Tibalt's Trickery

Tibalt's Trickery


Counter target spell. Choose 1, 2 or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.

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Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pioneer Legal
Pre-release Legal
Standard Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal
Standard Legal

Latest Decks as Commander

Tibalt's Trickery Discussion

X-Factor11105 on Dragon Jesus (Bladewing the Risen EDH)

2 weeks ago

So here's the edits I'm considering at the moment:

Adding more Dragons will improve the consistency of the triggers, and Goldspan is too impactful to exclude. Solemn's ramp has helped a bit, but it's still a little slow and has a limited amount of impact on the board and game.

I'm shelling out for the instant-speed reanimation here. At sorcery speed we can re-stabilize our board, and at instant speed we can cause chaos. Feldon being a turn slow has been annoying, and six mana for a one-turn token hasn't consistently been a good investment. Let's make it faster!

This new card feels like baby Chainer and I'm so here for it. An early-game rummaging effect will keep Dragons going into the bin while thinning the deck. The second ability being static is so nice - we can activate it on other players' turns to discard an instant and maintain value from the discard! What's exciting is it isn't limited - say we hit activate Geier Reach Sanitarium and discard Thrill of Possibility , all of a sudden we're going deeper into the deck! This can get so nuts!

Play the best version of the sacrifice outlet land. As we increase the instant count, being able to generate mana in a variety of ways will only improve flexibility.

With these, I still have to find room for Blasphemous Act , Toxic Deluge , Tibalt's Trickery , Baleful Mastery , maybe Vandalblast and I'm thinking Hedron Archive wants to find its way in - there shouldn't be a need for much more mana redundancy, but I'll definitely want to keep adding draw engines. I fully expect to be swimming in mana every game, now its just a matter of keeping the hand full!

TheoryCrafter on Gavi, The Mill Warden

3 weeks ago

Have you considered any combination of Maddening Cacophony , Ruin Crab and Jace's Archivist ? Both MC and RC can get around permanents that give your opponents hexproof and JA has an activated ability that works like windfall.

Also, I'd suggest considering Teferi's Ageless Insight . This enchantment combined with JA essentially increases the number of cards in your hand each time you activate the ability, increasing the size of your hand each turn if you have no maximum hand size.

With Drake Haven's activated ability and Gavi's static ability, may I suggest Altar of the Brood to add some extra mill for the deck?

Tibalt's Trickery and Book Burning do permit some red mill.

With all the cards in your deck offering damage, I'd recommend adding Mindcrank .

Happy Hunting!

X-Factor11105 on Dragon Jesus (Bladewing the Risen EDH)

3 weeks ago

I'll also put that question to our other Bladewing friends: Fuzzlewuzzle, That_Salty_Gamr, and Azeworai - have you guys any pet cards or utility/tech cards that feel like they consistently over-achieve in your Bladewing decks?

Grind on

3 weeks ago

Cool deck!!
Sigarda's Aid seems good.
Inventors' Fair seems playable.
Salvage Scout or Buried Ruin allow you to return a destroyed artifact.
Not sure if you would run any of Lapse of Certainty or Pyroblast or Tibalt's Trickery for your sunforger package.
Just some ideas cheers!

Osbert on Birgi, God of Draw

1 month ago

Sorry for the double post but I'm rattling a few more ideas around in my head. Krark, the Thumbless seems like a perfect for some many 1 CmC cantrip spells.

Your deck has a glaring weakness to Rule of Law effects. At the least throw in Chaos Warp and Tibalt's Trickery as catch all answers.

bryanedds on Godo for Shodo

1 month ago

Tibalt's Trickery might be worth considering.

BiggRedd54 on Weird WBURG

1 month ago

-1 Tibalt's Trickery . You really don’t want to use a red counterspell when you have access to blue. Even a Counterspell is more playable here. What’s the deal with free counters? Are you that worried someone is gonna screw with your stuff? There is not enough blue in the deck to exile a card. Stop FORCEing. Use other counters. Your package is weird. Arcane Denial will get the job done. I think in this build you are better off devoting as much of your resources to your benefit, so counters work against that.

-1 Maelstrom Archangel, +1 Fblthp (leg. Homunculus).

paytongamer on Ib Halfheart, Goblin Sac-tician [PRIMER]

1 month ago

I just got my copies of Tibalt's Trickery and Toralf, God of Fury  Flip. I am thinking about the revisions I will make and I am curious; how has Conspicuous Snoop been working out for you? I planned to give this card a go right away and then I didn't put in. Maybe because I am not running Kiki-Jiki, Mirror Breaker .

Have you found good incidental value in having the Snoop out? Any specific interactions of note?

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