Goblin War Drums

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Legality

Format Legality
1v1 Commander Legal
Canadian Highlander Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Premodern Legal
Tiny Leaders Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Goblin War Drums

Enchantment

Creatures you control have menace.

FelixCarter on You'll be Najello after I'm done with you

1 month ago

Cryptolith Rite, Nature's Will, Druids' Repository, and [Bear Umbra] will give repeatable combats. Nature's Will is a bit expensive, so keep Song of Freyalise instead. You can remove Battle for Bretagard, Goblin War Drums, and Mask of Avacyn to use the other three enchantments if repeatable combats is your goal. Otherwise, here are some other great additions:

Cathars' Crusade will make HUGE creatures very quickly. Brave the Sands gives the vigilance needed to take advantage of Cryptolith Rite or have blockers. Impact Tremors will cause lots of pain over time. Raiders' Spoils card draw on steroids. Something you are SORELY lacking.

Kaya, Geist Hunter a great addition that will mostly be used for her -2 ability. Rhythm of the Wild is a good card to be replaced since most of your creatures will be tokens, anyways. If you don't go with Kaya, Cathars' Crusade would probably be a better replacement for Rhythm of the Wild.

Trollbred Guardian and Hamza, Guardian of Arashin requires +1/+1 counters but you don't have very many +1/+1 counters in the deck to take advantage of this. You can remove them and instead use Mindblade Render and Oakhame Adversary for card draw. You need card draw.

Replace Mardu Shadowspear with Brutal Hordechief

Usher of the Fallen and Imperious Perfect are fairly underwhelming. Imperious Perfect is a little better, but I'd at least replace Usher of the Fallen with Rhys the Redeemed. Honestly, I'd use Ogre Battledriver over Imperious Perfect.

Rubblebelt Raiders is nice, but Champion of Lambholt will make your creatures unlockable just as fast.

Tuya Bearclaw and Hamletback Goliath get big, but they can be chumped VERY easily. Lovisa Coldeyes will buff all your tokens that are harder to chump. You could maybe keep the Hamletback Giant, but Zurgo Helmsmasher or Samut, Voice of Dissent is a good choice in your deck if you decide not to.

Blaring Captain and Blaring Recruiter are also very underwhelming. Chief of the Edge can easily replace the captain, and the recruit can be replaced be literally anything (my vote would be for Impact Tremors if you haven't added it already).

You have A LOT of mana ramp in your deck, but your lacking card draw and removal. I'd maybe remove the Diamonds and add two or three mana rocks that tap for one of any color. That'll give your deck 10-11 forms of mana ramp. If you add three, that'll give room for two forms of card draw. Reconnaissance Mission, Bident of Thassa, Skullclamp, and Vanquisher's Banner are great options.

Instead of Fracture, I recommend Despark. Mortify is a better Murder but can also be upgraded by switching to Utter End.

Replace Warped Landscape with Secluded Courtyard.

Be aware that you're sitting at only 30 lands. If you find your have a mana-base problem, I'd take out Radha, Heir to Keld, Duskwatch Recruiter  Flip, or ANY of the previously discussed cards and add 3-5 lands. Out of the lands you should also add, I recommend Savage Lands, Arcane Sanctum, Crumbling Necropolis, Jungle Shrine, Nomad Outpost, Mystic Monastery, Path of Ancestry, and Unclaimed Territory.

TheNinjaPhoenix on An Actual Ninja Phoenix Deck

2 months ago

Stardragon - ah, thank you so much for the detailed comment. Lots of great suggestions there. Some are ones I thought of this morning after actually waking up and not hastily working on a deck past midnight!

Anax looks great, I'll definitely add to the list!

I love the two recursion cards you've mentioned, Exhume is worth the cut for them.

Cards like Zulaport Cutthroat and Blood Artist are a must, as is Dictate of Erebos, I can't believe I forgot them.

I love the boardwipes, as well as Cover of Darkness and Goblin War Drums.

Fervor and Heartless Summoning also are great additions.

I think my major issue here is saturation. With only 100 cards and over 130 cards so far, it will be a challenge trimming the deck while keeping it comeptitive and fun. I am thinking of skimming down the phoenix total, as well as some of the Changeling cards.

Stardragon on An Actual Ninja Phoenix Deck

2 months ago

Since you choose Desecrated Tomb and Tormod, the Desecrator why not Anax, Hardened in the Forge so you get a 1/1 bat, a 2/2 zombie and a 2/2 satyr when a creature dies or returns form the graveyard?

