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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
|Pauper Duel Commander||Legal|
Goblin War Drums
Creatures you control have menace.
2 months ago
Hello, and thank you for your reply! Truth be told, I had Mogis in this deck for the longest time. I took him out, however, because he isn't a minotaur and thus doesn't benefit from the tribal synergies in the deck. He was also kind of expensive, especially since he doesn't always have immediate board presence. You're right that his ability almost always deals 2 damage, but I never found this deck to be attritional enough to capitalize on a grindy effect like that.
I also had Whip of Erebos in this deck, but, to me at least, it faced similar problems as Mogis did, both being relatively costly cards that don't immediately impact the board. The party wide lifelink is great though. I might put it back in if sustain is needed. For now, I want to try and play a minotaur every turn for the most part.
I have considered both Hammer of Purphoros and Fervor for the deck but haven't found immediate need for them. They are always great cards to keep in mind though, as is Cover of Darkness and Goblin War Drums.
Thank you for sharing your thoughts and suggestions. I appreciate it. :)
2 months ago
Love this deck it's interesting to compare to my minotaur tribal deck and im curious as to why Mogis, God of Slaughter isn't in here? he's minotaur in all but typing has great utility a 7/5 BEEFstick "wink" with indestructible or hell just a enchantment that forces your opponents to choose life loss (which they will pick almost always) or sacing a creature. Both which benefits you as life loss is life loss and it ticks them ever closer to death and than your beefcakes attack putting more life loss and pressure on them, and if the for whatever reason sac a creature it one less defender to block your Angry steaks from trampling over them. Hammer of Purphoros and Fervor are other haste givers in case you dont have warcaller out and Goblin War Drums also give menace, Cover of Darkness and Intimidation both give you more evasion and Rage Reflection and Berserkers' Onslaught give you double strike. Wound Reflection also helps end things faster. Whip of Erebos can help you survive with lifelink if your finding yourself tight on life and can help bring a minotaur back for a turn.
Pls give me you thoughts on my minotaur tribal it's meant to be played differently than yours (a mid range aggro deck) and if you have any ideas let me know link: Slough of Slaughter
2 months ago
Four new cards have been added:
A smoother mana curve and more intense combat options. The speeds of the deck is coming closer to what I am aiming for. Still I prefer to cut some chaff... but it gets harder and harder to bring upgrades.
4 months ago
Cryptolith Rite, Nature's Will, Druids' Repository, and [Bear Umbra] will give repeatable combats. Nature's Will is a bit expensive, so keep Song of Freyalise instead. You can remove Battle for Bretagard, Goblin War Drums, and Mask of Avacyn to use the other three enchantments if repeatable combats is your goal. Otherwise, here are some other great additions:
Cathars' Crusade will make HUGE creatures very quickly. Brave the Sands gives the vigilance needed to take advantage of Cryptolith Rite or have blockers. Impact Tremors will cause lots of pain over time. Raiders' Spoils card draw on steroids. Something you are SORELY lacking.
Kaya, Geist Hunter a great addition that will mostly be used for her -2 ability. Rhythm of the Wild is a good card to be replaced since most of your creatures will be tokens, anyways. If you don't go with Kaya, Cathars' Crusade would probably be a better replacement for Rhythm of the Wild.
Trollbred Guardian and Hamza, Guardian of Arashin requires +1/+1 counters but you don't have very many +1/+1 counters in the deck to take advantage of this. You can remove them and instead use Mindblade Render and Oakhame Adversary for card draw. You need card draw.
Usher of the Fallen and Imperious Perfect are fairly underwhelming. Imperious Perfect is a little better, but I'd at least replace Usher of the Fallen with Rhys the Redeemed. Honestly, I'd use Ogre Battledriver over Imperious Perfect.
Tuya Bearclaw and Hamletback Goliath get big, but they can be chumped VERY easily. Lovisa Coldeyes will buff all your tokens that are harder to chump. You could maybe keep the Hamletback Giant, but Zurgo Helmsmasher or Samut, Voice of Dissent is a good choice in your deck if you decide not to.
Blaring Captain and Blaring Recruiter are also very underwhelming. Chief of the Edge can easily replace the captain, and the recruit can be replaced be literally anything (my vote would be for Impact Tremors if you haven't added it already).
