Magmatic Insight

Magmatic Insight

Sorcery

As an additional cost to cast Magmatic Insight, discard a land card.

Draw two cards.

Browse Alters View at Gatherer

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Set Rarity
Magic Origins (ORI) Uncommon

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Legality

Format Legality
Leviathan Legal
Unformat Legal
Pioneer Legal
Limited Legal
2019-10-04 Legal
Commander / EDH Legal
Duel Commander Legal
1v1 Commander Legal
Oathbreaker Legal
Casual Legal
Vintage Legal
Block Constructed Legal
Tiny Leaders Legal
Highlander Legal
Canadian Highlander Legal
Modern Legal
Legacy Legal

Latest Decks as Commander

Magmatic Insight Discussion

jpermar on Rakdos, Lord's Downward Spiral

5 months ago

Spell_Slam,

I know that a few of my card draw spells may be sub-optimal, simply because they are too much mana (e.g., 4 mana is actually a lot for this deck!). So I'm testing out the following card draw changes:

Obviously these swaps are card advantage -> rummaging (i.e., no card advantage). But we obviously both know that Rakdos plays kinda like a fair combo deck in that what you want to see in your opening hand is 1) 4 mana, 2) an enabler for Rakdos, and 3) a payoff card (eldrazi!). so i'm hopeful these cards will increase the percentage of openers with those combinations of cards.

OK you convinced me enough to do some goldfishing with the following swaps:

I always like it when I can swap a non-creature card for a creature card.

4 cmc cards are awkward due because they conflict with Rakdos having 4 cmc.

Thanks for the great discussion and suggestions!

Hynx on It's cheap, it's red, it burns and other stuff

7 months ago

Shard Volley & magmatic insight seems counter intuitive to your 3+ mana curve cards. do you run into mana problems for those guys? ironcrag pyromancer only actives on the second draw, in a turn, not every second draw, so you might have better success with Prophetic Ravings over Magmatic Insight. with you already having discard/draw library searingcycling does scry benefit you much with Magma Jet? I'd personally dump 2 and use Searing Blood. I'd dump Shard Volley in favor of Skullcrack drop 2 needle drop for Searing Blaze. thats my personal take on this awesome deck idea, to tweak it. but i fully respect your ability to call me wrong for what ever reason, i may be missing with your deck build

Suns_Champion on Wait for the kicker - Hallar, the Firefletcher

8 months ago

Okay buddy here we go!

I think we need to fix a lot of things here. Ramp is an easy fix, we'll get some more instant/sorceries that get lands because they are safest. Then we'll work on getting more counters on Hallar in more efficient ways. We'll also swap out some of your kicker spells for other kicker spells that do better things.

Cards to look at:

Cards to maybe cut

So with all that I hope you're mana will be more consistant and your draw will be more powerful, then you'll be able to dump more counters on Hallar and snipe some wins. If not, your kicker spells will have more impact because they'll draw or remove or ramp. Focus on the 2cmc ramp cards, then swap out the kicker spells, then get those draw cards in there.

Here's a Deck you can also look at

Kyle's Budget Hallar-Kicker in the Dick(er)

cloudman72 on Happy Fun Times

8 months ago

Do you remember the izzet Sphinx's Tutelage deck with Tormenting Voice from standard?

In pioneer you can use Treasure Cruise , Cathartic Reunion , Magmatic Insight and Fraying Sanity to mill their entire library by turn 5 or six.

I love the idea of mill and I’m going to play test your deck to see how fast you would deck the opponent.

Rorolith on Red Deck W...ait, What?! - T1 Emrakul (+PLAYGUIDE)

9 months ago

Maybe instead of Magmatic Insight you could add Lightning Axe for dealing with other creatures, or Tormenting Voice if you want the card draw. The reason for this is that, if you draw an emrakul, you need a discard outlet.

ephraimctr on Hollow 2

10 months ago

Magmatic Insight could help lower your mana curve. It’s sorcery speed though so I don’t know how helpful that would actually be without play testing.

weezel on Kaalia, Mirror Breaker cEDH

10 months ago

Spirits

So, after finally getting some rest (averaging between 2-3 hours of sleep per night, crazy work shifts) I been thinking. Now correct me if i'm wrong here.

Doomsday Stack. From my understanding you're going to Dark Ritual into Doomsday . Now you need a card to draw into that stack. Thus, needing a card such as Night's Whisper , let's say this is in hand(or any other card as such); Now we can draw into the Doomsday pile, which then the stack will look like:

Faithless Looting

Street Wraith

Leonin Relic-Warder (Discard)

Animate Dead

Goblin Bombardment

that's a total of CMC5, . This is all assuming you're not going to wait until your next turn to draw into that stack. I was under the impression this is what will be done in 1 turn to end the game. Now if you are going to wait until your next turn to draw into the stack, then we can just dump this pile.

If you were to wait a turn to begin the draw, depending if there is a land in hand, you can replace Street Wraith with Magmatic Insight which will bring the stack to a total CMC6, . But now it comes with the a cost of trying to find a home for Magmatic Insight

heckproof on Replacements for Faithless Looting?

1 year ago

If you want the draw/digging over the discard, then Magmatic Insight isn’t terrible.

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