Goblin War Drums
Creatures you control have menace.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Goblin War Drums Discussion
2 weeks ago
While my deck is far less competitive than yours I have a few suggestions
Makes creatures hit harder-Unnatural Growth, Shared Animosity, Gruul War Chant (I prefer this to Goblin War Drums as it gives creatures both menace only when attacking (the only time it matters) plus a combat boost)
Cult of the Waxing Moon-if your transforming enough can crank wolf tokens at a good pace, The Celestus for more night control and bit of mana, Ruric Thar, the Unbowed to discourage other players from playing spells and flipping your werewolves
1 month ago
Crucible of Fire, Obelisk of Urd,Vanquisher's Banner or Jugan, the Rising Star to buff your dragons and give you more card draw, Gruul War Chant or Goblin War Drums to give them even more evasion Purphoros, God of the Forge, Impact Tremors and Warstorm Surge for more ETB Burning, Balefire Dragon for massive field clearing potential (the bigger it get the damage it to the field) Moonveil Dragon for a field firebreathing effect, Dragon Broodmother for big tokens, while not dragons Neheb, Dreadhorde Champion and Neheb, the Eternal both ramp you very well, Ryusei, the Falling Star, Star of Extinction, Savage Twister, Starstorm and Blasphemous Act for board wipes. Red rituals like Pyretic Ritual, Seething Song, Mana Geyser or Battle Hymn quick mana and Braid of Fire for steady ever increasing mana. Can't go wrong with the Bird duo of Birds of Paradise and Gilded Goose for mana nor is Archetype of Endurance bad for protection Gratuitous Violence and Fiendish Duo are both one sided Furnace of Rath. Fervor or Fires of Yavimaya make dragons hasty, and Glorybringer and Combat Celebrant can be massive boon and if you Seedborn Muse you can alway have them untapped as exerted creatures only don't untapp during your phase but since seedborn untaps during opponents turns they also untap so you can get 4 free damage and an extra combat step ever turn. Savage Beating + Spellbinder can give free extra combat and if you use this combo the entwine also happens so you get both Savage Beating's effect's each time it goes off.
1 month ago
Well, wow... this deck. One of the first pauper decks I ever built, and basically forgotten about until now. Thanks for your interest everybody, you've all inspired me to finally take a second/third/fourth/whatever look at it. I hope you all like the outcome! Let me know your honest thoughts! =D
Mechanon: Sorry for the late response, but I'm glad you like what you see, and I hope you like the new version just as much.
Cheerful_Zucchini: Great advice, all around. As for Hooting Mandrills and Winding Way, well... can you believe I'm out of spare copies, lol! For now I'm using Seek the Wilds and one each of Goblin War Party and Gnaw to the Bone as placeholders. I also researched all the 1-drop tramplers in pauper again, and these still currently look like the best ones... that I also actually own in my collection.
Balaam__: LOL, I feel like Prison Mike thinks he likes this, but if he ever actually experienced it, like with most things, he would just revert to baby-talk.
Goblinking81: I had not before, but it's not a bad idea. Being an artifact creature is actually good because it doesn't require a specific color on Turn 1. If my two new pet-cards (Goblin War Drums and Gnaw to the Bone) don't work out, I'll try that next. I could see that as a good two-of in this deck. Thanks a lot!
3 months ago
Hey there! Finally getting around to this. Sorry it took me an extra day.
So I’m mostly a red player at heart but I should have some ideas for you and it’s entirely possible you’ve thought of them before.
I always like to suggest Settle the Wreckage in creature-focused white decks for two reasons: 1) at a minimum it’s a board wipe that exiles opponent’s attackers and 2) at its max it can be a gnarly tool for ramp on yourself (not as ideal on non-token creatures but it’s still a novel idea). The other recent white wipe I rather like is Winds of Abandon . Yes, it ramps you opponents up but more than likely would be used late game. Also, if used you can think about adding in white ramp spells like Kor Cartographer and Cartographer's Hawk that need opponents to have more lands than you to hit those ramps. Seems conditional but that’s how ramp works in white. Again, even excluding those latter cards both wipes are very good to include IMO.
Another creature-focused card that could work here is Sneak Attack . Cost effective and still triggers Bruce’s ETB. Reconnaissance provides your creatures protection and untaps them if you’re in a tight spot.
Cards like Chance for Glory and Final Fortune are personal favorites of mine (because I’m a reckless RED player, haha) that give you a quick second upkeep for Ravos, Soultender to trigger again (also one last chance to attack with Bruce).
I think Berserkers' Onslaught could come out for Avatar of Slaughter only because it gives you another creature. Bedlam or Goblin War Drums seem like great adds to a high-octane offensive deck like this too!
I hope these suggestions don’t discourage you. This deck looks awesome, and I’m not saying it would play better with these cards but that it would be the direction I’d personally take it. Overall, the deck looks incredibly balanced with your quantities of sorceries/instants/artifacts/planeswalkers/etc. My only other suggestion at the moment would be to maybe go down 1-2 lands, as it opens another two slots for you. I typically run 34 in most of my decks and everything runs great.
3 months ago
Sefris: Can be triggered by milling or discarding during other people's turns in addition to sacing nontokens. I hope the EDH decks will contain some good dungeon completion cards; the current ones aren't all that relative to the effort required
Prosper, Tome Bound: I like that he mitigates the risk of impulsive drawing too expensive cards
Galea: Voltron card advantage engine. Not super exciting but I think you can cast both Bestow spells and Kaldheim God Equipment sides with this; along with Living Weapon cards and their off-brand fellows you could Wide×Tall deck if you really wanted to
Vrondiss: Meh, pretty expensive for temporary tokens. Maybe some kind of dice n' dragon tribal deck?
When I saw "Barbarian Class" in the card: Deck of Many Things sample EDH deck I kinda expected it to be an Aura, but this is fine. Interesting that they're moving away from using game-object-counters, probably due to proliferate shenanigans.
The Book of Exalted Deeds: Almost unfortunat that mono-white can't activate this in response to an offending Thassa's Oracle . But hey, a Platinum Angel upgrade for six mana ain't bad and could help an Angel tribal deck kill people before they can combo off
Magic Missile: Instead of being counter-proof (AFAIK MM can be countered in actual D&D) I kinda wish this could ignore hexproof, ward, and shroud since that's often flavored as being stealthy or evasive and MM never misses in D&D
I finally found out that Valor Singer is holding a tambourine and a freaking human heart: https://www.artofmtg.com/wp-content/uploads/2021/07/Valor-Singer-Adventures-in-the-Forgotten-Realms-MtG-Art.jpg
6 months ago
If you're going for a more aggro & attack based Alesha build, I highly recommend using a Menace sub-theme. My Alesha deck was more aggro-focused at first, but I recently rehauled it to be more Aristocrats/Combo. Menace can help your creatures get through for damage. I'd suggest checking out:
For evasion help
For creatures that "hit heavy" despite their power, especially if they have Menace or other evasion:
7 months ago
10 months ago
Interesting build! +1
I had a build which was powered off of 0-mana Artifacts a long time ago, though it was a totally different mechanic to yours. Nevertheless I found I liked Shield Sphere since it can be more useful than the other creatures until which point you want to sacrifice it.
Goblin War Drums is a classic card that's been reprinted a few times and does fairly well with Mono-Red weenie-type or token-type decks in still allowing damage through. Not sure if 3 mana is too dear a cost to you, but I've seen it work in a number of goblin builds especially.