
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Hellrider
Creature — Devil
Haste
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
Crow_Umbra on
Mardu Token Legion
1 day ago
In case you hadn't seen yet, but Caesar, Legion's Emperor is live on the site now.
If you're looking for a potential infinite combat combo, Aggravated Assault + Phyrexian Altar + Anim Pakal, Thousandth Moon at 5+ power (or just enough token production on attack tbh).
Hellrider and Brutal Hordechief are some fun go-wide group slug options. Witty Roastmaster is another Impact Tremors effect, but might not be as necessary since you already have Corpse Knight.
Devilish Valet could also work to potentially one-shot somebody with enough creature token creation on an attack.
I'd also highly recommend Dolmen Gate and/or Reconnaissance as board protection effects. I get that you have some aristocratsy stuff going on, but this is mostly to save some of your key token creators that have to attack. In case you're unfamiliar with Reconnaissance, this EDHREC article helps detail some of its timing to act as a pseudo-Vigilance anthem, and save your creatures from combat after they've dealt damage.
Crow_Umbra on
Anim Pakal, Gnomes of Devastation
2 days ago
Your deck looks pretty fun. I run Anim Pakal in the 99 of one of my decks, and have enjoyed how she plays. In looking at your deck, I do have a few recommendations for consideration:
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Dolmen Gate and Reconnaissance are both excellent board protection effects. Reconnaissance can protect your attacking board from unfavorable blocks, and act as a pseudo-vigilance anthem. This EDHREC article dives into a bit more detail into how the timing works for removing your creatures from combat.
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Witty Roastmaster is another Impact Tremors type effect. Hellrider could be a fun group slug once your board starts snowballing.
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Anduril, Narsil Reforged could help anthem up your board, in case you wanted to swap out a less reliable +1/+1 counter adding effect.
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In case you are looking for more draw options,Idol of Oblivion, Rumor Gatherer, Tocasia's Welcome, and Welcoming Vampire could all work nicely with your creature token creation. Chivalric Alliance is along the same lines as Minas Tirith.
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War Room could maybe replace one of your basics.
Hope these suggestions are to your liking.
Lightningbolter on
Isshin (Unfinished)
2 months ago
Ogre Battledriver is kind of nice I may add him.
I did know that about Elturel Survivors, thanks for letting me know how that works tho.
I'll stick to deathtouch rather than menace, as I said Pyreheart Wolf Was really just filler lol.
Skyhunter Strike Force is nice I'll keep that in mind.
Yeah I pretty much made the decision to cut Lightning Runner as we were speaking as I thought the same, also thanks for checking the price.
Corpse Knight and Witty Roastmaster are good adds, I didn't even think of taking advantage of the tokens with things like them and similar effects lol.
Hellrider and didn't even see that effect of Commissar Severina Raine but they are both good for the same reason.
I'll take the lands into account, Captain Lannery Storm is quite nice with isshin.
I'll keep Tibalt's Trickery in mind but for now I'll keep chaos warp for overall budget reasons lol.
I missed Soul Partition in the brothers war set, it's quite nice.
Generous Gift and Stroke of Midnight are definitely nice cards, kind of forgot about Generous Gift lol.
As for now I like Mortify a bit better as there's currently no really threatening Artifacts, but Wear / Tear will be noted tho.
I love Plumb the Forbidden lol.
Fates' Reversal is really just for the times isshin gets killed a lot and he becomes too expensive to cast again, the idea I have is just let him go to the graveyard and bring him back if it gets stopped it's no big deal as that would be my last effort before complete death, that's really all Fates' Reversal is for lol.
I did see Flowering of the White Tree But don't have it for money reasons.
Crow_Umbra on
Isshin (Unfinished)
2 months ago
Brew discussions are one of my favorite aspects of MtG and EDH. I'll hop on Discord a couple times a month and talk with my best friend about our deck ideas. We end up chatting for a couple hours at a time as we deliberate on decisions lol.
I used to run Fervor until Rising of the Day dropped earlier this year.
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Ogre Battledriver is also a great Haste and Power boost for your creatures that ETB.
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A note with Elturel Survivors is that its +X buff is static, so that won't get doubled by Isshin. This is what allows the Myriad tokens to "see" the lands that your opponents control. So each Myriad copy will check for the number of lands its respective defending opponent controls.
