Back:Slicer, High-Speed Antagonist Flip
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Slicer, Hired Muscle
Legendary Artifact Creature — Robot
More Than Meets the Eye (You may cast this card transformed for .)
Double strike, haste
At the beginning of each opponent's upkeep, you may have that player gain control of Slicer until end of turn. If you do, untap Slicer, goad it, and it can't be sacrificed this turn. If you don't, transform it.
4 months ago
I think speed is the most important part of Voltron. The strategy needs to rack up the damage as quickly as possible to avoid giving opponents time to respond to your threat(s). This means cheating on costs, and playing very cheap commanders that are hard to interact with.
Rograkh, Son of Rohgahh, and Ardenn, Intrepid Archaeologist, for example, are a very difficult pair to interact with, because they can cheat costs (Colossus Hammer :D ), have evasion, and are low CMC. The first turn is spent playing them, and subsequent turns are spent building up your threats. If they are removed, you can esaily recast them, or use Ardenn to make another random creature a massive threat
Commanders like Balan, Wandering Knight, or Uril, the Miststalker are slow(er), don't intrinsically have evasive abilities, and require you to wait on them to build up, so once they're gone you're severely set back.
Sometimes you're not fast enough though, and Voltron tends to turn into a very political deck at that point as you try to get opponents to let your threat stick in order to deal with other opponents. "If you don't remove my creature I can stop player C from winning next turn".
You usually still lose at this point though if everyone knows what they're doing. Speed is of the essence.
This is why I love utilizing other players combats. You could limit yourself to one combat, but cards like Assault Suit can quadruple how fast you're killing your opponents (and has the perk of preventing the pesty sacrifice that was mentioned).
This is also why Slicer, Hired Muscle Flip has been so competitive, because it's Assault Suit built into a commander with incredibly aggressive stats -- 28 damage a turn cycle is more than most decks can do with lots of setup, and that's just the minimum. It can come down turn 1, and no one wants to remove it because everyone wants to use it. It's free damage!
Voltron, while more direct than a Giant Growth, does tend to play a lot of the same head games with people to make your creature stick as long as possible.
7 months ago
I really enjoy storm and donate.
Storm really brings to life the advanced planning aspect of the game, where you have limited resources, and you have to piece your way to a win. Not some beatdown deck that executes the exact same line every time.
However storm does tend to be very solitaire, so in social games I prefer donate effects (Slicer, Hired Muscle Flip, Zedruu the Greathearted, Jon Irenicus, Shattered One), because I can manipulate the threat level of players and overall make a more interesting game
8 months ago
Some player resolves Dress Down, causing Slicer loses all abilities.
Assuming he gains haste again:
- Is he still goaded?
- Can he now be sacrificed?
Do either of these answers change if the opponent casts Dress Down in response to Slicer's donate trigger?
9 months ago
Gleeock Yep, I agree on the all-in of infect as opposed to toxic. I haven't played against infect too much, but I've seen a few games where the infect player got targeted and knocked out first, and then it's just a weird feeling because they didn't effectively do anything. Toxic at least is giving them an impact outside of just poison counters.
On a tangent, what does everyone think of Slicer, Hired Muscle Flip? Is it too much commander damage flying around? I've seen some cEDH games on youtube where it seems kind of fun, but it makes me look at it and think what Slicer does in casual. Maybe casual has more blockers and it's not so bad, it's just, I could see a fast Slicer deck being almost worse than infect at knocking one player out at the very start of the game, or just decimate their board trying to block. It also has that aspect where it almost encourages three players ganging up on one.
1 year ago
Not really a break, but I feel that green getting artifact animation is an unnecessary bleeding of a blue mechanic.
Battlefield Butcher: Doesn't feel like the flavor text matches this guy's 1 power.
Fortfied Beached: Again, feels weird to solidify blue as color for Soldier tribal.
Audacity: I get the Rancor reference but I much more associate audacity with bold red rather than steady green.
Awaken the Woods: Hah.