Act on Impulse
Exile the top three cards of your library. Until end of turn, you may play cards exiled this way. (If you cast a spell this way, you still pay its costs. You can play a land this way only if you have an available land play remaining.)
Printings View all
|Mystery Booster (MYS1)||Uncommon|
|Magic 2015 (M15)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Act on Impulse occurrence in decks from the last year
Latest Decks as Commander
Act on Impulse Discussion
3 months ago
It's important to remember that Magic is almost 30 years old, so the wording that is printed on cards is very much subject to change. The update Oracle text of Ivory Cup uses "cast" instead of "played". I don't know what this change occurred, but a spell is not considered "played" anymore. It is always considered to be "cast" (there's an "exception" to this that I'll talk about later).
When casting a spell, there's a series of steps that the caster goes through, selecting modes/divisions/targets, determining costs, paying for costs, etc. The very last step in the process is declaring a spell to be "cast". That is when Ivory Cup will trigger. Since there is not an opportunity for you to resolve before that point, you can not use Eight-and-a-Half-Tails to change that spell to be white.
Now, this "exception" to the rule that "spells are only ever cast." Some cards will allow you to "play cards" from somewhere. For example, most "Impluse" effects (like the eponymous Act on Impulse) say that you can "play cards exiled this way". What this is trying to say in only a few words is that "you may cast spells or play lands exiled with Act on Impulse".
Hope this helps!!
6 months ago
TL;DR: The pre-text is LONG. Sorry about that, but there's a lot to unfold about the subject. If you just want to skip down to the suggestions I brainstormed, go below the first set of 3 lines.
It is no secret that the Commander community for a long time has regarded white as one of the weaker colors in Commander, especially as a monocolor. Many have pointed their fingers at how well the color achieves mana ramp and card draw/advantage.
White actually do have a small slew of card advantage and ramp cards or cards that in essence cheats the requirement for mana.
White has raw card draw in Mentor of the Meek and Dawn of Hope, although hidden behind a requirement in form of a trigger. Both are triggers that are fairly easy to achieve but not without costs. Not to forget Sram, Senior Edificer (and Puresteel Paladin) - but again behind a trigger requiring a very specific type of deck building. White has additional card advantage through regaining access to cards once lost, like through a Sun Titan getting back small permanents, or Nomad Mythmaker, Order of Whiteclay, or Bishop of Rebirth.
White has ramp in form of Knight of the White Orchid and Kor Cartographer and pseudo card advantage in good ol' Land Tax. The knight has a requirement that you need to be behind to actually ramp, and that aspect goes again in many of white's attempts to imitate ramp and card draw. White can only catch up, they cannot get ahead. These aspects are most recently seen through Verge Rangers (pseudo card advantage - not ramp, you don't get access to more lands than 1 per turn) and through Cartographer's Hawk. There's also Oath of Lieges but that is a symmetrical effect and may as well just benefit some of your opponents as much as it does you.
White can cheat the requirement for mana in a few instances, like casting Resurrection on a higher costing creature, an aspect they share with black and often a favorite when the two are paired. Where they differ is that black usually does it for less mana at another resource expense, and that black has different means to get those creatures out into your graveyard to set it all up. White has none of these opportunities/advantages.
This thread mainly aims to discuss white getting card draw/advantage in the Commander format and how they would achieve it to fit their color identity, but we can talk about the Commander format in general as well. To clarify, the topic is aimed at discussing how white could get card draw/advantage and not really whether or not they should - do feel free to voice your opinion for or against but please keep it limited and instead focus on how card draw could fit into white's color identity. It doesn't necessarily have to be from a place within the current color identity, but could be exploring new design space that hasn't been seen before.
Let's examine how other colors achieve card advantage:
Blue is super easy and the main color that achieves it, they usually do it straight as an investment for the specific purpose of gaining more resources; Concentrate. Blue also has access to looting options where they draw cards and discard cards (or the other way around); Merfolk Looter / Tolarian Winds. Blue also has the largest collection of cards with Flashback, so even once Blue uses a resource from their hand, they can do it again from their graveyard; Deep Analysis - although these cards are usually more costly than their non-flashback peers.
Black is also relatively easy as they imitate blue's investment but at an additional cost; Night's Whisper. As previously stated black can also access their graveyard like white and reuse mainly creatures that have died or otherwise put into the graveyard (from say an Entomb) by using Animate Dead or Zombify. Black's ability even goes beyond their own graveyard and dip into their opponent's graveyard. Black also have some aspect of self-discarding, usually as a symmetrical effect that aims at harming their opponents while still being able to access the cards they lost themselves; like Cunning Lethemancer.