You have A LOT of mana ramp in your deck, but your lacking card draw and removal. I'd maybe remove the Diamonds and add two or three mana rocks that tap for one of any color. That'll give your deck 10-11 forms of mana ramp. If you add three, that'll give room for two forms of card draw. Reconnaissance Mission, Bident of Thassa, Skullclamp, and Vanquisher's Banner are great options.
Be aware that you're sitting at only 30 lands. If you find your have a mana-base problem, I'd take out Radha, Heir to Keld, Duskwatch Recruiter Flip, or ANY of the previously discussed cards and add 3-5 lands. Out of the lands you should also add, I recommend Savage Lands, Arcane Sanctum, Crumbling Necropolis, Jungle Shrine, Nomad Outpost, Mystic Monastery, Path of Ancestry, and Unclaimed Territory.
5 months ago
Stardragon - ah, thank you so much for the detailed comment. Lots of great suggestions there. Some are ones I thought of this morning after actually waking up and not hastily working on a deck past midnight!
Anax looks great, I'll definitely add to the list!
I love the two recursion cards you've mentioned, Exhume is worth the cut for them.
I think my major issue here is saturation. With only 100 cards and over 130 cards so far, it will be a challenge trimming the deck while keeping it comeptitive and fun. I am thinking of skimming down the phoenix total, as well as some of the Changeling cards.
5 months ago
Some extra on death mileage particularly with your altar (I would consider Ashnod's Altar as well)- Pitiless Plunderer for more mana, Species Specialist or Dark Prophecy for card draw, Zulaport Cutthroat, Blood Artist or Bastion of Remembrance for some life gain/drain action or Butcher of Malakir and Dictate of Erebos so when you lose a creature they do too
I saw you have some recursion why not consider Return from Extinction and it's upgraded form Raise the Draugr? I would cut Exhume for one of these they cost the same and can bring back two phoenixes or ninjas and doesn't have the downside of letting your opponent bring a card back. and they cost less though they don't put on to battlefield so that may not be to your liking
Maybe Heartless Summoning-to make your commander cheaper to cast in the graveyard (the only time you should cast this from your command zone is the first time, and anytime is get's exiled as this way you can ignore the commander tax as much as possible)
And don't forget Fervor so all your birds are hasty and can attack as so as they on the field so you ninjutsu even faster
1 year ago
While my deck is far less competitive than yours I have a few suggestions
Makes creatures hit harder-Unnatural Growth, Shared Animosity, Gruul War Chant (I prefer this to Goblin War Drums as it gives creatures both menace only when attacking (the only time it matters) plus a combat boost)
Cult of the Waxing Moon-if your transforming enough can crank wolf tokens at a good pace, The Celestus for more night control and bit of mana, Ruric Thar, the Unbowed to discourage other players from playing spells and flipping your werewolves
1 year ago
Crucible of Fire, Obelisk of Urd,Vanquisher's Banner or Jugan, the Rising Star to buff your dragons and give you more card draw, Gruul War Chant or Goblin War Drums to give them even more evasion Purphoros, God of the Forge, Impact Tremors and Warstorm Surge for more ETB Burning, Balefire Dragon for massive field clearing potential (the bigger it get the damage it to the field) Moonveil Dragon for a field firebreathing effect, Dragon Broodmother for big tokens, while not dragons Neheb, Dreadhorde Champion and Neheb, the Eternal both ramp you very well, Ryusei, the Falling Star, Star of Extinction, Savage Twister, Starstorm and Blasphemous Act for board wipes. Red rituals like Pyretic Ritual, Seething Song, Mana Geyser or Battle Hymn quick mana and Braid of Fire for steady ever increasing mana. Can't go wrong with the Bird duo of Birds of Paradise and Gilded Goose for mana nor is Archetype of Endurance bad for protection Gratuitous Violence and Fiendish Duo are both one sided Furnace of Rath. Fervor or Fires of Yavimaya make dragons hasty, and Glorybringer and Combat Celebrant can be massive boon and if you Seedborn Muse you can alway have them untapped as exerted creatures only don't untapp during your phase but since seedborn untaps during opponents turns they also untap so you can get 4 free damage and an extra combat step ever turn. Savage Beating + Spellbinder can give free extra combat and if you use this combo the entwine also happens so you get both Savage Beating's effect's each time it goes off.