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If you do want a Menace anthem, Goblin War Drums is also an option for the same CMC as Pyreheart Wolf, but is a bit more removal resistant. Hard to pass up on those death touch anthems though.
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If you like Adriana, Captain of the Guard, I'd recommend checking out Skyhunter Strike Force as a slighter CMC cheaper option, or as a redundant effect.
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The tough thing with Lightning Runner is that it still has to attack over two turns to get the full 8 energy with Isshin on the board. Without him that gets stretched out to over 4 turns. I took a quick look at Cardkingdom, and the cheapest non-foil Aurelia is about $6.99.
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The ETB group slug damage can get nasty once Isshin starts doubling up the token production on attacks, especially with Myrel. Some other budget effects are Corpse Knight and Witty Roastmaster. Purphoros, God of the Forge is still fairly out of budget, but a nice upgrade if you wanted to move that direction.
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Hellrider, Commissar Severina Raine, and Brutal Hordechief are a nice suite of group slug damage that encourage you to swing with big boards. Commissar is also like a budget Skullclamp on a stick. Speaking of which, Skullclamp is a great draw piece for all your small token creatures, and should be under $10, depending on the printing.
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I'm currently running 35 lands in my Isshin deck, along with the 3 Talismans, Sol Ring, Arcane Signet, Sword of the Animist, and some Treasure production in the form of Captain Lannery Storm, Professional Face-Breaker, and a handful of other Treasure producers.
As for the instants and sorceries, I tend not to suggest cuts as much there, since I think that's where more meta & playgroup specific tech decisions can be made. Generally speaking, I recommend cutting out single target sorcery speed removal, and saving those sorcery slots for board wipes & draw, Also try to make your instant speed removal be as target-versatile as possible to cut down on how many permanent-specific options you need to include. Here are a few thoughts I do have:
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I'd suggest swapping Chaos Warp with Tibalt's Trickery. It's fun to catch people off guard with a red counter spell, and White & Black have a better go at removing the permanent types that Red typically can't. I think Chaos Warp is better if you're running a Red color combo that doesn't have access to Enchantment removal.
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Terminate or Condemn can be cut or swapped with Soul Partition. Soul Partition is great since it can (temporarily) remove a troublesome nonland permanent, or save one of your own if needed. Sometimes the extra can throw off an oppoent's tempo if they really need to recast whatever you exiled, & sets them back a turn or two.
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I think Vindicate can be replaced with Generous Gift and/or Stroke of Midnight. I think that making your suite of removal be as versatile as possible across a few cards can help you save multiple slots that are more specific/situational on what they can remove. The creature tokens created by Generous Gift & Stroke of Midnight are fairly low impact, & typically die in chump blocks or board wipes.
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Mortify can probably replaced with Wear / Tear as an instant speed option that hits multiple targets.
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If you want some instant speed draw, I'd recommend checking out Plumb the Forbidden. It's an excellent response to your opponents board wiping, and since you can create copies of it, the copies will dodge counter spells.
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Fates' Reversal can probably be cut. Isshin doesn't really want single target recursion, and the Venture the Dungeon is better if you have other instances of Venturing to get its benefits. Lich-Knights' Conquest is a new option for mass recursion that you can throw some creature or treasure tokens into.
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A little off track from the instants and sorceries, but I'd recommend swapping out Paladin Class and replacing it with Flowering of the White Tree. The Ward 1 can make your opponents look for easier targets to remove, & helps some of your more aggro Legends stick around.
Crow_Umbra on
Isshin (Unfinished)
2 months ago
No prob, I'm happy to help. Isshin is my favorite commander of the past year, and one I've had a lot of fun playing. Happy to chat about Isshin theory.
I think he has some awesome options that should fit well within your budget. In looking at your list a bit more, and considering what you have in mind, here are some more thoughts I have:
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You are correct about Shakedown Heavy. I'd say give it a try and see how you like its play pattern irl.
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I'd recommend swapping Emblem of the Warmind with Rising of the Day. Emblem is cheaper, but is more vulnerable to incidental removal as an Aura. Rising of the Day also has a helpful little buff for your Legends.
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I think Myriad in general is great with Isshin, and would recommend checking out Elturel Survivors as a potential swap with Coastline Marauders.
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Ankle Shanker could be a potential swap with Pyreheart Wolf in terms of its keyword anthems. Similarly, Vault of the Archangel and Kaya, Geist Hunter are additional death touch anthems. Kaya can also be a budget token doubler.
