Counter target spell. Choose 1, 2 or 3 at random. Its controller mills that many cards, then exiles cards from the top of their library until they exile a nonland card with a different name than that spell. They may cast that card without paying its mana cost. Then they put the exiled cards on the bottom of their library in a random order.
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|Commander / EDH||Legal|
Latest Decks as Commander
Tibalt's Trickery Discussion
2 weeks ago
So here's the edits I'm considering at the moment:
Adding more Dragons will improve the consistency of the triggers, and Goldspan is too impactful to exclude. Solemn's ramp has helped a bit, but it's still a little slow and has a limited amount of impact on the board and game.
I'm shelling out for the instant-speed reanimation here. At sorcery speed we can re-stabilize our board, and at instant speed we can cause chaos. Feldon being a turn slow has been annoying, and six mana for a one-turn token hasn't consistently been a good investment. Let's make it faster!
This new card feels like baby Chainer and I'm so here for it. An early-game rummaging effect will keep Dragons going into the bin while thinning the deck. The second ability being static is so nice - we can activate it on other players' turns to discard an instant and maintain value from the discard! What's exciting is it isn't limited - say we hit activate Geier Reach Sanitarium and discard Thrill of Possibility , all of a sudden we're going deeper into the deck! This can get so nuts!
Play the best version of the sacrifice outlet land. As we increase the instant count, being able to generate mana in a variety of ways will only improve flexibility.
With these, I still have to find room for Blasphemous Act , Toxic Deluge , Tibalt's Trickery , Baleful Mastery , maybe Vandalblast and I'm thinking Hedron Archive wants to find its way in - there shouldn't be a need for much more mana redundancy, but I'll definitely want to keep adding draw engines. I fully expect to be swimming in mana every game, now its just a matter of keeping the hand full!
3 weeks ago
Have you considered any combination of Maddening Cacophony , Ruin Crab and Jace's Archivist ? Both MC and RC can get around permanents that give your opponents hexproof and JA has an activated ability that works like windfall.
Also, I'd suggest considering Teferi's Ageless Insight . This enchantment combined with JA essentially increases the number of cards in your hand each time you activate the ability, increasing the size of your hand each turn if you have no maximum hand size.
With Drake Haven's activated ability and Gavi's static ability, may I suggest Altar of the Brood to add some extra mill for the deck?
With all the cards in your deck offering damage, I'd recommend adding Mindcrank .
3 weeks ago
So depending on the weaknesses / inconsistencies you're seeing in your play, you may just want to add Goldspan Dragon in favor of Lathliss, Dragon Queen - ramp on a Dragon is so, so good. That's mainly the reason Gadrak, the Crown-Scourge is still in the build - the early blocker is nice, but with all the targeted removal we pack from Terror of the Peaks , Scourge of Valkas , Dragon Tempest , etc., Gadrak opens up some solid instant-speed plays or future ramp.
In discussing this more, I do wonder if Feldon of the Third Path can be swapped out. Six mana for one revive is steep, and as I said, the ETB/LTB selection is limited. At a 28-30 creature count, he might make more sense, but that might be my cut candidate for Goldspan Dragon ...
Hellkite Tyrant is delightful and will probably always included for me. It's one of those effects that can just change the game in a heartbeat in my opinion.
I'm going to try and find room for Tibalt's Trickery as well - the red counter spell probably wants to find it way in here.
Have you considered Seize the Spoils ? At 3 CMC it might be a bit slow, and may be too cute, maybe not as strong as Cathartic Reunion , or maybe we just up the CMC for Pirate's Pillage , but it does everything Bladewing wants, so I can't help but consider it.
All of this is making me wonder about finding more powerful inclusions than Darretti, Scrap Savant and Solemn Simulacrum - the flexibility is so nice at 4 CMC, but I do think the power level can bump up (without breaking the bank for Mana Crypt , Wheel of Fortune , Demonic Tutor , or Vampiric Tutor ). Have any inclusions in particular been all-stars for you?
I'll also put that question to our other Bladewing friends: Fuzzlewuzzle, That_Salty_Gamr, and - have you guys any pet cards or utility/tech cards that feel like they consistently over-achieve in your Bladewing decks?
3 weeks ago
Sigarda's Aid seems good.
Inventors' Fair seems playable.
Salvage Scout or Buried Ruin allow you to return a destroyed artifact.
Not sure if you would run any of Lapse of Certainty or Pyroblast or Tibalt's Trickery for your sunforger package.
Just some ideas cheers!
1 month ago
Sorry for the double post but I'm rattling a few more ideas around in my head. Krark, the Thumbless seems like a perfect for some many 1 CmC cantrip spells.
1 month ago
-1 Tibalt's Trickery . You really don’t want to use a red counterspell when you have access to blue. Even a Counterspell is more playable here. What’s the deal with free counters? Are you that worried someone is gonna screw with your stuff? There is not enough blue in the deck to exile a card. Stop FORCEing. Use other counters. Your package is weird. Arcane Denial will get the job done. I think in this build you are better off devoting as much of your resources to your benefit, so counters work against that.
-1 Maelstrom Archangel, +1 Fblthp (leg. Homunculus).
1 month ago
I just got my copies of Tibalt's Trickery and Toralf, God of Fury Flip. I am thinking about the revisions I will make and I am curious; how has Conspicuous Snoop been working out for you? I planned to give this card a go right away and then I didn't put in. Maybe because I am not running Kiki-Jiki, Mirror Breaker .
Have you found good incidental value in having the Snoop out? Any specific interactions of note?