Magmatic Insight


Format Legality
Tiny Leaders Legal
1v1 Commander Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Custom Legal
Leviathan Legal
Legacy Legal
Frontier Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Casual Legal
Commander / EDH Legal

Printings View all

Set Rarity
Magic Origins (ORI) Uncommon

Combos Browse all

Magmatic Insight


As an additional cost to cast Magmatic Insight, discard a land card.

Draw two cards.

Magmatic Insight Discussion

heckproof on Replacements for Faithless Looting?

1 month ago

If you want the draw/digging over the discard, then Magmatic Insight isn’t terrible.

PhyrexianPreator on Starlight Breaker!

1 month ago

Have you considered Magmatic Insight ? I know it isn't faithless looting but it is a 1 cmc cantrip that gets rid of unnecessary lands in your hand.

Supermashbro16 on WRENN&SEISMIC ASSAULT (Full Primer)

1 month ago

Since Faithless Looting is banned in modern, what do you think of using Magmatic Insight as a replacement?

loricatuslupus on "Dredge-lite: now with extra cheese!"

1 month ago

But I like innovation! Part of the point of this was to try and see what staples I could get away with dropping. I get your point though, and the fact that I've moved into Zombie territory hasn't exactly stopped me wanting to load up the graveyard! I'll proxy this up and give it shot as well as perhaps swapping two each of Stitcher's Supplier / Gravecrawler for a set of Neonates. Might also give Tormenting Voice and Magmatic Insight a shot, the latter seems strong with Dakmor Salvage plus LftL but a bit more risky for us with our low land count and not having Wrenn and Six .

PTsmitty on Replacing Looting in Mardu Pyro

1 month ago

Here is my current Mardu Build. I have a 3rd Brutality that I could put into my deck since that allows for me to fill my graveyard. I was not sure how effective Smuggler's Copter would be in a Mardu build since you have to have a creature to crew it. I know it works well with the token generation of the deck, but my opponent could remove my creatures and I then have an artifact sitting there doing nothing. At least with a spell like Ransack the Lab , I can look at 3 cards and pick the most effective one for my situation. I do like the Magmatic Insight suggestion for the card draw, but I would be worried about the need for a land to cast the spell when I only play 20 lands in the deck. I had seen Goblin Lore as well, but was not too keen on the idea of random discard rather than letting me select I want like Looting did. Thanks for all input! Definitely some good ideas to start with. I will just have to play test and see what option works the best.

Snowmen1 on Replacing Looting in Mardu Pyro

1 month ago

One thing I would like to note is that one of the things that made looting really good is being able to have a lot of card selection and it allowed people to keep 1 land hands and such. While Magmatic Insight does not give card selection in as freely or let you discard your payoff cards, it seems sweet to flash it back for dreadhorde arcanist, and I may slide that into my rakdos arcanist list for a crap ton of value.

TypicalTimmy on Replacing Looting in Mardu Pyro

1 month ago

Since Modern tends to play fast, one of the worst things you can do is draw too many lands and have nothing to do with them. For that, Magmatic Insight might prove to be a viable replacement. This way if it is in your opening hand, you immediately have card advantage. If you are good on tempo, it gains serious value. And if you are flooded and drawing lands, it gains value.

The only time it doesn't help you is when you are either short on lands or have no lands in hand. But again, Modern is meant to be played fast. The best decks often see CMC of just 1 - 3. So do you really need your 4th or 5th land? Honestly, probably not.

And with Wrenn and Six , you get the land right back. I mean, literally think about that. You have a Blood Crypt or something in your hand and you discard it to play Magmatic Insight , draw +2 cards, +1, get the land back and play it for turn.

You literally just drew +2 cards for free while moving Wrenn up +1. The value is overwhelming.

If you are able to get the emblem and either have W&6 just go down to 1 thanks to a late ultimate, or have a second W&6 to play, you can now literally skip back and forth, discarding a land to draw +2 cards, get the land back, then discard a land to retrace and get +2 more cards (Though this will require discarding a second land; -1 for Retrace, -1 for the spell)

If I played Jund, that's what I would do.

Call it... Wrenn's Insight.

Flooremoji on Mono-Red Combo

2 months ago

Maybe add some Forgotten Cave and Magmatic Insight ?

Fun Deck!

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Magmatic Insight occurrence in decks from the last year

Commander / EDH:

All decks: 0.0%