Seize the Spoils

Seize the Spoils

Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards and create a Treasure token. (It's an artifact with ", Sacrifice this artifact: Gain one mana of any colour.")

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Seize the Spoils Discussion

multimedia on Above, Below & Beyond

1 month ago

Hey, well done. I also play Kaalia on a budget.

Dragon Tempest is a two drop haste enabler for Kaalia and bonus interaction with Dragons. Phyrexian Reclamation is repeatable creature recursion especially for Kaalia to avoid Commander tax since she's going to die. Exotic Orchard , Caves of Koilos , Battlefield Forge are three budget land upgrades.

Bloodgift Demon is a Demon for repeatable draw and at 5 CMC you can realistically cast it. Mask of Memory is helpful repeatable draw because Kaalia and lots of other creatures here have flying that can also setup reanimation/recursion. Seize the Spoils is draw, ramp and reanimation/recursion setup. Angel of the Ruins is nice removal with an Angel body and you can discard it to search for a Plains to setup reanimation/recursion.

If interested in any of these suggestions I offer more advice including cuts to consider. Good luck with your deck.

multimedia on Baelfire Legion Dega

2 months ago

Hey, well done so far, but Zelalpa looks way out of place, almost a meme. You can build your own Zelalpa with Syr + equipment :)

Consider more lands or better yet mana rocks? With a mana curve avg. of 3.7 that's high for only 33 lands and no mana rocks. You risk not being able to cast spells from your hand because you're land screwed. Mana rocks and other additional mana sources can help gameplay.

Some other ways to help gameplay are to include more repeatable draw:

Sram and Akiri are not Knights, but they're worth including because of repeatable draw effects with equipment. Can also improve game play with other draw effects:

Armory is like draw since it can tutor for your best equipment.

Some budget land upgrades to consider:

Would you like more advice? I offer more advice in another comment. Good luck with your deck.

MaltOMeal on Absolute Theocracy

2 months ago

Sup lobsternips!

As a baseline, you'll need to add lands, which I'm sure you know. Since you're making Treasure and Gold tokens in this deck you'd probably be good with roughly 34-36 lands, leaning more to the most mana color you'll need, say like a 25/25/50 split if thats what you're going for.

- We'll cover your cards to include by type, so lets start with creatures. I like the Angels, Demons, and Dragons subtheme, if you were considering it I'd try and include Kaalia of the Vast if you can get your hands on one, otherwise just slim down on the tribal stuff, reaching too far into each different theme could result in inconsistencies and clunky play. I've been there, it sucks a lot. (Unfortunately, you can't run Shalai, Voice of Plenty since she has a Selesnya color identity)

-When it comes to your Dragons, I think you hit the nail on the head, nothing I would really change or take out. Allows for Magda, Brazen Outlaw to have a decent outlet if you don't want an artifact.

-Finally, the other things you've got going. Dockside should just be an auto-include, albeit a heavy price tag, but if you can get one you should definitely include it.

  • Dark Impostor , while mana intensive is still a decent mana sink that can function effectively as targeted removal. Definitely keep your edict creatures, they are super useful and trigger Negan, and thats what you want.

  • Starnheim Aspirant is useful if you go super heavy into the Angel theme, but if you skimp on the Angel theme this could very often be a dead card.

  • Storm-Kiln Artist , I like this a lot for this deck, can be a beater, and generates value.

  • Vault Robber , seems bad, and bad to do. Synergizes with Magda and makes Treasure tokens, but thats really it... PLUS it requires you to have a creature in YOUR grave. I'd cut this, but if you have a reason to play it I'm not seeing immediately play it in your deck.

  • Viscera Seer , good card, good sac outlet, not much else to say.

  • Creatures I'd include based on what I've seen: Solemn Simulacrum , Burnished Hart and Mayhem Devil . Some good ramp and a decent damage dealer if you'd like to play a cheap one. Plus the Devil is great at just 3 mana.

First thing I wanna point out is the abundance of them, its good, but its quite a few. I like the variety of them though, from token generation to mana value, all of them are GOOD in a sense.

  • Angelic Renewal is basically a one time effect. While good, there are better recursion spells out there, but this one does fit the Angel theme so thats really cool. :D

  • Land Tax : Definitely play this if you want more inclusions in your deck and want to play less lands, but don't forget to have a focus on more basic lands for the landbase.
  • Luminarch Ascension is subject to removal by other players, and somewhat makes you a target, but with Divine Visitation and your non-Treasure generators make this super useful.
  • Aside from that, I think that's a decent spread of enchantments. Nothing to add really, love the inclusion of the Sagas and Revel in Riches .

    I'm sure you'll add more later, but here are some I'd DEFINITELY include:

  • The three signets for your colors, Arcane Signet as well.

  • Goldvein Pick : hidden tRAESurES!!!
  • Inspiring Statuary for a low mana investment, you can effectively keep your Treasures around, or use your Gold tokens twice(tap it for colorless, then sac it for colored mana).
  • Panharmonicon to double up on edict effects.

  • Not much in this category outside of removal or token generation.

