End the turn. (Exile all spells and abilities on the stack, including this card. The player whose turn it is discards down to his or her maximum hand size. Damage wears off, and "this turn" and "until end of turn" effects end.)
At the beginning of your next end step, you lose the game.
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|Commander / EDH||Legal|
Glorious End occurrence in decks from the last year
Latest Decks as Commander
Glorious End Discussion
1 week ago
i just now realized you already have a deck started
to make up for my stupidity ill share with you my favorite izzet combo
remove target player for $2.00 Show
then Sudden Substitution target your Glorious End and any creature they control
split second so to late to respond now, stack is exiled your turn is over, its now their turn and at their end step they loose the game :)
3 months ago
There are a bunch of lich effects in black that might be worth looking into. I mean, you could cheat in Phage the Untouchable.
3 months ago
6 months ago
"There has not been a new non-blue counterspell printed since Lapse of Certainty from the Alara block, which was now over a decade ago, and I find that to be very unfortunate."
Warping Wail: Am I a joke to you?
Glorious End: Bruh.
6 months ago
zapyourtumor,funny enough, I already have Mimic Vat in the deck. Its only 1 of though and only in the sideboard for heavy removal/sac strategies and for sentimental reasons. I LOVE Mimic Vat. I couldn't figure out how to make a deck solely on Mimic Vat, but maybe some day...
Also, I used to use Glimmerpoint Stag and even Galepowder Mage in my builds, but Charming Prince kind of seemed to me like the better option. Sure its not removal, but its very flexible and costs 2 less.
As for Seance, check out my other decks Can you FEEL it? or Azorious Sundial. Seance requires much more graveyard filler cards like Bazaar Trademage and Ideas Unbound. Which is totally an amazing variant of a Sundial of the Infinite deck. As far as i'm concerned, that variant just needs the perfect creature to resurrect to be incredible.
Btw, I haven't found a way to make Chance for Glory and Glorious End work for any deck. I frankly haven't got any idea. I recently tried a variant of sundial that transformed from an esper build, see Grave timing ;), but I don't even see how to use Glorious End in a deck like that. Maybe i'll try a red variant with them again if Splinter Twin ever gets unbanned.
6 months ago
Have you considered whack stuff like Mimic Vat to make the tokens stick around? Glimmerpoint Stags can be extra Flickerwisps for more permanent removal. I think the card Seance is really cool (once built a deck around it) and having a single copy of it here is actually really nice since you can make those tokens stick around as well, which sort of makes up for the fact that they don't have haste. If you want to splash red, stuff like Chance for Glory and Glorious End would be janky as hell.
8 months ago
Stifle, Tale's End, Disallow, Nimble Obstructionist, Repudiate / Replicate, Voidslime, Summary Dismissal, Discontinuity, Glorious End, Sundial of the Infinite, and Time Stop do it too. Don't worry, you don't need to know these all or anything, it's just that Trickbind was definitely not the only one xD.
9 months ago
When it's down to 1v1 you can lock your opp out completely by looping Glorious End. Toss in a Rings of Brighthearth and Magnetic Theft, and with enough mana (12) + a loop engine (Unwinding Clock or To Arms! could help here) you're locking out all opponents.
If you realllllly wanted to focus on sunforger, you could rework the deck to have Zirda, the Dawnwaker as a companion. Makes Sunforger cheaper to equip.
Sorry for the rant. I really like Sunforger