Some extra on death mileage particularly with your altar (I would consider Ashnod's Altar as well)- Pitiless Plunderer for more mana, Species Specialist or Dark Prophecy for card draw, Zulaport Cutthroat, Blood Artist or Bastion of Remembrance for some life gain/drain action or Butcher of Malakir and Dictate of Erebos so when you lose a creature they do too

I saw you have some recursion why not consider Return from Extinction and it's upgraded form Raise the Draugr? I would cut Exhume for one of these they cost the same and can bring back two phoenixes or ninjas and doesn't have the downside of letting your opponent bring a card back. and they cost less though they don't put on to battlefield so that may not be to your liking

Extra board wipes that won't hit your phoenixes (though will hit your ninjas) are Magmaquake, Earthquake, Faultline and Subterranean Tremors

More damage- Berserkers' Onslaught, Wound Reflection, Gratuitous Violence

Harder to block Phoenixes so you can ninjutsu even easier- Goblin War Drums, Intimidate, Cover of Darkness

Maybe Heartless Summoning-to make your commander cheaper to cast in the graveyard (the only time you should cast this from your command zone is the first time, and anytime is get's exiled as this way you can ignore the commander tax as much as possible)

And don't forget Fervor so all your birds are hasty and can attack as so as they on the field so you ninjutsu even faster

Stardragon on Tovolar's pack

8 months ago

While my deck is far less competitive than yours I have a few suggestions

One sided-Damage Doublers-Fiendish Duo and Gratuitous Violence

Faster creatures-Rhythm of the Wild or Fires of Yavimaya

Makes creatures hit harder-Unnatural Growth, Shared Animosity, Gruul War Chant (I prefer this to Goblin War Drums as it gives creatures both menace only when attacking (the only time it matters) plus a combat boost)

Extra Combat phase cards I don't see you have- Port Razer, Fury of the Horde and Breath of Fury

Draw power-Guardian Project, Lifecrafter's Bestiary or Beast Whisperer

Other wincons-Overrun, Craterhoof Behemoth,Blightsteel Colossus

Protection-Darksteel Plate, Ulrich's Kindred, Whispersilk Cloak, Commander's Plate

Cult of the Waxing Moon-if your transforming enough can crank wolf tokens at a good pace, The Celestus for more night control and bit of mana, Ruric Thar, the Unbowed to discourage other players from playing spells and flipping your werewolves

Stardragon on Feisty Gruul Mother

9 months ago

Crucible of Fire, Obelisk of Urd,Vanquisher's Banner or Jugan, the Rising Star to buff your dragons and give you more card draw, Gruul War Chant or Goblin War Drums to give them even more evasion Purphoros, God of the Forge, Impact Tremors and Warstorm Surge for more ETB Burning, Balefire Dragon for massive field clearing potential (the bigger it get the damage it to the field) Moonveil Dragon for a field firebreathing effect, Dragon Broodmother for big tokens, while not dragons Neheb, Dreadhorde Champion and Neheb, the Eternal both ramp you very well, Ryusei, the Falling Star, Star of Extinction, Savage Twister, Starstorm and Blasphemous Act for board wipes. Red rituals like Pyretic Ritual, Seething Song, Mana Geyser or Battle Hymn quick mana and Braid of Fire for steady ever increasing mana. Can't go wrong with the Bird duo of Birds of Paradise and Gilded Goose for mana nor is Archetype of Endurance bad for protection Gratuitous Violence and Fiendish Duo are both one sided Furnace of Rath. Fervor or Fires of Yavimaya make dragons hasty, and Glorybringer and Combat Celebrant can be massive boon and if you Seedborn Muse you can alway have them untapped as exerted creatures only don't untapp during your phase but since seedborn untaps during opponents turns they also untap so you can get 4 free damage and an extra combat step ever turn. Savage Beating + Spellbinder can give free extra combat and if you use this combo the entwine also happens so you get both Savage Beating's effect's each time it goes off.

Gattison on Gruul Sandwiches...

10 months ago

Well, wow... this deck. One of the first pauper decks I ever built, and basically forgotten about until now. Thanks for your interest everybody, you've all inspired me to finally take a second/third/fourth/whatever look at it. I hope you all like the outcome! Let me know your honest thoughts! =D

Mechanon: Sorry for the late response, but I'm glad you like what you see, and I hope you like the new version just as much.