Red is relatively new on this block, as they have for a long while had many of the same issues as white. Red did however have cards that looted (drawing and discarding cards) in the concept of picking up the strongest of a larger selection of cards - this is also called card filtering as you don't get an advantage in resources, only the selection. However red also has a selection of cards with flashback or activated or triggered abilities from the graveyard. With the introduction of impulse draw - so named from Act on Impulse, where red exiles a number of cards from the top of their library for the ability to play those for a limited time. Thus red has achieved temporary card draw.
Green is one of the richest colors in the color pie at the moment, having access to a lot of control cards, protective measures, card advantage, ramp and swingy plays. It is no wonder to me how green is one of the stronger colors in Commander. Green has access to some very strong card advantage cards that fits right into the slow format of Commander. Rishkar's Expertise is a favorite as it combines the Commander format's slow pace, green's affinity for big creatures, and a powerful swing in resources, all in one card. Another is the ability to draw from creatures being cast or entering the battlefield. Outside the slow Commander format, you don't really see these types of cards, but within the format they are strong and valuable. Green also has access to the most flexible way to reuse cards from the graveyard through Eternal Witness, Greenwarden of Murasa, Road of Return - road and Myth Unbound are even commander specific benefits that makes casting your commander cheaper, within the color with the most access to mana acceleration. So the color that needs it the least has ways to reduce their mana demand on casting their commander. I would argue this aspect should have been placed within white and/or blue more than in green. Black is getting in on it with Netherborn Altar, so in the future we might see the other colors circumventing the commander tax in some fashion.
White has very few card draw cards (the best of which are mentioned above) and all are locked behind some kind of condition that is not insignificant, compared to something like Beast Whisperer.
It would seem white lacks behind quite a bit in this aspect. When a color cannot do something itself or not very well, they usually seek toward artifacts to fix their issues. Here you can utilize Mind's Eye or Loreseeker's Stone or Arcane Encyclopedia or Book of Rass or Endless Atlas or Skullclamp or Tome of Legends to name a handful of the better variants. What most of these have in common is that they are expense to cast or maintain or require some specific deck building choices to function.
If the general consensus of Commander players are to be taken into account along with the perceived strength of each color, it would seem these artifacts are not enough to help white overcome its lack of card draw. Furthermore white's other strengths doesn't seem to have enough impact to offset this lack.
The general argument I have seen against providing white with card advantage is; it breaks the color pie, white can utilize artifacts to fix their weaknesses to some extend, white's strengths comes from mass land destruction, taxing (Thalia, Guardian of Thraben) and hatebears (Aven Mindcensor). Again I don't really want this thread to be overshadowed about arguing for/against White getting card draw into their color identity, let's just assume white eventually will get card draw - how would that look like?
Brief discussion on the counter arguments Show
- It breaks the color pie
Drawing cards is an essential part of the game's core mechanics. All other colors have come up with a fashion to draw cards that is now implemented into that color's design. Keeping white from attaining their seat in the circle seems like playing favorites.
- White can substitute through the use of artifacts
I already listed a good bunch of the better variants of artifact draw up above and one of the main problems is that artifact card draw is expensive, it is slow, or it requires a specific deck building design. Another issue is simply critical mass of card draw. You need a handful of cards to draw you cards in Commander to consistently have a chance to get to them during a game. The time between investment and break-even in terms of input versus output makes artifact draw vulnerable to removal / counterplays that say a Divination isn't.
- White's strengths comes from mass land destruction, taxing and hatebears
This is a paraphrased argument but somewhat sums up what I hear as the main strengths that are somewhat unique to white. Mass land destruction is seen by many as a break in the social contract that many players of the Commander format adhere to. It slows down the format and can only be leveraged if you're significantly ahead on the board - something that might be hard considering white doesn't have card draw nor ramp.