  • Wouldn't run Secure the Wastes strictly because it doesn't put Humans into play, play the sorcery option Martial Coup instead if you want a token creator with some OOMPH.

  • I'd recommend more removal, but with everything else considered I think you're pretty much good here. Really like the Crackling Doom and Vona's Hunger inclusions.

    OOOOkay, lots to look at here.

  • Mortuary Mire : Get that creature back in play!
  • High Market : Useful when Dictate of Erebos is in play.
  • Sanctum of Eternity / Command Beacon : You never know when you might need to use them. Negan can get expensive real fast.
  • That basically does it for my brief review, hope I was of some help!

    Omniscience_is_life on Galazeth Prismari

    2 months ago

    That would be

    Mycosynth Wellspring , Seize the Spoils , Phyrexian Metamorph , Trail of Evidence , Pirate's Pillage , Saheeli, Sublime Artificer , Curse of Opulence , Blasphemous Act , Ghost Quarter / Field of Ruin , Mirrodin Besieged , Saheeli, the Gifted , Mystic Retrieval , Relic of Progenitus / Tormod's Crypt , Star of Extinction , Cyclonic Rift , Comet Storm , Chaos Warp , Loyal Apprentice , Thopter Spy Network , Sai, Master Thopterist , Hypersonic Dragon , Padeem, Consul of Innovation , Ravenform , Memnarch , Liquimetal Coating , Blatant Thievery , and Inspiring Statuary .

    I did that with the following code:

    [[mycosynth wellspring]], [[seize the spoils]], [[phyrexian Metamorph]], [[trail of evidence]], [[pirate's pillage]], [[saheeli, Sublime Artificer]], [[Curse of opulence]], [[Blasphemous act]], [[ghost quarter]]/[[field of ruin]], [[Mirrodin Besieged]], [[Saheeli the Gifted]], [[mystic retrieval]], [[relic of progenitus]]/[[tormod's crypt]], [[star of extinction]], [[cyclonic rift]], [[comet storm]], [[chaos warp]], [[Loyal apprentice]], [[thopter spy network]], [[Sai, Master Thopterist]], [[Hypersonic Dragon]], [[Padeem, Consul of Innovation]], [[Ravenform]], [[Memnarch]], [[liquimetal coating]], [[Blatant Thievery]], and [[Inspiring statuary]]
    

    Sorin_Markov_1947 on Prismari Spell Ramp

    3 months ago

    If you have a way to get expensive spells in the graveyard quickly and consistently, yes. I don't see that in the deck though, just Seize the Spoils discarding Magma Opus or Creative Outburst . So that's a three-card combo (Seize + Magma/Outburst + Draconic Intervention) to do a bit better than Storm's Wrath.

    Probably just keep what you have.

    X-Factor11105 on Dragon Jesus (Bladewing the Risen EDH)

    3 months ago

    I'll also put that question to our other Bladewing friends: Fuzzlewuzzle, That_Salty_Gamr, and Azeworai - have you guys any pet cards or utility/tech cards that feel like they consistently over-achieve in your Bladewing decks?

    X-Factor11105 on Dragon Jesus (Bladewing the Risen EDH)

    4 months ago

    Hi MeanLizard! Thanks for your feedback! Let's talk about these!

    Cathartic Reunion : This is probably the strongest suggestion and the one I'd be most likely to include. It's 2 CMC, draw three rate is so efficient in Bladewing builds! I could've sworn I'd included it and cut it at some point. In general, I feel like I've finally got my card draw in a good place, and Cathartic may push that further. - In your play experience, how often have you been upset / adversely impacted by discarding a 2nd card? More often than not I have a dragon to send to the graveyard, but that 2nd card worries me..

    Tormenting Voice & Wild Guess : Both of these are omitted just because they're not as efficient as I'd like them to be. Card advantage can be a major problem for this deck, so I either want to get exactly what I need (tutors!), have recurring value (planeswalkers!) or get a draw alongside another effect (mana rocks!). I know these push the strategy forward, I just wonder if there's more value to be had from those slots, especially knowing they're at sorcery speed. For those reasons, I've considered Seize the Spoils and Pirate's Pillage for their additional synergies!

    Dance of the Dead and Necromancy : I see them in every other Bladewing build, and they 100% make sense, and are probably optimal include. What do you think would make sense to take out for one or both? I've never pulled the trigger on these because of minor quibbles about their drawbacks - DotD comes in tapped and has the ongoing cost, while Necromancy is a 3 CMC, single-target reanimate.

    I'd sooner consider Necromancy over Dance of the Dead I think, but I'd want to have a bit more value coming from ETBs/LTBs to ensure consistent value in the event I need the instant-speed mode: of my 24 creatures (including Bladewing), I only have 8-9 that can take advantage of the flash version. I think if the creature base gets more ETB/LTB heavy in the future, it'll be a stronger inclusion for sure!

    If you share your list I'd love to check it out open up our discussion!

    multimedia on Rakdos Dragon actual

    4 months ago

    Hey, good job on a budget. Nice Demonic Tutor :)

    Some $1-$2 cards to consider adding:

    Some budget land upgrades to consider:

    If interested I offer more advice including cuts to consider. Good luck with your deck.

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