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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
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Highlander | Legal |
Historic | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Ogre Battledriver
Creature — Ogre Warrior
Whenever another creature enters the battlefield under your control, that creature gets +2/+0 and gains haste until end of turn. (It can attack and this turn.)
Crow-Umbra on
Obi-Wan Budget
3 weeks ago
Just thought of a few more potential additions that could still fit your themes. All of these are ETB power buffing anthems, with various upsides:
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Ardoz, Cobbler of War can also make tokens at a cost, and has Haste herself.
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Fallaji Vanguard can place the buffs across your board or can stack them all on one (unblocked) creature.
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Ogre Battledriver can be a helpful Haste anthem for mid-late game.
A few more budget-ish suggestions:
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Scapegoat is a mana and wallet efficient board protection effect, especially for token strats.
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Plumb the Forbidden is an excellent draw option for token strats, especially in response to boardwipes. One of my most fun plays was using this in response to a Living Death so my board was already in the graveyard to be brought back with my opponent's attempted wipe.
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Soul Partition pulls double duty as either a (temporary) removal piece, or a protection piece for one of your permanents.
Crow-Umbra on Captivating Crew or Commissar Severina …
1 month ago
I think Commissar Severina Raine would be the move to make. She can sac all the stolen creatures from Tariel for draw. She can also act as more of a finisher than Captivating Crew.
I took a quick look at your deck, and a few more things I'd suggest:
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Run some more ramp if you can. Arcane Signet, Boros Signet, and/or Talisman of Indulgence type stuff. Your curve is pretty top heavy, even with the access to reanimation to cheat stuff into play.
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I think your deck could benefit from more Haste granting effects like Hanweir Battlements Meld, Footfall Crater, Bitter Reunion, Lightning Greaves & Swiftfoot Boots, Fervor, Ogre Battledriver, or Urabrask the Hidden. Similar to the ramp suggestion, this is to speed up the clock on your creatures attacking & using their activated abilities sooner. Thousand-Year Elixir is another option that could help in that regard.
IamRancor on
Double-Barrel Triggers
1 month ago
Crow-Umbra thanks a bunch for the suggestions. A decent amount of them did end up getting cut. I really like Dolmen Gate and Reconnaissance but didn't make it due to their price. Most of the spendy cards on the list are there because I already own them. I did consider Breena, the Demagogue but figured that relying on other players to attack my opponents made it inconsistent, but after rethinking I think it would be good if my board isn't as much of a threat. Fervor was one of the last cuts mainly to save me a few bucks but I'd really consider Ogre Battledriver. I do agree about Hopeful Initiate but it stayed mainly because I already own it and it's basically the only possible cards to play on turn 1. I'm kinda surprised I forgot about Generous Gift. I liked Savior of Ollenbock mainly to bring stuff back from my graveyard. I cut Commissar Severina Raine to maybe cut down on the power level, slightly because of the cost, and slightly because I don't really like the art style of the cards from the Warhammer decks.
I do think I'll switch out Hopeful Initiate for Generous Gift. What do you think I should take out for Breena, Ogre Battledriver, and maybe Commissar Severina Raine? I kinda want to stick to the Myriad and Melee theme, plus I'm really liking all the creatures that tap stuff down.
Crow-Umbra on
Double-Barrel Triggers
1 month ago
Your deck is off to a strong start! I do have some recommendations for stuff you can probably cut, along with a few potential swaps, depending on your budget.
Potential Cuts:
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Hopeful Initiate - Kind of slow and clunky to actually activate the removal aspect of the card. Not super reliable as removal since it depends on 1) attacking with a bigger creature once or twice, depending if Isshin is out 2) surviving combat 3) Then activating its cost.
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Savior of Ollenbock - Similar reasoning as Hopeful Initiate
Potential Additions:
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Reconnaissance - A bit pricey, but one of the strongest cards out there for Isshin. Acts as a pseudo-Vigilance anthem, and can save your creatures in unfavorable blocking situations. This article can break down how that timing works for the trigger.
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Scapegoat - Additional board protection that's both mana efficient and friendly to the wallet.
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Calamity's Wake - Instant speed graveyard hate, if that's something relevant in your meta
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Chivalric Alliance - Newer tech, but can draw cards and make tokens.
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Dolmen Gate - Also kinda pricey, but can help round out your suite of board protection you already have in your deck.
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Breena, the Demagogue - If you like Karazikar, you might like Breena. She gets huge fast, and opponents (in my meta) tend to let her stick around since they can benefit. I've won two games with her recently because she could essentially one shot people, as she reached 20+ power. She has recently become one of my favorite creatures in my Isshin deck.
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Commissar Severina Raine - Another Hellrider style effect, plus has the benefit of being a slightly worse Skullclamp all rolled into one.
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Anguished Unmaking - Very versatile removal
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Generous Gift - Could be a decent swap for Hopeful Initiate, as it hits a variety of targets at Instant speed. The 3/3 Elephant donated to opponents is not really impactful, and usually dies in combat or boardwipes most games.
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Ogre Battledriver & Fervor - Both excellent Haste anthems
I hope these suggestions are helpful. I'm down to chat through suggestions if you're interested. Best of luck with Isshin, he's a lot of fun to pilot. He's easily my favorite commander of the past year (so far) lol.