Hatebears and taxing are indeed some of the stronger and more unique aspects of white's color pie, but it does have an issue. Being the person who limits your opponents can often be seen as dragging others down to your level - a premise that not many players are interested in enduring. You can be seen as an nuisance or hindrance rather than attempting to leveling the playing field so white has a chance. This is often seen as a negative impact and it is persistent. If an opponent blows up your Mana Reflection you might dislike that player for a while, but the deed is done. You might even have ways to get it back or replace it with a Mirari's Wake. If that opponent instead plays a Copy Enchantment they effectively pulls themselves up to your level, but it doesn't have a negative impact on you, so you might not care (too much). If that opponent instead played something like Damping Sphere, you're repeatedly reminded that that opponent hinders your Mana Reflection. You're more likely to target the latter player; for one because if he dies, you can use your Mana Reflection again, and two you might build up more "resentment" (strong term but in context of an opponent in a game) towards him than someone who would blow it up.
That's at least my 2 cents about the counter arguments.
I really like the way WotC incorporated card draw into red, as impulse draw feels red but it is card draw and it helps red smooth out some edges it may have in especially multiplayer formats, such as Commander.
So, if we assume white is eventually going to get card draw, how would it look like? Here's a couple of ideas for concepts on how to incorporate a card draw mechanic with white flavor.
Good ol' taxing. We already have Smothering Tithe, so something similar to Rhystic Study could be a possibility. It could be an aura you put on a land, so whenever it is tapped that opponent pays mana or grants you card draw. It doesn't necessarily have to be mana that is taxed, it could also just be the action/trigger itself that is the tax.
A taxing example Show
Gathering Support at Court
Whenever one or more creatures attack you, draw a card. If three or more creatures attack you, draw two cards instead.
Warring / "spoils of war"
White is the most militarized color that deals in organized military strategy, being the main color for the creature types Soldier and Knight. White is often associated with combat and attacking as well. Perhaps it should be used to its advantage and provide some means to acquire card draw - figure it a substitute for roleplay wise gaining lands / trade routes / power / intelligence.
Example of war "spoils" Show
Kelmar, First Scout
Legendary Creature - Human Soldier
Whenever a creature you control attacks, put a Scout counter on Kelmar.
Remove two Scout counters from Kelmar: Draw a card.
I actually really like the idea of this one, although it may be harder to properly accomplish.
White has before had trades happening like Armistice and Bargain. There's also the advocates and Benevolent Offering but they are not unique to white and is a set mechanic. It's been a while since this was part of white's color pie, but it could be again.
Example on trading Show
Target opponent creates two Food tokens.
Until end of turn, Clue tokens you control have ", sacrifice this artifact: Draw a card."
Choose two. You may choose the same mode more than once.
It would be more flavorful with gold tokens, but I think from a design perspective, treasure tokens are the less broken variant. Initially I would have the second mode be "draw a card", but a 2 CMC draw 2 with a slight downside is simply too good.
I could make it 3 CMC to have it reflect a Divination with downside but being more flexible. I think this is more fitting and it has more cross-over potential.
The reason for using Clue token is because Clues are already a thing, enabling some cross-over synergy - and I know Clues are incorporated through the Investigate mechanic and haven't before been referenced directly. Clues fit white in the sense that they gather intelligence/reconnaissance - being the more military styled color, white shares with green the most mentions of scouts/rangers.
However just generating Clue tokens would result in 2 mana spent per card draw in addition to the initial 2 mana investment to get the clue tokens, that would be too inefficient by itself as a 6 mana draw 2. I think a 4 cost draw 2 with slight downside (or political influence) in white is acceptable, with the possibility to build more Clue synergy within white.
I guess this suggestion ended up as a double suggestion by also suggesting Clue tokens should be integrated more with white. This particular card example aims to solve both of white's most pressing issues in multiplayer formats, but it is still slow and inefficient enough to not have any kind of impact outside casual formats.
The flavor is there, as white is a color of community and peace, so trading seems like a natural byproduct. I really like the political aspect from this mechanic when considering multiplayer formats.
An alternative to direct card draw; you choose a card type (instant, sorcery, creature, land, artifact, enchantment, planeswalker) and then look at top X cards of your library, you may reveal a card of the chosen type and put it into hand, put the rest on the bottom of your library in any order.
This reflects the Commune with Nature (which is a green card I know) but it seems to fit white's color pie as the more religious color, to ask the gods/divine/faith for a boon and maybe it is answered, maybe not. Obviously you can deck tech to increase your chances but the idea is a card draw that is not guaranteed. Under the right circumstances it can be stronger than a card draw as it may filter.
Example on Divination Show
Boon of the Gods
Choose a card type, then look at the top four cards of your library. You may reveal a card of the chosen type from among them and put into your hand. Put the rest of the cards on the bottom of your library in any order.
