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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Devil
Whenever a creature you control attacks, Hellrider deals 1 damage to the player or planeswalker it's attacking.
17 hours ago
I'm intrigued in how they'll pull off the reanimation with potential haste for the Pirate precon. Pirates up until now have felt a bit all over the place as a typal group. I took a stab at building OG Beckett Brass right after Commander Legends dropped, and it felt kinda meh.
I'm mostly excited for potentially hasty reanimated pirates for Goro-Goro and Satoru to get some new dudes for the 99.
1 week ago
Taking out slow, high cost creatures that can be good if left to sit, but otherwise waste my entire turn doing nothing.
Putting in more attack trigger things (you know, the deck theme).
3 months ago
Welcome to Tappedout and to Isshin brewing. In looking at your list I have some thoughts and potential suggestions. A few quick questions: Do you have a budget per card or total budget in mind? Is there a particular avenue of Isshin that you have in mind, I see that you mentioned multi-combats.
Your deck generally looks solid, but I think you creatures are what could use the most focus in terms of swaps. Stuff like Heliod, Megatron, Hooded Blightfang, Raiyuu, and Academy Manufactor are good, but don't fit this deck super well.
If you like Hooded Blightfang, I'd recommend adding some deathtouch anthems like Vault of the Archangel, Ankle Shanker, and/or Kaya, Geist Hunter to really take advantage of its ability. Otherwise, I think you could remove it.
If you like that GroupSlug style of play like Hooded Blightfang, I'd recommend checking out other stuff like Hellrider, Brutal Hordechief, Vicious Conquistador, or Infectious Horror, which aren't as narrow in focus to pull off like Blightfang.
I think you could probably swap Feed the Swarm for something like Dismantling Wave, Anguished Unmaking, or Vanishing Verse. Mardu has more options for enchantment removal than other color combos with Black in them where Feed the Swarm is one of their few options.
Lastly, these are not budget friendly, but are generally good cards for any Isshin strat. I'd recommend checking out Dolmen Gate, which will be getting another reprint in The List pretty soon when the LotR set drops, and Reconnaissance, which is like a pseudo-Vigilance anthem that can save your creatures from combat. This article details how Reconnaissance works a bit more.
I hope these suggestions are helpful. I've had a lot fun playing Isshin for the past year, and I hope you do too.
Crow_Umbra on Isshin
4 months ago
Nice take on Isshin, and welcome to TappedOut!
Although your primer says tokens, I'm noticing you only have about 4 token producers, plus Anointed Procession. I think that if you plan to go more token focused, you should have a higher volume of creature token production. I'm currently running an Isshin deck that is very token oriented with elements of ETB damage from things like Impact Tremors or group slug from Hellrider. It's a super fun build that I've enjoyed for the past year. Instead of writing out a super lengthy set of suggestions for that type of build I can link my deck if you're interested; it has a detailed primer discussing the build and card choices.
All that being said, your deck currently looks a bit more like a Legends Matter themed build. If you want to go more that route of Legends Matter, you could include some of the following:
Braids, Arisen Nightmare - A cool draw piece that pairs well with token and aristocrats strategies, & can work in conjunction with Cadric, Ratadrabik, and Hofri.
Delina, Wild Mage - She can create non-Legendary token copies of Legendary creatures. If you roll 15-20, those tokens stick around, which can let you stack some gnarly effects from your legends that you wouldn't be able to otherwise.
Ratadrabik of Urborg - Kinda fits both a Legends Matter and the token subtheme you are trying to go for.
Shanid, Sleepers' Scourge - Could also be swapped as the commander for this deck if you want to do more Legends Matter. He could also be a decent draw engine in the 99 of your current build, since about 17 of your creatures are Legends, plus the 2 Background enchantments.
Karazikar, the Eye Tyrant - Great draw and control piece for an Isshin deck, and also fits the politics subtheme you're going for. A solid inclusion for pretty much any Isshin variant.
4 months ago
I can definitely see where you're coming from with the boardwipe into recursion game plan. Ideally, around what turn would you want to start recurring things?
