal Plunge
- Pyromancer Ascension
- Manamorphose
- Manamorphose
- Manamorphose
- Manamorphose (yes 4 lol)
- Bala Ged Recovery Flip
- Desperate Ritual
- Desperate Ritual
- Bala Ged Recovery Flip
- Whatever you want (Goblin Charbelcher, Spikefield Hazard Flip, Fury, Force of Vigor, etc. etc.)
After stacking your deck, you clash with your opponents and reveal Turntimber Symbiosis Flip, put it on the bottom of your library, and put Recross the Paths back into your hand.
Turn 4:
In your draw step, draw and reveal Reforge the Soul to trigger miracle and cast it. Draw:
- Pact of Negation
- Shatterskull Smashing Flip
- Pact of the Titan
- Infernal Plunge
- Pyromancer Ascension
- Manamorphose x 2
Now we should have one untapped land, follow the steps below:
- Play Shatterskull, the Hammer Pass Flip untapped
- Cast Pact of the Titan
- Cast Infernal Plunge, sacrificing the 4/4 Giant; 3 Red floating, 1 lands Untapped
- Cast Pyromancer Ascension; 2 Red Floating
- Cast Manamorphose, add 1 Red and 1 Green, draw the third Manamorphose; 1 Red 1 Green floating
- Cast second Manamorphose, trigger Pyromancer Ascension, put 1 counter on it, add 1 Red 1 Green, draw the fourth Manamorphose; 1 Red 1 Green floating
- Cast third Manamorphose, trigger Pyromancer Ascension, put the second counter on it, add 1 Red 1 Green, draw Bala Ged Recovery Flip; 1 Red 1 Green floating
-
Cast fourth Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack
- First Manamorphose resolves, add 1 Red 1 Green, draw Desperate Ritual
- Second Manamorphose resolves, add 1 Red 1 Green, draw second Desperate Ritual
2 Red 2 Green floating
-
Cast Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack, resolve both 6 Red 2 Green floating
-
Cast Bala Ged Recovery Flip targeting Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack. The copy will target Desperate Ritual, resolve both spells 4 Red 1 Green Floating
-
Cast Manamorphose, trigger Pyromancer Ascension, resolve Pyromancer Ascension and put a copy on the stack
- The first will add 2 Red and draw the second Bala Ged Recovery Flip
- The second will add 2 Green and draw anything 4 Red 3 Green Floating
-
Cast Desperate Ritual with Splice Onto Arcane with the second Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension and add a copy. Resolve both add 12 Red 12 Red 3 Green Floating
-
Cast second Bala Ged Recovery Flip targeting Desperate Ritual, trigger Pyromancer Ascension, resolve Pyromancer Ascension, make a copy targeting a Bala Ged Recovery Flip, resolve both 9 Red 2 Green Floating
-
Repeat step 12 to add 12 Red mana 19 Red 2 Green Floating
-
Cast Bala Ged Recovery Flip to return Manamorphose and Bala Ged Recovery Flip
17 Red 1 Green Floating
-
Cast Manamorphose, add 4 green draw 2;
15 Red 5 Green Floating
-
Repeat step 13, return Desperate Ritual and a Bala Ged Recovery Flip
At this point, steps 12-17 will loop and lead to an arbitrarily large amount of mana and card draw. With that you can do a bunch of wonky things including:
-
Classic Belcher and shoot
-
Instead of getting back a ritual, return evoked Furys to kill all creatures, Force of Vigors to destroy Leyline of Sanctitys or other annoying things
-
Create an arbitrary large amount of 4/4 Giants from recurring Pact of the Titans and give them all haste through Song-Mad Treachery Flip
-
Lethal amounts of pings through Spikefield Hazard Flip
-
Start making white mana from Manamorphose to create Angel tokens from Emeria's Call Flip and give them haste from Song-Mad Treachery Flip
For the record, I don’t play belcher, but I learned the combo after getting belched so many times haha
minyonjoshua on We're back! A Dinosaur's Story
3 years ago
artifacts:
out
sorcery:
out
in
instant:
out
in
creature:
out
in
enchantment:
out
in
planeswalker:
out
in
land:
in
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