Crow-Umbra on
I’m Isshin For a Fight
2 months ago
Overall I think your deck is off to a solid start. I'm not sure if you've had a chance to play this deck irl yet, but I do have some suggestions for you:
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Idk what your meta at your LGSs or with friends is like, but I think your mana curve is pretty high, especially for the amount of ramp you're running. I'd recommend cutting a few of your higher end creatures and adding a couple more rocks like Arcane Signet and some of the on-color cycle like Talisman of Conviction.
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Bloodvial Purveyor seems kinda clunky as an aggro threat. I'd recommend checking out Leonin Warleader as a potential alternative. Professional Face-Breaker is another solid option that rewards you for going wide and aggro.
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Ogre Battledriver and Urabrask the Hidden are both additional haste anthems that could be helpful, especially if you decide to keep some of your higher cmc creatures. Those beefy dudes could benefit from haste to help them swing as soon as possible.
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Paladin Class is a card I cut from my Isshin deck fairly early on. It's a lot of mana investment for the 3rd level attack trigger. If you have the budget for it, I'd recommend either Authority of the Consuls or Reconnaissance. If you're unfamiliar with Reconnaissance, here is a helpful article explaining its utility. It basically acts as a Pseudo-Vigilance anthem, and can also protect your creatures. It's easily one of the best cards for any Isshin builds, and one of my favorites in mine.
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I'd recommend swapping in either Boros Charm, Clever Concealment, or Dolmen Gate over Treasury Thrull, as more proactive and instant speed board protection go a long way compared to graveyard recursion that goes to your hand instead. Scapegoat is another solid board protection option for those times you do need to return stuff to hand.
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Speaking of instant speed, Generous Gift could be a swap for Vindicate. Yes, your opponent gets a 3/3 Elephant, but in the grand scheme of an EDH game those tokens don't live long or do much.
I hope these suggestions are helpful. Best of luck brewing and playing Isshin, he's a lot of fun. Also, kudos to you for being the 2nd or 3rd Isshin deck that I've seen running Life of the Party , it seems like a fun include.
Crow-Umbra on
Isshin, Two Heavens as One
2 months ago
Solid looking deck! Have you had a chance to play it irl yet? In looking at your deck, I have a few suggestions:
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Thundering Raiju might not be the best fit, mostly since you don't have many other means of making your creatures Modified with either +1/+1 counters or equipment. I'd suggest checking out Tectonic Giant as a potential swap. It's a little slower since it lacks Haste, but has some useful modes, one of which deals damage to each opponents.
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Speaking of Haste, I'd suggest getting in some more Haste anthems, especially you have some higher CMC creatures which would otherwise be sitting ducks. I'm currently running Fervor, Ogre Battledriver, and Urabrask the Hidden in my Isshin deck. I like that Battledriver and Urabrask have some additional bonuses.
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If you need more draw, I think Breena, the Demagogue could do a lot of work, and could be a potentially better fit than Phyrexian Dragon Engine Meld. I know Dragon Engine has the cool factor of melding with Mishra, but Breena can draw a ton of cards, especially since opponents are less likely to remove it due to benefitting from it. It definitely makes games more dynamic with the added political layer. She can also be a source of counters if you decide to keep Thundering Raiju.
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Plumb the Forbidden is another great draw spell, especially if you make creature tokens or want to have gas in response to a board wipe. Painful Truths is another solid option, and Gruesome Realization has some decent modal options.
I hope these suggestions are helpful. Best of luck with Isshin, I hope you have fun piloting him! He's my favorite commander of the past year, hands down.
Crow-Umbra on Salty Commanders!
2 months ago
Hi grumbledore, I've noticed that quite a few of the following cards are uncategorized, and figured they could fit into some of the following categories you have on site:
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Arcane Lighthouse - Removal or Stax, since it removes protective keywords?
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Adeline, Resplendent Cathar - Aggro since she triggers on attacks.
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Birgi, God of Storytelling Flip - Ramp for front, Draw for back side
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Blightstep Pathway Flip - Mana fixing, not sure if all Pathway lands are uncategorized.
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Braid of Fire - Ramp?
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Den of the Bugbear - Mana Fixing and/or Aggro because of its activated ability.
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Fable of the Mirror-Breaker Flip - Ramp from the Goblin Shaman token, Draw/Discard from the 2nd chapter.
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Grave Pact - Removal or Stax, since it's an edict effect
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Great Furnace and Seat of the Synod - Mana Fixing?
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Inquisitorial Rosette - Aggro for its attack trigger and Menace anthem.
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Mishra, Claimed by Gix Meld - Aggro, since it's attack based
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Needleverge Pathway Flip - Mana fixing
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Ogre Battledriver - Aggro since it's a haste anthem.
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Scheming Symmetry - Tutor
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Signal Pest - Should be Aggro because of Battle Cry, and similar cards with Battle Cry are listed in Aggro.
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Skullclamp - This is categorized as Aggro, but not in Draw
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Teferi, Master of Time - Draw, Removal for phasing
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Wandering Archaic Flip - Stax for front, or ramp/draw for back?
This is not an exhaustive list, but some of the ones I noticed from looking at my own deck categories.
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