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You can potentially replace Lightning Runner with Aurelia, the Warleader. I think she should be under $10 now due to some of her recent reprintings. On the note of getting multiple attack steps, I think 2-3 effects are plenty, since they act more as finishers.
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Although they're a bit over your budget, I'd recommend Dolmen Gate and Clever Concealment as board protection options. Isshin thrives on maintaining a strong board presence, so anything that can proactively do that, or do so at instant speed can do a lot to keep your momentum going.
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If you want to expand your draw options, Chivalric Alliance, Firemane Commando, and Minas Tirith are all newer options that could be worth looking at.
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33 lands is a liiiitle low, I think you can cut a couple of the Signets for a couple more lands.
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Since you already have a few effects that make creature tokens, I think that group-slug effects like Impact Tremors, Hellrider, and Commissar Severina Raine to name a few can help you really punch damage around the table. While the power/toughness anthems are helpful more so for helping your board survive attacks, they aren't as helpful if your board doesn't have Menace, Trample, or some other evasive anthem to punch through. The group slug effects help soften up your opponents to help make combat damage more effective, and vice versa. Impact Tremors and similar effects can be pretty nasty with those additional Myriad tokens, and any other attack trigger tokens that Isshin doubles up.
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I think your last 11 cuts can come more from your Instants and sorceries and sculpting those to what your meta is like.
I hope these additional suggestions are helpful. I'm not one to plug my own decks, but I think some of the following Isshin primers are detailed and well-written:
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Isshin for a Fight - This one doesn't have an extensive primer, but if you read through the comment archive, the author and I have had pretty extensive discussion regarding build ideas.
Crow_Umbra on Lost Caverns of Ixalan
2 months ago
TypicalTimmy, Ojer also looks fun with all of the Guttersnipe, Hellrider, and Mayhem Devil effects that are out there. I'm already looking over my relevant deck slots lol.
I'm intrigued in how they'll pull off the reanimation with potential haste for the Pirate precon. Pirates up until now have felt a bit all over the place as a typal group. I took a stab at building OG Beckett Brass right after Commander Legends dropped, and it felt kinda meh.
I'm mostly excited for potentially hasty reanimated pirates for Goro-Goro and Satoru to get some new dudes for the 99.
Master_J on
Attack Attack!
2 months ago
Out: Elder Brain, Hammer of Purphoros, Drakuseth, Maw of Flames
In: Hellrider, Grave Titan, Revenge of Ravens
Taking out slow, high cost creatures that can be good if left to sit, but otherwise waste my entire turn doing nothing.
Putting in more attack trigger things (you know, the deck theme).
Crow_Umbra on
Isshin Homebrew
5 months ago
Welcome to Tappedout and to Isshin brewing. In looking at your list I have some thoughts and potential suggestions. A few quick questions: Do you have a budget per card or total budget in mind? Is there a particular avenue of Isshin that you have in mind, I see that you mentioned multi-combats.
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Your deck generally looks solid, but I think you creatures are what could use the most focus in terms of swaps. Stuff like Heliod, Megatron, Hooded Blightfang, Raiyuu, and Academy Manufactor are good, but don't fit this deck super well.
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If you like Hooded Blightfang, I'd recommend adding some deathtouch anthems like Vault of the Archangel, Ankle Shanker, and/or Kaya, Geist Hunter to really take advantage of its ability. Otherwise, I think you could remove it.
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If you like that GroupSlug style of play like Hooded Blightfang, I'd recommend checking out other stuff like Hellrider, Brutal Hordechief, Vicious Conquistador, or Infectious Horror, which aren't as narrow in focus to pull off like Blightfang.
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I think you could probably swap Feed the Swarm for something like Dismantling Wave, Anguished Unmaking, or Vanishing Verse. Mardu has more options for enchantment removal than other color combos with Black in them where Feed the Swarm is one of their few options.
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Lastly, these are not budget friendly, but are generally good cards for any Isshin strat. I'd recommend checking out Dolmen Gate, which will be getting another reprint in The List pretty soon when the LotR set drops, and Reconnaissance, which is like a pseudo-Vigilance anthem that can save your creatures from combat. This article details how Reconnaissance works a bit more.
I hope these suggestions are helpful. I've had a lot fun playing Isshin for the past year, and I hope you do too.
Have (1) | Galdelonian |
Want (2) | qao50 , Gilver |