Cleric of White Fields
Creature - Human Cleric
At the beginning of your upkeep Divine 1 - (Choose a card type, then look at the top card of your library. You may reveal a card of the chosen type and put it into your hand. Put the rest on the bottom of your library in any order.)
Just a few examples to show you can scale it. The deeper your dig, the higher chance to hit your mark. But no matter how high the Divine factor is, you only ever get one card - unless you trigger Divine multiple times; "Divine 1, then divine 1" - as you would "Scry 1, then scry 1".
Honor the ancestors
I really wanted to create some kind of mechanic that allowed white to dump cards into their graveyard, to synergize with white's inherent ability to generate card advantage through recurring permanents, especially low CMC permanents. As it stands white needs to cast those smaller permanents and have them put into the graveyard from the battlefield - thus making these recurring effects a lot more narrow than their black and even green brethren, who can more easily set up these beneficial plays. But it doesn't seem very much like a white thing to self-mill, ala Surveil, nor do they discard. For white to have this particular synergy you would have to make them gain it without much prior precedent.
One thing that seemed sort of within the flavor of white would be to honor the ancestors, remember the history, keep to the traditions. I think you could work that flavor into some kind of mechanic that could work to white's advantage.
Examples on Honoring the Ancestors Show
Creature - Human
When ~ enters the battlefield exile the bottom five cards of your library, then put any number of permanent cards from among them into your graveyard.
Crypt Attendant has first strike and vigilance as long as there are four or more creature cards in your graveyard.
Call on the Past
Exile the bottom five cards of your library, then put any number of permanent cards from among them into your graveyard. Put a permanent card with converted mana cost up to X plus 2 from your graveyard onto the battlefield under your control.
The latter can even double as mana ramp. It's not guaranteed and TBH an interesting little interaction. It's obviously not an evergreen mechanic as such, and will require some meaningful synergies to be made within the product. The mechanic could also just double as a downside, like;
Creature - Giant
When ~ enters the battlefield exile the bottom ten cards of your library, then put any number of permanent cards from among them into your graveyard.
Without any actual benefit it just removes a large portion of your deck, especially dangerous in limited. Any synergies with graveyard interactions can just be a benefit, but the card itself reads as a downside effect. These cards are usually also more interesting when dealing in constructed formats because you can turn the downside into an upside.
Anyway, that's just what I brainstormed for. Like I said before I really liked the flavor on red's card draw and I want white to get something similar. Do you like any of my suggestions or think you can refine them? How would you give white card draw that is flavorful?
10 months ago
I wanted to put in a clause that also gave it the ability to flicker itself, but there was too much text already and I didn't want to change what it had. You can already put in a countless number of flicker/blink effects and he gives you a reason to flicker him. He also synergizes with Adventures, with temporary and long-lasting exile effects (i.e. Furious Rise , Act on Impulse , escape mechanics, your creatures getting removed by things like Oblivion Ring and Chained to the Rocks , suspend, etc.)
Wildcard is still on the table, just wanted to share my thoughts
11 months ago
I'm going to try Skullclamp and Endless Atlas instead of Goblin Rabblemaster and Wheel of Fate . They're cheap enough to be able to fit one of them in with a little rejigging. I feel that I will prefer Skullclamp, but testing will tell. Wheel of Fate might also get the axe in favor of Magus of the Wheel . This would help mostly with budgeting.
Mind's Eye is a bit pricey in both CMC and budget wise. 5 mana will make it one of the highest CMC cards in the deck. That alongside having to hold up mana to use it's ability makes it hard for me to see it working.
I'll try out both Ignite the Future and Commune with Lava instead of Act on Impulse . I like that Commune is an instant, so I can hold up mana until the end step before my turn and let it off. It's nice to have the option to use Ignite as a big late game bomb as well. I can see both of them working in the deck, and they might both make the cut.
11 months ago
I completely missed the budget aspect, my apologies.
Regarding Skullclamp , even if you don't have tokens, I think it is still good on it's own for mono red because you need that card draw badly. I would say test it and see how it goes, I am fairly confident it will pull it's weight, especially if your meta isn't past a power lvl 6.
If you are going to replace Act on Impulse , switch it for Ignite the Future . It is much better because it requires less of a cost and it has flashback. Moreover, you don't have the mana ramp to abuse Commune with Lava (assuming you have to choose between the 2, personally, I would add both). Do note that you can cast the cards until the end of your next turn so it's much much better than act on impulse.
