Chandra, Flamecaller

Chandra, Flamecaller

Planeswalker — Chandra

+1: Put two 3/1 red Elemental creature tokens with haste onto the battlefield. Exile them at the beginning of the next end step.

0: Discard all the cards in your hand, then draw that many cards plus one.

-X: Chandra, Flamecaller deals X damage to each creature.

Browse Alters View at Gatherer

Trade

Have (1) gildan_bladeborn
Want (2) Eudaemoniac , Combatmunkee

Printings View all

Set Rarity
Oath of the Gatewatch (OGW) Mythic Rare
Promo Set (000) Mythic Rare

Combos Browse all

Tokens

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Hero Legal
Magic Duels Legal
Heirloom Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
2019-10-04 Legal
Block Constructed Legal
Pioneer Legal
Leviathan Legal
Legacy Legal
Frontier Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Chandra, Flamecaller occurrence in decks from the last year

Commander / EDH:

All decks: 0.02%

Red: 0.24%

Latest Decks as Commander

Chandra, Flamecaller Discussion

Brutal_B on Chandra's Elementals

1 day ago

Chandra, Flamecaller might be of some use to you. +1 her and attack with the tokens cuz you're gonna lose them anyway on end of turn; and if Omnath, Locus of Rage is out and your tokens die, then you can deal damage via Omnath. Plus the tokens entering will trigger Risen Reef twice.

Spell_Slam on Great depression

2 days ago

Chandra, Flamecaller is excellent in this deck. It is a board wipe, a wheel and occasionally free damage.

Shared Animosity is so good with Locusts. It's usually game over for the whole table when you wheel into it.

Spellbook is not worth running, in my opinion. If you want no max hand size cards, look at Library of Leng, Thought Vessel, or maybe Venser's Journal.

If your friends don't mind you being a little mean, you could play Opposition. You can use your tokens to tap people down during their upkeep and they won't be playing any magic.

Merfolk Looter seems a bit weak for the deck. Invisibility also seems a bit strange. You don't seem like a Voltron deck necessarily. In any case, something like Trailblazer's Boots can give you the effect you need without being a fragile Aura. there are much better counters than Cancel. I like Forbid.

Boza on Elemental Swarm

2 days ago

Satyr Nyx-Smith, Sparkspitter, Chandra, Flamecaller, Force of Rage and Hostility all generate 3/1 elemental tokens. However, they only get a turn to live, so I would say it is not the same.

Honestly, while a drastic change, I think Master of Waves is the correct way to go forward with this one.

Elemental Swarm
Creature - Elemental Wizard (Rare)

When ~ enters the battlefield, create X 1/0 green Elemental tokens with trample, X 1/0 red Elemental tokens with first strike and X 1/0 elemental tokens with flying.

Elemental tokens you control get +1/+1.

2/4

Getting 3 1/1s for 5 mana is not particularly powerful. The creature version adds 1 power to each token and gives you another 2/4, but makes the whole thing more vulnerable.

GollumWasFramed on Regulate, Accelerate, Immolate.

3 days ago

Sweet deck. Why Chandra, Flamecaller over Chandra, Awakened Inferno? I feel like making two emblems a turn with a Regulator out is really solid. Either way. Amazing deck. +1

DrukenReaps on Lost Legends Of DrukenReaps

2 months ago

Chandra, Flamecaller out Atla Palani, Nest Tender in as another cheaty card.

Neheb, the Eternal out Azor's Gateway  Flip in since it can make a lot more mana of any once color. Neheb's ability is definitely useful I just think Azor's might be better in this case though it is more difficult to get to...

Ghost Council of Orzhova out Darien, King of Kjeldor in now as long as I have with Sisay any less than lethal attack against me can be turned around to my favor. I'll likely be adding more shannenegins like this down the road.

pokepower116 on Reduce, Reuse, and Recycle!

3 months ago

Whirlwind_2100 Thank you so much! I'm really glad to hear that you're having fun with the deck!

The list that I have there is the list that I currently run. It has enough stax-y elements that I can usually keep myself safe without running so many that I don't get to play the deck anymore.

If you wanted to improve on the deck I'd cut the planeswalker "package" ( Ugin, the Ineffable , Chandra, Flamecaller , The Chain Veil , and maybe even Karn Liberated ; I'd definitely keep Ugin, the Spirit Dragon though).

Coveted Jewel would also be a good cut to consider but I've been a big fan and it's become a pet card of mine.

The land count might also be 1 or 2 too high, but I've been pretty happy with it at 36. If you cut the planeswalker package you could probably shave off a land and be just fine due to their high CMC and inability to cheat them out.

To make the deck a bit better, it all depends on what you feel like the deck is lacking and what direction you want to take it in for your meta! Stax ( Jokulhaups , Sphere of Resistance , Ward of Bones ); protection ( Crawlspace , Glacial Crevasses ); infinite mana sinks ( Goblin Cannon ); mana rocks ( Mox Diamond , Fellwar Stone , Everflowing Chalice ); or just generally good cards ( Treasure Nabber , Quicksmith Genius , Sculpting Steel , Extraplanar Lens ); are just a few of the options you can choose to make this deck work better for you and your meta.

Best of luck with the deck and, once again, I'm glad you're enjoying it!!

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