Zada, Hedron Grinder

Zada, Hedron Grinder

Legendary Creature — Goblin Ally

Whenever you cast an instant or sorcery spell that targets only Zada, Hedron Grinder, copy that spell for each other creature you control that the spell could target. Each copy targets a different one of those creatures.

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Have (2) metalmagic , Bluboltar
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Format Legality
Leviathan Legal
Vintage Legal
Custom Legal
Legacy Legal
Limited Legal
Canadian Highlander Legal
Oathbreaker Legal
Commander / EDH Legal
Casual Legal
Modern Legal
Duel Commander Legal
Pioneer Legal
2019-10-04 Legal
Highlander Legal
1v1 Commander Legal
Block Constructed Legal
Unformat Legal
Tiny Leaders Legal

Zada, Hedron Grinder occurrence in decks from the last year

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Zada, Hedron Grinder Discussion

PapLaRiviere on Krenko, Gob Boss

1 month ago

Thank you for your nice responses and for your upvote. It dawned on me after my last post that I had missed a couple of things.

Firstly, under certain circumstances, Zada, Hedron Grinder could be an exceptional target for Seize the Day . Just having one Instant/Sorcery to target her with is still pretty narrow, but it is something. If you decide to keep Zada for the time being, then select a different 4-5 cmc Goblin to pull instead.

Secondly, I forgot to list Thornbite Staff among those cards critical to your deck. I would suggest pulling one of the higher mana costing Artifacts to make room for it.

Once you have completed this revision, I think that you will find that most of your mana problems will no longer be problems. I also think that you will have a deck capable of winning some games.

If, a few weeks or months down the road you want to chat about a second revision, feel free to contact me.

Thanks and good hunting! Pappy

llllll on just here to lose coin flips

1 month ago

king-saproling Dude, thank you for catching the Tribute Mage thing! I was trying to avoid having a confusing board-state with copy engines like Zada, Hedron Grinder or Beamsplitter Mage so I will trying leaving them out this iteration. Dockside Extortionist and Peregrine Drake look like too much value for me to pass on. I'll probably pull in Cackling Counterpart over Quasiduplicate and either Murmuring Mystic or Docent would probably help my survival rate. I was torn on Knowledge Pool, it doesn't trigger if I return the spell to my hand... is there something I'm missing?

MrMan969 on HELP ME!!!

2 months ago

This has got me pumped, I think the Zada, Hedron Grinder concept is a particularly intriguing idea that, honestly, I haven't even thought of exploring -Azdranax I'm looking at your deck tech now :). Also never messed much with Daretti, Scrap Savant, So I think that's another thing I'm going to look into. Thanks all!

Azdranax on HELP ME!!!

2 months ago

For mono-red commanders, especially versus blue, there are two keys that will lead to the greatest consistent success - 1) out race your opponent (typically with a lower mana curve) and 2) maintain similar or greater card advantage to mitigate any counter magic directed at you.

As others have previously stated, you can attempt to beat the blue player at their own game by focusing on blue hate options specifically, like Pyroblast, Red Elemental Blast, Burnout and Active Volcano. You can also use copy spells like Fork, Reverberate and Reiterate to beat them at their own game to counter their counter magic spells. Finally, you can venture down the road of mass land destruction specific to blue with by casting Overmaster into a Boil or Boiling Seas, bringing down the hammer if their counter magic remains focused on you. Unfortunately, there aren't enough of these card options to realistically create a reliable strategy to overcome blue counter magic, so deck building choices and strategies become even more valuable in most cases.

Simply outracing the blue player in resources and board state in the early game can be very effective. The lower your average CMC, the more you can advance you game plan before counter magic can oppress you. However, you then need to be able to recover your card advantage. While possible in mono-red, the best options are limited and can definitely stretch a budget. Wheel of Misfortune and Wheel of Fortune won't put you ahead in card advantage, but they'll definitely replenish your hand. Jeska's Will can be a powerful play, but it only affects a single turn. Most remaining options like Browbeat or Risk Factor are conditional to an opponent taking damage, which likely isn't a factor in commander if your needing cards in hand.

Based on all of these factors, unless you have the budget to pull together all of the blue hate spells and best draw option spells, I'd recommend giving a different commander in mono-red a try...Zada, Hedron Grinder. So long as you can get your commander in play, every single-creature targeted spell that can draw a card or scry becomes a cantrip or scry spell for every creature you have in play. Even if the original spell targeting Zada gets countered, the copies from the cast trigger can still resolve, so the value of individual counter spells is dramatically reduced for you opponent. Feel free to check out my specific list here: Yada...Yada...Zada

Best of luck with your mono-red goals and happy brewing.

Fantastic_Mr_King on Beam n' Zada Bad Boys Pezzent!

2 months ago

Hey Saccox! Me personally I would bring the Nivix Cyclops and Temur Battle Rage up to 4. Also, I think Zada, Hedron Grinder is too slow for this deck. Granted, I think you're playing the minimum amount of creatures, in my opinion (20), to take advantage of Zada's effect. I've been having a lot of success with Rimrock Knight in my Zada build. You can play him as a cheap threat or play him as a pump spell AND a cheap threat. Keeps the treat density high while providing more pump. I like the deck. I might make a non-budget version for modern.

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