Goblin War Drums

Goblin War Drums


Creatures you control have menace.

Latest Decks as Commander

Goblin War Drums Discussion

Crow-Umbra on Alesha who doesn't smile

2 months ago

If you're going for a more aggro & attack based Alesha build, I highly recommend using a Menace sub-theme. My Alesha deck was more aggro-focused at first, but I recently rehauled it to be more Aristocrats/Combo. Menace can help your creatures get through for damage. I'd suggest checking out:

For evasion help

For creatures that "hit heavy" despite their power, especially if they have Menace or other evasion:

DarkRequiem on Kaalia's Hordes (D)

3 months ago

Unha110w3d, no free Iroas in my collection at this point. Instead I might add Goblin War Drums . Cheaper, harder to kill and does the same thing.

Apollo_Paladin on Mono-red artifact sac (Silverblack)

6 months ago

Interesting build! +1

I had a build which was powered off of 0-mana Artifacts a long time ago, though it was a totally different mechanic to yours. Nevertheless I found I liked Shield Sphere since it can be more useful than the other creatures until which point you want to sacrifice it.

Goblin War Drums is a classic card that's been reprinted a few times and does fairly well with Mono-Red weenie-type or token-type decks in still allowing damage through. Not sure if 3 mana is too dear a cost to you, but I've seen it work in a number of goblin builds especially.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

7 months ago

paytongamer: In the last several revisions of the deck since I've added Goblin War Drums the Menace hasn't really been impactful because I am winning through something else that uses the Goblins as fuel. Along the same lines I barely get to use Goblin King's evasion, but he has a higher impact potential. It's rare that the damage being dealt by an unblocked Goblin is actually killing someone, it's more likely the Impact Tremors, Raid Bombardment, or Repercussion is doing it.

This is even more the case now with the recent additions of Skirk Fire Marshal, Valakut Exploration, and Massive Raid. I think if the deck focused more on Krenko, big mana with Goblin Warrens, and prioritized combat step damage, then Goblin War Drums becomes much more impactful. That has definitely been this deck at multiple times since I first built it, which just goes to show how flexible Ib is that you can tailor the deck to focus on so many different styles of play.

DBCooper: Shenanigans is good, especially because it can be tutored like any Goblin creature can, and can be freecast off of everything except Muxus, but I think the larger the table gets the less effective Shenanigans is. The same deck I was describing to paytongamer would do well with Shenanigans, a deck that just makes an obscene amount of tokens so it doesn't really matter than you are only hitting one player at a time because you have 250 Goblins to feed into it.

paytongamer on Ib Halfheart, Goblin Sac-tician [PRIMER]

7 months ago

Goblin War Drums feels like an appropriate cut. 3 mana and a spot in the 99 to give the field menace? Nothing wrong with it. I ask you (because you've shuffled up the deck a heck of lot more times than I have), how often was Menace the deciding difference in a game? The deck seems to be shifting a little more towards burn and if that is the case. . . .

I am excited to try out many of these new cards myself.

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

7 months ago

Goblin War Drums out for Underworld Breach.

I always underestimated a card like Breach, as my only exposure to it was in Modern, but I think this is a key piece of extra resiliency and recovery that has been missing from the deck for a long time.

If possible I am going to try to find some redundancy for this effect. Anything stand out in red/colorless?

Liquidbeaver on Ib Halfheart, Goblin Sac-tician [PRIMER]

7 months ago

Rasaru Here is what I took out for Nahiri's Lithoforming,Valakut Exploration, and Valakut Awakening  Flip:

  • Mind's Eye - I think Lithoforming and Exploration are both stronger cards in this deck.

  • Torbran, Thane of Red Fell - While strong, with the addition of Fiery Emancipation and this being a damage increaser on a body, I think this is the weakest damage amplifier at the moment.

  • Snow-Covered Mountainx1 - I will have to see how big the impact this has on my mulligans and draws. I've been able to more than double the amount of draw the deck had even a year ago, but I'm not sure if that is enough to cut the land count down any further.

  • I've decided against Lithoform Engine for now.

With the potential of a Commander Legends to add a few more cards to this deck, namely Jeska's Will, Jeweled Lotus, and maybe Wheel of Misfortune I am looking for a few cards to cut.

As always it feels impossible.

I feel like the two weakest may be Goblin War Drums, and I never thought I would say this but Disrupt Decorum. Thoughts anyone?

I am also considering adding Goblin Engineer at that point to capitalize on Lotus, Crucible of Worlds for the interaction with Nahiri's Lithoforming, and all the artifacts I am likely to get with Dockside Extortionist.

Additionally, I completely forgot Cavalier of Flame was a thing. Might be a good finisher, especially with Fiery Emancipation in the deck.

HorseTribalLord on Which Commander To Use?

8 months ago

So I put together a Marton Stromgald deck together focusing on pumping out lots of tokens and then going in with a big swing after Marton makes them big and getting them through with cards like Legion Loyalist or Goblin War Drums... but after I built it I started wondering if I should just turn it into a goblin tribal deck with Krenko, Mob Boss at the helm and Marton just in the 99 as a finisher... so I just wanted an outside opinion before I did anything

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