11 months ago
I would love to include many of the cards you suggested, but I'm trying to keep the deck around $100. If I wanted to increase the budget of the deck, cards like Nykthos, Shrine to Nyx would definitely make the cut. Keeping the deck within this price range has been a fun and interesting challenge. I don't plan on upping the price limit any time soon. Out of what you suggested, some cards stuck out to me:
Skullclamp would probably make it into the earlier versions of this deck. As I play it more, I find that tokens are lacking in power compared to the decks other strategies. Because of this, I've been replacing the worse performing token creation cards.
Humble Defector would be a fun inclusion, but I do see issues with it. The deck tends to make more enemies than friends. I feel I would struggle to find someone to give it back a lot of the time.
Commune with Lava is another card I would consider adding to the deck. I am currently having issues with finding the mana to use Act on Impulse correctly. Either Commune with Lava or Ignite the Future might be replacing it eventually.
Thank you for the suggestions!
1 year ago
HOW DOES ONE BUMP (CHOMP) LIKE A WEIRDO?
(NOTE: I heard that Bump Jokes are supposedly a bad thing here. If that's true, how do I bold just "BUMP" w/o a bad pun? Oka, back to the Topic...)
It seems this Topic is like having an Astral Plane, but Physicality is entirely Nil. I guess I have to show my Spellbook from here? Take caution; this is some very personal stuff you're about to read...
Aeon Engine : Have you ever wanted to change yourself prior to now? I do; how I got to this point is a cruel progress. My past was filled w/ nothing but despair. I was a crybaby of a B----, & my Asperger's Syndrome didn't help matters (At the time, people thought I was different, but not in a good way; it was near the end of the quest to discover Autism). Neither did mixing ZOLOFT w/ Chocolate Milk made from Nesquik Powder; but Risperdal, at preteen status?! OI! I never liked Zoloft in the first place, & that's how I got the personality I have today; not through Mana, but Zoloft. Fun Fact: Aeon Engine was created by WotC in response to Paradox Engine 's sudden banning in Commander/EDH. Paradox was even mentioned in the Flavor Text.
Flood of Tears This card is busted for a good reason: Instant Cheat for Omniscience . If tears bring hope, it has never arrived. While there are bad memories of my past, how can one not even be 0.infinity & 1% Good memories? Mine are BEAST WARS, Aurex Cluster Transformers (Armada, Energon, & Cybertron), Medabots, Pre-Burst Beyblade, among others to note. I was going to represent Flood of Recollection on this; but when you essentially bounce (Almost) EVERYTHING, just to tutor into play whatever permanent (This can also be a LAND; It does not say nonland permanent!) you freakin want, maybe utilizing your Unfathomable & Distraught Sorrow... um, maybe it might not be so bad after all... Fast Fact: I actually have a soft spot for ol' Mu Yanling. Her divine Beauty & Grace makes her a very powerful Neowalker even after surviving the WAR. Damn though, ol' Mowu turning to stone w/o needing to be Petrified by Vraska . Well, at least she's hunting down Dovin Baan … Heh.
Wildest Dreams : This card represents the very things I want to do as a result: Such as be an Indie Game Developer, Make a Custom PC to fit such a game's needs (It is planned to be on Par w/ the PS5; w/ support for 8K. What budget to use?), even being on YouTube not just for gameplay purpose anymore, but in addition, talking about what I like to talk about, & yes, eve the MTG ARENA Twitch Streams. That, & an Spell that can be recurred by Riftsweeper anyway is awesome.
Ponder : To think is to try & Hatch an idea. Whatever you need to do in order to accomplish your goals. How to Approach a Scenario... How to think & act fast in a stressful Situation; If you can put more than just Blood, Sweat, & Tears into it, Anything that is fixed in the realism of our world is possible. Also, I think of ideas that are almost parallel to WARHAMMER 40,000's Tzeentch's status as the Changer of Ways. & being a One-Use Sensei's Divining Top is actually pretty good.
Act on Impulse : Sometimes you have that tingling sense you need to fufill; FAST. For me? It can be Desires of the Human Flesh, Anime ASMR, Eating something I'm allergic to, it just goes on. This is the Same feeling for Impulsive Draw, & for this one; I suggest you prep yourself before exiling 3 to cast ( Unless you press your luck on this... ). I wonder how to Make Impulsive Draw better in , & ?
