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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Creature — Ogre Warrior
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)
3 weeks ago
Cryptolith Rite, Nature's Will, Druids' Repository, and [Bear Umbra] will give repeatable combats. Nature's Will is a bit expensive, so keep Song of Freyalise instead. You can remove Battle for Bretagard, Goblin War Drums, and Mask of Avacyn to use the other three enchantments if repeatable combats is your goal. Otherwise, here are some other great additions:
Cathars' Crusade will make HUGE creatures very quickly. Brave the Sands gives the vigilance needed to take advantage of Cryptolith Rite or have blockers. Impact Tremors will cause lots of pain over time. Raiders' Spoils card draw on steroids. Something you are SORELY lacking.
Kaya, Geist Hunter a great addition that will mostly be used for her -2 ability. Rhythm of the Wild is a good card to be replaced since most of your creatures will be tokens, anyways. If you don't go with Kaya, Cathars' Crusade would probably be a better replacement for Rhythm of the Wild.
Trollbred Guardian and Hamza, Guardian of Arashin requires +1/+1 counters but you don't have very many +1/+1 counters in the deck to take advantage of this. You can remove them and instead use Mindblade Render and Oakhame Adversary for card draw. You need card draw.
Usher of the Fallen and Imperious Perfect are fairly underwhelming. Imperious Perfect is a little better, but I'd at least replace Usher of the Fallen with Rhys the Redeemed. Honestly, I'd use Ogre Battledriver over Imperious Perfect.
Tuya Bearclaw and Hamletback Goliath get big, but they can be chumped VERY easily. Lovisa Coldeyes will buff all your tokens that are harder to chump. You could maybe keep the Hamletback Giant, but Zurgo Helmsmasher or Samut, Voice of Dissent is a good choice in your deck if you decide not to.
Blaring Captain and Blaring Recruiter are also very underwhelming. Chief of the Edge can easily replace the captain, and the recruit can be replaced be literally anything (my vote would be for Impact Tremors if you haven't added it already).
You have A LOT of mana ramp in your deck, but your lacking card draw and removal. I'd maybe remove the Diamonds and add two or three mana rocks that tap for one of any color. That'll give your deck 10-11 forms of mana ramp. If you add three, that'll give room for two forms of card draw. Reconnaissance Mission, Bident of Thassa, Skullclamp, and Vanquisher's Banner are great options.
Be aware that you're sitting at only 30 lands. If you find your have a mana-base problem, I'd take out Radha, Heir to Keld, Duskwatch Recruiter Flip, or ANY of the previously discussed cards and add 3-5 lands. Out of the lands you should also add, I recommend Savage Lands, Arcane Sanctum, Crumbling Necropolis, Jungle Shrine, Nomad Outpost, Mystic Monastery, Path of Ancestry, and Unclaimed Territory.
1 month ago
Hanweir Garrison Meld and Hanweir Battlements Meld are worth running. I see Hellrider in your maybeboard but it deserves a spot in the deck (probably in Inferno Titans place tbh). I'd also work on weeding out underperformers and getting in your Orzhov Signet and your 3 talismans. Fireflux Squad is nuts here and just exiles 2 tokens to vomit 2 actual creatures from your deck into play for free. Ogre Battledriver costs 1 more than fervor but the buff it applies buffs all your enters tapped and attacking tokens which adds up fast. Plumb the Forbidden is an excellent draw card here.
Anyways, most of these suggestions are either in my deck or in my maybeboard so feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness
1 month ago
Ok, I have a few budget friendly suggestions for you. I'll try to break it down using your custom categories.
Lands: Exotic Orchard.
Card Advantage: I'd move Emberwild Captain here (or defense) thanks to drawing off the monarch. Welcoming Vampire deserves a spot though. Subira, Tulzidi Caravanner might deserve consideration too depending on how often you end up handless.
Haste: Ogre Battledriver gives haste while giving a boost... including for all your tokens that enter tapped and attacking making them all 3/1.
Utility: Odric, Master Tactician and Gustcloak Savior both allow you to swing safely turn after turn instead of just once like the Master Warcraft. Mirror Entity is another cheap way to buff your whole team and finish games.