Terror of Towashi is kinda mana-intensive for what you're likely getting out of it. A total of 4 mana to cast, wait a turn with out Haste, then pay 8 mana to recur 2 creatures to field, with its effect doubled by Isshin.
If you go the recursion route, I'd recommend more mana efficient options like Reanimate, Animate Dead, Dance of the Dead, & Necromancy, but all are relatively expensive. There are other options like Enduring Scalelord & Sun Titan, but recursion can be varying kinda slow, depending on the options used.
I highly recommend the token swarming route with Isshin. That's the variant I've been playing for about a year now. I play it in a fairly aggro-leaning meta to some decent success. I think creature token production paired with ETB Damage like Impact Tremors & other group slug effects like Hellrider can deal some gnarly damage.
In my time playing Isshin, I've found more success with board protection effects like Flawless Maneuver & Unbreakable Formation. It saves you some steps involved with various recursion effects, & keeps your board as intact as possible to keep swinging without letting up that momentum.
4 months ago
If you need more draw, I'd recommend the following:
Chivalric Alliance - A newer option, not quite budget tho.
Breena, the Demagogue is a house & can get huge since your opponents may let her stick around to benefit. She's helped me win a few games recently. In both games she got to 20+ power
Firemane Commando - Bootleg Breena.
Karazikar, the Eye Tyrant can get your hand full after one turn rotation. Helps deflect attacks.
I think you're on the right track with your cuts. Exalted is challenging to pull off since you're stuck attacking 1 opponent at a time. Going wide with tokens can let you hit the table
5 months ago
Your deck is off to a strong start! I do have some recommendations for stuff you can probably cut, along with a few potential swaps, depending on your budget.
Hopeful Initiate - Kind of slow and clunky to actually activate the removal aspect of the card. Not super reliable as removal since it depends on 1) attacking with a bigger creature once or twice, depending if Isshin is out 2) surviving combat 3) Then activating its cost.
Savior of Ollenbock - Similar reasoning as Hopeful Initiate
Reconnaissance - A bit pricey, but one of the strongest cards out there for Isshin. Acts as a pseudo-Vigilance anthem, and can save your creatures in unfavorable blocking situations. This article can break down how that timing works for the trigger.
Scapegoat - Additional board protection that's both mana efficient and friendly to the wallet.
Calamity's Wake - Instant speed graveyard hate, if that's something relevant in your meta
Chivalric Alliance - Newer tech, but can draw cards and make tokens.
Dolmen Gate - Also kinda pricey, but can help round out your suite of board protection you already have in your deck.
Breena, the Demagogue - If you like Karazikar, you might like Breena. She gets huge fast, and opponents (in my meta) tend to let her stick around since they can benefit. I've won two games with her recently because she could essentially one shot people, as she reached 20+ power. She has recently become one of my favorite creatures in my Isshin deck.
Anguished Unmaking - Very versatile removal
Generous Gift - Could be a decent swap for Hopeful Initiate, as it hits a variety of targets at Instant speed. The 3/3 Elephant donated to opponents is not really impactful, and usually dies in combat or boardwipes most games.
I hope these suggestions are helpful. I'm down to chat through suggestions if you're interested. Best of luck with Isshin, he's a lot of fun to pilot. He's easily my favorite commander of the past year (so far) lol.
7 months ago
Lol digging the name. I'm a sucker for puns in deck names. Zieg Zeon!
You have a fairly solid start on this Isshin deck, I would say it's better than mediocre, as you have some decent core pieces. I'd be offer some more tailored feedback if you have a budget or direction in mind. Right now it looks like you have a mix and match of a variety of attack triggers.
Personally, I've had a lot of fun with the token swarm go-wide version of Isshin, mixed in with Impact Tremors and Hellrider type effects to group slug the table. On that note, I'd recommend checking out Hellrider and Commissar Severina Raine as some potential swaps to add spice to your swings.
If you keep the extra combat effects in deck, I'd recommend adding Brave the Sands, Serra's Blessing, or Tori D'Avenant, Fury Rider as Vigilance effects. Reconnaissance pulls double duty as a pseudo-Vigilance anthem, but can be pricey.