Concentrate : Words lie? People Lie? The Lands speaks the Truth? Uh, no, Garruk Wildspeaker . Even when my head has so many ideas; some finally realized in much better art than before: Sakura-Tribe Elder , Lightning Greaves , even a new art for Solemn Simulacrum better than the Kaladesh Inventions version. What did you think is a lie also, you bats--- crazy Druid turned Walker Hunter? Our minds are our greatest treasure in ourselves; & yours just so happened to be removed from a complete Monster to you. Now I just want the original Art for Harmonize in the future; WotC is at least looking slightly up at the least. OH, & suck on this, Garruk fans: When ol' Liliana meets w/ Kaya ; now a Gatewatch member in her stead; I'll ask you a question w/ a JEAPORDY-Style Clue: These Two Walkers are both after Liliana Vess , but out of both of them, one will get in the way w/ another & vice versa to kill one of the last "Oldwalkers"; Actually, Garruk has since been cured of The Chain Veil 's curse, but whether he'll backup Liliana Vess or not we've yet to see...
Echo of Eons : Remember what I said about how Time Stretch speaks nothing but the Truth? Well, you're about to be screwed as to why (Engages a more, Lawful Evil Persona...) There has always been this, & ONLY THIS. Only the Present Exists. The Past is just recovered Information that already happened as the Present Progresses through time, & the Future is merely the Present as it progresses forward through the Flow of Time. How could it work like a VCR? Fast Forward is Accelerating All of Reality. Rewind does the same, but inverse. Pause stops all or Reality; Infinite Dimensional Layers, it's essentially worse than Absolute Zero, as nobody can even Move; the Flow of Time ceases, & therefore, Reality. Record would allow you to repeat the good times now, but when would you believe that very clip will be either Boring, or Tear Jerking? What if one could foolishly break the laws of Temporal Science? Accelerating time? Reversing it? Force one through Accelerated Aging? Reversing the Present Time of another? Foreseeing a Future that's just another section of a later Present?
Forcing one's consciousness to several days back to one point in their life that already happened? Stopping one's Time by pausing it? Create Time Paradoxal Anomalies of any physical form? Sharing one's Senses in another Timeline/Dimensional Layer? Going back to a previous Present of another? Forcing one so far into a Later Section of out Present that it pales on BFR (BattleField Removal)? Same for being sent back in time where its Present should be only lost to Historical Records? What could all this mean as The Present is the one true form of time? You might be wondering, what is this suppose to mean? Simple: Sakuya Izayoi (Touhou Project) vs Kurumi Tokisaki (DATE-A-LIVE) needs to be made into fruition. MAKE IT HAPPEN, Hyun's Dojo Community. or ROOSTER TEETH. They're fine too... But when you need a good Timetwister that doesn't exile itself right away, remember the murderer MTG's Idea of Goldilocks wanted to murder you too for backing up A Tribal Leader of one of the Worst Viable Creature Types. . I wish I had a BURN! GIF to those that say Shit like BEAR FORCE ONE is "Great". Bears don't even have Non-Vanilla Effects most of the time. Goldilocks would rather kill a Ruler of her Animal Type than just simply kill Mama Bear, Papa Bear, & Baby Bear.
???: Maelstrom Wanderer , Riku of Two Reflections , Intet, the Dreamer , a Chandra Walker... Anything can apply here for something, but I believe my best bet is to include some Personality Traits that I can relate to. Take the Triumphs of WAR for instance. Chandra's Triumph mentions finding your ideal self, & believing in the idea of the lack of perfection; both of these I can relate to. Jace's Triumph states ultimate power (This is Omnipotence Vibes incarnate.) is self-defeating; also agreeing on this. Liliana's Triumph even states having independence is very important; I agree with this as well. But for Gideon's Triumph & Nissa's Triumph , they have nothing to contribute to. Might as well continue from there: Believing in the salvation of just being alive is pointless; Hell, Sirius Black in the Movie Adaptation of Prisoner of Azkaban said this: "I would have died! I would have died rather than betray my friends, as we would have done for you!" Like Gideon Jura/Kytheon long after the fact, Ol' Padfoot was killed to early. Nissa though, is FAR worse. Why destroy the Unnatural, when you can channel its power & make excellent use of it? Even fostering Life? Nearly every Animal on Earth; Discovered or Not, has a Mortality Rate for each individual Organism; Mayflies alone live for 5 MINUTES. But even some organisms (I'll talk of Animals in this case.) are capable of resetting their lifespan from an old age, to being reborn from using itself; not even Phoenix's; those who are reborn from their own ash could do something this epic.