Attack Triggers: Signal Pest and Soltari Champion are both excellent ways to buff your entire team (including all the enters tapped and attacking stuff) by 2 power which adds up FAST. Fireflux Squad exiles tokens and digs for actual creatures off the top of your deck for free... it's pretty nuts.
Feel free to check out my list for ideas. Upvotes on any of my decks are appreciated. Isshin - Army of Darkness
2 months ago
Thoughts on these? Ohran Frostfang, Toski, Bearer of Secrets, Arbor Elf, Voyaging Satyr, Farhaven Elf, Ilysian Caryatid, Fyndhorn Elder, Nantuko Elder, Krosan Restorer, Ogre Battledriver, Fiendish Duo, Angrath's Marauders, Avatar of Slaughter
2 months ago
I think dedicating more cards to ramping in and protecting Gisela would make your list a little stronger. You don't need so many pillowfort cards since Gisela prevents half the damage dealt to you. Also you don't need so many beaters since Gisela can take players out pretty quickly on her own, especially if she's dropping in faster. Personally I would make the following swaps:
Parhelion II -> Generator Servant
Kalemne, Disciple of Iroas -> Ur-Golem's Eye
Lyra Dawnbringer -> Sisay's Ring
Angel of Serenity -> Palladium Myr
Drakuseth, Maw of Flames -> Treasonous Ogre
Windborn Muse -> Coalition Relic
Ghostly Prison -> Monologue Tax
Thalia's Lancers -> Flawless Maneuver
Thundersong Trumpeter -> Lightning Greaves
Ilharg, the Raze-Boar -> Ogre Battledriver
Baneslayer Angel -> Bloodsworn Steward
Stalking Leonin -> Bastion Protector
Gisela, the Broken Blade -> Manabarbs
Bruna, the Fading Light -> Burning Earth
Cathartic Reunion -> Tome of Legends
1x Mountain -> Bonders' Enclave
1x Plains -> War Room
5 months ago
Never seen an Ib list before! Very cool. Personally I would make these swaps:
Massive Raid -> Ogre Battledriver
Crawlspace -> Coat of Arms
Bloodmark Mentor -> Heraldic Banner
Viashino Heretic -> Sword of the Animist
Liquimetal Coating -> Signal Pest
Heat Stroke -> Scaretiller
Mob Justice -> Neheb, the Eternal
6 months ago
Hey goldlion , please excuse the much belated reply. This deck has been a little amorphous over the years, I had initially added a whole bunch of anti control with steal and fling elements but I found that it couldn't remove threats or reset the board quite so easily and would draw the ire of control players leaving the others at the table to get too unmanageable. By swapping the anti control to a recursion engine with repeatable sac outlets it made the deck play a whole lot more aggressively and, had the added bonus of more removal to get around these shortcomings.
One thing that might surprise you is that there are a number of draw spells that gel in to the main strategy and although I did have both Grim Haruspex and Harvester of Souls I found that they were a bit underwhelming if you are doing powerbombs from the top ropes. Greater Good is an all star in this deck as it can capitalise off a single giant creature, or multiple tokens that get the etb buff from Ogre Battledriver and In the Web of War . Rishkar's Expertise is another all star with a huge Kresh as the cast trigger let's you effectively cascade.
This deck ran Vicious Shadows which is an excellent card but because it and Purphoros, God of the Forge don't work off the creatures power or toughness it ended up not working quite so neatly. If I had a few more token generators it would be doable. Carrion does seem like a great card for that reason and I do have a Rite of the Raging Storm to add but I just never get around to it haha.
Thanks for mentioning the Cauldron Dance . I had loved the card when I first saw it (in like 2014 or so, before it's recent reprints), so I kind of built Kresh with it specifically in mind. I think it is so much value for 6 mana and at instant speed no less. Have used it to eat up two big attackers by dropping in even fatter bombs (which triggered Warstorm Surge and killed another player much to the horror of everyone else). There are a bunch of changes to make to this deck list so I will update it soon