Cheerful_Zucchini: Great advice, all around. As for Hooting Mandrills and Winding Way, well... can you believe I'm out of spare copies, lol! For now I'm using Seek the Wilds and one each of Goblin War Party and Gnaw to the Bone as placeholders. I also researched all the 1-drop tramplers in pauper again, and these still currently look like the best ones... that I also actually own in my collection.

Balaam__: LOL, I feel like Prison Mike thinks he likes this, but if he ever actually experienced it, like with most things, he would just revert to baby-talk.

Goblinking81: I had not before, but it's not a bad idea. Being an artifact creature is actually good because it doesn't require a specific color on Turn 1. If my two new pet-cards (Goblin War Drums and Gnaw to the Bone) don't work out, I'll try that next. I could see that as a good two-of in this deck. Thanks a lot!

McToters on #6 Vega & Winnfield

11 months ago

Hey there! Finally getting around to this. Sorry it took me an extra day.

So I’m mostly a red player at heart but I should have some ideas for you and it’s entirely possible you’ve thought of them before.

I always like to suggest Settle the Wreckage in creature-focused white decks for two reasons: 1) at a minimum it’s a board wipe that exiles opponent’s attackers and 2) at its max it can be a gnarly tool for ramp on yourself (not as ideal on non-token creatures but it’s still a novel idea). The other recent white wipe I rather like is Winds of Abandon . Yes, it ramps you opponents up but more than likely would be used late game. Also, if used you can think about adding in white ramp spells like Kor Cartographer and Cartographer's Hawk that need opponents to have more lands than you to hit those ramps. Seems conditional but that’s how ramp works in white. Again, even excluding those latter cards both wipes are very good to include IMO.

Another creature-focused card that could work here is Sneak Attack . Cost effective and still triggers Bruce’s ETB. Reconnaissance provides your creatures protection and untaps them if you’re in a tight spot.

Combat focused cards like Combat Celebrant , Seize the Day , Savage Beating , Relentless Assault seem more than ideal here since you want to keep attacking to trigger Bruce.

Cards like Chance for Glory and Final Fortune are personal favorites of mine (because I’m a reckless RED player, haha) that give you a quick second upkeep for Ravos, Soultender to trigger again (also one last chance to attack with Bruce).

I think Berserkers' Onslaught could come out for Avatar of Slaughter only because it gives you another creature. Bedlam or Goblin War Drums seem like great adds to a high-octane offensive deck like this too!

I hope these suggestions don’t discourage you. This deck looks awesome, and I’m not saying it would play better with these cards but that it would be the direction I’d personally take it. Overall, the deck looks incredibly balanced with your quantities of sorceries/instants/artifacts/planeswalkers/etc. My only other suggestion at the moment would be to maybe go down 1-2 lands, as it opens another two slots for you. I typically run 34 in most of my decks and everything runs great.

Great brew!

Coward_Token on Adventures in the Forgotten Realms …

11 months ago

Sefris: Can be triggered by milling or discarding during other people's turns in addition to sacing nontokens. I hope the EDH decks will contain some good dungeon completion cards; the current ones aren't all that relative to the effort required

Prosper, Tome Bound: I like that he mitigates the risk of impulsive drawing too expensive cards

Galea: Voltron card advantage engine. Not super exciting but I think you can cast both Bestow spells and Kaldheim God Equipment sides with this; along with Living Weapon cards and their off-brand fellows you could Wide×Tall deck if you really wanted to

Vrondiss: Meh, pretty expensive for temporary tokens. Maybe some kind of dice n' dragon tribal deck?

When I saw "Barbarian Class" in the card: Deck of Many Things sample EDH deck I kinda expected it to be an Aura, but this is fine. Interesting that they're moving away from using game-object-counters, probably due to proliferate shenanigans.

Rogue Class: It's kinda surprising how few unconditional & unlimited nonred Goblin War Drums cards there are. Obviously nice for Anowon, the Ruin Thief

The Book of Exalted Deeds: Almost unfortunat that mono-white can't activate this in response to an offending Thassa's Oracle . But hey, a Platinum Angel upgrade for six mana ain't bad and could help an Angel tribal deck kill people before they can combo off

Magic Missile: Instead of being counter-proof (AFAIK MM can be countered in actual D&D) I kinda wish this could ignore hexproof, ward, and shroud since that's often flavored as being stealthy or evasive and MM never misses in D&D

I finally found out that Valor Singer is holding a tambourine and a freaking human heart: https://www.artofmtg.com/wp-content/uploads/2021/07/Valor-Singer-Adventures-in-the-Forgotten-Realms-MtG-Art.jpg

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