But if you wanted to know my personality traits to further help out this cause, here's what I'll say for all 5 individual Mana Colors:
: Equality (I completely understand what the ladies need to do to acquire this, but merely this isn't enough; I'd actually would rather talk about how to actually have all genders created Equal; backing it up by a Tierlist Template on the internet (Does anyone know where to find one? I wanted to use one to show the Goldilocks Effect for females in fiction. I'll try best not to be inappropriate. ;)), Sadly, that's about it for ...
: Knowledge (Given my passion for finding out information on stuff I like ALOT, this is a NO Brainer; plus, Narset 's Center Color is , & Autistic; like I too am Asperger's. Hell even Homunculi, One-Eyed, or something else entirely are usually also this; a byproduct of Alchemy. WotC could've gave a Homunculus Legendary another Eye at least, & they would've gotten away w/ it. Any Alchemist Planeswalkers out there?
Cautious: Especially in the Summer, I always have to watch my own back, as I see things that are real, but nobody else believes me. I really wish more people are like Donald Epps of NUMB3RS fame on this; I mean, he said approach with extreme caution. I'm doing this every day of my life even now. I mean, At least I'm not Pantophobic; Fearing Everything is a true nightmare; Reality itself forces fear down your throat. Really blows if you have this Phobia...
I also believe everything starts as a Blank Slate; AKA Tabula Rasa; also, a name of one of the shortest lived MMO's ever (Did it suck that much? :/). But in all seriousness, you can't just have some Mono/Poly-Theistic Deity(ies) shape something that just ends up being a mere story of whatever Era that Text resides from (Even the Holy Bible is just a bunch of stories anyway, though we got Anime/Manga to learn such things anyway; sorry if I'm being Anti-Semetic; I have no such intention, honest.)
Despite the elements here, I actually don't agree with the Recurring Elements: I'd rather have Reality punch me in the face, I believe in both thought & action, & I believe only the Present exists.
: Self-Interest: Obviously, I'm a Team of One; & I actually wanted to make my own Fighting Game as an aspiring Indie Game Developer of a team of that same one. As for anything Self-Interesting to me, I like Sprite Based Fighters, I promote hate to the Switch for stealing all my favorite Games of this generation, & forcing me to resort to STEAM. Why can't the PS4 pro get anything meaningful anymore when it gets ported to the Switch, or doesn't even get a port also? Geez...
Ambition is another part about my ideas for . If you can put your mind to it, you can basically upgrade the Humanly Possible. In my case, it's making a 2D Fighter w/ Graphical elements not even the Switch can handle in terms of Processing power; but what kind of Custom Gaming PC Build would be needed to match PS5's Console Specs as a whole?
Ego, Superego, & Id. Just look them up; Dr. Freud would've loved it if you know my desires for all 3. XP
Even Self seems to apply to ; even if it seems that somebody awhile back stated I'm just calling out for help. Did I need any? Not even close. I'm learning; albeit VERY SLOWLY as to what I believe my best interests for my decks are. Disagree w/ my deckbuilding ideas, but they seem to fit fine.
: Of course I want to start my Center Color w/ a reference to another fighter; FREE; which was on ol' SoL Badguy's Attire. Freedom can take man forms; Freedom of Expression (Oi, STEAM Staff. you have users from Nippon/Japan that like Hentai. Why the hell would you restrict that to them also?; IT'S A WAY OF LIFE FOR THEM.), Right to Freedom of Speech, this list will go on, so, moving on...
Raw Emotion; Joy, Anger, Sorrow, Asperger's, Meek; heck, you can also say I'm mostly Kuudere; & how I'm quiet, & cold on the outside, but The Who is about to be trampled as I also have more personality traits of Anime/Manga/etc.; & they switch on the fly. So, I can be calm, & reserved one moment, & the next, I'm excited as crap. XD
My Impulsive mind is known for only one thing: Desire to fulfill what ever is needed for whatever situation. If it can't be fulfilled; I'll find another way; but how can impulsive Draw be good in cEDH? Not that I'd want it in anyway, but how would one make Apex of Power ; a HUGE Impulsive Draw Card actually woth playing in Boros? & why WotC should look back at their Dorks in their colors & wonder; Why did we never have a Dork w/: "Add " of the Same for : "Add "? Also, Gerrard, Weatherlight Hero & Eldrazi Displacer now both suck thanks to Hushbringer & Deafening Silence . Any help on cEDH Boros as of current, please?
Carelessness is, sadly, another trait. One shard of my whole set of Personalities is easily this; I'm sluggish IRL, but I'm also someone who talks so much in a reckless manner, one's mentality is inadvertently pushed to the Limit; not just Physically, but also Mentally, & Emotionally. So if I've a lot t say; just hope it's nothing you'd not know;
: Lastly, we got Green; but only believe in one aspect of Spiritism as a whole: Reincarnation. This has me wondering what my next life, or my previous is; & I hope that when WotC makes that Anime/Manga Plane of Existence; it isn't Isekai based in any way; why would anyone be Reincarnated to another MTG Timeline Completely in another Plane of Existence? Utter Nonsense even for me.
And... That's all my traits I can think of? Anyhow, I'm truly sorry for the MAMMOTH Sized Text; I just wanted to see what Legend can be relatable in my mind. But I've just one last question to the user who started (& inadvertently abandoned... D:) this from the start:
@TypicalTimmy: Does Color Identity truly matter about who I should choose for this? I'm NOT going to waste my time making a Custom Card unless I can't find a Legend; Walker, or Creature, that seems to fit most of 7/8 cards of the Spellbook of mine, or at least, a decent amount of traits I mentioned just now. I really hope anyone can think of a Legendary Creature/Planeswalker of such a sort; Even I know Homunculi are created through Alchemy, & don't always have one Eye; but In still wonder if Homunculus Tribal is also possible; but that's for another time...
OKAY, I think I made a GINOURMOUS post all around. Sorry to say, I'm ending it here. Later. I'll be fine tuning my garbage until I get a concrete answer...
1 year ago
OKAY, I'LL BUMP (BITE), BUT EXPECT TO ROLL 2 d6 DICE, JUST TO GET A ONE.
Since everyone pretty much abandoned this post, I think it's time to shatter not just a mere Block of Ice, but shatter the world's supply it's not funny. You probably wanted to know my Signature Spellbook all this time. I have 7/8 thus far; but I'll leave it to you as to why I chose these 7 so far:
Reciting from the OP, this list is based upon Tips 2 & 3. I just mentioned why on my Userpage, but don't read unless you're a masochist for Negative IRL (Or if you disagree on a simple thing on Card 7.).
As for Card 8; the one to represent I will not create; Custom Cards in vein of MTG Set Editor seems nothing but a cheat.
As for what's available, Sarkhan would not be welcome here. He was Temur Identity, but has since ditched those colors for just his Center Color; . This Ol' Sarkhan is out; & from there, whatever hopes a Walker "had" to relate. Animar, Soul of Elements is Nature incarnate. It's disqualified as I'm not that much of a Nature Lover; in fact, I resent it ever since LIMITED EDITION ALPHA (Yep, I was born a City Boy, & now, I have a friggen Forest in the background. I never went in there.), Maelstrom Wanderer as a Legend just seems like it has no story to back it up. I actually have a lot to say about this beast; but I need concrete Storyline about this beast of a now destroyed Maelstrom . Anything can help. Has Omnath only gotten stronger each & every time a Legendary Creature about this Blob has made a new appearance? What's next?! ? ? BOTH?! Well, being an Elemental Menace, The only thing I believe about nature is the act of Reincarnation; But does it exist outside of Isekai Anime? My Spirit Animal is actually, well, an Eagle. God Forbid. But nothing else in nature will allow me an audience of the massacre of this BLOB. Surrak Dragonclaw needs no question. The Temur Frontier admires the Dragon's Use of Savagery (Thus their Insignia being a Claw), & fight to survive like rabid Feral Beasts. In fact, their colors are actually the most common in the Whole Ice Age Block (Coldsnap included.), thus the Siberian Shaman Culturistics fit them just fine; but they don't for me. I like cooler areas, but this is more akin to the Polar Ice Caps. Plus, Surrak actually seems like a reckless Khan anyway. He's out, & from there, so is Yasova. This leaves us with 2 more Choices (3 if anyone knows of Maelstrom Wanderer 's backstory.): Intet, the Dreamer , or Riku of Two Reflections . Intet has absolutely nothing known unless you can get a copy of MTG: Commander 2011's Mirror Mastery; which also includes Riku of Two Reflections . The latter seems to fit some aspects of me, but ABSOULTELY NOTHING is known about Intet, the Dreamer …
Well, it's down to 2 (Or 3.) Legendary Creatures. If you still have the time, strengthen your weak-willed selves if you want to know the 7 Cards of the Spellbook prior to now. I still ponder about this...